improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -1,7 +1,7 @@
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## To build:
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```sh
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make
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make
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```
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There is an alt version based on the author's remarks. The [try.sh](try.sh)
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@@ -14,7 +14,7 @@ specifically see the [Alternate code](#alternate-code) section below.
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The current status of this entry is:
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```
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STATUS: INABIAF - please **DO NOT** fix
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STATUS: INABIAF - please **DO NOT** fix
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```
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For more detailed information see [2006 sykes1 bugs](../../bugs.html#2006_sykes1).
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@@ -23,7 +23,7 @@ For more detailed information see [2006 sykes1 bugs](../../bugs.html#2006_sykes1
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## To use:
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```sh
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./sykes1
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./sykes1
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```
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Next point your browser to the file: `sykes1.html`.
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@@ -32,7 +32,7 @@ Next point your browser to the file: `sykes1.html`.
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## Try:
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```sh
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./sykes1 10
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./sykes1 10
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```
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Refresh your browser.
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@@ -40,7 +40,7 @@ Refresh your browser.
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You might also try:
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```sh
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./try.sh
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./try.sh
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```
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This will run both the original entry and the alt code to show some differences.
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@@ -53,24 +53,24 @@ maximum:
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```sh
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time ./sykes1 19186
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time ./sykes1 19186
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```
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This was done on a Rocky Linux 9.2 server with `Intel(R) Core(TM) i9-9900K CPU @
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3.60GHz` with 16 cores (via HyperThreading):
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```
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real 6m35.524s
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user 6m35.159s
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sys 0m0.002s
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real 6m35.524s
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user 6m35.159s
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sys 0m0.002s
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```
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and done with macOS Sonoma with the Max M1 chip:
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```
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real 7m10.786s
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user 7m8.322s
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sys 0m0.110s
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real 7m10.786s
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user 7m8.322s
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sys 0m0.110s
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```
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@@ -82,7 +82,7 @@ This alternate code is based on the author's remarks.
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### Alternate build:
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```sh
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make alt
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make alt
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```
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@@ -97,7 +97,7 @@ The [try.sh](try.sh) script will use both versions to show some differences. You
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can do so like:
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```sh
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./try.sh
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./try.sh
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```
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@@ -107,7 +107,7 @@ Read the [sykes1.html](sykes1.html) page source.
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Now then read the C source. Confused? :-) If it's not clear try:
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```sh
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diff -s sykes1.c sykes1.html
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diff -s sykes1.c sykes1.html
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```
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For extra credit, understand what happens when you give this entry
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@@ -139,7 +139,7 @@ need to be very lucky indeed to stumble across a solution.
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Compile the program, then test that it works:
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```sh
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./sykes1
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./sykes1
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```
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Shortly you should see the first solution pop out on your screen. It
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@@ -155,7 +155,7 @@ cube. Rendered in glorious 3D color.
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Want to see another solution? Try:
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```sh
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./sykes1 some_number
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./sykes1 some_number
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```
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The program will discard solutions up to the number, and output numbered
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@@ -166,7 +166,7 @@ Try some more - there are exactly `19186` solutions to choose from.
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If you have a fast machine you might try the last solution:
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```sh
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./sykes1 19186
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./sykes1 19186
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```
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On my machine this takes about half an hour to run.
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@@ -179,9 +179,9 @@ the pieces into the cube one by one. The cube pieces are defined near
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the start of the program:
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```c
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int s[ ] = { 186, 94, 1426, 3098
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,1047 , 122 , 1082 , 3083 , 1039
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, 569 , 527 , 1054 , 531 } ;
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int s[ ] = { 186, 94, 1426, 3098
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,1047 , 122 , 1082 , 3083 , 1039
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, 569 , 527 , 1054 , 531 } ;
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```
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Each piece is a bitmap, and represents a 3x3x3 cube.
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@@ -190,38 +190,38 @@ For instance the first piece is `186` - this is `010111010` in binary.
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Written out like this you can see that it is the cross shaped piece:
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```
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010
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111
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010
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010
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111
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010
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```
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The other pieces are defined similarly. Most of the rest require more
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than one layer, such as piece 3 (`1426`):
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```
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000
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000
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010
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000
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000
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010
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110
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010
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010
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110
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010
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010
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```
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Imagine the two layers on top of each other, and you should see this
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shape:
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```
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+---------+
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/ +----+ /|
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+-/ /| / |
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|+----+ |/ +
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|| | + /
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+| | /
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| | /
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| | /
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| |/
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+----+
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+---------+
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/ +----+ /|
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+-/ /| / |
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|+----+ |/ +
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|| | + /
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+| | /
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| | /
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| | /
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| |/
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+----+
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```
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@@ -234,7 +234,7 @@ For example, if you modify line 13 of the source like this, the program
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will solve for a different piece set:
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```c
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int s[ ] = { 187, 94, 402, 3098
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int s[ ] = { 187, 94, 402, 3098
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```
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And of course you can make your own.
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