improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
734 files changed
+16723 -16963

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+8 -8
View File
@@ -1,22 +1,22 @@
## To build:
```sh
make
make
```
## To use:
```sh
./toledo [a ...]
./toledo [a ...]
```
## Try:
```sh
./toledo a
./toledo a b
./toledo a
./toledo a b
```
@@ -31,7 +31,7 @@ Two alternate versions of this entry, [toledo2.c](toledo2.c) and
To compile the alternate versions:
```sh
make alt
make alt
```
@@ -64,7 +64,7 @@ two modes: two-players, and one player (always white) against the machine. To
get the first mode, run the program without arguments:
```sh
./toledo
./toledo
```
The other mode is accessible running the program with one argument
@@ -72,14 +72,14 @@ The other mode is accessible running the program with one argument
analysis):
```sh
./toledo a
./toledo a
```
Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
analysis:
```sh
./toledo a b
./toledo a b
```
And each successive argument will analyze one
+9 -10
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@@ -132,8 +132,7 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Oscar_Toledo">Oscar Toledo G.</a><br>
Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</em> (<em>Mexico</em>)
<br><br></li>
Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</em> (<em>Mexico</em>)</li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -142,18 +141,18 @@ Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</e
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span> [a ...]</span></code></pre></div>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> [a ...]</span></code></pre></div>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span> a</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span> a b</span></code></pre></div>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a b</span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>Two alternate versions of this entry, <a href="toledo2.c">toledo2.c</a> and
<a href="toledo3.c">toledo3.c</a> are provided.</p>
<h3 id="alternate-build">Alternate build:</h3>
<p>To compile the alternate versions:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<p>Use Use <code>toledo2</code> and <code>toledo3</code> as you would <code>toledo</code> above.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
@@ -171,14 +170,14 @@ single function.</p>
<p>This is a <a href="https://en.wikipedia.org/wiki/Chess">chess</a> program, it can work in
two modes: two-players, and one player (always white) against the machine. To
get the first mode, run the program without arguments:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span></span></code></pre></div>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span></span></code></pre></div>
<p>The other mode is accessible running the program with one argument
(5-<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>
analysis):</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span> a</span></code></pre></div>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a</span></code></pre></div>
<p>Two arguments for 6-<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>
analysis:</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo</span> a b</span></code></pre></div>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a b</span></code></pre></div>
<p>And each successive argument will analyze one
<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a> more. There is no ply
limit, but beyond 7 ply is very slow, try it at your own risk and computing