Format and link fix 2004/arachnid
Fix format of README.md file. I wanted to say that the author is a sociopath :-) for using 'w', 'a', 's' and 'd' but that's not right in the README.md (the judges put something amusing there about it anyway) so I'm doing it here instead. :-) Okay he's not really but the navigation is difficult to vi users as the judges point out. Still a very fun game and I didn't get lost! Fix dead link via Internet Wayback Machine. Renamed arachnid.info to arachnid.txt. I hope this helps with rendering later on so that browsers can also view it. There are other entries where it might have been good to consider this but I did not think of it at the time.
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# Best use of Vision
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Nick Johnson
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25 Harvey Tce
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Richmond
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Christchurch
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New Zealand
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http://www.notdot.net/
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Nick Johnson
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New Zealand
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<https://web.archive.org/web/20051030162356/http://www.notdot.net/>
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## To build:
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@@ -32,41 +28,42 @@ and then try:
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./arachnid arachnid.c
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```
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## Judges' remarks
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## Judges' remarks:
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The fun part comes when you realize that the maze scrolls. The overall
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visual effect is quite pleasing (at least on some displays), and, well,
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it's a lot of fun.
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Navigation is through the use of the "wasd" inverted-T formation on
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Qwerty keyboards. Rogue players, vi users, and Dvorak typists are
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QWERTY keyboards. Rogue players, vi users, and Dvorak typists are
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invited to get lost!
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## Author's remarks
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## Author's remarks:
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This program accepts ASCII formatted mazes as input, and renders
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them onscreen for the user to explore, complete with Line Of Sight
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- you cannot see parts of the maze your avatar (the '@') could not
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them on screen for the user to explore, complete with Line Of Sight
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\- you cannot see parts of the maze your avatar (the `@`) could not
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have seen.
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The maze files will be interpreted with spaces ' ' as gaps, tilde
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'~' symbols (if any) as exits (which get represented as a NetHack
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style '<' once loaded), and any other characters as walls.
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The maze files will be interpreted with spaces `' '` as gaps, tilde
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`~` symbols (if any) as exits (which get represented as a
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[NetHack](https://www.nethack.org) style `<` once loaded), and any other
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characters as walls.
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Feed the program its own source for a default maze. Running it with
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no command line parameters will do this. In a nice symmetry, the
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character constant '~' that recognises exits to input mazes itself
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forms the exit to the default maze. Another maze, 'maze1' has also
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been provided. This maze is 255x255, about the largest maze supported,
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for the particularaly insane maze explorers out there.
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Feed the program its own source for a default maze. Running it with no command
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line parameters will do this. In a nice symmetry, the character constant `~`
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that recognises exits to input mazes itself forms the exit to the default maze.
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Another maze, [arachnid.txt](arachnid.txt) has also been provided. This maze is
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255x255, about the largest maze supported, for the particularly insane maze
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explorers out there.
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Usage:
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### Usage
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```sh
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./arachnid [mazefile]
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```
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You can explore the maze using the w,a,s, and d keys.
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You can explore the maze using the `w`,`a`,`s`, and `d` keys.
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## Copyright and CC BY-SA 4.0 License:
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