improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
734 files changed
+16723 -16963

No files matched your search

+40 -42
View File
@@ -132,8 +132,7 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Sean_Barrett">Sean Barrett</a><br>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em>
<br><br></li>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -142,15 +141,15 @@ Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em>
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> all</span></code></pre></div>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> num num</span></code></pre></div>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> num num</span></code></pre></div>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>To see good C Preprocessor buzzard.1, try:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> babble.cppcb</span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> babble.cppcb</span></code></pre></div>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> babble.cppcb</span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a> <span class="fu">cat</span> babble.cppcb</span></code></pre></div>
<p>Notice how many statements it takes to do anything useful?</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>What you shouldn’t think about <code>buzzard.1</code>:</p>
@@ -163,11 +162,11 @@ short strings.</p>
<h3 id="what-it-does">What it does</h3>
<p><code>buzzard.1</code> is a simple mathematical program. It expects two numeric
arguments.</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> 0 <span class="op">&lt;</span>num<span class="op">&gt;</span></span></code></pre></div>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> 0 <span class="op">&lt;</span>num<span class="op">&gt;</span></span></code></pre></div>
<p>will print out the factorial of <code>&lt;num&gt;</code>.</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> <span class="op">&lt;</span>num1<span class="op">&gt;</span> <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> <span class="op">&lt;</span>num1<span class="op">&gt;</span> <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<p>will print out the largest common factor of <code>num1</code> and <code>num2</code>.</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> 1 <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> 1 <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<p>will print out a factor of <code>num2</code> if it’s composite, or else
it will print a string informing you that <code>num2</code> is prime.</p>
<p>If the first argument is less than 0, it prints out an
@@ -206,37 +205,36 @@ simulate any existing machine–although not quickly). This would be a good
place to site some references on the AE, but I don’t have any.</p>
<h3 id="definition-of-the-input-language-to-buzzard.1-or-what-exactly-do-all-the-macros-do">Definition of the input language to buzzard.1 (OR What Exactly Do All The Macros Do?)</h3>
<p>[Don’t read this unless you’re stumped!]</p>
<pre><code>
MACRO FUNCTION MNEMONIC
<pre><code> MACRO FUNCTION MNEMONIC
V begin variable declarations Variable
C begin program Code
V begin variable declarations Variable
C begin program Code
Q(b,a) let b = a eQuals
A(c,a,b) let c = a + b Add
S(c,a,b) let c = a - b Subtract
D(c,a,b) let c = a / b, where b is a *constant* Divide
U(c,a,b) let c = a / b, where b is anything Unknown
M(c,a,b) let c = a * b Multiply
Q(b,a) let b = a eQuals
A(c,a,b) let c = a + b Add
S(c,a,b) let c = a - b Subtract
D(c,a,b) let c = a / b, where b is a *constant* Divide
U(c,a,b) let c = a / b, where b is anything Unknown
M(c,a,b) let c = a * b Multiply
O(c,a,b) let c = a boolean-or b (a,b are 0 or 1) Or
B(b, a) let b = boolean value of a Boolean
P(b, a) let b = 1 if a&gt;0, else 0. Positive
O(c,a,b) let c = a boolean-or b (a,b are 0 or 1) Or
B(b, a) let b = boolean value of a Boolean
P(b, a) let b = 1 if a&gt;0, else 0. Positive
l emit next sequential label Label
J(x) goto label #x Jump
l emit next sequential label Label
J(x) goto label #x Jump
Z(a,d) if a is 0 goto d (a is 0 or 1) Zero
E(a,d) if a is 1 goto d (a is 0 or 1) Else
Z(a,d) if a is 0 goto d (a is 0 or 1) Zero
E(a,d) if a is 1 goto d (a is 0 or 1) Else
H halt Haly
H halt Haly
K(x) let x = number of cmd line arguments Kount
G(x,y) let x = the value if the yth argument Get argument
K(x) let x = number of cmd line arguments Kount
G(x,y) let x = the value if the yth argument Get argument
T end of code; begin output section Terminate
X(y) print out hexadecimal value of y heXadecimal
T end of output section and program Terminate</code></pre>
T end of code; begin output section Terminate
X(y) print out hexadecimal value of y heXadecimal
T end of output section and program Terminate</code></pre>
<p>You can figure out the other macros yourself. In the sample program, I’ve
actually implemented subroutines by saving a return address in a variable and
then jumping to a routine– specifically, a routine that converts a number into
@@ -246,23 +244,23 @@ BCD, so it can be output by the hexadecimal output statement.</p>
programs is the conditional (given that we have loops).
