force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
This commit is contained in:
Landon Curt Noll committed 2024-03-18 01:26:39 -07:00
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@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Adrian_Mariano">Adrian
Mariano</a><br> Location: <a href="../../location.html#US">US</a> -
<em>United States of America</em> (<em>United States</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Adrian_Mariano">Adrian Mariano</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -145,8 +145,7 @@ Mariano</a><br> Location: <a href="../../location.html#US">US</a> -
<p>The current status of this entry is:</p>
<pre><code>STATUS: known bug - please help us fix
STATUS: INABIAF - please **DO NOT** fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_adrian">1992 adrian bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_adrian">1992 adrian bugs</a>.</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<p>For the slow minded, try:</p>
@@ -157,39 +156,35 @@ about regular expressions and state machines.</p>
<p>NOTE: Some compilers have had trouble optimizing this entry.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="adrians-grep-adgrep">ADrian’s GREP (adgrep)</h3>
<p>For those confused by the complexity of full-blown
<code>egrep(1)</code> style regular expressions, this program offers an
alternative. It implements an equivalent search, using a deterministic
finite automaton.</p>
<p>For those confused by the complexity of full-blown <code>egrep(1)</code> style regular
expressions, this program offers an alternative. It implements an equivalent
search, using a deterministic finite automaton.</p>
<p>A deterministic finite automaton consists of a finite set of states,
along with transition rules to move from one state to another, an
initial state, and a set of accepting states. The automaton takes a
string as input and begins in the start state. It reads a character of
the string and consults the rules for the current state, moving to the
new state indicated by the appropriate rule. This process is repeated
until the string is consumed. If the current state at this point is one
of the accepting states, then the string is accepted.</p>
<p>The deterministic finite automaton is specified as a series of rules
for each state:</p>
along with transition rules to move from one state to another, an initial
state, and a set of accepting states. The automaton takes a string as
input and begins in the start state. It reads a character of the string
and consults the rules for the current state, moving to the new state
indicated by the appropriate rule. This process is repeated until the
string is consumed. If the current state at this point is one of the
accepting states, then the string is accepted.</p>
<p>The deterministic finite automaton is specified as a series of rules for
each state:</p>
<pre><code>&lt;state&gt; chars1 &lt;dest1&gt; chars2 &lt;dest2&gt; ...</code></pre>
<p><code>chars1</code> is a list of characters (<em>only the first
8</em> are significant) which should trigger a transition to
<code>&lt;dest1&gt;</code>. <code>&lt;dest1&gt;</code> is another state
which should have a similar specification somewhere. A state is
accepting if it is specified in square brackets: <code>[final]</code>;
state strings are significant to only eight characters like
<code>chars1</code>.</p>
<h3 id="example-1-matches-abc">Example 1: matches
<code>^abc$</code></h3>
<p><code>chars1</code> is a list of characters (<em>only the first 8</em> are significant) which
should trigger a transition to <code>&lt;dest1&gt;</code>. <code>&lt;dest1&gt;</code> is another state which
should have a similar specification somewhere. A state is accepting if
it is specified in square brackets: <code>[final]</code>; state strings are
significant to only eight characters like <code>chars1</code>.</p>
<h3 id="example-1-matches-abc">Example 1: matches <code>^abc$</code></h3>
<pre><code>&lt;q0&gt; a &lt;q1&gt; The first state to appear is the start state
&lt;q1&gt; b &lt;q2&gt;
&lt;q2&gt; c [q3]
[q3]</code></pre>
<p>Technically, a deterministic finite automaton should have a rule for
each possible input character at each state. To simplify descriptions of
the automata, if no rule is present, the string will not be accepted.
Also, the <code>.</code> character matches any character if it occurs
first in the character list.</p>
<p>Technically, a deterministic finite automaton should have a rule for each
possible input character at each state. To simplify descriptions of the
automata, if no rule is present, the string will not be accepted. Also,
the <code>.</code> character matches any character if it occurs first in the
character list.</p>
<h3 id="example-2-abc">Example 2: <code>^abc</code></h3>
<pre><code>&lt;q0&gt; a &lt;q1&gt;
&lt;q1&gt; b &lt;q2&gt;
@@ -216,168 +211,122 @@ first in the character list.</p>
&lt;q3&gt; f &lt;q4&gt;
&lt;q4&gt; g [q5]
[q5]</code></pre>
<p>With the automaton specification in <code>filename</code>, invoke the
program by typing</p>
<div class="sourceCode" id="cb12"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> filename</span></code></pre></div>
<p>With the automaton specification in <code>filename</code>, invoke the program by
typing</p>
<div class="sourceCode" id="cb12"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> filename</span></code></pre></div>
<p>It will read the file and print out all the lines which the automaton
accepts. If the file cannot be opened, a system error message will be
printed. If the input contains errors, then an error message along with
the number of the offending line will be printed to stderr. The number
of rules for each state is limited to 17. If more than 17 rules are
present, you get the error <code>too_many_rules</code>, and the state
that was being processed is printed. Error <code>no_destination</code>
occurs if you specify a set of characters, but no destination state, and
error <code>too_many_states</code> occurs if your automaton has more
than 257 states.</p>
accepts. If the file cannot be opened, a system error message will
be printed. If the input contains errors, then an error message along
with the number of the offending line will be printed to stderr. The
number of rules for each state is limited to 17. If more than 17 rules
are present, you get the error <code>too_many_rules</code>, and the state that was
being processed is printed. Error <code>no_destination</code> occurs if you specify a
set of characters, but no destination state, and error <code>too_many_states</code>
occurs if your automaton has more than 257 states.</p>
<p>Running:</p>
<div class="sourceCode" id="cb13"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb13-1"><a href="#cb13-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> from <span class="op">&lt;</span> your_mailbox</span></code></pre></div>
<p>will perform a function similar to that of the unix <code>from</code>
command.</p>
<p>If no filename is specified on the command line, then
<code>__FILE__</code> is used as the specification for the automaton.
(Originally this was <code>"adgrep.c"</code> but the file was renamed to
<code>adrian.c</code> by the judges and for more portability the arg was
changed to <code>__FILE__</code>.) In this case, the program will search
for matches to the regular expression:</p>
<div class="sourceCode" id="cb13"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb13-1"><a href="#cb13-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> from <span class="op">&lt;</span> your_mailbox</span></code></pre></div>
<p>will perform a function similar to that of the unix <code>from</code> command.</p>
<p>If no filename is specified on the command line, then <code>__FILE__</code> is used as the
specification for the automaton. (Originally this was <code>"adgrep.c"</code> but the file
was renamed to <code>adrian.c</code> by the judges and for more portability the arg was
changed to <code>__FILE__</code>.) In this case, the program will search for matches to
the regular expression:</p>
<pre><code>^.[^|C][^w[Q]*(Q|[w[]c).*|^.[C|]$</code></pre>
<p>I suggest using <code>adrian.c</code> as input, and storing the
output in <code>adwc.c</code>:</p>
<div class="sourceCode" id="cb15"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb15-1"><a href="#cb15-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> <span class="op">&lt;</span> adrian.c <span class="op">&gt;</span> adwc.c</span></code></pre></div>
<p>Compiling the new file, <code>adwc.c</code>, yields a clone of the
unix <code>wc</code> command. It runs on one file, defaulting to
<code>"adrian.c"</code> if no file is given (again, this was changed to
be <code>__FILE__</code>) and displays the number of lines, words, and
bytes in the input file.</p>
<p>I suggest using <code>adrian.c</code> as input, and storing the output in <code>adwc.c</code>:</p>
<div class="sourceCode" id="cb15"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb15-1"><a href="#cb15-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> <span class="op">&lt;</span> adrian.c <span class="op">&gt;</span> adwc.c</span></code></pre></div>
<p>Compiling the new file, <code>adwc.c</code>, yields a clone of the unix <code>wc</code> command. It
runs on one file, defaulting to <code>"adrian.c"</code> if no file is given (again, this
was changed to be <code>__FILE__</code>) and displays the number of lines, words, and bytes
in the input file.</p>
<p>Another possibly interesting automaton can be created by slightly
adjusting the <code>adrian.c</code> file. Change the first line to
read</p>
adjusting the <code>adrian.c</code> file. Change the first line to read</p>
<div class="sourceCode" id="cb16"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb16-1"><a href="#cb16-1" aria-hidden="true" tabindex="-1"></a><span class="co">/* . echo| . */</span></span></code></pre></div>
<p>and repeat the process above</p>
<div class="sourceCode" id="cb17"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb17-1"><a href="#cb17-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> <span class="op">&lt;</span>adrian.c <span class="op">&gt;</span> adecho.c</span></code></pre></div>
<div class="sourceCode" id="cb17"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb17-1"><a href="#cb17-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./adrian</span> <span class="op">&lt;</span>adrian.c <span class="op">&gt;</span> adecho.c</span></code></pre></div>
<p>The new file now contains all lines which match</p>
<pre><code>^.[^5|m^]*[m^]([e=p,;]|[^e=+p,;].*)$</code></pre>
<p>Compile and run. This is an <code>echo(1)</code> clone. Note the
efficient algorithm employed.</p>
<p>Compile and run. This is an <code>echo(1)</code> clone. Note the efficient algorithm
employed.</p>
<p>Two other adjustments to the first line also yield useful results. By
changing it to</p>
<div class="sourceCode" id="cb19"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb19-1"><a href="#cb19-1" aria-hidden="true" tabindex="-1"></a><span class="co">/* . head; . */</span></span></code></pre></div>
<p>you can search for matches to</p>
<pre><code>^.[^W]*W..*$</code></pre>
<p>By some freak happenstance, lines of <code>adrian.c</code> which
match this regular expression form a unix <code>head(1)</code> command.
It prints the first ten lines of the file specified on the command line
or <code>adrian.c</code> if no file is specified (again this was changed
to <code>__FILE__</code>).</p>
<p>By some freak happenstance, lines of <code>adrian.c</code> which match this regular
expression form a unix <code>head(1)</code> command. It prints the first ten lines of
the file specified on the command line or <code>adrian.c</code> if no file is
specified (again this was changed to <code>__FILE__</code>).</p>
<p>By setting the first line to</p>
<div class="sourceCode" id="cb21"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb21-1"><a href="#cb21-1" aria-hidden="true" tabindex="-1"></a><span class="co">/* . basename . */</span></span></code></pre></div>
<p>a clone of the unix <code>basename(1)</code> command can be
unearthed. The automaton will search for</p>
<p>a clone of the unix <code>basename(1)</code> command can be unearthed. The automaton will
search for</p>
<pre><code>^.[^j]*jr.*$</code></pre>
<p>on standard input. And the program which results by running
<code>adrian.c</code> through this filter requires two parameters. The
first is meant to be a filename, and the second, an extension. All
leading pathname components are removed from the filename, and the
extension is removed if present. The resulting base name is printed to
stdout.</p>
<p>on standard input. And the program which results by running <code>adrian.c</code>
through this filter requires two parameters. The first is meant to be a
filename, and the second, an extension. All leading pathname components
are removed from the filename, and the extension is removed if present.
The resulting base name is printed to stdout.</p>
<p>Lastly, by setting the first line to</p>
<div class="sourceCode" id="cb23"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb23-1"><a href="#cb23-1" aria-hidden="true" tabindex="-1"></a><span class="co">/* . sleep . */</span></span></code></pre></div>
<p>you can search for</p>
<pre><code>^.[^(~][^s]*sl.*$</code></pre>
<p>Filtering <code>adrian.c</code> through this search yields a clone of
the <code>sleep(1)</code> command. Invoke with a single integer
parameter, and it will pause for that many seconds.</p>
<p>If either <code>adbasename</code> or <code>adsleep</code> is invoked
with too few parameters, the program will print the error message:</p>
<p>Filtering <code>adrian.c</code> through this search yields a clone of the <code>sleep(1)</code>
command. Invoke with a single integer parameter, and it will pause for that
many seconds.</p>
<p>If either <code>adbasename</code> or <code>adsleep</code> is invoked with too few parameters,
the program will print the error message:</p>
<blockquote>
<p>Segmentation fault (core dumped)</p>
</blockquote>
<p>(The exact text of the above error messages varies from machine to
machine.) The four programs which read from stdin require lines shorter
than 999 characters.</p>
<p>The other info files are <code>adrian.grep.[1-6]</code> which contain
the six examples that appear above, and from, which is used to emulate
the unix <code>from</code> command. For reasons of clarity, the name
<code>"from"</code> should probably not be changed if possible. I
wouldn’t want to be accused of confusing people by giving the input
files weird names.</p>
<p>If you want to change the default input filename (line 80) you must
be careful to choose a name that doesn’t match the wrong search
patterns, introducing extra lines into one of the programs (again, this
was changed to be <code>__FILE__</code>).</p>
machine.) The four programs which read from stdin require lines
shorter than 999 characters.</p>
<p>The other info files are <code>adrian.grep.[1-6]</code> which contain the six
examples that appear above, and from, which is used to emulate the
unix <code>from</code> command. For reasons of clarity, the name <code>"from"</code> should
probably not be changed if possible. I wouldn’t want to be accused of
confusing people by giving the input files weird names.</p>
<p>If you want to change the default input filename (line 80) you must be
careful to choose a name that doesn’t match the wrong search patterns,
introducing extra lines into one of the programs (again, this was changed to be
<code>__FILE__</code>).</p>
<p>The program will produce at least one warning and possible several
when compiled depending on the compiler.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992adrian"><a name="inventory"></a>Inventory for
1992/adrian</h1>
<h1 id="inventory-for-1992adrian"><a name="inventory"></a>Inventory for 1992/adrian</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.c">adrian.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.orig.c">adrian.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.1">adrian.grep.1</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.2">adrian.grep.2</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.3">adrian.grep.3</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.4">adrian.grep.4</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.5">adrian.grep.5</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.from">adrian.grep.from</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.try">adrian.grep.try</a>
- agrep script</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/try.sh">try.sh</a>
- how to run</li>
<li><a href="1992_adrian.tar.bz2">1992_adrian.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.c">adrian.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.orig.c">adrian.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.1">adrian.grep.1</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.2">adrian.grep.2</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.3">adrian.grep.3</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.4">adrian.grep.4</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.5">adrian.grep.5</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.from">adrian.grep.from</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/adrian.grep.try">adrian.grep.try</a> - agrep script</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/try.sh">try.sh</a> - how to run</li>
<li><a href="1992_adrian.tar.bz2">1992_adrian.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/adrian/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Albert_van_der_Horst">Albert van
der Horst</a><br> Location: <a href="../../location.html#NL">NL</a> -
<em>Kingdom of the Netherlands</em> (<em>Netherlands</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Albert_van_der_Horst">Albert van der Horst</a><br>
Location: <a href="../../location.html#NL">NL</a> - <em>Kingdom of the Netherlands</em> (<em>Netherlands</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -141,21 +141,19 @@ der Horst</a><br> Location: <a href="../../location.html#NL">NL</a> -
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<p>An <a href="#alternate-code">alternate version</a> exists that fixes
a bug.</p>
<p>An <a href="#alternate-code">alternate version</a> exists that fixes a bug.</p>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: known bug - please help us fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_albert">1992 albert bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_albert">1992 albert bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./albert</span> number</span></code></pre></div>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>An alternate version of this entry, <a
href="albert.alt.c">albert.alt.c</a>, is provided. Leo Broukhis, before
he was an IOCCC judge, sent the IOCCC judges this Email message:</p>
<p>An alternate version of this entry, <a href="albert.alt.c">albert.alt.c</a>, is provided.
