improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
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@@ -1,7 +1,7 @@
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## To build:
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```sh
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make
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make
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```
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@@ -10,7 +10,7 @@ make
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The current status of this entry is:
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```
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STATUS: uses gets() - change to fgets() if possible
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STATUS: uses gets() - change to fgets() if possible
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```
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For more detailed information see [2019 dogon bugs](../../bugs.html#2019_dogon).
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@@ -19,14 +19,14 @@ For more detailed information see [2019 dogon bugs](../../bugs.html#2019_dogon).
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## To use:
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```sh
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./prog < pattern.mc
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./prog < pattern.mc
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```
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## Try:
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```sh
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./try.sh
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./try.sh
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```
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Make sure that you keep focus of windows in mind when going back and forth to
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@@ -248,11 +248,11 @@ Tom has allowed me to show his code which is probably the most efficient yet
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most obfuscated way of calculating the GOL function on a 64 bits `8*8` leaf:
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````c
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unsigned long life8x8(long a) { unsigned long aw = a << 1, ae = a >> 1, s0 = aw
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^ ae, s1 = aw & ae, hs0 = s0 ^ a, hs1 = (s0 & a) | s1, hs0w8 = hs0 >> 8, hs0e8 =
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hs0 << 8, hs1w8 = hs1 >> 8, hs1e8 = hs1 << 8, ts0 = hs0w8 ^ hs0e8, ts1 = (hs0w8
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& hs0e8) | (ts0 & s0); return (hs1w8 ^ hs1e8 ^ ts1 ^ s1) & ((hs1w8 | hs1e8) ^
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(ts1 | s1)) & ((ts0 ^ s0) | a); }
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unsigned long life8x8(long a) { unsigned long aw = a << 1, ae = a >> 1, s0 = aw
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^ ae, s1 = aw & ae, hs0 = s0 ^ a, hs1 = (s0 & a) | s1, hs0w8 = hs0 >> 8, hs0e8 =
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hs0 << 8, hs1w8 = hs1 >> 8, hs1e8 = hs1 << 8, ts0 = hs0w8 ^ hs0e8, ts1 = (hs0w8
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& hs0e8) | (ts0 & s0); return (hs1w8 ^ hs1e8 ^ ts1 ^ s1) & ((hs1w8 | hs1e8) ^
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(ts1 | s1)) & ((ts0 ^ s0) | a); }
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````
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This uses only 19 bitwise operations and six shifts to calculate the inner 6x6
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