improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -1,7 +1,7 @@
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## To build:
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```sh
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make all
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make all
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```
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There are two [alternate versions](#alternate-code) which allow one to not be
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@@ -12,7 +12,7 @@ that's fewer than the original program.
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## To use:
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```sh
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./rince
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./rince
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```
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@@ -31,7 +31,7 @@ The author set the maximum number of moves to 484.
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### Alternate build:
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```sh
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make alt
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make alt
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```
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This will build both alt versions where the first one, `rince.alt`, has no
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@@ -42,7 +42,7 @@ configurable maximum number of moves allowed, defaulting to the entry's max,
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To reconfigure the maximum number of moves to 700:
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```sh
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make clobber MAXMOVES=700 alt
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make clobber MAXMOVES=700 alt
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```
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@@ -51,13 +51,13 @@ make clobber MAXMOVES=700 alt
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To run the first alt version:
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```sh
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./rince.alt
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./rince.alt
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```
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To run the second alt version:
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```sh
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./rince.alt2
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./rince.alt2
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```
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Can you figure out how to make the two alternate versions equivalent in
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@@ -83,23 +83,23 @@ enjoyment high.
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Key to map:
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```
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###### | | | /\ /--\ ==| /\ | | Directonal keys
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###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
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###### | \/ ==| \--/ \/ the same direction)
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| << >> Doors. Unlocked by
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Blank space | << vvvvvv ^^^^^^ >> the above keys.
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| << >>
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___ | o__O\ O__O ^__^ /O__o\
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/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
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\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
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___ uncrushable | /\ Diamonds. They can either be found lying
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/@@@\ boulder | < > around (if only!) or manufacture by pushing
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\@@@/ | \/ two 'crushable' rocks together.
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###### | | | /\ /--\ ==| /\ | | Directonal keys
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###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
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###### | \/ ==| \--/ \/ the same direction)
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| << >> Doors. Unlocked by
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Blank space | << vvvvvv ^^^^^^ >> the above keys.
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| << >>
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___ | o__O\ O__O ^__^ /O__o\
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/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
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\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
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___ uncrushable | /\ Diamonds. They can either be found lying
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/@@@\ boulder | < > around (if only!) or manufacture by pushing
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\@@@/ | \/ two 'crushable' rocks together.
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```
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The general idea of the game is to collect all the diamonds. This must
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