improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
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+37
-39
@@ -3,9 +3,8 @@
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This entry requires SDL to be installed. See [FAQ 3.8](../../faq.html#SDL) if you
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don't know how to do this for your system.
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```sh
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make
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make
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```
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@@ -14,7 +13,7 @@ make
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The current status of this entry is:
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```
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STATUS: INABIAF - please **DO NOT** fix
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STATUS: INABIAF - please **DO NOT** fix
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```
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For more detailed information see [2014 maffiodo1 bugs](../../bugs.html#2014_maffiodo1).
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@@ -23,7 +22,7 @@ For more detailed information see [2014 maffiodo1 bugs](../../bugs.html#2014_maf
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## To use:
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```sh
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cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679
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cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679
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```
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The parameters to the program are:
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@@ -43,10 +42,9 @@ note on macOS.
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## Try:
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```sh
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./giana.sh
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./mario.sh
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./giana.sh
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./mario.sh
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```
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If you end up telnetting to the server (feature of [mario.sh](mario.sh)) you can
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@@ -54,19 +52,19 @@ try:
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```
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ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'
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ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'
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```
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If you wish to change the width and height, defaulting at 640 x 480, say to
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800 x 800, try:
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```sh
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ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./giana.sh
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ROWS=800 COLS=800 ./giana.sh
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```
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@@ -79,7 +77,7 @@ NOTE: the author states to use `tabsize=4` to see the magic of the formatting of
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the code. In `vim` you can do:
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```
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:set tabstop=4
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:set tabstop=4
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```
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in command mode to see this effect. You don't need to modify your `.vimrc` file!
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@@ -95,14 +93,14 @@ immediately take effect.
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Use `tabsize=4` to see the magic.
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```sh
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expand -t 4 prog.c
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expand -t 4 prog.c
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```
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The program returns 0 if the player wins or *non-zero* if the player loses so
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you can test it and make something useful (or not), like this:
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```sh
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cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
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cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
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```
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and type in: `starwars`
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@@ -184,7 +182,7 @@ must be a grid of 8xN sprites. The size of a single sprite must be square. The
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program calculates the size in this way:
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```
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sprite_size = image_width / 8
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sprite_size = image_width / 8
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```
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Each sprite is identified by its position inside the grid, counting line by
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@@ -194,27 +192,27 @@ grid, sprite 8 is the first sprite of the second row of the grid etc.).
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Some positions of the grid have a predefined purpose:
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```
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Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
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9 | Super player walking right frame 0
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10 | Super player walking right frame 1
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11 | Super player jumping right
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12 | Super player standing left
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
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24 | Player dead
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32 | Player won
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40 | Super player won
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Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
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9 | Super player walking right frame 0
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10 | Super player walking right frame 1
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11 | Super player jumping right
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12 | Super player standing left
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
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24 | Player dead
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32 | Player won
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40 | Super player won
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```
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All the others sprites can be used as you want, depending on the game you want
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@@ -231,7 +229,7 @@ handled by the program is 333. You can modify this value by editing the source
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here:
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```c
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C[333*7],d=333;
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C[333*7],d=333;
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```
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Each row has six columns:
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+38
-39
@@ -132,8 +132,7 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Sandro_Maffiodo">Sandro Maffiodo</a><br>
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Location: <a href="../../location.html#IT">IT</a> - <em>Italian Republic</em> (<em>Italy</em>)
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<br><br></li>
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Location: <a href="../../location.html#IT">IT</a> - <em>Italian Republic</em> (<em>Italy</em>)</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -144,13 +143,13 @@ Location: <a href="../../location.html#IT">IT</a> - <em>Italian Republic</em> (<
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<h2 id="to-build">To build:</h2>
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<p>This entry requires SDL to be installed. See <a href="../../faq.html#SDL">FAQ 3.8</a> if you
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don’t know how to do this for your system.</p>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2014_maffiodo1">2014 maffiodo1 bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> game.level <span class="kw">|</span> <span class="ex">./prog</span> 320 200 800 300 128 144 game.rgba game.wav 10343679</span></code></pre></div>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cat</span> game.level <span class="kw">|</span> <span class="ex">./prog</span> 320 200 800 300 128 144 game.rgba game.wav 10343679</span></code></pre></div>
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<p>The parameters to the program are:</p>
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<ol type="1">