Leo Broukhis, before he was an IOCCC judge, sent the IOCCC
judges this Email message:</p>
<pre><code>From: leo _at_ zycad -dot- com (Leo Broukhis)
Date: Tue, 30 Jan 96 17:37:51 PST
To: judges _at_ toad -dot- com
@@ -170,124 +168,97 @@ in albert.orig.c that has been fixed in albert.c,
I&#39;ve found a number exposing another bug: 10000000001 (that&#39;s 9 0&#39;s).
Both albert and albert.orig loop without printing anything, although
the first factor is 101 and is usually found in an instant.</code></pre>
<p>The <a href="albert.c">albert.alt.c</a> file is the fixed file,
whereas the <a href="albert.c">albert.c</a> is the file before applying
Leo Broukhis’ fix.</p>
<p>The <a href="albert.c">albert.alt.c</a> file is the fixed file, whereas the
<a href="albert.c">albert.c</a> is the file before applying Leo Broukhis’ fix.</p>
<h3 id="alternate-build">Alternate build:</h3>
<p>To compile this alternate version:</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<p>Use <code>albert.alt</code> as you would <code>albert</code>
above.</p>
<p>Use <code>albert.alt</code> as you would <code>albert</code> above.</p>
<h3 id="alternate-try">Alternate try:</h3>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>We were impressed with the speed at which it was able to factor
arbitrarily large numbers consisting of factors that fit into a
long.</p>
arbitrarily large numbers consisting of factors that fit into
a long.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>The Obfuscated version of the Horst algorithm.</p>
<p>This program will factor unlimited length numbers and print the
factors in ascending order. Numbers of one digit (e.g. 8) are rejected
without notice.</p>
<p>It quits as soon as there is at most one factor left, but that factor
will not be shown. It accomplishes this efficiently, without resorting
to division or multiplication, until the candidate factor no longer fits
in a signed long.</p>
<p>The nicest way is to rename the program into e.g. 4294967297 if you
want to factor Fermat’s 4th number. Then just run it.</p>
<p>Or you may type <code>./albert &lt;some-number&gt;</code> A nice one
is also (30 ones):</p>
factors in ascending order. Numbers of one digit (e.g. 8)
are rejected without notice.</p>
<p>It quits as soon as there is at most one factor left, but that factor will not
be shown. It accomplishes this efficiently, without resorting to division or
multiplication, until the candidate factor no longer fits in a signed long.</p>
<p>The nicest way is to rename the program into e.g. 4294967297
if you want to factor Fermat’s 4th number. Then just run it.</p>
<p>Or you may type <code>./albert &lt;some-number&gt;</code>
A nice one is also (30 ones):</p>
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./albert</span> 111111111111111111111111111111</span></code></pre></div>
<p>Apart from the foregoing there are no special execution
instructions.</p>
<p>Apart from the foregoing there are no special execution instructions.</p>
<p>To customize the program into a factorizer of a fixed number, use</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cc</span> albert.c <span class="at">-o</span> 4294967297</span></code></pre></div>
<p>or some such.</p>
<p>There are no data files used, and it is not possible to feed input
via <code>stdin</code>.</p>
<p>I think this program is a nice example of algorithmic obfuscation.
Several times two similar algorithms are merged into one. Then you need
quite some tricks to get it running, such as long jumps through
recursive subroutines. I felt like a sword smith, welding the sword very
long, folding it again to the proper length, keep on hammering till it
is tight, then fold again. Always keeping it at the proper red hot
temperature, but not too hot lest the hardness fades.</p>
<p>The strict naming conventions for subroutines did not make things
much clearer after all, but it was not supposed to.</p>
<p>I would like to draw attention to the robustness of the program with
respect to error handling and the nice stopping criterion. The aesthetic
appeal of some lines is at the expense of clearness, I apologize.</p>
<p>Running the program through the C-beautifier reveals nothing, it will
only destroy some of the lay out. Running the program through lint shows
the usual remarks for a K&amp;R program. Defeating this through casts
does not make a program cleaner in my opinion.</p>
<p>I think this program is a nice example of algorithmic obfuscation. Several
times two similar algorithms are merged into one. Then you need quite some
tricks to get it running, such as long jumps through recursive subroutines. I
felt like a sword smith, welding the sword very long, folding it again to the
proper length, keep on hammering till it is tight, then fold again. Always
keeping it at the proper red hot temperature, but not too hot lest the hardness
fades.</p>
<p>The strict naming conventions for subroutines did not make things much clearer
after all, but it was not supposed to.</p>
<p>I would like to draw attention to the robustness of the program with respect to
error handling and the nice stopping criterion. The aesthetic appeal of some
lines is at the expense of clearness, I apologize.</p>
<p>Running the program through the C-beautifier reveals nothing, it will only
destroy some of the lay out. Running the program through lint shows the usual
remarks for a K&amp;R program. Defeating this through casts does not make a program
cleaner in my opinion.</p>
<h3 id="hints">Hints</h3>
<p>Here are some hints, but they may not be too helpful:</p>
<ol type="1">
<li>The Horst algorithm is described in the Hobby Computer Club
Newsletter, year 82, part 4, a real Dutch treat. Assembly, C and Forth
version have been around for some years.</li>
<li>The Horst algorithm is described in the Hobby Computer Club Newsletter, year
82, part 4, a real Dutch treat. Assembly, C and Forth version have been around
for some years.</li>
<li>Does fractal programming exist after all?</li>
<li>You remember the Toom-Cook algorithm in Knuth? It uses iteration
instead of recursion and is quite jumpy. This program shares these
disadvantages in a modified form.</li>
<li>You remember the Toom-Cook algorithm in Knuth? It uses iteration instead of
recursion and is quite jumpy. This program shares these disadvantages in a
modified form.</li>
<li>The Conversion is to be found in Knuth, not so the Observation. The
Observation: “if it ends in a zero, it is divisible by ten”.</li>
</ol>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992albert"><a name="inventory"></a>Inventory for
1992/albert</h1>
<h1 id="inventory-for-1992albert"><a name="inventory"></a>Inventory for 1992/albert</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.c">albert.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.alt.c">albert.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.orig.c">albert.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/try.alt.sh">try.alt.sh</a>
- how to run alternative code</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/try.sh">try.sh</a>
- how to run</li>
<li><a href="1992_albert.tar.bz2">1992_albert.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.c">albert.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.alt.c">albert.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/albert.orig.c">albert.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/try.alt.sh">try.alt.sh</a> - how to run alternative code</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/try.sh">try.sh</a> - how to run</li>
<li><a href="1992_albert.tar.bz2">1992_albert.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/albert/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+23 -47
View File
@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Anthony_C_Howe">Anthony C.
Howe</a><br> Location: <a href="../../location.html#CA">CA</a> -
<em>Canada</em> <br><br></li>
<li>Name: <a href="../../authors.html#Anthony_C_Howe">Anthony C. Howe</a><br>
Location: <a href="../../location.html#CA">CA</a> - <em>Canada</em>
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -145,71 +145,47 @@ Howe</a><br> Location: <a href="../../location.html#CA">CA</a> -
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./ant</span> Makefile</span>
<span id="cb2-2"><a href="#cb2-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb2-3"><a href="#cb2-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./ant</span> Makefile rule</span></code></pre></div>
<p>where <code>Makefile</code> is a Makefile to use and
<code>rule</code> is an optional rule to use.</p>
<p>where <code>Makefile</code> is a Makefile to use and <code>rule</code> is an optional rule to use.</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Like much of POSIX, obfuscation has its place. Your task is to figure
out where.</p>
<p>Like much of POSIX, obfuscation has its place. Your task is to
figure out where.</p>
<p>This entry comes complete with a POSIX-like command description.
Interested POSIX balloters should lobby the IEEE for an obfuscated P1003
subcommittee.</p>
Interested POSIX balloters should lobby the IEEE for an obfuscated
P1003 subcommittee.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>See the file <a href="ant.README">ant.README</a>.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992ant"><a name="inventory"></a>Inventory for
1992/ant</h1>
<h1 id="inventory-for-1992ant"><a name="inventory"></a>Inventory for 1992/ant</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.c">ant.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.orig.c">ant.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/try.sh">try.sh</a>
- how to run</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.README">ant.README</a>
- am man page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.test.mk">ant.test.mk</a>
- how to compile</li>
<li><a href="1992_ant.tar.bz2">1992_ant.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.c">ant.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.orig.c">ant.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/try.sh">try.sh</a> - how to run</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.README">ant.README</a> - am man page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/ant.test.mk">ant.test.mk</a> - how to compile</li>
<li><a href="1992_ant.tar.bz2">1992_ant.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/ant/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+91 -131
View File
@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Sean_Barrett">Sean Barrett</a><br>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown
location</em> <br><br></li>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em>
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -152,70 +152,57 @@ location</em> <br><br></li>
<p>Notice how many statements it takes to do anything useful?</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>What you shouldn’t think about <code>buzzard.1</code>:</p>
<p><code>buzzard.1</code> doesn’t just do a mass of
<code>#define</code>s as its obfuscation.</p>
<h3 id="what-you-should-be-glad-about">What you should be glad
about:</h3>
<p><code>buzzard.1</code> doesn’t just do a mass of <code>#define</code>s as its obfuscation.</p>
<h3 id="what-you-should-be-glad-about">What you should be glad about:</h3>
<p>I didn’t just submit the post-C-preprocessed output as an entry.</p>
<h4 id="cute-trick-warning">Cute trick warning</h4>
<p><code>buzzard.1</code> contains only a numeric
<code>printf(3)</code>, yet sometimes it prints out short strings.</p>
<p><code>buzzard.1</code> contains only a numeric <code>printf(3)</code>, yet sometimes it prints out
short strings.</p>
<h3 id="what-it-does">What it does</h3>
<p><code>buzzard.1</code> is a simple mathematical program. It expects
two numeric arguments.</p>
<p><code>buzzard.1</code> is a simple mathematical program. It expects two numeric
arguments.</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> 0 <span class="op">&lt;</span>num<span class="op">&gt;</span></span></code></pre></div>
<p>will print out the factorial of <code>&lt;num&gt;</code>.</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> <span class="op">&lt;</span>num1<span class="op">&gt;</span> <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<p>will print out the largest common factor of <code>num1</code> and
<code>num2</code>.</p>
<p>will print out the largest common factor of <code>num1</code> and <code>num2</code>.</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./buzzard.1</span> 1 <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<p>will print out a factor of <code>num2</code> if it’s composite, or
else it will print a string informing you that <code>num2</code> is
prime.</p>
<p>If the first argument is less than 0, it prints out an error
message.</p>
<p>will print out a factor of <code>num2</code> if it’s composite, or else
it will print a string informing you that <code>num2</code> is prime.</p>
<p>If the first argument is less than 0, it prints out an
error message.</p>
<h3 id="what-it-is">What it is</h3>
<p><code>buzzard.1</code> is a translator from a pseudo-assembly
language into a subset of C suitable for execution on Charles Babbage’s
Analytical Engine. Or rather, the <code>#define</code>s in
<code>buzzard.1</code> are that translator. The rest of
<code>buzzard.1</code> is a <code>buzzard.1</code> program. If you run
the whole mess through CPP and a beautifier, you will see that all you
have is a loop that runs until a variable is not 0, and a sequence of
assignment statements. The assignment statements are all of the form
<code>a op= b</code> or <code>a = b</code>. The Engine actually allowed
‘a = b op c’. Only <code>+</code>, <code>-</code>, <code>/</code>, and
<code>*</code> are used–no boolean or bitwise operators. The infinite
loop could have been simulated on the AE by connecting the
already-processed card stack to the input card stack.</p>
<p><code>buzzard.1</code> is a translator from a pseudo-assembly language into a subset of C
suitable for execution on Charles Babbage’s Analytical Engine. Or rather, the
<code>#define</code>s in <code>buzzard.1</code> are that translator. The rest of <code>buzzard.1</code> is a
<code>buzzard.1</code> program. If you run the whole mess through CPP and a beautifier, you
will see that all you have is a loop that runs until a variable is not 0, and a
sequence of assignment statements. The assignment statements are all of the
form <code>a op= b</code> or <code>a = b</code>. The Engine actually allowed ‘a = b op c’. Only <code>+</code>,
<code>-</code>, <code>/</code>, and <code>*</code> are used–no boolean or bitwise operators. The infinite loop
could have been simulated on the AE by connecting the already-processed card
stack to the input card stack.</p>
<h3 id="how-to-try-to-understand-it">How to try to understand it</h3>
<p><em>Don’t</em> expand the <code>#define</code>s! Rather, decipher
what they do. Some of them are mere obfuscation fodder, put in to
encourage you to run it through CPP.</p>
<h3 id="what-it-doesnt-do-quite-right-as-an-emulator">What it doesn’t do
quite right as an emulator</h3>
<p>Because of the definitional constraints, calls to
<code>atoi(argv[#])</code> also appear inside the loop. These could be
put outside–the initial values of the “registers” on the AE–but the
macro conventions being used didn’t lend themselves to it.</p>
<p><em>Don’t</em> expand the <code>#define</code>s! Rather, decipher what they do.
Some of them are mere obfuscation fodder, put in to encourage
you to run it through CPP.</p>
<h3 id="what-it-doesnt-do-quite-right-as-an-emulator">What it doesn’t do quite right as an emulator</h3>
<p>Because of the definitional constraints, calls to <code>atoi(argv[#])</code> also appear
inside the loop. These could be put outside–the initial values of the
“registers” on the AE–but the macro conventions being used didn’t lend
themselves to it.</p>
<h3 id="theoretical-observations">Theoretical observations</h3>
<p>The simulated comparison operations only work with a certain range of
numbers; numbers that are too large will cause the output code to fail
to simulate the input code. This means that this implementation of
<code>buzzard.1</code> would not be Turing-complete, even if the AE
could process indefinitely-sized numbers. However, this is actually a
constraint that no actual computer can meet, either, so we can conclude
that if an AE, with card bins connected as suggested above, were hooked
up to a memory unit of sufficient size, it would be as Turing complete
as any existing machine (or, for those who interpret that excessively
critically, i.e. “not at all” for both, we can simply say that the AE
could simulate any existing machine–although not quickly). This would be
a good place to site some references on the AE, but I don’t have
any.</p>
<h3
id="definition-of-the-input-language-to-buzzard.1-or-what-exactly-do-all-the-macros-do">Definition
of the input language to buzzard.1 (OR What Exactly Do All The Macros
Do?)</h3>
<p>The simulated comparison operations only work with a certain range of numbers;
numbers that are too large will cause the output code to fail to simulate the
input code. This means that this implementation of <code>buzzard.1</code> would not be
Turing-complete, even if the AE could process indefinitely-sized numbers.
