From 9e7ff2ccdaf30d7a451ecfca5ddba1166b2d69c5 Mon Sep 17 00:00:00 2001 From: Landon Curt Noll Date: Sun, 21 Apr 2024 01:19:51 -0700 Subject: [PATCH] replace name attributes in 2020/ferguson1/README.md with spans --- 2020/ferguson1/README.md | 52 ++++++++++++++++++++++++++++----------- 2020/ferguson1/index.html | 49 ++++++++++++++++++++++++++---------- 2 files changed, 74 insertions(+), 27 deletions(-) diff --git a/2020/ferguson1/README.md b/2020/ferguson1/README.md index 7c21e47db..67876c773 100644 --- a/2020/ferguson1/README.md +++ b/2020/ferguson1/README.md @@ -231,8 +231,7 @@ important one, chocolate cake. Most important for the cake as the formatting is very important. - - +
* ['Bugs'](#bugs) * [NAQs/IAQs (Never/Infrequently Asked Questions)](#naqs) - [Do I have any inspirations for this entry?](#inspirations) @@ -247,9 +246,12 @@ very important. * [Winning thoughts, dedications and thanks](#winning) +
-### 'Bugs' +
+### 'Bugs' +
* 'The screen keeps showing bugs!' Well yes, that's rather the point! Help out by eating them. Keep eating them until you win! Then you will have the @@ -271,9 +273,13 @@ very important. On a more serious note look at [bugs.html](bugs.html). -### NAQs/IAQs (Never/Infrequently Asked Questions) +
+### NAQs/IAQs (Never/Infrequently Asked Questions) +
-#### Do I have any inspirations for this entry? +
+#### Do I have any inspirations for this entry? +
There are two in particular. First is a long time mate of mine wrote a bash implementation of Snake several years ago (uncoloured, no cheat modes, hardcoded @@ -308,7 +314,9 @@ inspired the shedding mode. Anyway I always loved the game and it's similar to Snake in several ways. -#### Are there any features I thought of that I wanted to implement but did not get to for some reason or another? +
+#### Are there any features I thought of that I wanted to implement but did not get to for some reason or another? +
Yes. I thought it would be fun if there were other obstacles for the snake (in my mind I was thinking of barriers like the walls but in the field). @@ -332,7 +340,9 @@ Nevertheless I am quite happy with the features in the game and I hope everyone who plays it enjoys it as much as I enjoyed writing/playing it. -#### Are there ways that one can make this game easier? +
+#### Are there ways that one can make this game easier? +
I can think of at the least the following: @@ -368,7 +378,9 @@ I can think of at the least the following: default; does that mean it's not actually a cheat mode?). -#### Are there ways to make it harder? +
+#### Are there ways to make it harder? +
- Decrease the size of the game. - Decrease the size of the snake growth (and initial snake size). @@ -416,7 +428,9 @@ Either way I tip my proverbial snakeskin hat to you (animal cruelty but a pun is a pun and every pun deserves to be shed). -#### How do snakes grow in real life? +
+#### How do snakes grow in real life? +
They grow through a process called moulting - shedding their skin (other creatures also moult). This takes place over some days and unlike humans snakes @@ -425,7 +439,9 @@ variables **SHED** and **SHEDS** for simplicity and because the words are shorter. I don't like the words because it's rather a misnomer but what I had chosen before was longer - STRETCH and STRETCHES. -#### Any other interesting things about snakes? +
+#### Any other interesting things about snakes? +
For the fascinating science behind snake slithering see [Snake walk: The physics of slithering][]. For the bizarre thought of snake human hybrids see [human @@ -434,7 +450,9 @@ in there too because I believe that people actually believe in this (how/why I do not know) and they really do tell the truth as they see it (even if impossible). -#### Why can you go the opposite direction and so immediately die when not cannibalising? +
+#### Why can you go the opposite direction and so immediately die when not cannibalising? +
When Ilya Kurdyukov was playing with this he questioned why this is possible when other implementations don't have it this way. There are a few reasons. @@ -457,7 +475,9 @@ But if you have a problem with it you can always enable cannibalism and keep walls passable and not worry about dying. -#### Do you have any **DELICIOUS CHOCOLATE CAKE** recipes? +
+#### Do you have any **DELICIOUS CHOCOLATE CAKE** recipes? +
Why yes I do! So good in fact that even my late stepmum who didn't even like chocolate (except white chocolate) loved this cake. It's a double-layered @@ -489,7 +509,9 @@ been warned. -#### What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ? +
+#### What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ? +
I submitted three Snake versions; these are the other layouts for those few (more likely none) who are interested to see them. @@ -509,7 +531,9 @@ both do. ## Author's dedication: -### Winning thoughts, dedications and thanks +
+### Winning thoughts, dedications and thanks +
Once again I'm honoured to win along with some of the other veterans who I have a huge amount of respect for; there's [Don Yang](../../authors.html#Don_Yang), [Dave diff --git a/2020/ferguson1/index.html b/2020/ferguson1/index.html index ee3f4744a..5189c9cd0 100644 --- a/2020/ferguson1/index.html +++ b/2020/ferguson1/index.html @@ -330,7 +330,7 @@ unless on GitHub in which case I recommend the markdown files; this particularly goes for the gameplay, bugs, terminals, troubleshooting ones along with the most important one, chocolate cake. Most important for the cake as the formatting is very important.

