improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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+11
-11
@@ -1,7 +1,7 @@
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## To build:
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```sh
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make
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make
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```
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@@ -10,20 +10,20 @@ make
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Zoom out and make your terminal window 53 or more lines deep.
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```sh
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./blakely < blakely.c | head -300
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./blakely < blakely.c | head -300
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```
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## Try:
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```sh
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./try.sh
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./try.sh
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```
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For those who have a lot of time, try:
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```sh
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./blakely < t0_3.dat
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./blakely < t0_3.dat
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```
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though one might or might not need to kill it, depending on your boredom
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@@ -41,7 +41,7 @@ If you have enough time to spare, put the plan of your garden in a text file,
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and run:
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```sh
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./blakely - < garden.txt
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./blakely - < garden.txt
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```
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@@ -55,7 +55,7 @@ over tabs.
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In order to see the main feature of the code, type:
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```sh
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./blakely < blakely.c
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./blakely < blakely.c
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```
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and wait for about four seconds before using Ctrl-C (or whatever) to end the program. The
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@@ -73,7 +73,7 @@ the first 15 decimal places of pi after 4 time steps. This was setup using the
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other feature of the program which can be demonstrated as follows:
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```sh
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./blakely - < 3.dat
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./blakely - < 3.dat
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```
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The program will first display the grid given in [3.dat](3.dat), and then three
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@@ -82,7 +82,7 @@ grids will take a substantial amount of time. The final grid has been put into
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[evolve_to_3.dat](evolve_to_3.dat), and if you type
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```sh
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./blakely < evolve_to_3.dat
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./blakely < evolve_to_3.dat
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```
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then the 3 will reappear after three time steps.
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@@ -213,9 +213,9 @@ without expanding to collide with the digits' evolution.
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Groups of cells such as singletons, pairs, and larger groups like
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```
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* * * * * * * * * *
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*****************
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* * * * * * * * * *
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* * * * * * * * * *
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*****************
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* * * * * * * * * *
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```
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were useful in this regard.
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+12
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@@ -132,8 +132,7 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Philip_Blakely">Philip Blakely</a><br>
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Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
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<br><br></li>
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Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -142,14 +141,14 @@ Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<h2 id="to-use">To use:</h2>
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<p>Zoom out and make your terminal window 53 or more lines deep.</p>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> blakely.c <span class="kw">|</span> <span class="fu">head</span> <span class="at">-300</span></span></code></pre></div>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="op"><</span> blakely.c <span class="kw">|</span> <span class="fu">head</span> <span class="at">-300</span></span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<p>For those who have a lot of time, try:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> t0_3.dat</span></code></pre></div>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="op"><</span> t0_3.dat</span></code></pre></div>
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<p>though one might or might not need to kill it, depending on your boredom
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threshold.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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@@ -159,14 +158,14 @@ if given its own source as input, and allows to check if your garden
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is a <a href="http://en.wikipedia.org/wiki/Garden_of_Eden_%28cellular_automaton%29">Garden of Eden</a>, all in one source.</p>
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<p>If you have enough time to spare, put the plan of your garden in a text file,
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and run:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> garden.txt</span></code></pre></div>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> garden.txt</span></code></pre></div>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This program uses a well-known algorithm in order to display pi to fifteen
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decimal places. The source-layout itself demonstrates the importance of using
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the correct amount of whitespace in code and the clear superiority of spaces
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over tabs.</p>
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<p>In order to see the main feature of the code, type:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> blakely.c</span></code></pre></div>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="op"><</span> blakely.c</span></code></pre></div>
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<p>and wait for about four seconds before using Ctrl-C (or whatever) to end the program. The
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results are best viewed in a terminal window at least 60 characters
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high and wide. Alternatively, redirect the output to a separate file
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@@ -177,12 +176,12 @@ Life</a>”, using standard input as a starting grid. The
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layout of the source-code is such that it evolves to a digital representation of
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the first 15 decimal places of pi after 4 time steps. This was setup using the
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other feature of the program which can be demonstrated as follows:</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> 3.dat</span></code></pre></div>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> 3.dat</span></code></pre></div>
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<p>The program will first display the grid given in <a href="3.dat">3.dat</a>, and then three
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more grids (taking a few minutes to display the last). Waiting for any more
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grids will take a substantial amount of time. The final grid has been put into
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<a href="evolve_to_3.dat">evolve_to_3.dat</a>, and if you type</p>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> evolve_to_3.dat</span></code></pre></div>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="op"><</span> evolve_to_3.dat</span></code></pre></div>
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<p>then the 3 will reappear after three time steps.</p>
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<p>As should now be clear, this use of the program will attempt to evolve a given setup
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backwards in time according to the Life rules. The resulting grid is clearly not
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@@ -282,9 +281,9 @@ will not collide when evolving.</p>
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into. Therefore it was necessary to add some regions that would quickly die off
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without expanding to collide with the digits’ evolution.
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Groups of cells such as singletons, pairs, and larger groups like</p>
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<pre><code>* * * * * * * * * *
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*****************
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* * * * * * * * * *</code></pre>
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<pre><code> * * * * * * * * * *
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*****************
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* * * * * * * * * *</code></pre>
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<p>were useful in this regard.</p>
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<p>Other problems were keywords which need to be all in one
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string, keywords requiring space after them, and
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