However, this is actually a constraint that no actual computer can meet, either,
so we can conclude that if an AE, with card bins connected as suggested above,
were hooked up to a memory unit of sufficient size, it would be as Turing
complete as any existing machine (or, for those who interpret that excessively
critically, i.e. “not at all” for both, we can simply say that the AE could
simulate any existing machine–although not quickly). This would be a good
place to site some references on the AE, but I don’t have any.</p>
<h3 id="definition-of-the-input-language-to-buzzard.1-or-what-exactly-do-all-the-macros-do">Definition of the input language to buzzard.1 (OR What Exactly Do All The Macros Do?)</h3>
<p>[Don’t read this unless you’re stumped!]</p>
<pre><code>
MACRO FUNCTION MNEMONIC
@@ -248,20 +235,18 @@ G(x,y) let x = the value if the yth argument Get argument
T end of code; begin output section Terminate
X(y) print out hexadecimal value of y heXadecimal
T end of output section and program Terminate</code></pre>
<p>You can figure out the other macros yourself. In the sample program,
I’ve actually implemented subroutines by saving a return address in a
variable and then jumping to a routine– specifically, a routine that
converts a number into BCD, so it can be output by the hexadecimal
output statement.</p>
<h3 id="how-it-works-i.e.-how-to-get-useful-programs-from-a-op-b">How it
works, i.e., how to get useful programs from a op= b</h3>
<p>The essential statement to be able to make interesting programs is
the conditional (given that we have loops). Since all you can do in the
given operation output set is assignment, we implement “conditional
assignment”:</p>
<p>You can figure out the other macros yourself. In the sample program, I’ve
actually implemented subroutines by saving a return address in a variable and
then jumping to a routine– specifically, a routine that converts a number into
BCD, so it can be output by the hexadecimal output statement.</p>
<h3 id="how-it-works-i.e.-how-to-get-useful-programs-from-a-op-b">How it works, i.e., how to get useful programs from a op= b</h3>
<p>The essential statement to be able to make interesting
programs is the conditional (given that we have loops).
Since all you can do in the given operation output set is
assignment, we implement “conditional assignment”:</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="cf">if</span> <span class="op">(</span>x<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<p>To implement this, we constrain <code>x</code> to be either 0 or 1,
and simply compute:</p>
<p>To implement this, we constrain <code>x</code> to be either 0 or 1, and
simply compute:</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a>y <span class="op">=</span> <span class="op">(</span>z <span class="op">*</span> x<span class="op">)</span> <span class="op">+</span> <span class="op">(</span>y <span class="op">*</span> <span class="op">(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">));</span></span></code></pre></div>
<p>This is more obscured by factoring out common terms and restricting
ourselves to two operand operations:</p>
@@ -271,86 +256,61 @@ ourselves to two operand operations:</p>
<span id="cb11-4"><a href="#cb11-4" aria-hidden="true" tabindex="-1"></a>y <span class="op">+=</span> temp<span class="op">;</span> <span class="op">(</span>y <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-5"><a href="#cb11-5" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">-</span> y<span class="op">*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-6"><a href="#cb11-6" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">+</span> y<span class="op">*(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">))</span></span></code></pre></div>
<p>Next we imagine we have a <a
href="https://en.wikipedia.org/wiki/Program_counter">pc</a>. “I’m
supposed to execute statement pc next”, says our emulator. But suppose
we’re not currently coming up on statement pc. To handle this, we simply
make every operation conditional on the pc having the correct value:</p>
<p>Next we imagine we have a <a href="https://en.wikipedia.org/wiki/Program_counter">pc</a>.
“I’m supposed to execute statement pc next”, says our emulator. But suppose
we’re not currently coming up on statement pc. To handle this, we simply make
every operation conditional on the pc having the correct value:</p>
<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a><span class="cf">if</span> <span class="op">(</span>pc <span class="op">==</span> some_constant<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<p>To combine this with other operations, we simply multiply by our
(<code>pc == some_constant</code>) flag right after the above
<code>temp *= x</code>.</p>
<p>To evaluate <code>pc == some_constant</code> requires one more trick.
We assume that numbers can only be in some limited range. Then we use
successive additions and divisions to reduce that number down to
<code>-1</code>, <code>0</code>, or <code>1</code>. You could, for
instance, do this by using mod by <code>2</code> and div by
<code>2</code> to count bits, stopping after, say, <code>32</code>
iterations. The number you get is between <code>0..32</code>, so another
<code>6</code> iterations on it reduces it to <code>0..6</code>. Three
iterations on this produces <code>0..2</code> (<code>3</code> would be
<code>7</code>), and then two iterations on this produces 0 or 1.
Instead I use a shorter two-divide approach that assumes I’m allowed to
use numbers slightly larger than the numbers I’m operating on.</p>
(<code>pc == some_constant</code>) flag right after the above <code>temp *= x</code>.</p>
<p>To evaluate <code>pc == some_constant</code> requires one more trick. We assume that
numbers can only be in some limited range. Then we use successive additions and
divisions to reduce that number down to <code>-1</code>, <code>0</code>, or <code>1</code>. You could, for
instance, do this by using mod by <code>2</code> and div by <code>2</code> to count bits, stopping
after, say, <code>32</code> iterations. The number you get is between <code>0..32</code>, so another
<code>6</code> iterations on it reduces it to <code>0..6</code>. Three iterations on this produces
<code>0..2</code> (<code>3</code> would be <code>7</code>), and then two iterations on this produces 0 or 1.
Instead I use a shorter two-divide approach that assumes I’m allowed to use
numbers slightly larger than the numbers I’m operating on.</p>
<p>A similar approach is used to detect positive numbers.</p>
<p>Note that the obvious code to compute <code>y/x</code> will not work
correctly, because every value is computed, even if the pc is not set
correctly; if <code>x</code> is ever <code>0</code> when the real C code
reaches this computation the program will die. (This was discovered the
hard way.) The solution is to stick <code>x</code> in a temporary, and
if the current code is not about to be executed, set the temporary to
<code>1</code>.</p>
<p>Thanks to Bill Pugh for bringing the loop-ability of the AE to my
attention.</p>
<p><code>buzzard.1</code> was originally named ‘cb’, for obvious
reasons, and is dedicated to the memory of Charles Barrett.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>Note that the obvious code to compute <code>y/x</code> will not work correctly,
because every value is computed, even if the pc is not set correctly;
if <code>x</code> is ever <code>0</code> when the real C code reaches this computation the
program will die. (This was discovered the hard way.) The solution
is to stick <code>x</code> in a temporary, and if the current code is not about
to be executed, set the temporary to <code>1</code>.</p>
<p>Thanks to Bill Pugh for bringing the loop-ability of the AE to
my attention.</p>
<p><code>buzzard.1</code> was originally named ‘cb’, for obvious reasons, and is
dedicated to the memory of Charles Barrett.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992buzzard.1"><a name="inventory"></a>Inventory
for 1992/buzzard.1</h1>
<h1 id="inventory-for-1992buzzard.1"><a name="inventory"></a>Inventory for 1992/buzzard.1</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/buzzard.1.c">buzzard.1.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/buzzard.1.orig.c">buzzard.1.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/try.sh">try.sh</a>
- how to run</li>
<li><a href="1992_buzzard.1.tar.bz2">1992_buzzard.1.tar.bz2</a> -
download entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/buzzard.1.c">buzzard.1.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/buzzard.1.orig.c">buzzard.1.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/try.sh">try.sh</a> - how to run</li>
<li><a href="1992_buzzard.1.tar.bz2">1992_buzzard.1.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.1/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+8 -11
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@@ -121,25 +121,22 @@
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<p><a href="buzzard.2.README.md">buzzard.2.README.md</a> this file<br />
<a href="buzzard.2.design.md">buzzard.2.design.md</a> description of
FIRST (design documentation of THIRD)<br />
<a href="buzzard.2.design.md">buzzard.2.design.md</a> description of FIRST (design documentation of THIRD)<br />
<a href="third">third</a> implementation of THIRD in FIRST<br />
<a href="help.th">help.th</a> online listing of THIRD primitives<br />
</p>
<h1 id="first-demos">FIRST demos:</h1>
<p>Use <code>./first &lt; &lt;demo&gt;</code>.</p>
<p><a href="demo1.1st">demo1.1st</a> prints Hello World! assuming
ASCII</p>
<p><a href="demo1.1st">demo1.1st</a> prints Hello World! assuming ASCII</p>
<h1 id="third-demos">THIRD demos:</h1>
<p>Use <code>cat third &lt;demo&gt; | ./first</code>.</p>
<h2 id="demo-files">Demo files:</h2>
<p><a href="demo1.th">demo1.th</a> prints Hello World! regardless of
character set <a href="demo2.th">demo2.th</a> demonstrates a simple loop
<a href="demo3.th">demo3.th</a> demonstrates a simple if test <a
href="demo4.th">demo4.th</a> recursive factorial calculating on the way
up <a href="demo5.th">demo5.th</a> recursive factorial calculating on
the way down <a href="demo6.th">demo6.th</a> demonstrates switching from
compiler to execution mode</p>
<p><a href="demo1.th">demo1.th</a> prints Hello World! regardless of character set
<a href="demo2.th">demo2.th</a> demonstrates a simple loop
<a href="demo3.th">demo3.th</a> demonstrates a simple if test
<a href="demo4.th">demo4.th</a> recursive factorial calculating on the way up
<a href="demo5.th">demo5.th</a> recursive factorial calculating on the way down
<a href="demo6.th">demo6.th</a> demonstrates switching from compiler to execution mode</p>
<h1 id="interactive-third">Interactive THIRD:</h1>
<p>Use <code>cat third - | ./first</code>.</p>
<p>To include the primitive on-line help, use
+208 -214
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@@ -122,62 +122,63 @@
<h1 id="first-third-almost-forth">FIRST &amp; THIRD (almost FORTH)</h1>
<p>FORTH is a language mostly familiar to users of “small” machines.
FORTH programs are small because they are interpreted–a function call in
FORTH takes two bytes. FORTH is an extendable language– built-in
primitives are indistinguishable from user-defined <em>words</em>. FORTH
interpreters are small because much of the system can be coded in
FORTH–only a small number of primitives need to be implemented. Some
FORTH interpreters can also compile defined words into machine code,
resulting in a fast system.</p>
FORTH programs are small because they are interpreted–a function
call in FORTH takes two bytes. FORTH is an extendable language–
built-in primitives are indistinguishable from user-defined
<em>words</em>. FORTH interpreters are small because much of the system
can be coded in FORTH–only a small number of primitives need to
be implemented. Some FORTH interpreters can also compile defined
words into machine code, resulting in a fast system.</p>
<p>FIRST is an incredibly small language which is sufficient for
defining the language THIRD, which is mostly like FORTH. There are some
differences, and THIRD is probably just enough like FORTH for those
differences to be disturbing to regular FORTH users.</p>
<p>The only existing FIRST interpreter is written in obfuscated C, and
rings in at under 800 bytes of source code, although through deletion of
both whitespace and obfuscation it can be brought to about 650
defining the language THIRD, which is mostly like FORTH. There are
some differences, and THIRD is probably just enough like FORTH for
those differences to be disturbing to regular FORTH users.</p>
<p>The only existing FIRST interpreter is written in obfuscated C,
and rings in at under 800 bytes of source code, although through
deletion of both whitespace and obfuscation it can be brought to about 650
bytes.</p>
<p>This document FIRST defines the FIRST environment and primitives,
with relevant design decision explanations. It secondly documents the
general strategies we will use to implement THIRD. The THIRD section
demonstrates how the complete THIRD system is built up using FIRST.</p>
with relevant design decision explanations. It secondly documents
the general strategies we will use to implement THIRD. The THIRD
section demonstrates how the complete THIRD system is built up
using FIRST.</p>
<h2 id="section-1-first">Section 1: FIRST</h2>
<h3 id="environment">Environment</h3>
<p>FIRST implements a virtual machine. The machine has three chunks of
memory: “main memory”, “the stack”, and “string storage”. When the
virtual machine wishes to do random memory accesses, they come out of
main memory–it cannot access the stack or string storage.</p>
<p>FIRST implements a virtual machine. The machine has three chunks
of memory: “main memory”, “the stack”, and “string storage”. When
the virtual machine wishes to do random memory accesses, they come
out of main memory–it cannot access the stack or string storage.</p>
<p>The stack is simply a standard LIFO data structure that is used
implicitly by most of the FIRST primitives. The stack is made up of
<code>int</code>s, whatever size they are on the host machine.</p>
implicitly by most of the FIRST primitives. The stack is made up
of <code>int</code>s, whatever size they are on the host machine.</p>
<p>String storage is used to store the names of built-in and defined
primitives. Separate storage is used for these because it allows the C
code to use C string operations, reducing C source code size.</p>
primitives. Separate storage is used for these because it allows
the C code to use C string operations, reducing C source code size.</p>
<p>Main memory is a large array of <code>int</code>s. When we speak of
addresses, we actually mean indices into main memory. Main memory is
used for two things, primarily: the return stack and the dictionary.</p>
<p>The return stack is a LIFO data structure, independent of the
above-mentioned “stack”, which is used by FIRST to keep track of
function call return addresses.</p>
<p>The dictionary is a list of words. Each word contains a header and a
data field. In the header is the address of the previous word, an index
into the string storage indicating where the name of this word is
stored, and a “code pointer”. The code pointer is simply an integer
which names which “machine-language-primitive” implements this
instruction. For example, for defined words the code pointer names the
“run some code” primitive, which pushes the current program counter onto
the return stack and sets the counter to the address of the data field
for this word.</p>
<p>There are several important pointers into main memory. There is a
pointer to the most recently defined word, which is used to start
searches back through memory when compiling words. There is a pointer to
the top of the return stack. There is a pointer to the current end of
the dictionary, used while compiling.</p>
<p>For the last two pointers, namely the return stack pointer and the
dictionary pointer, there is an important distinction: the pointers
themselves are stored in main memory (in <code>FIRST</code>’s main
memory). This is critical, because it means FIRST programs can get at
them without any further primitives needing to be defined.</p>
addresses, we actually mean indices into main memory. Main memory
is used for two things, primarily: the return stack and the dictionary.</p>
<p>The return stack is a LIFO data structure, independent of
the above-mentioned “stack”, which is used by FIRST to keep
track of function call return addresses.</p>
<p>The dictionary is a list of words. Each word contains a header
and a data field. In the header is the address of the previous word,
an index into the string storage indicating where the name of this
word is stored, and a “code pointer”. The code pointer is simply
an integer which names which “machine-language-primitive” implements
this instruction. For example, for defined words the code pointer
names the “run some code” primitive, which pushes the current program
counter onto the return stack and sets the counter to the address of
the data field for this word.</p>
<p>There are several important pointers into main memory. There is
a pointer to the most recently defined word, which is used to start
searches back through memory when compiling words. There is a pointer
to the top of the return stack. There is a pointer to the current
end of the dictionary, used while compiling.</p>
<p>For the last two pointers, namely the return stack pointer and
the dictionary pointer, there is an important distinction: the pointers
themselves are stored in main memory (in <code>FIRST</code>’s main memory). This
is critical, because it means FIRST programs can get at them without
any further primitives needing to be defined.</p>
<h3 id="instructions">Instructions</h3>
<p>There are two kinds of FIRST instructions, normal instructions and
immediate instructions. Immediate instructions do something significant
@@ -196,8 +197,7 @@ means that by default FIRST simply compiles things.</p>
&lt;0 less than 0 pop top element of stack, push 1 if &lt; 0 else 0</code></pre>
<p>Note that we can synthesize addition and negation from binary minus,
but we cannot synthesize a time efficient divide or multiply from it.
