improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -1,7 +1,7 @@
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## To build:
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```sh
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make
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make
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```
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This entry requires [Zlib](https://www.zlib.net).
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@@ -15,7 +15,7 @@ code](#alternate-code) section below.
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The current status of this entry is:
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```
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STATUS: INABIAF - please **DO NOT** fix
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STATUS: INABIAF - please **DO NOT** fix
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```
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For more detailed information see [2012 vik bugs](../../bugs.html#2012_vik).
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@@ -26,38 +26,38 @@ For more detailed information see [2012 vik bugs](../../bugs.html#2012_vik).
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To embed text (from file or command line):
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```sh
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./vik e base.png filename > encodedimg.png
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./vik e base.png filename > encodedimg.png
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```
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or
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```sh
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./vik e base.png SomeRandomText > encodedimg.png
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./vik e base.png SomeRandomText > encodedimg.png
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```
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To extract the embedded text:
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```sh
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./vik d encodedimg.png
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./vik d encodedimg.png
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```
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To embed a PNG into another:
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```sh
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./vik e base.png source.png > encodedimg.png
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./vik e base.png source.png > encodedimg.png
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```
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To extract the embedded PNG:
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```sh
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./vik d encodedimg.png > restored.png
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./vik d encodedimg.png > restored.png
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```
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## Try:
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```sh
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./try.sh
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./try.sh
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```
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@@ -69,7 +69,7 @@ For those few who might use Windows this alternate code might work.
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### Alternate build:
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```sh
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make alt
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make alt
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```
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@@ -117,8 +117,8 @@ of the previous winning brainfuck interpreters, but I thought it would be easier
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to include an interpreter in the program to avoid the hassle:
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```sh
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./vik e ioccc.png chocolate.png > encodedimg.png
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./vik b encodedimg.png
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./vik e ioccc.png chocolate.png > encodedimg.png
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./vik b encodedimg.png
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```
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It is of course also possible to embed a
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@@ -126,8 +126,8 @@ It is of course also possible to embed a
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(as explained above) and decode it, e.g.:
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```sh
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./vik e ioccc.png .+[.+] > encodedimg.png
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./vik b encodedimg.png
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./vik e ioccc.png .+[.+] > encodedimg.png
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./vik b encodedimg.png
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```
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### Obfuscation
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@@ -155,7 +155,7 @@ the variable declarations in the main declaration in order to run
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correctly:
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```c
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_setmode(_fileno(stdout), 0x8000);
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_setmode(_fileno(stdout), 0x8000);
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```
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NOTE: this is what the [Alternate code](#alternate-code) does.
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+15
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@@ -132,8 +132,7 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Daniel_Vik">Daniel Vik</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
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<br><br></li>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -142,31 +141,31 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<p>This entry requires <a href="https://www.zlib.net">Zlib</a>.</p>
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<p>There is an alternate version which might work for Windows. See <a href="#alternate-code">Alternate
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code</a> section below.</p>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2012_vik">2012 vik bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<p>To embed text (from file or command line):</p>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> e base.png filename <span class="op">></span> encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> e base.png filename <span class="op">></span> encodedimg.png</span></code></pre></div>
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<p>or</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> e base.png SomeRandomText <span class="op">></span> encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> e base.png SomeRandomText <span class="op">></span> encodedimg.png</span></code></pre></div>
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<p>To extract the embedded text:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> d encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> d encodedimg.png</span></code></pre></div>
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<p>To embed a PNG into another:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> e base.png source.png <span class="op">></span> encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> e base.png source.png <span class="op">></span> encodedimg.png</span></code></pre></div>
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<p>To extract the embedded PNG:</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> d encodedimg.png <span class="op">></span> restored.png</span></code></pre></div>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> d encodedimg.png <span class="op">></span> restored.png</span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>For those few who might use Windows this alternate code might work.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
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<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> alt</span></code></pre></div>
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<h3 id="alternate-use">Alternate use:</h3>
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<p>Use <code>vik.alt</code> as you would <code>vik</code> above.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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@@ -197,13 +196,13 @@ into another image and extracted, the bitmap data is also a valid
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possible to get the bitmap data from the extracted image, and run it through any
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of the previous winning brainfuck interpreters, but I thought it would be easier
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to include an interpreter in the program to avoid the hassle:</p>
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<div class="sourceCode" id="cb10"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> e ioccc.png chocolate.png <span class="op">></span> encodedimg.png</span>
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<span id="cb10-2"><a href="#cb10-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> b encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb10"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> e ioccc.png chocolate.png <span class="op">></span> encodedimg.png</span>
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<span id="cb10-2"><a href="#cb10-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> b encodedimg.png</span></code></pre></div>
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<p>It is of course also possible to embed a
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<a href="https://en.wikipedia.org/wiki/Brainfuck">brainfuck</a> program as a text file
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(as explained above) and decode it, e.g.:</p>
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<div class="sourceCode" id="cb11"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> e ioccc.png .+<span class="pp">[</span><span class="ss">.+</span><span class="pp">]</span> <span class="op">></span> encodedimg.png</span>
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<span id="cb11-2"><a href="#cb11-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> b encodedimg.png</span></code></pre></div>
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<div class="sourceCode" id="cb11"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> e ioccc.png .+<span class="pp">[</span><span class="ss">.+</span><span class="pp">]</span> <span class="op">></span> encodedimg.png</span>
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<span id="cb11-2"><a href="#cb11-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik</span> b encodedimg.png</span></code></pre></div>
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<h3 id="obfuscation">Obfuscation</h3>
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<p>I really wanted to keep the program simple, so instead of adding multiple macros
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or helper methods that can be confusing, I placed all functionality in the
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@@ -222,7 +221,7 @@ binary data to <code>stdout</code>.</p>
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compile the program on this platform, the following line can be added after
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the variable declarations in the main declaration in order to run
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correctly:</p>
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<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a>_setmode<span class="op">(</span>_fileno<span class="op">(</span>stdout<span class="op">),</span> <span class="bn">0x8000</span><span class="op">);</span></span></code></pre></div>
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<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a> _setmode<span class="op">(</span>_fileno<span class="op">(</span>stdout<span class="op">),</span> <span class="bn">0x8000</span><span class="op">);</span></span></code></pre></div>
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<p>NOTE: this is what the <a href="#alternate-code">Alternate code</a> does.</p>
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<h3 id="limitations">Limitations</h3>
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<p>The program doesn’t have many error checks so passing in invalid arguments
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