improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -132,8 +132,7 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Philip_Blakely">Philip Blakely</a><br>
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Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
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<br><br></li>
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Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -142,15 +141,15 @@ Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2012_blakely">2012 blakely bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="st">"RPN formula"</span> resolution <span class="op">></span> output.gif</span></code></pre></div>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="st">"RPN formula"</span> resolution <span class="op">></span> output.gif</span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Several IOCCC themes (<a href="https://en.wikipedia.org/wiki/Reverse_Polish_notation">RPN
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calculator</a>, animated
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@@ -170,7 +169,7 @@ resolution, and an animated GIF showing a fly-around of the resulting surface is
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output to <code>stdout</code>.</p>
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<h3 id="usage">Usage</h3>
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<p>The program should be run as:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> pic.gif</span></code></pre></div>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> pic.gif</span></code></pre></div>
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<p>where the first parameter is a
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<a href="https://en.wikipedia.org/wiki/Reverse_Polish_notation">RPN</a> expression, and the
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second is the width of the required <a href="https://en.wikipedia.org/wiki/GIF">GIF</a>, up
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@@ -178,15 +177,15 @@ to a maximum of 250.</p>
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<p>The expressions are written in <a href="https://en.wikipedia.org/wiki/Reverse_Polish_notation">Reverse Polish
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Notation</a> with the
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following characters recognised:</p>
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<pre><code>+, -, *, / - usual arithmetic operations
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^ - Exponentiation; valid for constant exponent only
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s - sin
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c - cos
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0-9 - single digit integers
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d - duplicate number on stack
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t - transpose top two elements on stack
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x - x coordinate value
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y - y coordinate value</code></pre>
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<pre><code> +, -, *, / - usual arithmetic operations
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^ - Exponentiation; valid for constant exponent only
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s - sin
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c - cos
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0-9 - single digit integers
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d - duplicate number on stack
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t - transpose top two elements on stack
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x - x coordinate value
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y - y coordinate value</code></pre>
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<p>NB: all arithmetic is done in double precision, so <code>23/</code> is two-thirds, rather
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than 0.</p>
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<p>The surface plotted corresponds to <code>-1 <= x,y <= 1</code> and for best results, the
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@@ -202,9 +201,9 @@ and more complex expressions take longer to compute. For example, increasing the
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resolution of <code>ripple.gif</code>
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to 250 took ~35 minutes to render on an <a href="https://en.wikipedia.org/wiki/Intel_Core#Core_i7">i7
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processor</a>.</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> saddle.gif</span>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> saddle.gif</span>
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<span id="cb7-2"><a href="#cb7-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb7-3"><a href="#cb7-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> xx<span class="pp">*</span>yy<span class="pp">*</span>1++d5<span class="pp">*</span>ct/ 64 <span class="op">></span> ripple.gif</span></code></pre></div>
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<span id="cb7-3"><a href="#cb7-3" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xx<span class="pp">*</span>yy<span class="pp">*</span>1++d5<span class="pp">*</span>ct/ 64 <span class="op">></span> ripple.gif</span></code></pre></div>
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<h3 id="algorithm">Algorithm</h3>
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<p>A generic root-finding algorithm to find the point of intersection between a ray
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and the surface is done using a simple forward search from the eye. In order to
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