<code>&lt;0</code> is synthesize-able, but only in a non-portable
way.</p>
<code>&lt;0</code> is synthesize-able, but only in a non-portable way.</p>
<h4 id="memory-operations">Memory Operations</h4>
<pre><code>SYMBOL NAME FUNCTION
@@ -216,16 +216,14 @@ _read read a space-delimited word, find it in the
dictionary, and compile a pointer to
that word&#39;s code pointer onto the
current end of the dictionary</code></pre>
<p>Although <code>_read</code> could be synthesized from key, we need
<code>_read</code> to be able to compile words to be able to start any
syntheses.</p>
<p>Although <code>_read</code> could be synthesized from key, we need <code>_read</code> to be able
to compile words to be able to start any syntheses.</p>
<h4 id="execution-operations">Execution Operations</h4>
<pre><code>NAME FUNCTION
exit leave the current function: pop the return stack
into the program counter</code></pre>
<h4 id="immediate-compilation-operations">Immediate (compilation)
Operations</h4>
<h4 id="immediate-compilation-operations">Immediate (compilation) Operations</h4>
<pre><code>SYMBOL NAME FUNCTION
: define read in the next space-delimited word, add it to
@@ -237,32 +235,31 @@ Operations</h4>
immediate immediate when used immediately after a name following a &#39;:&#39;,
it makes the word being defined run whenever
it is typed.</code></pre>
<p><code>:</code> cannot be synthesized, because we could not synthesize
anything. <code>immediate</code> has to be an immediate operation, so it
could not be synthesized unless by default operations were immediate;
but that would preclude our being able to do any useful compilation.</p>
<p><code>:</code> cannot be synthesized, because we could not synthesize anything.
<code>immediate</code> has to be an immediate operation, so it could not be
synthesized unless by default operations were immediate; but that
would preclude our being able to do any useful compilation.</p>
<h4 id="stack-operations">Stack Operations</h4>
<pre><code>NAME FUNCTION
pick pop top of stack, use as index into stack and copy up
that element</code></pre>
<p>If the data stack were stored in main memory, we could synthesize
<code>pick</code>; but putting the stack and stack pointer in main
memory would significantly increase the C source code size.</p>
<p>There are three more primitives, but they are “internal only”– they
have no names and no dictionary entries. The first is
<code>pushint</code>. It takes the next integer out of the instruction
stream and pushes it on the stack. This could be synthesized, but
probably not without using integer constants. It is generated by
<code>_read</code> when the input is not a known word. The second is
<code>compile me</code>. When this instruction is executed, a pointer to
the word’s data field is appended to the dictionary. The third is
<code>run me</code>–the word’s data field is taken to be a stream of
pointers to words, and is executed.</p>
<p>One last note about the environment: FIRST builds a very small word
internally that it executes as its main loop. This word calls
<code>_read</code> and then calls itself. Each time it calls itself, it
uses up a word on the return stack, so it will eventually trash things.
<p>If the data stack were stored in main memory, we could synthesize <code>pick</code>;
but putting the stack and stack pointer in main memory would significantly
increase the C source code size.</p>
<p>There are three more primitives, but they are “internal only”–
they have no names and no dictionary entries. The first is
<code>pushint</code>. It takes the next integer out of the instruction stream
and pushes it on the stack. This could be synthesized, but probably
not without using integer constants. It is generated by <code>_read</code> when
the input is not a known word. The second is <code>compile me</code>. When
this instruction is executed, a pointer to the word’s data field is
appended to the dictionary. The third is <code>run me</code>–the word’s data
field is taken to be a stream of pointers to words, and is executed.</p>
<p>One last note about the environment: FIRST builds a very small
word internally that it executes as its main loop. This word calls
<code>_read</code> and then calls itself. Each time it calls itself, it uses
up a word on the return stack, so it will eventually trash things.
This is discussed some more in section 2.</p>
<p>Here’s a handy summary of all the FIRST words:</p>
<pre><code>WORD DESCRIPTION
@@ -275,18 +272,18 @@ _read read a word from input and compile a pointer to it
exit stop running the current function
: compile the header of a definition
immediate modify the header to create an immediate word</code></pre>
<p>Here is a sample FIRST program. I’m assuming you’re using the ASCII
character set. FIRST does not depend upon ASCII, but since FIRST has no
syntax for character constants, one normally has to use decimal values.
This can be avoided using <code>getchar(3)</code>, though. Oh. One other
odd thing. FIRST initially builds its symbol table by calling
<code>:</code> several times, so it needs to get the names of the base
<p>Here is a sample FIRST program. I’m assuming you’re using
the ASCII character set. FIRST does not depend upon ASCII, but
since FIRST has no syntax for character constants, one normally has
to use decimal values. This can be avoided using <code>getchar(3)</code>, though.
Oh. One other odd thing. FIRST initially builds its symbol table
by calling <code>:</code> several times, so it needs to get the names of the base
symbols as its first 13 words of input. You could even name them
differently if you wanted.</p>
<p>These FIRST programs have FORTH comments in them: they are contained
inside parentheses. FIRST programs cannot have FORTH comments; but I
need some device to indicate what’s going on. (THIRD programs are an
entirely different subject.)</p>
inside parentheses. FIRST programs cannot have FORTH comments; but I need
some device to indicate what’s going on. (THIRD programs are an entirely
different subject.)</p>
<pre><code> ( Our first line gives the symbols for the built-ins )
: immediate _read @ ! - * / &lt;0 exit echo key _pick
@@ -315,73 +312,68 @@ test
Hello
)</code></pre>
<h2 id="section-2-motivating-third">Section 2: Motivating THIRD</h2>
<p>What is missing from FIRST? There are a large number of important
primitives that aren’t implemented, but which are easy to implement.
<code>drop</code>, which throws away the top of the stack, can be
implemented as <code>{ 0 * + }</code> – that is, multiply the top of the
stack by <code>0</code> (which turns the top of the stack into a
<code>0</code>), and then add the top two elements of the stack.</p>
<p>What is missing from FIRST? There are a large number of
important primitives that aren’t implemented, but which are
easy to implement. <code>drop</code>, which throws away the top of the
stack, can be implemented as <code>{ 0 * + }</code> – that is, multiply
the top of the stack by <code>0</code> (which turns the top of the stack
into a <code>0</code>), and then add the top two elements of the stack.</p>
<p><code>dup</code>, which copies the top of the stack, can be easily
implemented using temporary storage locations. Conveniently, FIRST
leaves memory locations <code>3</code>, <code>4</code>, and
<code>5</code> unused. So we can implement <code>dup</code> by writing
the top of stack into <code>3</code>, and then reading it out twice:
<code>{ 3 ! 3 @ 3 @ }</code>.</p>
<p>We will never use the FIRST primitive <code>pick</code> in building
THIRD, just to show that it can be done; <code>pick</code> is only
provided because <code>pick</code> itself cannot be built out of the
rest of <code>FIRST</code>’s building blocks.</p>
<p>So, instead of worrying about stack primitives and the like, what
else is missing from FIRST? We get recursion, but no control flow–no
conditional operations. We cannot at the moment write a looping routine
which terminates.</p>
<p>Another glaring dissimilarity between FIRST and FORTH is that there
is no “command mode”–you cannot be outside of a <code>:</code>
definition and issue some straight commands to be executed. Also, as we
noted above, we cannot do comments.</p>
<p>FORTH also provides a system for defining new data types, using the
words (in one version of FORTH) <code>builds and does</code>. We would
like to implement these words as well.</p>
<p>As the highest priority thing, we will build control flow structures
first. Once we have control structures, we can write recursive routines
that terminate, and we are ready to tackle tasks like parsing, and the
building of a command mode.</p>
<p>By the way, location <code>0</code> holds the dictionary pointer,
location <code>1</code> holds the return stack pointer, and location
<code>2</code> should always be <code>0</code>–it’s a fake dictionary
entry that means <code>pushint</code>.</p>
implemented using temporary storage locations. Conveniently,
FIRST leaves memory locations <code>3</code>, <code>4</code>, and <code>5</code> unused. So we can
implement <code>dup</code> by writing the top of stack into <code>3</code>, and then
reading it out twice: <code>{ 3 ! 3 @ 3 @ }</code>.</p>
<p>We will never use the FIRST primitive <code>pick</code> in building THIRD,
just to show that it can be done; <code>pick</code> is only provided because
<code>pick</code> itself cannot be built out of the rest of <code>FIRST</code>’s building
blocks.</p>
<p>So, instead of worrying about stack primitives and the
like, what else is missing from FIRST? We get recursion, but
no control flow–no conditional operations. We cannot at the
moment write a looping routine which terminates.</p>
<p>Another glaring dissimilarity between FIRST and FORTH is
that there is no “command mode”–you cannot be outside of a
<code>:</code> definition and issue some straight commands to be executed.
Also, as we noted above, we cannot do comments.</p>
<p>FORTH also provides a system for defining new data types,
using the words (in one version of FORTH) <code>builds and does</code>.
We would like to implement these words as well.</p>
<p>As the highest priority thing, we will build control flow
structures first. Once we have control structures, we can
write recursive routines that terminate, and we are ready to
tackle tasks like parsing, and the building of a command mode.</p>
<p>By the way, location <code>0</code> holds the dictionary pointer, location
<code>1</code> holds the return stack pointer, and location <code>2</code> should always
be <code>0</code>–it’s a fake dictionary entry that means <code>pushint</code>.</p>
<h2 id="section-3-building-third">Section 3: Building THIRD</h2>
<p>In this section we’ll eventually have real comments.</p>
<p>The first thing we have to do is give the symbols for our
built-ins.</p>
<p>The first thing we have to do is give the symbols for our built-ins.</p>
<pre><code>: immediate _read @ ! - * / &lt; exit echo key _pick</code></pre>
<p>Next we want to be mildly self commenting, so we define the word
<code>r</code> to push the <em>address of the return stack pointer</em>
onto the stack–NOT the value of the return stack pointer. (In fact, when
we run <code>r</code>, the value of the return stack pointer is
temporarily changed.)</p>
<p>Next we want to be mildly self commenting, so we define the word <code>r</code> to push
the <em>address of the return stack pointer</em> onto the stack–NOT the value of the
return stack pointer. (In fact, when we run <code>r</code>, the value of the return stack
pointer is temporarily changed.)</p>
<pre><code>: r 1 exit</code></pre>
<p>Next, we’re currently executing a short loop that contains
<code>_read</code> and recursion, which is slowly blowing up the return
stack. So let’s define a new word, from which you can never return. What
it does is drops the top value off the return stack, calls
<code>_read</code>, then calls itself. Because it kills the top of the
return stack, it can recurse indefinitely.</p>
<p>Next, we’re currently executing a short loop that contains <code>_read</code> and
recursion, which is slowly blowing up the return stack. So let’s define a new
word, from which you can never return. What it does is drops the top value off
the return stack, calls <code>_read</code>, then calls itself. Because it kills the top of
the return stack, it can recurse indefinitely.</p>
<pre><code>: ]
r @ Get the value of the return stack pointer
1 - Subtract one
r ! Store it back into the return stack pointer
_read Read and compile one word
] Start over</code></pre>
<p>Notice that we don’t need to exit, since we never come back. Also,
it’s possible that an immediate word may get run during
<code>_read</code>, and that <code>_read</code> will never return!</p>
<p>Notice that we don’t need to exit, since we never come back. Also, it’s
possible that an immediate word may get run during <code>_read</code>, and that <code>_read</code>
will never return!</p>
<p>Now let’s get compile running.</p>
<pre><code>: main immediate ]
main</code></pre>
<p>Next off, I’m going to do this the easy but non-portable way, and put
some character constant definitions in. I wanted them at the top of the
file, but that would have burned too much of the return stack.</p>
<p>Next off, I’m going to do this the easy but non-portable way, and put some
character constant definitions in. I wanted them at the top of the file, but
that would have burned too much of the return stack.</p>
<pre><code>: &#39;&quot;&#39; 34 exit
: &#39;)&#39; 41 exit
: &#39;\n&#39; 10 exit
@@ -390,29 +382,28 @@ file, but that would have burned too much of the return stack.</p>
: &#39;-&#39; 45 exit
: cr &#39;\n&#39; echo exit</code></pre>
<p>Next, we want to define some temporary variables for locations
<code>3</code>, <code>4</code>, and <code>5</code>, since this’ll make
our code look clearer.</p>
<p>Next, we want to define some temporary variables for locations <code>3</code>, <code>4</code>, and
<code>5</code>, since this’ll make our code look clearer.</p>
<pre><code>: _x 3 @ exit
: _x! 3 ! exit
: _y 4 @ exit
: _y! 4 ! exit
</code></pre>
<p>OK. Now, we want to make THIRD look vaguely like FORTH, so we’re
going to define <code>;</code>. What <code>;</code> ought to do is
terminate a compilation, and turn control over to the command-mode
handler. We don’t have one, so all we want <code>;</code> to do for now
is compile <code>exit</code> at the end of the current word. To do this
we’ll need several other words.</p>
<p>Swap by writing out the top two elements into temps, and then reading
them back in the other order.</p>
<p>OK. Now, we want to make THIRD look vaguely like FORTH,
so we’re going to define <code>;</code>. What <code>;</code> ought to do is
terminate a compilation, and turn control over to the
command-mode handler. We don’t have one, so all we want
<code>;</code> to do for now is compile <code>exit</code> at the end of the
current word. To do this we’ll need several other words.</p>
<p>Swap by writing out the top two elements into temps, and
then reading them back in the other order.</p>
<pre><code>: swap _x! _y! _x _y exit</code></pre>
<p>Take another look and make sure you see why that works, since it
LOOKS like I’m reading them back in the same order–in fact, it not only
looks like it, but I AM!</p>
<p>Addition might be nice to have. To add, we need to negate the top
element of the stack, and then subtract. To negate, we subtract from
<code>0</code>.</p>
<p>Take another look and make sure you see why that works,
since it LOOKS like I’m reading them back in the same
order–in fact, it not only looks like it, but I AM!</p>
<p>Addition might be nice to have. To add, we need to
negate the top element of the stack, and then subtract.
To negate, we subtract from <code>0</code>.</p>
<pre><code>: +
0 swap -
-
@@ -420,12 +411,13 @@ element of the stack, and then subtract. To negate, we subtract from
</code></pre>
<p>Create a copy of the top of stack.</p>
<pre><code>: dup _x! _x _x exit</code></pre>
<p>Get a mnemonic name for our dictionary pointer–we need to compile
stuff, so it goes through this.</p>
<p>Get a mnemonic name for our dictionary pointer–we need
to compile stuff, so it goes through this.</p>
<pre><code>: h 0 exit</code></pre>
<p>We’re going to need to advance that pointer, so let’s make a generic
pointer-advancing function. Given a pointer to a memory location,
increment the value at that memory location.</p>
<p>We’re going to need to advance that pointer, so let’s
make a generic pointer-advancing function.
Given a pointer to a memory location, increment the value
at that memory location.</p>
<pre><code>: inc
dup @ Get another copy of the address, and get the value
so now we have value, address on top of stack.
@@ -441,12 +433,13 @@ stack into the dictionary, and advance the pointer</p>
h inc And increment the dictionary pointer
exit</code></pre>
<p><code>'</code> is a standard FORTH word. It should push the address
of the word that follows it onto the stack. We could do this by making
<code>'</code> immediate, but then it’d need to parse the next word.
