improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
734 files changed
+16723 -16963

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+23 -23
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@@ -1,7 +1,7 @@
## To build:
```sh
make all
make all
```
There are two [alternate versions](#alternate-code) which allow one to not be
@@ -12,7 +12,7 @@ that's fewer than the original program.
## To use:
```sh
./rince
./rince
```
@@ -31,7 +31,7 @@ The author set the maximum number of moves to 484.
### Alternate build:
```sh
make alt
make alt
```
This will build both alt versions where the first one, `rince.alt`, has no
@@ -42,7 +42,7 @@ configurable maximum number of moves allowed, defaulting to the entry's max,
To reconfigure the maximum number of moves to 700:
```sh
make clobber MAXMOVES=700 alt
make clobber MAXMOVES=700 alt
```
@@ -51,13 +51,13 @@ make clobber MAXMOVES=700 alt
To run the first alt version:
```sh
./rince.alt
./rince.alt
```
To run the second alt version:
```sh
./rince.alt2
./rince.alt2
```
Can you figure out how to make the two alternate versions equivalent in
@@ -83,23 +83,23 @@ enjoyment high.
Key to map:
```
|
###### | | | /\ /--\ ==| /\ | | Directonal keys
###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
###### | \/ ==| \--/ \/ the same direction)
|\
| << >> Doors. Unlocked by
Blank space | << vvvvvv ^^^^^^ >> the above keys.
| << >>
|\
___ | o__O\ O__O ^__^ /O__o\
/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
|\
___ uncrushable | /\ Diamonds. They can either be found lying
/@@@\ boulder | < > around (if only!) or manufacture by pushing
\@@@/ | \/ two 'crushable' rocks together.
|
|
###### | | | /\ /--\ ==| /\ | | Directonal keys
###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
###### | \/ ==| \--/ \/ the same direction)
|\
| << >> Doors. Unlocked by
Blank space | << vvvvvv ^^^^^^ >> the above keys.
| << >>
|\
___ | o__O\ O__O ^__^ /O__o\
/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
|\
___ uncrushable | /\ Diamonds. They can either be found lying
/@@@\ boulder | < > around (if only!) or manufacture by pushing
\@@@/ | \/ two 'crushable' rocks together.
|
```
The general idea of the game is to collect all the diamonds. This must