force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
This commit is contained in:
Landon Curt Noll committed 2024-03-18 01:26:39 -07:00
1 parent 9eb7a54e9f
commit b0b212acb1
402 files changed
+37061 -55132

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@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Paul_E_Black">Paul E.
Black</a><br> Location: <a href="../../location.html#US">US</a> -
<em>United States of America</em> (<em>United States</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Paul_E_Black">Paul E. Black</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
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@@ -141,153 +141,133 @@ Black</a><br> Location: <a href="../../location.html#US">US</a> -
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<p>There is an alternate version with a trace routine that the author
had commented out. See <a href="#alternate-code">alternate code</a>
below for more details.</p>
<p>There is an alternate version with a trace routine that the author had commented
out. See <a href="#alternate-code">alternate code</a> below for more details.</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./paul</span></span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>This version was described by the author like:</p>
<blockquote>
<p>I could have squeezed the program under 1024 bytes without the trace
subroutine, but I felt it was important for understanding the program.
Besides it is fun to watch the tape zooming back and forth as the
program runs. A much better debugger or trace could easily be added.</p>
<p>I could have squeezed the program under 1024 bytes without the
trace subroutine, but I felt it was important for understanding
the program. Besides it is fun to watch the tape zooming back
and forth as the program runs. A much better debugger or trace
could easily be added.</p>
</blockquote>
<h3 id="alternate-build">Alternate build:</h3>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./paul.alt</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>The author’s comments is a detailed program explanation and spoiler.
If you want a real challenge, don’t read any further and try to
understand the program via the source.</p>
<p>The author’s comments is a detailed program explanation and spoiler. If you
want a real challenge, don’t read any further and try to understand the program
via the source.</p>
<h3 id="historical-note">Historical note:</h3>
<p>The original source contained a long line which caused many mailers
to barf. The original file may be re-constructed by removing the
trailing <code>\</code> on line 12 and joining lines 12 and 13 together
without a space.</p>
<p>However as this is no longer a problem the trailing <code>\</code>
has been restored in all versions, both the original and the fixed for
modern systems version.</p>
<p>The original source contained a long line which caused many mailers to barf.
The original file may be re-constructed by removing the trailing <code>\</code> on line 12
and joining lines 12 and 13 together without a space.</p>
<p>However as this is no longer a problem the trailing <code>\</code> has been restored in all
versions, both the original and the fixed for modern systems version.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>This programs computes and prints Fibonacci numbers by simulating a
Turing machine with the proper program. Understanding the C program,
i.e., a Turing machine simulator, is only the first and simplest step.
The Turing machine program must be understood, too! (it is trivial,
perhaps even natural to write incredibly obscure Turing programs.)</p>
<p>If the program is invoked with an operand, the operand is used as the
Turing program. It includes a “trace” facility, subroutine
<code>r</code> (commented out for obscurity), to help write and debug
Turing programs. Just the thing for some fun in a Theory of Computation
class.</p>
<p>The Turing machine tape is represented as a doubly linked list of
pointers. The forward and backward links are <code>XOR</code>ed together
and stored in one pointer. If we always keep one of the links on hand,
we can recover the other link at any time. The variable <code>q</code>
is the scan head (and a pointer at some tape cell), and <code>p</code>
is a “previous” link. The state of the tape is stored in the low order
bit of the pointer. Since we always allocate an even number of bytes,
the low order bit carries no information (see <a
href="#portability">portability</a> below.) Memory representing a tape
cell is allocated when the cell is first scanned. Thus the simulation
begins with a tape effectively the size of virtual memory set to all
zeros. Since a header can be added to any Turing program to write
initial data and position the scan head, this is little loss of
generality.</p>
<p>The simulated Turing machine has a single tape with either a
<code>1</code> or a <code>0</code> in each cell. The Turing machine
language format is a string of three bytes. The first byte is the
current state. The second byte is the next state. (The last bit of
states is ignored, i.e., <code>B</code> and <code>C</code> are the same
state, in an attempt to be able to have interesting words in the
program.) The third byte is composed of bits. Bit <code>1</code>
(<code>2&amp;byte</code>) is the symbol scanned, i.e. an instruction is
selected for state and for a match with the symbol under the scan head.
Bit <code>2</code> (<code>4&amp;byte</code>) is the new symbol to be
written to the cell. Bit <code>3</code> (<code>8&amp;byte</code>) is the
direction to move the scan head: <code>0</code> for left and
<code>1</code> for right. If bit <code>4</code>
(<code>16&amp;byte</code>) is true, the next character is sent to
<p>This programs computes and prints Fibonacci numbers by
simulating a Turing machine with the proper program.