Instead, we compile the next word as normal. When <code>'</code> is
executed, the top of the return stack will point into the instruction
stream immediately after the <code>'</code>. We push the word there, and
advance the return stack pointer so that we don’t execute it.</p>
of the word that follows it onto the stack. We could
do this by making <code>'</code> immediate, but then it’d need to
parse the next word. Instead, we compile the next word
as normal. When <code>'</code> is executed, the top of the return
stack will point into the instruction stream immediately
after the <code>'</code>. We push the word there, and advance the
return stack pointer so that we don’t execute it.</p>
<pre><code>: &#39;
r @ Get the address of the top of return stack
We currently have a pointer to the top of return stack
@@ -469,18 +462,19 @@ the address of <code>exit</code> onto the stack, then writes it out.</p>
exit And we should return</code></pre>
<p>Now let’s test out <code>;</code> by defining a useful word:</p>
<pre><code>: drop 0 * + ;</code></pre>
<p>Since we have <code>inc</code>, we ought to make
<code>dec</code>:</p>
<p>Since we have <code>inc</code>, we ought to make <code>dec</code>:</p>
<pre><code>: dec dup @ 1 - swap ! ;</code></pre>
<p>Our next goal, now that we have <code>;</code>, is to implement
<code>if-then</code>. To do this, we’ll need to play fast and loose with
the return stack, so let’s make some words to save us some effort.</p>
<p>First we want a word that pops off the top of the normal stack and
pushes it on top of the return stack. We’ll call this <code>tor</code>,
for TO-Return-stack. It sounds easy, but when <code>tor</code> is
running, there’s an extra value on the return stack–<code>tor</code>’s
return address! So we have to pop that off first… We better just bite
the bullet and code it out–but we can’t really break it into smaller
<code>if-then</code>. To do this, we’ll need to play fast and
loose with the return stack, so let’s make some
words to save us some effort.</p>
<p>First we want a word that pops off the top of the normal
stack and pushes it on top of the return stack. We’ll
call this <code>tor</code>, for TO-Return-stack. It sounds easy,
but when <code>tor</code> is running, there’s an extra value on the
return stack–<code>tor</code>’s return address! So we have to pop
that off first… We better just bite the bullet and
code it out–but we can’t really break it into smaller
words, because that’ll trash the return stack.</p>
<pre><code>: tor
r @ @ Get the value off the top of the return stack
@@ -489,8 +483,8 @@ words, because that’ll trash the return stack.</p>
r @ 1 + r ! Increment the return stack pointer--but can&#39;t use inc
r @ ! Store our return address back on the return stack
;</code></pre>
<p>Next we want the opposite routine, which pops the top of the return
stack, and puts it on the normal stack.</p>
<p>Next we want the opposite routine, which pops the top
of the return stack, and puts it on the normal stack.</p>
<pre><code>: fromr
r @ @ Save old value
r @ 1 - r ! Decrement pointer
@@ -498,25 +492,26 @@ stack, and puts it on the normal stack.</p>
swap Bring return address to top
r @ ! Store it and return
;</code></pre>
<p>Now, if we have a routine that’s recursing, and we want to be polite
about the return stack, right before we recurse we can run
<code>{ fromr drop }</code> so the stack won’t blow up. This means,
though, that the first time we enter this recursive routine, we blow our
<em>real</em> return address–so when we’re done, we’ll return up two
levels. To save a little, we make <code>tail</code> mean
<code>{ fromr drop }</code>; however, it’s more complex since there’s a
new value on top of the return stack.</p>
<p>Now, if we have a routine that’s recursing, and we
want to be polite about the return stack, right before
we recurse we can run <code>{ fromr drop }</code> so the stack won’t
blow up. This means, though, that the first time we
enter this recursive routine, we blow our <em>real</em> return
address–so when we’re done, we’ll return up two levels.
To save a little, we make <code>tail</code> mean <code>{ fromr drop }</code>;
however, it’s more complex since there’s a new value on
top of the return stack.</p>
<pre><code>: tail fromr fromr drop tor ;</code></pre>
<p>Now, we want to do <code>if</code>. To do this, we need to convert
values to boolean values. The next few words set this up.</p>
values to boolean values. The next few words set this
up.</p>
<p><code>minus</code> gives us unary negation.</p>
<pre><code>: minus 0 swap - ;</code></pre>
<p>If top of stack is boolean, <code>bnot</code> gives us inverse</p>
<pre><code>: bnot 1 swap - ;</code></pre>
<p>To compare two numbers, subtract and compare to <code>0</code>.</p>
<pre><code>: &lt; - &lt;0 ;</code></pre>
<p><code>logical</code> turns the top of stack into either
<code>0</code> or <code>1</code>.</p>
<p><code>logical</code> turns the top of stack into either <code>0</code> or <code>1</code>.</p>
<pre><code>: logical
dup Get two copies of it
0 &lt; 1 if &lt; 0, 0 otherwise
@@ -526,14 +521,13 @@ values to boolean values. The next few words set this up.</p>
;</code></pre>
<p><code>not</code> returns 1 if top of stack is 0, and 0 otherwise</p>
<pre><code>: not logical bnot ;</code></pre>
<p>We can test equality by subtracting and comparing to
<code>0</code>.</p>
<p>We can test equality by subtracting and comparing to <code>0</code>.</p>
<pre><code>: = - not ;</code></pre>
<p>Just to show how you compute a branch: Suppose you’ve compiled a call
to branch, and immediately after it is an integer constant with the
offset of how far to branch. To branch, we use the return stack to read
the offset, and add that on to the top of the return stack, and
return.</p>
<p>Just to show how you compute a branch: Suppose you’ve
compiled a call to branch, and immediately after it is
an integer constant with the offset of how far to branch.
To branch, we use the return stack to read the offset, and
add that on to the top of the return stack, and return.</p>
<pre><code>: branch
r @ Address of top of return stack
@ Our return address
@@ -542,12 +536,12 @@ return.</p>
+ The address we want to execute at
r @ ! Store it back onto the return stack
;</code></pre>
<p>For conditional branches, we want to branch by a certain amount if
true, otherwise we want to skip over the branch offset constant–that is,
branch by one. Assuming that the top of the stack is the branch offset,
and the second on the stack is <code>1</code> if we should branch, and
<code>0</code> if not, the following computes the correct branch
offset.</p>
<p>For conditional branches, we want to branch by a certain
amount if true, otherwise we want to skip over the branch
offset constant–that is, branch by one. Assuming that
the top of the stack is the branch offset, and the second
on the stack is <code>1</code> if we should branch, and <code>0</code> if not, the
following computes the correct branch offset.</p>
<pre><code>: computebranch 1 - * 1 + ;</code></pre>
<p>Branch if the value on top of the stack is <code>0</code>.</p>
<pre><code>: notbranch
@@ -558,31 +552,31 @@ offset.</p>
r @ ! Store it
;</code></pre>
<p><code>here</code> is a standard FORTH word which returns a pointer to
the current dictionary address–that is, the value of the dictionary
pointer.</p>
the current dictionary address–that is, the value of
the dictionary pointer.</p>
<pre><code>: here h @ ;</code></pre>
<p>We’re ALL SET to compile <code>if...else...then</code> constructs!
Here’s what we do. When we get <code>if</code>, we compile a call to
<code>notbranch</code>, and then compile a dummy offset, because we
don’t know where the <code>then</code> will be. On the <em>stack</em> we
leave the address where we compiled the dummy offset. <code>then</code>
will calculate the offset and fill it in for us.</p>
Here’s what we do. When we get <code>if</code>, we compile a call
to <code>notbranch</code>, and then compile a dummy offset, because
we don’t know where the <code>then</code> will be. On the <em>stack</em>
we leave the address where we compiled the dummy offset.
<code>then</code> will calculate the offset and fill it in for us.</p>
<pre><code>: if immediate
&#39; notbranch , Compile notbranch
here Save the current dictionary address
0 , Compile a dummy value
;</code></pre>
<p><code>then</code> expects the address to <code>fixup</code> to be on
the stack.</p>
<p><code>then</code> expects the address to <code>fixup</code> to be on the stack.</p>
<pre><code>: then immediate
dup Make another copy of the address
here Find the current location, where to branch to
swap - Calculate the difference between them
swap ! Bring the address to the top, and store it.
;</code></pre>
<p>Now that we can do <code>if...then</code> statements, we can do some
parsing! Let’s introduce real FORTH comments. <code>find-)</code> will
scan the input until it finds a <code>)</code>, and exit.</p>
<p>Now that we can do <code>if...then</code> statements, we can do
some parsing! Let’s introduce real FORTH comments.
<code>find-)</code> will scan the input until it finds a <code>)</code>, and
exit.</p>
<pre><code>: find-)
key Read in a character
&#39;)&#39; = Compare it to close parentheses
+155 -225
View File
@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Sean_Barrett">Sean Barrett</a><br>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown
location</em> <br><br></li>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em>
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -141,11 +141,11 @@ location</em> <br><br></li>
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<p>There is an alternate version of this program. See <a
href="#alternate-code">Alternate code</a> below for details.</p>
<p>There is an alternate version of this program. See <a href="#alternate-code">Alternate
code</a> below for details.</p>
<h2 id="to-use">To use:</h2>
<p>First, you must make sure that <code>first</code> is made first (even
though <code>make all</code> should make first first :-) ):</p>
<p>First, you must make sure that <code>first</code> is made first (even though <code>make all</code>
should make first first :-) ):</p>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> first</span></code></pre></div>
<p>Second:</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="co"># get help:</span></span>
@@ -163,147 +163,126 @@ though <code>make all</code> should make first first :-) ):</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>This alternate version, <a
href="buzzard.2.alt.c">buzzard.2.alt.c</a>, does not contain a fix that
the author notes in their remarks.</p>
<p>This alternate version, <a href="buzzard.2.alt.c">buzzard.2.alt.c</a>, does not contain a
fix that the author notes in their remarks.</p>
<h3 id="alternate-build">Alternate build:</h3>
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<p>Use <code>buzzard.2.alt</code> as you would <code>buzzard.2</code>
above.</p>
<p>Use <code>buzzard.2.alt</code> as you would <code>buzzard.2</code> above.</p>
<h3 id="alternate-try">Alternate try:</h3>
<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Have fun!</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="what-it-does">What it does</h3>
<p><code>first</code> implements a relatively primitive stack machine.
How primitive? It supplies 13 visible primitives: 3 arithmetic, 1
comparison, 2 memory-access, 2 character I/O, 3 primitives for defining
new words, 1 tokenizing, and 1 special stack operation. (There are also
three internal operations for the stack machine: ‘push this integer’,
‘call this code’, and ‘compile a call to this code’.)</p>
<p>It is very difficult to accomplish anything with this set of
primitives, but they do have an interesting property.</p>
<p>This–what this interesting property is, or in other words what first
is good for–is the major obfuscation; there are also minor source
obfuscations, as well as some design tricks that are effectively
obfuscations. Details on the obfuscations are below, and the interesting
property is discussed much further down.</p>
<p><code>first</code> implements a relatively primitive stack machine. How
primitive? It supplies 13 visible primitives: 3 arithmetic,
1 comparison, 2 memory-access, 2 character I/O, 3 primitives
for defining new words, 1 tokenizing, and 1 special stack
operation. (There are also three internal operations for
the stack machine: ‘push this integer’, ‘call this code’,
and ‘compile a call to this code’.)</p>
<p>It is very difficult to accomplish anything with this set
of primitives, but they do have an interesting property.</p>
<p>This–what this interesting property is, or in other words
what first is good for–is the major obfuscation; there are
also minor source obfuscations, as well as some design tricks
that are effectively obfuscations. Details on the obfuscations
are below, and the interesting property is discussed much
further down.</p>
<h3 id="how-to-run-it">How to run it</h3>
<p><code>first</code> expects you to first enter the names of the 13
primitives, separated by whitespace–it doesn’t care what you name them,
but if all the names aren’t unique, you won’t be able to use some of
them. After this you may type any sequence of valid <code>first</code>
input. Valid <code>first</code> input is defined as any sequence of
whitespace-delimited tokens which consist of primitives, new words
you’ve defined, and integers (as parsed by <code>"%d"</code>). Invalid
input behaves unpredictably, but gives no warning messages. A sample
program, <code>demo1.1st</code>, is included, but it only works on ASCII
systems.</p>
<p>Do not expect to be able to do anything interesting with
<code>first</code>.</p>
<p>To do something interesting, you need to feed <code>first</code> the
file <a href="third">third</a> first. In unix, you can do</p>
<div class="sourceCode" id="cb10"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> third help.th <span class="at">-</span> <span class="kw">|</span> <span class="ex">./first</span></span></code></pre></div>
<p>to do this. Hopefully most operating systems will provide a way to do
this. It may take some time for this to complete (I seem to remember it
taking several minutes on an 8086 PC); <code>THIRD</code> will prompt
you when it is finished. The file <a href="third">third</a> has not been
obfuscated, due to sheer kindness on the author’s part.</p>
<p>For more information on what you can do once you’ve piped <a
href="third">third</a> into first, type <code>help</code> and consult <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
manuals for further reference. Six sample THIRD programs are included in
the files <code>demo1.th</code> through <code>demo6.th</code>. See <a
href="buzzard.2.README.html">buzzard.2.README.html</a> for more
information.</p>
<p>Keep in mind that you are still running <code>first</code>, and are
for the most part limited by <code>first</code>’s tokenizer (notably,
unknown words will attempt to be parsed as integers.) It is possible to
build a new parser that parses by hand, reading a single character at a
time; however, such a parser cannot easily use the existing dictionary,
and so would have to implement its own, thus requiring reimplementing
all of <code>first</code> and <code>third</code> a second time–I did not
care to tackle this project.</p>
<p><code>first</code> expects you to first enter the names of the 13 primitives,
separated by whitespace–it doesn’t care what you name them, but
if all the names aren’t unique, you won’t be able to use some of
them. After this you may type any sequence of valid <code>first</code> input.
