improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -132,8 +132,7 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Qiming_HOU">Qiming HOU</a><br>
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Location: <a href="../../location.html#CN">CN</a> - <em>People’s Republic of China</em> (<em>China</em>)
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<br><br></li>
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Location: <a href="../../location.html#CN">CN</a> - <em>People’s Republic of China</em> (<em>China</em>)</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -142,18 +141,18 @@ Location: <a href="../../location.html#CN">CN</a> - <em>People’s Republic of C
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> all</span></code></pre></div>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2013_hou">2013 hou bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<p>Follow the instructions in <code>stdout</code>, preferably with an auto-refreshing PPM
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image viewer ready. Refresh the image every time the output refreshes, all
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effects should be more or less recognizable when you see 16.</p>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<p>Try opening the file noted by the program then let the program run a while and
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every so often reopen the file, to see how it changes. The author suggests that
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you leave the program running overnight to see what happens. If however you do
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@@ -182,15 +181,15 @@ program.</p>
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<a href="https://en.wikipedia.org/wiki/Ray_tracing_(graphics)">raytraced</a> image.</p>
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<p>NOTE: the author refers to <a href="a.c">a.c</a>, placed in a gzipped file <code>a.c.gz</code>. We do not
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include it but it can be generated like:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cc</span> <span class="at">-Wall</span> hou.c <span class="at">-o</span> hou <span class="at">-lm</span></span>
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<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./hou</span> <span class="op">></span> a.c</span></code></pre></div>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cc</span> <span class="at">-Wall</span> hou.c <span class="at">-o</span> hou <span class="at">-lm</span></span>
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<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="op">></span> a.c</span></code></pre></div>
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<p>but there is no need to do this as the Makefile takes care of it without even
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needing to create a temporary file.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="using-hou">Using hou</h3>
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<p>This program is a programmable rendering engine with a built-in default scene.
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The standard command line is:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<p>As <code>hou</code> runs, it writes a progressively refining image to a ppm file specified
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in the scene. The initialization may take a while, but once it’s done, a rough
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preview should be available in seconds. Leave <code>hou</code> running for the night, and you
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@@ -280,11 +279,11 @@ quite memory consuming, requires IEEE754-compliant <code>double</code>, and assu
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doesn’t copy saved sessions across different endianness.</li>
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</ul>
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<h3 id="spoiler">Spoiler</h3>
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<pre><code> 3225 3225 3225 9 9 3225 3225
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1 1 1 1 1 1 1 1 1 1
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4225 1226 1 1 1 1 1222 1226
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1 1 1 1 1 1 1 1 1
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4226 1 4226 8 4222 4226 1 1</code></pre>
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<pre><code> 3225 3225 3225 9 9 3225 3225
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1 1 1 1 1 1 1 1 1 1
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4225 1226 1 1 1 1 1222 1226
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1 1 1 1 1 1 1 1 1
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4226 1 4226 8 4222 4226 1 1</code></pre>
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<p>The program consists of a recursive-descent interpreter, a <code>3DDDA</code> (3D Discrete
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Differential Analysis) ray tracer, a <code>PSSMLT</code> (Primary Sample Space Metropolis
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Light Transport) light path sampler, all squeezed into the size limit using a
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