improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -1,27 +1,27 @@
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## To build:
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```sh
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make
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make
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```
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## To use:
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```sh
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./meyer [SEED]
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./meyer [SEED]
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```
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## Try:
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```sh
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./meyer [SEED]
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./meyer [SEED]
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```
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For your first input try:
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```
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a 0 1
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a 0 1
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```
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where `a` is the row (`a`-`i`), `0` is the column (`0`-`8`) and `1` is the
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@@ -70,13 +70,13 @@ it is obvious, that object-oriented code isn't '`WYWIWID`' ('what
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you write is what it does'). It may be tempting to think that
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```
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Object o;
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Object o;
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```
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might do something similar as
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```c
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struct not_an_object o;
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struct not_an_object o;
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```
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But this program reveals that it doesn't. Even worse, this program only
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@@ -101,7 +101,7 @@ implementation in a popular object-oriented programming language.
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### Starting the game
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```sh
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./meyer [SEED]
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./meyer [SEED]
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```
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### Gameplay
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@@ -119,15 +119,15 @@ breaking the following rule. Any number must be unique in its:
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Expected input for your move:
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```
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row column number
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row column number
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```
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where
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```
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row: [a-i]
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column: [0-8]
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number: [1-9].
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row: [a-i]
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column: [0-8]
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number: [1-9].
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```
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The game can be aborted with `q`.
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