Valid <code>first</code> input is defined as any sequence of whitespace-delimited
tokens which consist of primitives, new words you’ve defined, and
integers (as parsed by <code>"%d"</code>). Invalid input behaves unpredictably,
but gives no warning messages. A sample program, <code>demo1.1st</code>, is
included, but it only works on ASCII systems.</p>
<p>Do not expect to be able to do anything interesting with <code>first</code>.</p>
<p>To do something interesting, you need to feed <code>first</code> the file
<a href="third">third</a> first. In unix, you can do</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> third help.th <span class="at">-</span> <span class="kw">|</span> <span class="ex">./first</span></span></code></pre></div>
<p>to do this. Hopefully most operating systems will provide a way to do this. It
may take some time for this to complete (I seem to remember it taking several
minutes on an 8086 PC); <code>THIRD</code> will prompt you when it is finished. The file
<a href="third">third</a> has not been obfuscated, due to sheer kindness on the author’s
part.</p>
<p>For more information on what you can do once you’ve piped <a href="third">third</a> into
first, type <code>help</code> and consult
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> manuals for
further reference. Six sample THIRD programs are included in the files
<code>demo1.th</code> through <code>demo6.th</code>. See <a href="buzzard.2.README.html">buzzard.2.README.html</a>
for more information.</p>
<p>Keep in mind that you are still running <code>first</code>, and are for the most part
limited by <code>first</code>’s tokenizer (notably, unknown words will attempt to be parsed
as integers.) It is possible to build a new parser that parses by hand, reading
a single character at a time; however, such a parser cannot easily use the
existing dictionary, and so would have to implement its own, thus requiring
reimplementing all of <code>first</code> and <code>third</code> a second time–I did not care to
tackle this project.</p>
<h3 id="compiling">Compiling</h3>
<p><code>first</code> is reasonably portable. You may need to adjust the
size of the buffers on smaller machines; <code>m[]</code> needs to be at
least 2000 long, though.</p>
<p>I say <code>first</code> is portable mainly because it uses native
types. Unlike
[FORTH](https://en.wikipedia.org/wiki/Forth_(programming_language),
which traditionally allows byte and multi-byte operations, all
operations are performed on C <code>int</code>s. That means
<code>first</code> code is only as portable as the same code would be in
C. As in C, the result of dividing <code>-1</code> by <code>2</code> is
machine (or rather compiler) dependent.</p>
<p><code>first</code> is reasonably portable. You may need to adjust the size of the buffers
on smaller machines; <code>m[]</code> needs to be at least 2000 long, though.</p>
<p>I say <code>first</code> is portable mainly because it uses native types. Unlike
[FORTH](https://en.wikipedia.org/wiki/Forth_(programming_language), which
traditionally allows byte and multi-byte operations, all operations are
performed on C <code>int</code>s. That means <code>first</code> code is only as portable as the same
code would be in C. As in C, the result of dividing <code>-1</code> by <code>2</code> is machine (or
rather compiler) dependent.</p>
<h3 id="how-is-first-obfuscated">How is first obfuscated?</h3>
<p><code>first</code> is obfuscated in several ways. Some minor
obfuscations like <code>&amp;w[&amp;m[1]][s]</code> for
<code>s+m[w+1]</code> were in the original source but are no longer
because, apparently, ANSI doesn’t allow it
(<code>gcc -ansi -pedantic</code> doesn’t mind it, though.)</p>
<p>Other related obfuscations are still present. The top of the stack is
cached in a variable, which increases performance massively if the
compiler can figure out to keep it in a register; it also obfuscates the
code. (Unfortunately, the top of stack is a global variable and neither
gcc nor most bundled compilers seem to <code>register</code> allocate
it.)</p>
<p>More significant are the design obfuscations. <code>m[0]</code> is
the “dictionary pointer”, used when compiling words, and
<code>m[1]</code> is the return stack index. Both are used as integer
offsets into <code>m</code>. Both are kept in <code>m</code>, instead of
as separate pointers, because they are then accessible to
<code>first</code> programs, which is a crucial property of
<code>first</code>. Similarly the way words are stored in the dictionary
is not obvious, so it can be difficult to follow exactly what the
<p><code>first</code> is obfuscated in several ways. Some minor obfuscations like
<code>&amp;w[&amp;m[1]][s]</code> for <code>s+m[w+1]</code> were in the original source but are no longer
because, apparently, ANSI doesn’t allow it (<code>gcc -ansi -pedantic</code> doesn’t mind
it, though.)</p>
<p>Other related obfuscations are still present. The top of the stack is cached in
a variable, which increases performance massively if the compiler can figure out
to keep it in a register; it also obfuscates the code. (Unfortunately, the top
of stack is a global variable and neither gcc nor most bundled compilers seem to
<code>register</code> allocate it.)</p>
<p>More significant are the design obfuscations. <code>m[0]</code> is the “dictionary
pointer”, used when compiling words, and <code>m[1]</code> is the return stack index. Both
are used as integer offsets into <code>m</code>. Both are kept in <code>m</code>, instead of as
separate pointers, because they are then accessible to <code>first</code> programs, which
is a crucial property of <code>first</code>. Similarly the way words are stored in the
dictionary is not obvious, so it can be difficult to follow exactly what the
compiler words are doing.</p>
<p>Assuming you’ve waded through all that, you still have to penetrate
the most significant obfuscation. Traditionally, the question is whether
a reader can answer the question “what will this do when I run it”. A
reader who has deciphered <code>first</code> to this point may think
they know the answer to this question, but they may not know the answer
to the more important question, “what will this program do when given
the right input?” <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
aficionados, and especially FORTH implementers, may recognize the
similarity of the internal compiler format to many FORTH internal
representations, and, being aware that FORTH interpreters can often be
self-compiling, may be suspicious that this program can compile FORTH,
or a significant subset of it, or at least be capable of doing so if fed
the right input. Of course, the name “THIRD” should be a dead giveaway,
if the name “first” wasn’t. (These numbers were largely chosen because
they were five letters long, like “FORTH”, and would not require
truncation to five letters, which would be a dead giveaway. Besides,
THIRD represents a step backwards, in more ways than one.)</p>
<h3 id="what-exactly-is-first-then">What exactly is <code>first</code>,
then?</h3>
<p><code>first</code> is a tiny interpreter which implements a
sufficient pseudo-subset of <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
to allow it to bootstrap a relatively complete version of FORTH (based
loosely on forth79), which I call THIRD. Complete relative to what, I’m
not sure.</p>
<p>I believe <code>first</code> is close to the smallest amount of code
possible to get this effect <em>using forth-style primitives</em>, and
still have some efficiency (it is possible to get by without
multiplication if you have addition, obviously). In the design file,
design, I give a justification for why each primitive in
<p>Assuming you’ve waded through all that, you still have to penetrate the most
significant obfuscation. Traditionally, the question is whether a reader can
answer the question “what will this do when I run it”. A reader who has
deciphered <code>first</code> to this point may think they know the answer to this
question, but they may not know the answer to the more important question, “what
will this program do when given the right input?”
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> aficionados,
and especially FORTH implementers, may recognize the similarity of the internal
compiler format to many FORTH internal representations, and, being aware that
FORTH interpreters can often be self-compiling, may be suspicious that this
program can compile FORTH, or a significant subset of it, or at least be capable
of doing so if fed the right input. Of course, the name “THIRD” should be a
dead giveaway, if the name “first” wasn’t. (These numbers were largely chosen
because they were five letters long, like “FORTH”, and would not require
truncation to five letters, which would be a dead giveaway. Besides, THIRD
represents a step backwards, in more ways than one.)</p>
<h3 id="what-exactly-is-first-then">What exactly is <code>first</code>, then?</h3>
<p><code>first</code> is a tiny interpreter which implements a sufficient pseudo-subset of
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> to allow it
to bootstrap a relatively complete version of FORTH (based loosely on forth79),
which I call THIRD. Complete relative to what, I’m not sure.</p>
<p>I believe <code>first</code> is close to the smallest amount of code possible to get this
effect <em>using forth-style primitives</em>, and still have some efficiency (it is
possible to get by without multiplication if you have addition, obviously). In
the design file, design, I give a justification for why each primitive in
<code>first</code> was included.</p>
<p>THIRD is sorta slow, because <code>first</code> has so few primitives
that many things that are primitives in <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
(like swap) take a significant amount of time in THIRD.</p>
<p>When you get the <code>Ok.</code> message from <code>third</code>,
try out some sample <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
code (<code>first</code> has no way of knowing if keyboard input is
waiting, so it can’t actually prompt you in a normal way. It only prints
<code>'Ok.'</code> after you define a word).</p>
<div class="sourceCode" id="cb11"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a><span class="ex">2</span> 3 + . cr</span></code></pre></div>
<p>THIRD is sorta slow, because <code>first</code> has so few primitives that many things that
are primitives in
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> (like swap)
take a significant amount of time in THIRD.</p>
<p>When you get the <code>Ok.</code> message from <code>third</code>, try out some sample
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> code
(<code>first</code> has no way of knowing if keyboard input is waiting, so it can’t actually prompt
you in a normal way. It only prints <code>'Ok.'</code> after you define a word).</p>
<div class="sourceCode" id="cb11"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a><span class="ex">2</span> 3 + . cr</span></code></pre></div>
<p>(which adds 2 and 3, and print the result and a newline.)</p>
<p>THIRD responds:</p>
<pre><code>5</code></pre>
@@ -312,115 +291,66 @@ class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#
test</code></pre>
<p>and THIRD responds</p>
<pre><code>1 2 3 4 5 6 7 8 9 10</code></pre>
<p>When in <code>THIRD</code>, you can see how much space you’re
currently using by typing:</p>
<p>When in <code>THIRD</code>, you can see how much space you’re currently
using by typing:</p>
<pre><code>here .</code></pre>
<p>The number THIRD replies with is the number of machine words
(<code>int</code>s) that the dictionary (the first code) takes up, plus
the 512 <code>int</code>s for the return stack. If you compile the basic
THIRD system without the help word (strings take up one <code>int</code>
per character in the string!), you should find that you’re using around
<p>The number THIRD replies with is the number of machine words (<code>int</code>s) that the
dictionary (the first code) takes up, plus the 512 <code>int</code>s for the return stack.
If you compile the basic THIRD system without the help word (strings take up one
<code>int</code> per character in the string!), you should find that you’re using around
1000 <code>int</code>s (plus the return stack).</p>
<p>Thus THIRD gives you a relatively complete <a
href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a>
system in less than 700 chars of C source + about 1000 <code>int</code>s
of memory–and it’s portable too (you could copy over the THIRD memory
dump to another machine, in theory). If the above numbers seem to you to
be mixing apples and oranges (C source and compiled THIRD code), note
that you should in theory be able to stick the compiled THIRD code into
the C source.</p>
<p>Software Construction Company gets credit for rekindling my interest
in FORTH and thus indirectly inspiring me to write this program.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>Thus THIRD gives you a relatively complete
<a href="https://en.wikipedia.org/wiki/Forth_(programming_language)">FORTH</a> system in
less than 700 chars of C source + about 1000 <code>int</code>s of memory–and it’s portable
too (you could copy over the THIRD memory dump to another machine, in theory).
If the above numbers seem to you to be mixing apples and oranges (C source and
compiled THIRD code), note that you should in theory be able to stick the
compiled THIRD code into the C source.</p>
<p>Software Construction Company gets credit for rekindling my interest in FORTH
and thus indirectly inspiring me to write this program.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992buzzard.2"><a name="inventory"></a>Inventory
for 1992/buzzard.2</h1>
<h1 id="inventory-for-1992buzzard.2"><a name="inventory"></a>Inventory for 1992/buzzard.2</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.c">buzzard.2.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.alt.c">buzzard.2.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.orig.c">buzzard.2.orig.c</a>
- original source</li>
<li><a href="buzzard.2.README.html">buzzard.2.README.html</a> - author
description of files</li>
<li><a href="buzzard.2.design.html">buzzard.2.design.html</a> - about
the FORTH language</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/try.alt.sh">try.alt.sh</a>
- how to run alternative code</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/try.sh">try.sh</a>
- how to run</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo1.1st">demo1.1st</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo1.th">demo1.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo2.th">demo2.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo3.th">demo3.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo4.th">demo4.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo5.th">demo5.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo6.th">demo6.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/help.th">help.th</a>
- FORTH source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/third">third</a>
- the third source</li>
<li><a href="1992_buzzard.2.tar.bz2">1992_buzzard.2.tar.bz2</a> -
download entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.c">buzzard.2.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.alt.c">buzzard.2.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.orig.c">buzzard.2.orig.c</a> - original source</li>
<li><a href="buzzard.2.README.html">buzzard.2.README.html</a> - author description of files</li>
<li><a href="buzzard.2.design.html">buzzard.2.design.html</a> - about the FORTH language</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/try.alt.sh">try.alt.sh</a> - how to run alternative code</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/try.sh">try.sh</a> - how to run</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo1.1st">demo1.1st</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo1.th">demo1.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo2.th">demo2.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo3.th">demo3.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo4.th">demo4.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo5.th">demo5.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/demo6.th">demo6.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/help.th">help.th</a> - FORTH source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/third">third</a> - the third source</li>
<li><a href="1992_buzzard.2.tar.bz2">1992_buzzard.2.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/README.md">README.md</a>
- markdown source for index.html</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.README.md">buzzard.2.README.md</a>
- markdown source for buzzard.2.README.html</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.design.md">buzzard.2.design.md</a>
- markdown source for buzzard.2.design.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/README.md">README.md</a> - markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.README.md">buzzard.2.README.md</a> - markdown source for buzzard.2.README.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/buzzard.2/buzzard.2.design.md">buzzard.2.design.md</a> - markdown source for buzzard.2.design.html</li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-inventory.sh -->
+143 -176
View File
@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Andreas_Gustafsson">Andreas
Gustafsson</a><br> Location: <a href="../../location.html#FI">FI</a> -
<em>Republic of Finland </em> (<em>Finland</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Andreas_Gustafsson">Andreas Gustafsson</a><br>
Location: <a href="../../location.html#FI">FI</a> - <em>Republic of Finland </em> (<em>Finland</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -141,21 +141,19 @@ Gustafsson</a><br> Location: <a href="../../location.html#FI">FI</a> -
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<p>NOTE: we DISABLE the optimiser because having it enabled causes some
invocations to crash in some systems.</p>
<p>NOTE: we DISABLE the optimiser because having it enabled causes some invocations
to crash in some systems.</p>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: uses gets() - change to fgets() if possible</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_gson">1992 gson bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_gson">1992 gson bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./ag</span> word word2 word3 <span class="op">&lt;</span> /path/to/dictionary</span></code></pre></div>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<p>This script will determine (or try and determine) where your system
dictionary is located and assuming that it can find one it’ll use that.