Since all you can do in the given operation output set is
assignment, we implement “conditional assignment”:</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="cf">if</span> <span class="op">(</span>x<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<div class="sourceCode" id="cb9"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a> <span class="cf">if</span> <span class="op">(</span>x<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<p>To implement this, we constrain <code>x</code> to be either 0 or 1, and
simply compute:</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a>y <span class="op">=</span> <span class="op">(</span>z <span class="op">*</span> x<span class="op">)</span> <span class="op">+</span> <span class="op">(</span>y <span class="op">*</span> <span class="op">(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">));</span></span></code></pre></div>
<div class="sourceCode" id="cb10"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a> y <span class="op">=</span> <span class="op">(</span>z <span class="op">*</span> x<span class="op">)</span> <span class="op">+</span> <span class="op">(</span>y <span class="op">*</span> <span class="op">(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">));</span></span></code></pre></div>
<p>This is more obscured by factoring out common terms and restricting
ourselves to two operand operations:</p>
<div class="sourceCode" id="cb11"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a>temp <span class="op">=</span> z<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">)</span></span>
<span id="cb11-2"><a href="#cb11-2" aria-hidden="true" tabindex="-1"></a>temp <span class="op">-=</span> y<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">-</span>y<span class="op">)</span></span>
<span id="cb11-3"><a href="#cb11-3" aria-hidden="true" tabindex="-1"></a>temp <span class="op">*=</span> x<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x<span class="op">)</span></span>
<span id="cb11-4"><a href="#cb11-4" aria-hidden="true" tabindex="-1"></a>y <span class="op">+=</span> temp<span class="op">;</span> <span class="op">(</span>y <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-5"><a href="#cb11-5" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">-</span> y<span class="op">*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-6"><a href="#cb11-6" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">+</span> y<span class="op">*(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">))</span></span></code></pre></div>
<div class="sourceCode" id="cb11"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a> temp <span class="op">=</span> z<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">)</span></span>
<span id="cb11-2"><a href="#cb11-2" aria-hidden="true" tabindex="-1"></a> temp <span class="op">-=</span> y<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">-</span>y<span class="op">)</span></span>
<span id="cb11-3"><a href="#cb11-3" aria-hidden="true" tabindex="-1"></a> temp <span class="op">*=</span> x<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x<span class="op">)</span></span>
<span id="cb11-4"><a href="#cb11-4" aria-hidden="true" tabindex="-1"></a> y <span class="op">+=</span> temp<span class="op">;</span> <span class="op">(</span>y <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-5"><a href="#cb11-5" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">-</span> y<span class="op">*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-6"><a href="#cb11-6" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">+</span> y<span class="op">*(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">))</span></span></code></pre></div>
<p>Next we imagine we have a <a href="https://en.wikipedia.org/wiki/Program_counter">pc</a>.
“I’m supposed to execute statement pc next”, says our emulator. But suppose
we’re not currently coming up on statement pc. To handle this, we simply make
every operation conditional on the pc having the correct value:</p>
<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a><span class="cf">if</span> <span class="op">(</span>pc <span class="op">==</span> some_constant<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a> <span class="cf">if</span> <span class="op">(</span>pc <span class="op">==</span> some_constant<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<p>To combine this with other operations, we simply multiply by our
(<code>pc == some_constant</code>) flag right after the above <code>temp *= x</code>.</p>
<p>To evaluate <code>pc == some_constant</code> requires one more trick. We assume that