improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
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@@ -1,7 +1,7 @@
## To build:
```sh
make all
make all
```
There is an [alternate version](#alternate-code) that is supposed to win all the
@@ -13,7 +13,7 @@ time.
The current status of this entry is:
```
STATUS: INABIAF - please **DO NOT** fix
STATUS: INABIAF - please **DO NOT** fix
```
For more detailed information see [1991 westley bugs](../../bugs.html#1991_westley).
@@ -28,24 +28,24 @@ Make and then run as follows:
```sh
./westley [move_location] | tee nextmove.c
./westley [move_location] | tee nextmove.c
```
where the `move_location` is a digit from 1 to 9 that represents
a move on a tic-tac-toe board:
```
1 2 3
4 5 6
7 8 9
1 2 3
4 5 6
7 8 9
```
If you omit `move_location`, then the computer moves first. For your
next move, recompile `nextmove.c` and play it again:
```sh
make nextmove
./nextmove move_location | tee nextmove.c
make nextmove
./nextmove move_location | tee nextmove.c
```
@@ -55,10 +55,9 @@ We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
game:
```sh
make ttt
./ttt [first_move] # <- omit first arg to have it move first
./ttt next_move
make ttt
./ttt [first_move] # <- omit first arg to have it move first
./ttt next_move
```
The shell script determines when the game is over, and automatically replaces
@@ -66,50 +65,50 @@ The shell script determines when the game is over, and automatically replaces
loss). The [ttt](ttt.sh) script has two other modes:
```sh
./ttt quitgame # cancel any game in progress, revert to merlyn.c
./ttt clobber # remove all game files, revert to original source
./ttt quitgame # cancel any game in progress, revert to merlyn.c
./ttt clobber # remove all game files, revert to original source
```
For example here is a potentially losing game:
```sh
./ttt 1
./ttt 4
./ttt 6
./ttt 1
./ttt 4
./ttt 6
```
The final might look like:
```c
a(X){/*/X=- a(X){/*/X=-
X -1;F;X=- -1;F;X=-
-1;F;}/*/ -1;F;}/*/
char z[][100]={"char z[][100]={","a(X){/*/X=-","-1;F;X=-","-1;F;}/*/","1999999999 :-) ",
"int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*",
"z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z",
"[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(",
"9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&",
"~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);",
"c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X",
",O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N",
";s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}",0};
b(X){/*/X=- b(X){/*/X=-
X -1;F;X=- -1;F;X=- X
-1;F;}/*/ -1;F;}/*/
int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*
z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z
[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(
9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&
~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);
c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X
,O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N
;s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}
c(X){/*/X=- c(X){/*/X=-
0 -1;F;X=- 0 -1;F;X=- 0
-1;F;}/*/ -1;F;}/*/
a(X){/*/X=- a(X){/*/X=-
X -1;F;X=- -1;F;X=-
-1;F;}/*/ -1;F;}/*/
char z[][100]={"char z[][100]={","a(X){/*/X=-","-1;F;X=-","-1;F;}/*/","1999999999 :-) ",
"int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*",
"z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z",
"[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(",
"9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&",
"~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);",
"c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X",
",O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N",
";s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}",0};
b(X){/*/X=- b(X){/*/X=-
X -1;F;X=- -1;F;X=- X
-1;F;}/*/ -1;F;}/*/
int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*
z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z
[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(
9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&
~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);
c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X
,O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N
;s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}
c(X){/*/X=- c(X){/*/X=-
0 -1;F;X=- 0 -1;F;X=- 0
-1;F;}/*/ -1;F;}/*/
ttt: I win!
ttt: I win!
```
Redirects stderr to `/dev/null` by default. If you need errors or warnings use
@@ -125,7 +124,7 @@ can lose if you cheat. That's supposed to happen. Can you win any other time?
### Alternate build:
```sh
make alt
make alt
```
@@ -159,7 +158,7 @@ This is supposed to happen. As is written in the
[The Jargon File](http://catb.org/jargon/html/F/feature.html):
```
That's not a bug, that's a feature.
That's not a bug, that's a feature.
```
Try not to cheat (even though it's very easy :-) ), the computer has not learned
@@ -196,7 +195,7 @@ variables `X` and `O` contain bitmasks of where all the `X`s and `O`s are placed
The statement:
```c
X=- <char> -1;
X=- <char> -1;
```
evaluates to `1`, `-1`, or `-2` when `X` is `1` and `<char>` is one of `"X"`,
@@ -234,9 +233,9 @@ possible moves by making the `e()` function return "winning" moves,
e.g. the template:
```
. . .
O , O (this is the value 40; 2^3+2^5)
. . . ("O"s are 1 bits, "." and "," are 0 bits)
. . .
O , O (this is the value 40; 2^3+2^5)
. . . ("O"s are 1 bits, "." and "," are 0 bits)
```
...will make the `e()` function return a center move, as this is the only move
@@ -254,45 +253,45 @@ changing the compile line.
The templates are:
```
O , O
, , ,
O , O
O , O
, , ,
O , O
, . .
. O .
. . O
, . .
. O .
. . O
. . .
O , O
. . .
. . .
O , O
. . .
. . .
O O ,
. . .
. . .
O O ,
. . .
. . .
O , O
. . .
. . .
O , O
. . .
. , ,
. O .
O O ,
. , ,
. O .
O O ,
O , O
, , .
O . .
O , O
, , .
O . .
, . O
O , O
O . ,
, . O
O , O
O . ,
O . ,
O , O
, . O
O . ,
O , O
, . O
O , O
, , ,
O , O
O , O
, , ,
O , O
```
A digit of `9` means start with the first template, `8` starts at