move fix thanks a file, update top level html links, rename CONTRIBUTING.md
The fix thank you's have been moved from `README.md` to `thanks-for-fixes.md`. **WARNING**: Some mistakes may have been made in doing this. We presume later changes by others will correct any issues. The `CONTRIBUTING.md` was renamed `how-to-enter.md`. A 3rd line of links was added to top level html such as `contact.html`, `index.html`, `judges.html`, `winners.html`, and `years.html`. Improved blank line use in a number (but not all) `README.md` files.
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@@ -4,6 +4,7 @@ Maurizio Monge
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Italy
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<maurizio.monge at gmail dot com>
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## To build:
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Make sure you have the SDL1 (not SDL2!) development environment installed.
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@@ -12,14 +13,6 @@ Make sure you have the SDL1 (not SDL2!) development environment installed.
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make
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```
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[Cody Boone Ferguson](/winners.html#Cody_Boone_Ferguson) pointed out that
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without SDL1 (**not** SDL2) this will not link because two functions that are
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used were removed from SDL2. Since SDL1 is still available and since changing
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the code to use SDL2 would be more complicated he decided to change the Makefile
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to use `sdl-config` not `sdl2-config`. Nevertheless he points out that the entry
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requires x86/x86_64 CPUs. Without it it might very well segfault (for instance
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it segfaulted on his MacBook Pro with the M1 chip).
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## To run:
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@@ -27,6 +20,7 @@ it segfaulted on his MacBook Pro with the M1 chip).
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./monge expression ...
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```
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## Try:
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```sh
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@@ -37,6 +31,7 @@ it segfaulted on his MacBook Pro with the M1 chip).
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Incorrect formulas will ungracefully crash the program.
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## Judges' remarks:
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For those who are familiar with the previous [IOCCC winners](/winners.html),
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@@ -52,6 +47,7 @@ At the time of judging we were too mesmerized by the graphics
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to realize it; and, after all, this entry does take a special
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effort to work on both `i386` and `x86_64`. Portable it is! :)
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## Author's remarks:
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### For the impatient:
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@@ -209,6 +205,7 @@ floating point offset to where the value was actually calculated.
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When zooming, the best match is searched, and if the offset is
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too big (`>1`) the pixel is recalculated.
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## Copyright and CC BY-SA 4.0 License:
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This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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