improved indentation and whitespace for markdown code blocks

All code blocks in markdown have been intended by at least 4 spaces.

We add `--tab-stop=8` to all `pandoc(1)` executions in order to set
a better tab stop indentation, especially for tab intended code blocks.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26"
to "1.6 2024-03-31".

Fixed `1991/brnstnd/sorta.README.md` so that the sorta code
is code blocks.

Removed unneeded paragraph group in copyright in `inc/footer.default.html`.

Fixed excess whitespace after list Author on entry `index.html` page.

Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26"
to "1.6 2024-03-31".

Performed `make www` to perform the above and test under macOS.

TODO: Fix the problem of the initial line of code being extra intended.
TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
Landon Curt Noll committed 2024-04-01 04:48:48 -07:00
1 parent b84c27ce02
commit a996f8d2b8
734 files changed
+16723 -16963

No files matched your search

+50 -48
View File
@@ -79,8 +79,8 @@ customisability) and then you use the bkgd() function with the colour pair.
Something like this:
```c
init_pair(5, COLOR_BLACK, COLOR_WHITE);
bkgd(COLOR_PAIR(5));
init_pair(5, COLOR_BLACK, COLOR_WHITE);
bkgd(COLOR_PAIR(5));
```
I played with this after winning and I came across some problems with colours
@@ -89,14 +89,14 @@ but that changes the background of the program anyway.
The standard colour identifiers are:
```c
COLOR_BLACK
COLOR_RED
COLOR_GREEN
COLOR_YELLOW
COLOR_BLUE
COLOR_MAGENTA
COLOR_CYAN
COLOR_WHITE
COLOR_BLACK
COLOR_RED
COLOR_GREEN
COLOR_YELLOW
COLOR_BLUE
COLOR_MAGENTA
COLOR_CYAN
COLOR_WHITE
```
@@ -111,11 +111,11 @@ For the wall, bug and snake body characters you can replace the following in the
source code (**include the single quotes!**) respectively:
```
'#'
'#'
'*'
'*'
'o'
'o'
```
## Modifying input keys
@@ -125,16 +125,16 @@ you might want the keys `l`, `r`, `u` and `d` for the directions. Find the case
statements:
```c
case KEY_LEFT:
case KEY_RIGHT:
case KEY_UP:
case KEY_DOWN:
case KEY_LEFT:
case KEY_RIGHT:
case KEY_UP:
case KEY_DOWN:
```
Replace `KEY_LEFT` with:
```c
'l'
'l'
```
and do the same thing for the other directions too. If you want more than one
@@ -142,7 +142,7 @@ key e.g. the arrow keys and the letters just add another case statement e.g. for
left it might be:
```c
case KEY_LEFT: case 'l':
case KEY_LEFT: case 'l':
```
Yes the single quotes matter. You can do similar for the other input keys.
@@ -167,13 +167,13 @@ must set it to the below at the very least; defining it without a value is not
enough (it amounts to the parameters to a printf call):
```c
#define J " " );
#define J " " );
```
If you don't care about brief displays of 'o' at 0,0 you can just have:
```c
#define J "");
#define J "");
```
That's the bare minimum. Notice also that it's been a long while since I've
@@ -195,7 +195,7 @@ of which were added over time). Obviously this would take many bug sized bytes
(bites) even once let alone twice! Thus I made it into a define:
```c
#define J Z(X:%d/%d Y:%d/%d S:%zu/%zu B:%zu\n), Y, y[-2], X,*y,A,g, c);
#define J Z(X:%d/%d Y:%d/%d S:%zu/%zu B:%zu\n), Y, y[-2], X,*y,A,g, c);
```
With the table below you can show a variety of other variables/statistics.
@@ -221,34 +221,36 @@ bugs eaten (I think I have this correct; I've made many changes to the point of
not wanting to mess with anything that's unnecessary):
```c
#define J Z(SIZE: %zu BUGS: %zu\n), A, c);
#define J Z(SIZE: %zu BUGS: %zu\n), A, c);
```
More generally the following expressions and data types (with format specifiers)
come to mind as information that might be of interest.
DESCRIPTION EXPRESSION TYPE FORMAT SPECIFIER
```
DESCRIPTION EXPRESSION TYPE FORMAT SPECIFIER
Snake size A size_t %zu
Snake size A size_t %zu
Y coordinate Y int %d
of snake head
Y coordinate Y int %d
of snake head
X coordinate X int %d
of snake head
X coordinate X int %d
of snake head
Max snake size g size_t %zu
Max snake size g size_t %zu
Bugs eaten c size_t %zu
Bugs eaten c size_t %zu
Bug line (Y) *U int %d
Bug line (Y) *U int %d
Bug column (X) *V int %d
Bug column (X) *V int %d
Snake size A size_t %zu
Snake size A size_t %zu
Growth size (per N size_t %zu
bug)
Growth size (per N size_t %zu
bug)
```
## Make it so the snake starts at a random location
@@ -256,14 +258,14 @@ come to mind as information that might be of interest.
Quite simply change:
```c
X = H / 2; Y = *x / 2;
X = H / 2; Y = *x / 2;
```
To be something like:
```c
X = R(1,H-1);
Y = R(2,*x-1);
X = R(1,H-1);
Y = R(2,*x-1);
```
Or whatever you might want it to be... (question to answer: will this work at
@@ -394,13 +396,13 @@ If you look at the walls code you will see a ternary operator for both `X` and `
coordinates. This of course is very different now but the idea remains the same:
```c
if (p && !(*O>=O[1]||H>=M(1)))
{
if (X<1||X>=H)
X = X<1?H-1:1;
if (Y<2||Y>=*O)
Y = Y<2?*O-1:2;
}
if (p && !(*O>=O[1]||H>=M(1)))
{
if (X<1||X>=H)
X = X<1?H-1:1;
if (Y<2||Y>=*O)
Y = Y<2?*O-1:2;
}
```
@@ -413,9 +415,9 @@ If however you wanted the walls to act as a barrier you could do something like
this instead (omitting the inner if statements here):
```c
X=X<1?1:*H-1;
X=X<1?1:*H-1;
Y=Y<2?2:*O-1;
Y=Y<2?2:*O-1;
```
Again though that's just the idea; the code is dramatically different. The above