-

+
  • Winning thoughts, dedications and thanks
  • -

    ‘Bugs’

    +
    +

    ‘Bugs’

    On a more serious note look at bugs.html.

    -

    NAQs/IAQs (Never/Infrequently Asked Questions)

    -

    Do I have any inspirations for this entry?

    +
    +

    NAQs/IAQs (Never/Infrequently Asked Questions)

    +
    +
    +

    Do I have any inspirations for this entry?

    +

    There are two in particular. First is a long time mate of mine wrote a bash implementation of Snake several years ago (uncoloured, no cheat modes, hardcoded dimensions etc. - in fact everything was hardcoded).

    @@ -394,7 +399,9 @@ it was done in Sur

    In Surround each move you made you would grow in size by one. This is what inspired the shedding mode. Anyway I always loved the game and it’s similar to Snake in several ways.

    -

    Are there any features I thought of that I wanted to implement but did not get to for some reason or another?

    +
    +

    Are there any features I thought of that I wanted to implement but did not get to for some reason or another?

    +

    Yes. I thought it would be fun if there were other obstacles for the snake (in my mind I was thinking of barriers like the walls but in the field).

    I also thought it would be fun to have more than one bug at some point after say @@ -411,7 +418,9 @@ character set and I didn’t see any diagonal arrows. I suppose I could have it not show the arrows but then that brings an old problem back.

    Nevertheless I am quite happy with the features in the game and I hope everyone who plays it enjoys it as much as I enjoyed writing/playing it.

    -

    Are there ways that one can make this game easier?

    +
    +

    Are there ways that one can make this game easier?

    +

    I can think of at the least the following:

    -

    Are there ways to make it harder?

    +
    +

    Are there ways to make it harder?

    +
    -

    What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?

    +
    +

    What are the files prog.2.c, prog.3.c, prog.3-j.c and prog.alt.c ?

    +

    I submitted three Snake versions; these are the other layouts for those few (more likely none) who are interested to see them.

    The prog.2.c has more digraphs but I think no other significant differences.

    @@ -558,7 +579,9 @@ it’s used in both snake-colours.sh and

    Author’s dedication:

    -

    Winning thoughts, dedications and thanks

    +
    +

    Winning thoughts, dedications and thanks

    +

    Once again I’m honoured to win along with some of the other veterans who I have a huge amount of respect for; there’s Don Yang, Dave Burton, Yusuke Endoh