It checks the following locations though the last one is more
ironic:</p>
<p>This script will determine (or try and determine) where your system dictionary
is located and assuming that it can find one it’ll use that. It checks the
following locations though the last one is more ironic:</p>
<pre><code>/usr/share/dict/words
/usr/share/lib/spell/words
/usr/ucblib/dict/words
@@ -169,65 +167,58 @@ ironic:</p>
<span id="cb6-6"><a href="#cb6-6" aria-hidden="true" tabindex="-1"></a><span class="ex">./ag</span> ross perot <span class="op">&lt;</span> /usr/share/dict/words</span>
<span id="cb6-7"><a href="#cb6-7" aria-hidden="true" tabindex="-1"></a><span class="ex">./ag</span> paul e tsongas <span class="op">&lt;</span> /usr/share/dict/words</span></code></pre></div>
<p>where <code>/usr/share/dict/words</code> is the dictionary file.</p>
<p>Then it uses the <a href="mkdict.sh">mkdict.sh</a> script to create a
dictionary file out of the files <a href="README.md">README.md</a>, <a
href="try.sh">try.sh</a> (itself) and <a href="Makefile">Makefile</a>
and it repeats the same commands as above. In the case no dictionary
file can be found in the first step it only runs the commands once with
the created dictionary file.</p>
<p>Then it uses the <a href="mkdict.sh">mkdict.sh</a> script to create a dictionary file out
of the files <a href="README.md">README.md</a>, <a href="try.sh">try.sh</a> (itself) and
<a href="Makefile">Makefile</a> and it repeats the same commands as above. In the case no
dictionary file can be found in the first step it only runs the commands once
with the created dictionary file.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Recently some newspapers printed amusing anagrams of one of the names
listed above. Run this program to find the anagrams they weren’t allowed
to print!</p>
<p>The author provided an obfuscated script that can be used to
construct dictionaries which has been put in as <a
href="mkdict.sh">mkdict.sh</a>. To use try:</p>
<p>Recently some newspapers printed amusing anagrams of one of the
names listed above. Run this program to find the anagrams they
weren’t allowed to print!</p>
<p>The author provided an obfuscated script that can be used to construct
dictionaries which has been put in as <a href="mkdict.sh">mkdict.sh</a>. To use try:</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cat</span> README.md <span class="kw">|</span> <span class="ex">./mkdict.sh</span> <span class="op">&gt;</span> words</span></code></pre></div>
<p>Then try using the program as shown above with the file
<code>words</code>.</p>
<p>Then try using the program as shown above with the file <code>words</code>.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>The name of the game:</p>
<p>AG is short for either Anagram Generator or simply AnaGram. It might
also be construed to mean Alphabet Game, and by pure coincidence it
happens to be the author’s initials.</p>
<p>AG is short for either Anagram Generator or simply AnaGram. It might also be
construed to mean Alphabet Game, and by pure coincidence it happens to be the
author’s initials.</p>
<h3 id="what-it-does">What it does</h3>
<p>AG takes one or more words as arguments, and tries to find anagrams
of those words, i.e. words or sentences containing exactly the same
letters.</p>
<p>AG takes one or more words as arguments, and tries to find anagrams of those
words, i.e. words or sentences containing exactly the same letters.</p>
<h3 id="how-to-use-it">How to use it</h3>
<p>To run AG, you need a dictionary file consisting of distinct words in
the natural language of your choice, one word on each line. If your
machine doesn’t have one already, you can make your own dictionary by
concatenating a few hundred of your favourite Usenet articles and piping
them through the following obfuscated shell script:</p>
<p>To run AG, you need a dictionary file consisting of distinct words in the
natural language of your choice, one word on each line. If your machine doesn’t
have one already, you can make your own dictionary by concatenating a few
hundred of your favourite Usenet articles and piping them through the following
obfuscated shell script:</p>
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="co">#!/bin/sh</span></span>
<span id="cb8-2"><a href="#cb8-2" aria-hidden="true" tabindex="-1"></a><span class="va">z</span><span class="op">=</span>a-z]<span class="kw">;</span><span class="fu">tr</span> [A-Z<span class="dt">\]</span> <span class="dt">\[</span><span class="va">$z</span><span class="kw">|</span><span class="fu">sed</span> s/[<span class="dt">\^</span><span class="va">$z</span>[<span class="dt">\^</span><span class="va">$z</span><span class="pp">*</span>/_/g<span class="kw">|</span><span class="fu">tr</span> _ <span class="dt">\\</span>012<span class="kw">|</span><span class="fu">grep</span> ..<span class="kw">|</span><span class="fu">sort</span> <span class="at">-u</span></span></code></pre></div>
<p>Using articles from alt.folklore.computers is likely to make a more
professional-looking dictionary than rec.arts.erotica.</p>
<p>Using articles from alt.folklore.computers is likely to make
a more professional-looking dictionary than rec.arts.erotica.</p>
<p>AG must be run with the dictionary file as standard input.</p>
<p>Because anagrams consisting of just a few words are generally more
meaningful than those consisting of dozens of very short words, the
number of words in the anagrams is limited to 3 by default. This limit
can be changed using a numeric command line option, as in
number of words in the anagrams is limited to 3 by default. This
limit can be changed using a numeric command line option, as in
<code>./ag -4 international obfuscated c code contest &lt;/usr/dict/words</code>.</p>
<h3 id="bugs-and-limitations">Bugs and limitations</h3>
<ul>
<li>There is no error checking.</li>
<li>Standard input must be seekable, so you can’t pipe the dictionary
into AG.</li>
<li>The input sentence and each line in the dictionary may contain at
most 32 distinct letters, and each letter may occur at most 15
times.</li>
<li>Standard input must be seekable, so you can’t pipe the dictionary into AG.</li>
<li>The input sentence and each line in the dictionary may contain at most 32
distinct letters, and each letter may occur at most 15 times.</li>
<li>Words in the dictionary may be at most 255 bytes long.</li>
<li>AG cannot handle characters that sign-extend to negative
values.</li>
<li>Although AG works on both 16-bit and 32-bit machines, the size of
the problems it can solve is severely limited on machines that limit the
stack size to 64k or less.</li>
<li>AG cannot handle characters that sign-extend to negative values.</li>
<li>Although AG works on both 16-bit and 32-bit machines, the size of the problems
it can solve is severely limited on machines that limit the stack size to 64k or
less.</li>
</ul>
<h3 id="obfuscatory-notes">Obfuscatory notes</h3>
<p>As you can see, AG takes advantage of the new ‘92 whitespace rules’
to achieve a clear, readable, self-documenting layout. The identifiers
<p>As you can see, AG takes advantage of the new ‘92 whitespace rules’ to
achieve a clear, readable, self-documenting layout. The identifiers
have been chosen in a way appropriate for an alphabet game, and common
sources of bugs such as goto statements and malloc/free have been
eliminated. As AG also refrains from abusing the preprocessor, it
@@ -237,164 +228,140 @@ careful choice of algorithms. Some of the finer points of those
algorithms are outlined in the spoiler below.</p>
<h3 id="how-it-works">How it works:</h3>
<p>Here follows a description of some of the data structures and
algorithms used by AG. It is by no means complete, but it may help you
get an idea about the general principles.</p>
algorithms used by AG. It is by no means complete, but it may help
you get an idea about the general principles.</p>
<hr />
<p>Internally, AG represents words and sentences as arrays of 32 4-bit
integer elements. Each element represents the number of times a letter
occurs in the word/sentence. There are 32 elements because 32 is a
convenient power of two larger than the number of letters in most
western alphabets, and the elements are 4 bits each because the same
letter is unlikely to occur more than 15 times in a practical anagram
generation problem.</p>
<p>Internally, AG represents words and sentences as arrays of 32
4-bit integer elements. Each element represents the number of
times a letter occurs in the word/sentence. There are 32 elements
because 32 is a convenient power of two larger than the number of
letters in most western alphabets, and the elements are 4 bits
each because the same letter is unlikely to occur more than 15
times in a practical anagram generation problem.</p>
<p>These <code>32*4</code>-bit arrays are actually stored in memory in a
“bit-transposed” format, as arrays of four <code>long</code> values. It
is assumed that a <code>long</code> is at least 32 bits. The first 4-bit
letter count is formed by the least significant (<code>2^0</code>) bit
in each of the four <code>long</code>s, the next one is formed by the
<code>2^1</code> bits, etc.</p>
“bit-transposed” format, as arrays of four <code>long</code> values. It is
assumed that a <code>long</code> is at least 32 bits. The first 4-bit letter
count is formed by the least significant (<code>2^0</code>) bit in each of the
four <code>long</code>s, the next one is formed by the <code>2^1</code> bits, etc.</p>
<p>This storage format makes it possible to add or subtract two such
vectors of 32 4-bit values in parallel by simulating a set of 32 binary
full adders in software using bitwise logical operations. E.g., all the
LSBs of the result are formed in parallel by taking the exclusive OR of
the LSBs in each summand, and 32 carry bits are formed in parallel in a
similar way using a logical AND. Thus, 32 independent 4-bit additions
can be performed by just four iterations of a loop containing some
32-bit bitwise logical operations, but no arithmetic operations other
than those implied by array indexing.</p>
vectors of 32 4-bit values in parallel by simulating a set of 32
binary full adders in software using bitwise logical operations.
E.g., all the LSBs of the result are formed in parallel by taking
the exclusive OR of the LSBs in each summand, and 32 carry bits
are formed in parallel in a similar way using a logical AND.
Thus, 32 independent 4-bit additions can be performed by just four
iterations of a loop containing some 32-bit bitwise logical
operations, but no arithmetic operations other than those implied
by array indexing.</p>
<p>Subtraction works similarly, and in fact AG only implements
subtraction directly, handling addition by means of the identity
<code>a+b = a-(0-b)</code>.</p>
<p>In addition to this <code>32*4</code>-bit representation, AG also
forms a so-called “signature” that is the bitwise OR of the four
<code>long</code>s, which is equivalent to saying that the signature of
a word contains a logical 1 in the bit positions corresponding to
letters occurring at least once in that word.</p>
<p>In addition to this <code>32*4</code>-bit representation, AG also forms a so-called
“signature” that is the bitwise OR of the four <code>long</code>s, which is
equivalent to saying that the signature of a word contains a logical 1
in the bit positions corresponding to letters occurring at least once
in that word.</p>
<p>The first thing AG does is to construct a lookup table of 256
<code>long</code>s, one for each 8-bit character value. The entry for a
character will be zero if that character doesn’t appear in the sentence
given on the command line, or it will have a single bit set if the
character does appear in the sentence. By adding together the bit masks
for all the letters in the input sentence using the transpose addition
method described above, AG forms the <code>32*4</code> bit array
representation of the input sentence.</p>
character will be zero if that character doesn’t appear in the
sentence given on the command line, or it will have a single bit
set if the character does appear in the sentence. By adding
together the bit masks for all the letters in the input sentence
using the transpose addition method described above, AG forms the
<code>32*4</code> bit array representation of the input sentence.</p>
<p>The next action performed is reading the dictionary. Those words that
contain letters not in the input sentence are immediately discarded.
Words containing the right letters but in excessive numbers are
eliminated in a separate check involving the <code>32*4</code> bit
array.</p>
eliminated in a separate check involving the <code>32*4</code> bit array.</p>
<p>The remaining words, which will be referred to as “candidate words”,
are stored in <code>32*4</code>-bit representation, together with their
signatures and offsets into the dictionary file so that the plain-text
version of a word can later be found for printing. This information is
kept in a local <code>struct</code> in the dictionary-reading function,
and memory is allocated for each candidate word simply by making another
recursive call to that function.</p>
<p>Each <code>struct</code> so allocated is linked into a fixed-size
hash table of 4096 entries indexed by the 12 low bits of the word’s
signature. When the dictionary-reading function encounters end-of-file,
all the candidate words have been stored in nested activation records on
the stack, accessible through the hash table.</p>
are stored in <code>32*4</code>-bit representation, together with their signatures
and offsets into the dictionary file so that the plain-text version of
a word can later be found for printing. This information is kept in a
local <code>struct</code> in the dictionary-reading function, and memory is
allocated for each candidate word simply by making another recursive
call to that function.</p>
<p>Each <code>struct</code> so allocated is linked into a fixed-size hash table of
4096 entries indexed by the 12 low bits of the word’s signature.
When the dictionary-reading function encounters end-of-file, all the
candidate words have been stored in nested activation records on the
stack, accessible through the hash table.</p>
<p>Generating the anagrams is then done by traversing the hash table and
subtracting the letters of each word in the hash table from the “current
sentence”, which initially is the sentence given on the command
line.</p>
subtracting the letters of each word in the hash table from the
“current sentence”, which initially is the sentence given on the
command line.</p>
<p>The subtraction is performed in parallel on the 4-bit letter counts
as described above, and if all 32 results are zero, an anagram has been
found. If the result is negative for one or more of the letters (as
indicated by one or more <code>1</code>s in a vector of 32 borrow bits
returned by the subtraction routine), the word did not match the current
sentence and is ignored. Finally, if the result contained only
non-negative letter counts, we have found a partial anagram: a word
containing some, but not all, of the letters in the current sentence. In
this case we recursively try to find an anagram of the remaining
letters. The depth of the recursion is limited to the maximum number of
words in the anagram, as specified by the user.</p>
<p>When the deepest recursion level has been reached, an optimization
can be applied: because no further recursion will be done, there is no
need to look for partial anagrams, and therefore AG only needs to check
for words that contain exactly the same letters as the current sentence.
Those words can be found simply by indexing the hash table with the
signature of the current sentence.</p>
as described above, and if all 32 results are zero, an anagram has
been found. If the result is negative for one or more of the letters
(as indicated by one or more <code>1</code>s in a vector of 32 borrow bits
returned by the subtraction routine), the word did not match the
current sentence and is ignored. Finally, if the result contained
only non-negative letter counts, we have found a partial anagram:
a word containing some, but not all, of the letters in the current
sentence. In this case we recursively try to find an anagram of the
remaining letters. The depth of the recursion is limited to the
maximum number of words in the anagram, as specified by the user.</p>
<p>When the deepest recursion level has been reached, an optimization can
be applied: because no further recursion will be done, there is no
need to look for partial anagrams, and therefore AG only needs to
check for words that contain exactly the same letters as the current
sentence. Those words can be found simply by indexing the hash table
with the signature of the current sentence.</p>
<p>Even when not on the deepest recursion level, AG generally avoids
examining all the entries of the hash table. The idea is that we are not
interested in hash buckets whose words contain any letters not in the
current sentence; these buckets are exactly those whose index has a
logical one in a bit position where the signature of the current
sentence has a zero. Put another way, we want to loop through only those
hash bucket indices <code>i</code> that contain zeroes in all the bit
positions where the signature <code>s</code> of the current sentence
contains a zero; this can be expressed in C as
(<code>i &amp; ~s == 0</code>).</p>
<p>It is possible to loop through all such numbers in an efficient way
by taking advantage of certain properties of binary arithmetic: by
forcing the bits corresponding to zeroes in <code>s</code> to ones, we
can make the carries generated in incrementing <code>i</code> propagate
straight across those bits that should remain zero. For example, the
following program prints all those 16-bit integers that contain zeroes
in all even bit positions:</p>
examining all the entries of the hash table. The idea is that we are
not interested in hash buckets whose words contain any letters not
in the current sentence; these buckets are exactly those whose index
has a logical one in a bit position where the signature of the current
sentence has a zero. Put another way, we want to loop through only
those hash bucket indices <code>i</code> that contain zeroes in all the bit
positions where the signature <code>s</code> of the current sentence contains
a zero; this can be expressed in C as (<code>i &amp; ~s == 0</code>).</p>
<p>It is possible to loop through all such numbers in an efficient way by
taking advantage of certain properties of binary arithmetic: by
forcing the bits corresponding to zeroes in <code>s</code> to ones, we can make
the carries generated in incrementing <code>i</code> propagate straight across
those bits that should remain zero. For example, the following
program prints all those 16-bit integers that contain zeroes in all
even bit positions:</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a>main<span class="op">(){</span><span class="dt">int</span> i<span class="op">=</span><span class="dv">0</span><span class="op">,</span>s<span class="op">=</span><span class="bn">0xAAAA</span><span class="op">;</span><span class="cf">do</span><span class="op">{</span>printf<span class="op">(</span><span class="st">&quot;</span><span class="sc">%04x\t</span><span class="st">&quot;</span><span class="op">,</span>i<span class="op">);}</span><span class="cf">while</span><span class="op">(</span>i<span class="op">=((</span>i<span class="op">|~</span>s<span class="op">)+</span><span class="dv">1</span><span class="op">)&amp;</span>s<span class="op">);}</span></span></code></pre></div>
<p>AG uses a similar method but works in the opposite direction, finding
the next lower value with zeroes in given bit positions by propagating
borrows across those bits. Some additional adjustments are made to the
hash table index when initiating a recursive search, using similar
bit-twiddling techniques.</p>
borrows across those bits. Some additional adjustments are made
to the hash table index when initiating a recursive search, using
similar bit-twiddling techniques.</p>
<p>Whenever an anagram has been found, it is printed by traversing a
linked list formed by <code>struct</code>s in the activation records of
the recursive invocations of the search function, seeking to the
beginning of the word matched by that invocation, and copying the
characters of the word directly from standard input to standard
output.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
linked list formed by <code>struct</code>s in the activation records of the
recursive invocations of the search function, seeking to the beginning
of the word matched by that invocation, and copying the characters of
the word directly from standard input to standard output.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992gson"><a name="inventory"></a>Inventory for
1992/gson</h1>
<h1 id="inventory-for-1992gson"><a name="inventory"></a>Inventory for 1992/gson</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/gson.c">gson.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/gson.orig.c">gson.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/try.sh">try.sh</a>
- how to run</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/mkdict.sh">mkdict.sh</a>
- tool to make the dictionary</li>
<li><a href="1992_gson.tar.bz2">1992_gson.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/gson.c">gson.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/gson.orig.c">gson.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/try.sh">try.sh</a> - how to run</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/mkdict.sh">mkdict.sh</a> - tool to make the dictionary</li>
<li><a href="1992_gson.tar.bz2">1992_gson.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/gson/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+71 -102
View File
@@ -130,8 +130,7 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Ian_Collier">Ian Collier</a><br>
Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom
of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
<br><br></li>
</ul>
@@ -151,71 +150,61 @@ of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
<p>To see a number of options and configurations:</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>The program is more interesting to run on workstations that can make
use of a Sun raster file. Others can make use of the -text flag for
character oriented output.</p>
<p>The program is more interesting to run on workstations that can make use of a
Sun raster file. Others can make use of the -text flag for character oriented
output.</p>
<p>Of course, the source (layout) is self-documenting! :-)</p>
<p>NOTE: The original winning source assumed that <code>exit(3)</code>
returned a value which cause problems for some systems where
<code>exit(3)</code> returns a void. The file <a href="imc.c">imc.c</a>
has been modified to avoid this problem. The original file also declared
argc to be a <code>long</code> which was fixed.</p>
<p>NOTE: The original winning source assumed that <code>exit(3)</code> returned a value which
cause problems for some systems where <code>exit(3)</code> returns a void. The file
<a href="imc.c">imc.c</a> has been modified to avoid this problem. The original file also
declared argc to be a <code>long</code> which was fixed.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="portability">Portability</h3>
<p>This program depends upon the ASCII character set, and makes certain
assumptions about the architecture. It naughtily declares the first
argument to <code>main()</code> as a <code>long</code>, and passes a
pointer to <code>long</code> instead of <code>char</code> to
<code>fwrite(3)</code>, giving a length value of 32 bytes for an array
of 8 <code>long</code>s. I guess that makes this program OK on most
flavours of unix, but not on PCs.</p>
<p>This program depends upon the ASCII character set, and makes certain assumptions
about the architecture. It naughtily declares the first argument to <code>main()</code> as
a <code>long</code>, and passes a pointer to <code>long</code> instead of <code>char</code> to <code>fwrite(3)</code>,
giving a length value of 32 bytes for an array of 8 <code>long</code>s. I guess that makes
this program OK on most flavours of unix, but not on PCs.</p>
<h3 id="about-the-program">About the program</h3>
<p>This program has several parameters; each of them has a default, so
the program runs happily without any parameters. If you supply an
incorrect parameter, an obfuscated error message results! :-) Should you
want to run the program without knowing what it does, then supplying the
single letter <code>t</code> as a parameter is a good move. Otherwise,
direct the output into a file. The resulting file is most useful on
SunOS, where the <code>file(1)</code> command will tell you what to do
with it. For best results with the <code>t</code> option, you may want
to change the definition of the <code>I</code> macro :-) Details appear
later, though the formatting of the code is a large clue.</p>
<p>All the code in this program appears between the <code>;</code> and
<code>)</code> in <code>for(;;)</code>. That isn’t because I want to win
the best one-liner, but merely because it makes the code so much more
impenetrable :-) In fact running a pretty printer on the code hardly
improves it at all. This program has the obligatory macros with
unmatched parentheses, and the cleverly arranged macro names and
parameters to spell out <code>"Ian Colliers Obfuscated C Code"</code>.
