improved indentation and whitespace for markdown code blocks
All code blocks in markdown have been intended by at least 4 spaces. We add `--tab-stop=8` to all `pandoc(1)` executions in order to set a better tab stop indentation, especially for tab intended code blocks. Changed `bin/pandoc-wrapper.sh` VERSION from "1.5.3 2024-03-26" to "1.6 2024-03-31". Fixed `1991/brnstnd/sorta.README.md` so that the sorta code is code blocks. Removed unneeded paragraph group in copyright in `inc/footer.default.html`. Fixed excess whitespace after list Author on entry `index.html` page. Changed `bin/output-index-author.sh` VERSION from "1.5.2 2024-03-26" to "1.6 2024-03-31". Performed `make www` to perform the above and test under macOS. TODO: Fix the problem of the initial line of code being extra intended. TODO: Fix excess whitespace around code that is inline.
This commit is contained in:
1 parent
b84c27ce02
commit
a996f8d2b8
734 files changed
+16723
-16963
No files matched your search
@@ -123,99 +123,99 @@
|
||||
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
|
||||
|
||||
<p>The following are a few screen dumps of:</p>
|
||||
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="va">SIZE</span><span class="op">=</span>100 <span class="va">SHEDS</span><span class="op">=</span>5 <span class="va">GROW</span><span class="op">=</span>-10 <span class="va">SHED</span><span class="op">=</span>50 <span class="va">MAXSIZE</span><span class="op">=</span>250 <span class="ex">./prog</span></span></code></pre></div>
|
||||
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>100 <span class="va">SHEDS</span><span class="op">=</span>5 <span class="va">GROW</span><span class="op">=</span>-10 <span class="va">SHED</span><span class="op">=</span>50 <span class="va">MAXSIZE</span><span class="op">=</span>250 <span class="ex">./prog</span></span></code></pre></div>
|
||||
<p>As you will see it took 17 bugs to get down to below 0. Notice how I had to get
|
||||
down to 0 more than once: because I moved enough times before I got the last
|
||||
bug that I grew by 5 in size. I then however moved a bit more and ate a bug
|
||||
which brought me down to -5 therefore winning at the max size of 250. This then
|
||||
showed:</p>
|
||||
<pre><code>YOU WIN!
|
||||
X:62/89 Y:5/25 S:250/250 B:17</code></pre>
|
||||
<pre><code> YOU WIN!
|
||||
X:62/89 Y:5/25 S:250/250 B:17</code></pre>
|
||||
<p>Observe all the arrows on the screen; that’s where a bug was that I ate and
|
||||
then I split off losing 10 in size. The first dump I’m already at 15/250:</p>
|
||||
<pre><code>X:17/89 Y:15/25 S:15/250 B:13
|
||||
##########################################################################################
|
||||
# <ooooooooo o <ooooooooo* #
|
||||
# o o> #
|
||||
# o ooo oooo #
|
||||
# o o ooooooooo> o v #
|
||||
# o o oo o #
|
||||
# o o o o #
|
||||
# o o o o #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o o #
|
||||
# <ooo o oooooooo> #
|
||||
# <oooooooooooooo o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o o #
|
||||
# o o #
|
||||
# o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<pre><code> X:17/89 Y:15/25 S:15/250 B:13
|
||||
##########################################################################################
|
||||
# <ooooooooo o <ooooooooo* #
|
||||
# o o> #
|
||||
# o ooo oooo #
|
||||
# o o ooooooooo> o v #
|
||||
# o o oo o #
|
||||
# o o o o #
|
||||
# o o o o #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o o #
|
||||
# <ooo o oooooooo> #
|
||||
# <oooooooooooooo o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o o #
|
||||
# o o #
|
||||
# o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<p>But here now I’m at 0; the head is marked <code>H</code> and it’s moving left.</p>
|
||||
<pre><code>X:19/89 Y:12/25 S:0/250 B:16
|
||||
##########################################################################################
|
||||
# <ooooooooo o <oooooooo <ooooooo #
|
||||
# o o> oo #
|
||||
# o ooo oooo #
|
||||
# o o oooooo*oo> v #
|
||||
# o o oo o oo> #
|
||||
# o o o o oo #
|
||||
# o o o oooo #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# H o o # <- *HEAD, LEFT*
|
||||
# o o o #
|
||||
# <ooo o oo ooooo> #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o #
|
||||
# o o #
|
||||
# <oooooooo o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<pre><code> X:19/89 Y:12/25 S:0/250 B:16
|
||||
##########################################################################################
|
||||
# <ooooooooo o <oooooooo <ooooooo #
|
||||
# o o> oo #
|
||||
# o ooo oooo #
|
||||
# o o oooooo*oo> v #
|
||||
# o o oo o oo> #
|
||||
# o o o o oo #
|
||||
# o o o oooo #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# H o o # <- *HEAD, LEFT*
|
||||
# o o o #
|
||||
# <ooo o oo ooooo> #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o #
|
||||
# o o #
|
||||
# <oooooooo o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<p>I ended up moving enough times where my size went back up to 5.</p>
|
||||
<p>Below the snake is moving right and its head is indicated by a <code>H</code> with the line
|
||||
marked at the right; the bug is marked as <code>B</code> and is also marked at the right.
|
||||
Notice how it’s in the body of the snake (but see below)!</p>
|
||||
<pre><code>X:55/89 Y:4/25 S:5/250 B:16
|
||||
##########################################################################################
|
||||
# <ooooooooo o <oooooooo <ooooooo #
|
||||
# o o> oo #
|
||||
# ooooH oooo # <- *HEAD, RIGHT*
|
||||
# o o ooooooBoo> v # <- *BUG*
|
||||
# o o oo o oo> #
|
||||
# o o o o oo #
|
||||
# o o o oooo #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o o #
|
||||
# <ooo o oo ooooo> #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o #
|
||||
# o o #
|
||||
# <oooooooo o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<pre><code> X:55/89 Y:4/25 S:5/250 B:16
|
||||
##########################################################################################
|
||||
# <ooooooooo o <oooooooo <ooooooo #
|
||||
# o o> oo #
|
||||
# ooooH oooo # <- *HEAD, RIGHT*
|
||||
# o o ooooooBoo> v # <- *BUG*
|
||||
# o o oo o oo> #
|
||||
# o o o o oo #
|
||||
# o o o oooo #
|
||||
# <oo o o o #
|
||||
# o #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o o #
|
||||
# <ooo o oo ooooo> #
|
||||
# o o #
|
||||
# o o #
|
||||
# o o #
|
||||
# < ooo o #
|
||||
# o o #
|
||||
# <oooooooo o v #
|
||||
# oooooo> #
|
||||
# o #
|
||||
# o o> #
|
||||
# oooooo #
|
||||
##########################################################################################</code></pre>
|
||||
<p>But did you see anything strange? The bug is on the fourth line below the upper wall.
|
||||
However it appears to be inside the body of the snake! But actually that’s just where
|
||||
the snake split off at some point: the snake no longer occupies that place and indeed I
|
||||
|
||||
Reference in new issue
Block a user