Understanding the C program, i.e., a Turing machine simulator,
is only the first and simplest step. The Turing machine
program must be understood, too! (it is trivial, perhaps even
natural to write incredibly obscure Turing programs.)</p>
<p>If the program is invoked with an operand, the operand is used
as the Turing program. It includes a “trace” facility,
subroutine <code>r</code> (commented out for obscurity), to help write and
debug Turing programs. Just the thing for some fun in a Theory
of Computation class.</p>
<p>The Turing machine tape is represented as a doubly linked list
of pointers. The forward and backward links are <code>XOR</code>ed together
and stored in one pointer. If we always keep one of the links
on hand, we can recover the other link at any time. The
variable <code>q</code> is the scan head (and a pointer at some tape cell),
and <code>p</code> is a “previous” link. The state of the tape is stored in
the low order bit of the pointer. Since we always allocate an
even number of bytes, the low order bit carries no information
(see <a href="#portability">portability</a> below.) Memory representing a tape cell is
allocated when the cell is first scanned. Thus the simulation
begins with a tape effectively the size of virtual memory set
to all zeros. Since a header can be added to any Turing
program to write initial data and position the scan head, this
is little loss of generality.</p>
<p>The simulated Turing machine has a single tape with either a <code>1</code>
or a <code>0</code> in each cell. The Turing machine language format is a
string of three bytes. The first byte is the current state.
The second byte is the next state. (The last bit of states is
ignored, i.e., <code>B</code> and <code>C</code> are the same state, in an attempt to be
able to have interesting words in the program.) The third byte
is composed of bits. Bit <code>1</code> (<code>2&amp;byte</code>) is the symbol scanned,
i.e. an instruction is selected for state and for a match with
the symbol under the scan head. Bit <code>2</code> (<code>4&amp;byte</code>) is the new
symbol to be written to the cell. Bit <code>3</code> (<code>8&amp;byte</code>) is the
direction to move the scan head: <code>0</code> for left and <code>1</code> for right.
If bit <code>4</code> (<code>16&amp;byte</code>) is true, the next character is sent to
<code>stdout</code>. (I added this feature so programs could print
results.)</p>
<p>The Turing machine has next state <code>j</code> when it begins. The
cycle is (1) exit if the state is <code>x</code>, (2) find the next
instruction (given the state and the character under the scan head).
(The program string is searched forward for the next matching
instruction. If the end of the string is reached, the search begins
again at the first of the string. Thus states can be used as local
labels in different places.) (3) change to the next state, (4) print a
character if indicated, (5) write the tape symbol, and (6) move the scan
head. The cycle then repeats with step 1. A call to the trace routine is
just before step 2, but is commented out.</p>
<h3 id="quick-outline-of-the-turing-program">Quick outline of the Turing
program:</h3>
<p>The previous and current Fibonacci numbers are kept in base 1 form
with the current on the right. The first three steps set up the first
two numbers, <code>1</code> and <code>1</code>. Then [beginning with
<code>@ (</code>] a marker of <code>III</code> is created and the
current number is copied to the right of the marker. Then (beginning
with <code>OV</code>) the number is converted to binary by repeatedly
dividing by 2 leaving I for remainder <code>1</code>, and II for
remainder <code>0</code>. Next (beginning with <code>WV</code>) the
binary representation is printed and its symbols and the marker are
erased. Finally (beginning with <code>EEn</code>) the two numbers are
added and the current number copied to the left to become the previous.
Then the cycle repeats.</p>
instruction (given the state and the character under the scan
head). (The program string is searched forward for the next
matching instruction. If the end of the string is reached, the
search begins again at the first of the string. Thus states
can be used as local labels in different places.) (3) change to
the next state, (4) print a character if indicated, (5) write the
tape symbol, and (6) move the scan head. The cycle then repeats
with step 1. A call to the trace routine is just before step
2, but is commented out.</p>
<h3 id="quick-outline-of-the-turing-program">Quick outline of the Turing program:</h3>
<p>The previous and current Fibonacci numbers are kept in base
1 form with the current on the right. The first three
steps set up the first two numbers, <code>1</code> and <code>1</code>. Then
[beginning with <code>@ (</code>] a marker of <code>III</code> is created and
the current number is copied to the right of the
marker. Then (beginning with <code>OV</code>) the number is
converted to binary by repeatedly dividing by 2 leaving I
for remainder <code>1</code>, and II for remainder <code>0</code>. Next
(beginning with <code>WV</code>) the binary representation is
printed and its symbols and the marker are erased.
Finally (beginning with <code>EEn</code>) the two numbers are
added and the current number copied to the left to
become the previous. Then the cycle repeats.</p>
<h3 id="portability">Portability</h3>
<p>The program requires that the lowest bit of a pointer to be 0.</p>
<p>I could have squeezed the program under 1024 bytes without the trace
subroutine, but I felt it was important for understanding the program.
Besides it is fun to watch the tape zooming back and forth as the
program runs. A much better debugger or trace could easily be added.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>I could have squeezed the program under 1024 bytes without the
trace subroutine, but I felt it was important for understanding
the program. Besides it is fun to watch the tape zooming back
and forth as the program runs. A much better debugger or trace
could easily be added.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1989paul"><a name="inventory"></a>Inventory for
1989/paul</h1>
<h1 id="inventory-for-1989paul"><a name="inventory"></a>Inventory for 1989/paul</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.c">paul.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.alt.c">paul.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.orig.c">paul.orig.c</a>
- original source</li>
<li><a href="1989_paul.tar.bz2">1989_paul.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.c">paul.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.alt.c">paul.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/paul.orig.c">paul.orig.c</a> - original source</li>
<li><a href="1989_paul.tar.bz2">1989_paul.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1989/paul/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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