improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
734 files changed
+16723 -16963

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+15 -15
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@@ -1,21 +1,21 @@
## To build:
```sh
make
make
```
## To use:
```sh
./vik [file.map]
./vik [file.map]
```
## Try:
```sh
./vik maze.map
./vik maze.map
```
@@ -61,14 +61,14 @@ libraries](https://en.wikipedia.org/wiki/Xlib) if necessary. The program takes
three options which have to be typed in a specific order as described below.
```sh
./vik [-w <width>] [mapfile]
./vik [-w <width>] [mapfile]
```
where:
```
width - Specifies the width of the window
mapfile - Filename containing a map
width - Specifies the width of the window
mapfile - Filename containing a map
```
#### Examples
@@ -76,20 +76,20 @@ mapfile - Filename containing a map
Start the engine using a built in labyrinth and texture bitmaps:
```sh
./vik
./vik
```
Start the engine and loads the labyrinth defined in the file
[maze.map](maze.map):
```sh
./vik maze.map
./vik maze.map
```
Start the engine using [maze.map](maze.map) in a window that is 400 pixels wide:
```sh
./vik -w 400 maze.map
./vik -w 400 maze.map
```
Note that the `mapfile` has to be the last argument and the `-w` option if present
@@ -107,12 +107,12 @@ engine what bitmap texture file to use. The `*` character lets the engine know
where to position the user. The example below shows how a map file can look:
```
aaaaaaaaaaaaa
a a
a * a
a bbbb cccccccc
c c
cccccccccccccccccccc
aaaaaaaaaaaaa
a a
a * a
a bbbb cccccccc
c c
cccccccccccccccccccc
```
The engine loads the map, and creates walls. When a character in the range `a-z`