improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -3,9 +3,8 @@
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This entry requires SDL to be installed. See [FAQ 3.8](../../faq.html#SDL) if you
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don't know how to do this for your system.
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```sh
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make
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make
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```
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@@ -14,7 +13,7 @@ make
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The current status of this entry is:
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```
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STATUS: INABIAF - please **DO NOT** fix
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STATUS: INABIAF - please **DO NOT** fix
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```
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For more detailed information see [2014 maffiodo1 bugs](../../bugs.html#2014_maffiodo1).
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@@ -23,7 +22,7 @@ For more detailed information see [2014 maffiodo1 bugs](../../bugs.html#2014_maf
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## To use:
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```sh
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cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679
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cat game.level | ./prog 320 200 800 300 128 144 game.rgba game.wav 10343679
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```
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The parameters to the program are:
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@@ -43,10 +42,9 @@ note on macOS.
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## Try:
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```sh
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./giana.sh
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./mario.sh
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./giana.sh
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./mario.sh
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```
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If you end up telnetting to the server (feature of [mario.sh](mario.sh)) you can
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@@ -54,19 +52,19 @@ try:
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```
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ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'
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ls # show files including games
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wumpus.bas # play Hunt the Wumpus
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advent.gam # you know what this is! :-)
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starwars # animated Star Wars 'film'
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```
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If you wish to change the width and height, defaulting at 640 x 480, say to
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800 x 800, try:
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```sh
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ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./mario.sh
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ROWS=800 COLS=800 ./giana.sh
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ROWS=800 COLS=800 ./giana.sh
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```
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@@ -79,7 +77,7 @@ NOTE: the author states to use `tabsize=4` to see the magic of the formatting of
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the code. In `vim` you can do:
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```
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:set tabstop=4
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:set tabstop=4
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```
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in command mode to see this effect. You don't need to modify your `.vimrc` file!
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@@ -95,14 +93,14 @@ immediately take effect.
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Use `tabsize=4` to see the magic.
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```sh
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expand -t 4 prog.c
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expand -t 4 prog.c
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```
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The program returns 0 if the player wins or *non-zero* if the player loses so
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you can test it and make something useful (or not), like this:
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```sh
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cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
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cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
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```
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and type in: `starwars`
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@@ -184,7 +182,7 @@ must be a grid of 8xN sprites. The size of a single sprite must be square. The
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program calculates the size in this way:
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```
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sprite_size = image_width / 8
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sprite_size = image_width / 8
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```
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Each sprite is identified by its position inside the grid, counting line by
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@@ -194,27 +192,27 @@ grid, sprite 8 is the first sprite of the second row of the grid etc.).
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Some positions of the grid have a predefined purpose:
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```
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Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
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9 | Super player walking right frame 0
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10 | Super player walking right frame 1
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11 | Super player jumping right
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12 | Super player standing left
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
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24 | Player dead
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32 | Player won
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40 | Super player won
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Position | Description
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:-----------------|:--------------
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0 | Player standing right
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1 | Player walking right frame 0
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2 | Player walking right frame 1
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3 | Player jumping right
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4 | Player standing left
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5 | Player walking left frame 0
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6 | Player walking left frame 1
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7 | Player jumping left
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8 *(second row)* | Super player standing right
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9 | Super player walking right frame 0
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10 | Super player walking right frame 1
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11 | Super player jumping right
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12 | Super player standing left
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13 | Super player walking left frame 0
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14 | Super player walking left frame 1
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15 | Super player jumping left
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24 | Player dead
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32 | Player won
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40 | Super player won
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```
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All the others sprites can be used as you want, depending on the game you want
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@@ -231,7 +229,7 @@ handled by the program is 333. You can modify this value by editing the source
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here:
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```c
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C[333*7],d=333;
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C[333*7],d=333;
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```
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Each row has six columns:
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