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<li>Window width.</li>
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@@ -165,26 +164,26 @@ don’t know how to do this for your system.</p>
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note on macOS.</li>
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</ol>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./giana.sh</span></span>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./giana.sh</span></span>
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<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./mario.sh</span></span></code></pre></div>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a> <span class="ex">./mario.sh</span></span></code></pre></div>
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<p>If you end up telnetting to the server (feature of <a href="mario.sh">mario.sh</a>) you can
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try:</p>
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<pre><code>ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'</code></pre>
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<pre><code> ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'</code></pre>
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<p>If you wish to change the width and height, defaulting at 640 x 480, say to
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800 x 800, try:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="va">ROWS</span><span class="op">=</span>800 <span class="va">COLS</span><span class="op">=</span>800 <span class="ex">./mario.sh</span></span>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="va">ROWS</span><span class="op">=</span>800 <span class="va">COLS</span><span class="op">=</span>800 <span class="ex">./mario.sh</span></span>
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<span id="cb6-2"><a href="#cb6-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb6-3"><a href="#cb6-3" aria-hidden="true" tabindex="-1"></a><span class="va">ROWS</span><span class="op">=</span>800 <span class="va">COLS</span><span class="op">=</span>800 <span class="ex">./giana.sh</span></span></code></pre></div>
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<span id="cb6-3"><a href="#cb6-3" aria-hidden="true" tabindex="-1"></a> <span class="va">ROWS</span><span class="op">=</span>800 <span class="va">COLS</span><span class="op">=</span>800 <span class="ex">./giana.sh</span></span></code></pre></div>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>A classic for a particular generation. Like all good programs, being data
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driven means you can do fun things in small spaces.</p>
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<p>NOTE: the author states to use <code>tabsize=4</code> to see the magic of the formatting of
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the code. In <code>vim</code> you can do:</p>
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<pre><code>:set tabstop=4</code></pre>
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<pre><code> :set tabstop=4</code></pre>
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<p>in command mode to see this effect. You don’t need to modify your <code>.vimrc</code> file!
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You can also use <code>expand</code> as described below by the author if your terminal has
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enough rows and you don’t want to move about in the code. The vim command should
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@@ -192,10 +191,10 @@ immediately take effect.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="remarks">Remarks</h3>
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<p>Use <code>tabsize=4</code> to see the magic.</p>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="fu">expand</span> <span class="at">-t</span> 4 prog.c</span></code></pre></div>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">expand</span> <span class="at">-t</span> 4 prog.c</span></code></pre></div>
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<p>The program returns 0 if the player wins or <em>non-zero</em> if the player loses so
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you can test it and make something useful (or not), like this:</p>
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<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> mario.level <span class="kw">|</span> <span class="ex">./prog</span> 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 <span class="kw">&&</span> <span class="ex">telnet</span> telehack.com 23</span></code></pre></div>
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<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cat</span> mario.level <span class="kw">|</span> <span class="ex">./prog</span> 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 <span class="kw">&&</span> <span class="ex">telnet</span> telehack.com 23</span></code></pre></div>
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<p>and type in: <code>starwars</code></p>
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<p>This is an engine for <a href="https://en.wikipedia.org/wiki/Platform_game">platform
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game</a>. It can be used to create
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@@ -255,32 +254,32 @@ note on macOS.</li>
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<p>The program read a single image that contains all the game sprites. The image
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must be a grid of 8xN sprites. The size of a single sprite must be square. The
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program calculates the size in this way:</p>
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<pre><code>sprite_size = image_width / 8</code></pre>
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<pre><code> sprite_size = image_width / 8</code></pre>
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<p>Each sprite is identified by its position inside the grid, counting line by
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line, from left to right (for example sprite 0 is the top left sprite in the
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grid, sprite 8 is the first sprite of the second row of the grid etc.).</p>
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<p>Some positions of the grid have a predefined purpose:</p>
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<pre><code>Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
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9 | Super player walking right frame 0
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10 | Super player walking right frame 1
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11 | Super player jumping right
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12 | Super player standing left
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
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24 | Player dead
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32 | Player won
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40 | Super player won</code></pre>
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<pre><code> Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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||||
5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
|
||||
9 | Super player walking right frame 0
|
||||
10 | Super player walking right frame 1
|
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11 | Super player jumping right
|
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12 | Super player standing left
|
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
|
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24 | Player dead
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32 | Player won
|
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40 | Super player won</code></pre>
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<p>All the others sprites can be used as you want, depending on the game you want
|
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to create.</p>
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<h2 id="levels">Levels</h2>
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@@ -289,7 +288,7 @@ to create.</p>
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You can input as many objects as you want but the maximum number of objects
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handled by the program is 333. You can modify this value by editing the source
|
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here:</p>
|
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<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a>C<span class="op">[</span><span class="dv">333</span><span class="op">*</span><span class="dv">7</span><span class="op">],</span>d<span class="op">=</span><span class="dv">333</span><span class="op">;</span></span></code></pre></div>
|
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<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a> C<span class="op">[</span><span class="dv">333</span><span class="op">*</span><span class="dv">7</span><span class="op">],</span>d<span class="op">=</span><span class="dv">333</span><span class="op">;</span></span></code></pre></div>
|
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<p>Each row has six columns:</p>
|
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<ol type="1">
|
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<li><code>Screen X</code> : <code>x</code> position of the object in the level.</li>
|
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|
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Reference in new issue
Block a user