If you expand macros, bear in mind that the more complex ones are best
left as macros, because they have well-defined and nontrivial (IMHO)
functions. These macros help to give the program’s parameter format its
flexibility. The parameters are sorted out in a unique way (based on an
idea by Pete Bevin) which hides very effectively their identities (and I
think that using a variable called <code>_</code> adds a nice touch to
the illegibility of the code). In this section of the code, the data
types of the numbers checked against is varied, and just because you see
a <code>,</code> doesn’t mean it has anything to do with commas! So I
hope you will agree that this program is more than a little
obfuscated…</p>
<p>This program has several parameters; each of them has a default, so the
program runs happily without any parameters. If you supply an incorrect
parameter, an obfuscated error message results! :-) Should you want to
run the program without knowing what it does, then supplying the single
letter <code>t</code> as a parameter is a good move. Otherwise, direct the output
into a file. The resulting file is most useful on SunOS, where the
<code>file(1)</code> command will tell you what to do with it. For best results with
the <code>t</code> option, you may want to change the definition of the <code>I</code> macro :-)
Details appear later, though the formatting of the code is a large clue.</p>
<p>All the code in this program appears between the <code>;</code> and <code>)</code> in
<code>for(;;)</code>. That isn’t because I want to win the best one-liner, but
merely because it makes the code so much more impenetrable :-) In fact
running a pretty printer on the code hardly improves it at all. This
program has the obligatory macros with unmatched parentheses, and the
cleverly arranged macro names and parameters to spell out <code>"Ian Colliers Obfuscated C Code"</code>. If you expand macros, bear in mind that the more
complex ones are best left as macros, because they have well-defined and
nontrivial (IMHO) functions. These macros help to give the program’s
parameter format its flexibility. The parameters are sorted out in a
unique way (based on an idea by Pete Bevin) which hides very effectively
their identities (and I think that using a variable called <code>_</code> adds a nice
touch to the illegibility of the code). In this section of the code, the
data types of the numbers checked against is varied, and just because
you see a <code>,</code> doesn’t mean it has anything to do with commas! So I hope
you will agree that this program is more than a little obfuscated…</p>
<p>This is a Mandelbrot/Julia drawer. Normally it produces a monochrome
Sun-format raster file. The version of <code>xloadimage</code> we have
is able to view such files, and so is Sun’s <code>screenload</code>
command. [Note: the header contains eight 4-byte integers, the byte
order in which depends upon the machine. On Sun workstations they are
stored MSB first].</p>
Sun-format raster file. The version of <code>xloadimage</code> we have is able to
view such files, and so is Sun’s <code>screenload</code> command. [Note: the header
contains eight 4-byte integers, the byte order in which depends upon the
machine. On Sun workstations they are stored MSB first].</p>
<p>The program may be asked to produce text output instead of a raster
file. Then the characters defined in the <code>I</code> macro will be
used to create up to 16 different shades of grey. Quite a respectable
picture can be gained by printing a <code>130x110</code> output on a <a
href="https://en.wikipedia.org/wiki/Dot_matrix_printing">dot matrix 132
column printer</a> with the linefeed set to 7 points. Text output also
gives a good picture when used in an X window with small characters
having a square aspect ratio.</p>
<p>The options accepted by the program follow. Each option is a single
letter; it may be preceded with a minus sign (or any character in
<code>[!-/]</code>) and may be followed by other letters, so for
example:</p>
file. Then the characters defined in the <code>I</code> macro will be used to create
up to 16 different shades of grey. Quite a respectable picture can be
gained by printing a <code>130x110</code> output on a <a href="https://en.wikipedia.org/wiki/Dot_matrix_printing">dot matrix 132 column
printer</a> with the linefeed
set to 7 points. Text output also gives a good picture when used in an X window
with small characters having a square aspect ratio.</p>
<p>The options accepted by the program follow. Each option is a single letter; it
may be preceded with a minus sign (or any character in <code>[!-/]</code>) and may be
followed by other letters, so for example:</p>
<ul>
<li>m</li>
<li>-m</li>
@@ -232,13 +221,12 @@ be appended to the single-letter option, so</p>
<li>-size123 100 200</li>
<li>s100 200</li>
</ul>
<p>all mean the same (note that in <code>-size123</code> all characters
following the initial <code>s</code> are ignored). Numbers need not be
specified, as each has a default value. In all cases except for
<code>j</code>, <code>t</code>, and <code>s</code> whenever it appears
before <code>t</code>, specifying an option without numbers has no
effect. (specifying <code>-s -t</code> has the effect of producing text
with the default raster size; not a good idea!).</p>
<p>all mean the same (note that in <code>-size123</code> all characters following the
initial <code>s</code> are ignored). Numbers need not be specified, as each has a
default value. In all cases except for <code>j</code>, <code>t</code>, and <code>s</code> whenever it
appears before <code>t</code>, specifying an option without numbers has no effect.
(specifying <code>-s -t</code> has the effect of producing text with the default
raster size; not a good idea!).</p>
<h3 id="options">Options</h3>
<p>The options of this program are:</p>
<pre><code>-centre x y (float x,y) Centre the picture at x+iy in the complex
@@ -261,8 +249,8 @@ with the default raster size; not a good idea!).</p>
x=768 y=768; default for text x=63 y=23)
-text Produce text instead of raster.</code></pre>
<p>The colour of each point is determined by taking the bitwise AND of
the number of iterations and the mask. For a raster, the point is black
<p>The colour of each point is determined by taking the bitwise AND of the
number of iterations and the mask. For a raster, the point is black
(1-bit) if the result is zero, white otherwise. For text, the result of
the operation determines the greyness of the character produced, with a
blank for zero going up to a star for the maximum value. For a
@@ -276,53 +264,34 @@ standard error to indicate its progress (one dot per pixel line).</p>
<p>Here are a couple of good pictures to draw:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./imc</span> <span class="at">-s</span> 512,512 <span class="at">-f</span> 600000 <span class="at">-l</span> 512 <span class="at">-m</span> 16 <span class="at">-c.00805,.74274</span> <span class="op">&gt;</span> screen1.ras</span>
<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./imc</span> <span class="at">-s512,512</span> <span class="at">-j-.523,-.535</span> <span class="op">&gt;</span> screen2.ras</span></code></pre></div>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992imc"><a name="inventory"></a>Inventory for
1992/imc</h1>
<h1 id="inventory-for-1992imc"><a name="inventory"></a>Inventory for 1992/imc</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/imc.c">imc.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/imc.orig.c">imc.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/try.sh">try.sh</a>
- how to run</li>
<li><a href="1992_imc.tar.bz2">1992_imc.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/imc.c">imc.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/imc.orig.c">imc.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/try.sh">try.sh</a> - how to run</li>
<li><a href="1992_imc.tar.bz2">1992_imc.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/imc/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+62 -81
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@@ -123,121 +123,102 @@
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<h1 id="ninth-international-obfuscated-c-code-contest">Ninth
International Obfuscated C Code Contest</h1>
<p>View the <code>index.html</code> web page for the given winning entry
for information on how on how to compile it and how to run the winning
program. Look at the winning source and try to figure how it does what
it does! You may then wish to look at the Author’s remarks for even more
details.</p>
<p>Use <code>make</code> to compile entries. It is possible that on BSD
or non-Unix systems the Makefile needs to be changed. See the Makefile
for details.</p>
<p>Read over the Makefile for compile/build issues. Your system may
require certain changes (add or remove a library, add or remove a
<code>#define</code> i.e. the <code>-D</code> flag). A number of
compilers had problems optimizing certain entries. Some compilers do
optimize, but the resulting program does not work. By default we have
left off <code>-O</code> from compile lines. You might want to add
<code>-O</code> back, or add it back for certain entries where
performance is important. (This was updated to use <code>-O3</code> in
202n though sometimes an entry does not work if the compiler optimises
the code and in this case it is disabled or explicitly set to level
0.)</p>
<p>This year marked an all time high for number of entries as well as
the quality of entries. Nearly twice the usual number of entries made it
<h1 id="ninth-international-obfuscated-c-code-contest">Ninth International Obfuscated C Code Contest</h1>
<p>View the <code>index.html</code> web page for the given winning entry for information on how
on how to compile it and how to run the winning program.
Look at the winning source and try to figure how it does what it does!
You may then wish to look at the Author’s remarks for even more details.</p>
<p>Use <code>make</code> to compile entries. It is possible that on BSD or non-Unix
systems the Makefile needs to be changed. See the Makefile for details.</p>
<p>Read over the Makefile for compile/build issues. Your system may require
certain changes (add or remove a library, add or remove a <code>#define</code> i.e. the
<code>-D</code> flag). A number of compilers had problems optimizing certain entries.
Some compilers do optimize, but the resulting program does not work. By default
we have left off <code>-O</code> from compile lines. You might want to add <code>-O</code> back, or
add it back for certain entries where performance is important. (This was
updated to use <code>-O3</code> in 202n though sometimes an entry does not work if the
compiler optimises the code and in this case it is disabled or explicitly set to
level 0.)</p>
<p>This year marked an all time high for number of entries as well as the
quality of entries. Nearly twice the usual number of entries made it
to the final judging rounds. Even when we raised the standards for
winning, we still wound up giving out a few more awards than in previous
years. The new size rules size probably contributed to the overall high
quality.</p>
years. The new size rules size probably contributed to the overall
high quality.</p>
<p>FYI: By tradition, we do not record the count of the number entries,
nor do we give our our guess as to the number of entries received. For
folks who wonder, we can say that we consumed about 2000 pages of output
(printing between 2 and 4 normal pages per side) during the judging
process this year.</p>
nor do we give our our guess as to the number of entries
received. For folks who wonder, we can say that we consumed
about 2000 pages of output (printing between 2 and 4 normal
pages per side) during the judging process this year.</p>
<p>The new instructions for submitting entries worked well - we were
able to write scripts to unpack them and eliminate duplicates.</p>
<p>As promised last year, we accepted programs that made use of the X
libraries for the first time. We now consider ANSI C compilers to be the
“standard” version that the entries were compiled with.</p>
libraries for the first time. We now consider ANSI C compilers to be
the “standard” version that the entries were compiled with.</p>
<p>Name and address information are separated from the actual program
prior to judging. This eliminates any chance that we would bias our
judging for/against any person or group. In the end, we are surprised as
you are to see who has won. Even so, it is worth noting that <a
href="../authors.html#Brian_Westley">Brian Westley</a> has submitted a
winning entry for the past 6 years!</p>
<h2 id="a-few-notes-regarding-future-contests">A few notes regarding
future contests:</h2>
judging for/against any person or group. In the end, we are surprised
as you are to see who has won. Even so, it is worth noting that
<a href="../authors.html#Brian_Westley">Brian Westley</a> has submitted
a winning entry for the past 6 years!</p>
<h2 id="a-few-notes-regarding-future-contests">A few notes regarding future contests:</h2>
<p>We did not give awards to some traditional contest categories such as
“Best Layout”. We felt that to do so would deny awards to more deserving
entries. These categories have not been eliminated. We will likely be
awarding them in future years.</p>
“Best Layout”. We felt that to do so would deny awards to more
deserving entries. These categories have not been eliminated. We will
likely be awarding them in future years.</p>
<p>We received a few entries whose instructions were rot13’d. While
nothing was said about this in the rules, we found that it made the
judging process a little harder, so we may request that this not be done
this in the future.</p>
judging process a little harder, so we may request that this not
be done this in the future.</p>
<p>Some thought has been given to a separate obfuscated perl contest.
Watch comp.lang.perl for details!</p>
<p>Be sure to wait until the 1993 rules are posted before submitting
entries. We may fine tune the rules to reflect the some ideas above.</p>
<p>Be sure to wait until the 1993 rules are posted before submitting entries.
We may fine tune the rules to reflect the some ideas above.</p>
<p>Please send us comments and suggestions what we have expressed above.
Also include anything else that you would like to see in future
contests. Send such email to:</p>
Also include anything else that you would like to see in future contests.
Send such email to:</p>
<pre><code>...!{sun,pacbell,uunet,pyramid}!hoptoad!judges
judges@toad.com</code></pre>
<p>If you use, distribute or publish these entries in some way, please
drop us a line. We enjoy seeing who, where and how the contest is
used.</p>
<p>If you use, distribute or publish these entries in some way, please drop
us a line. We enjoy seeing who, where and how the contest is used.</p>
<h2 id="final-comments">Final Comments</h2>
<p><strong>IMPORTANT NOTE</strong>: The email addresses found above are
for historical purposes only, and should not be used today. See <a
href="../contact.html">contact.html</a> for up to date contact details
as well as details on how to provide fixes to any of the entries. See
also <a href="../faq.html">the IOCCC FAQ</a> for addition information on
the IOCCC.</p>
<p><strong>IMPORTANT NOTE</strong>: The email addresses found above are for historical
purposes only, and should not be used today. See
<a href="../contact.html">contact.html</a> for up to date contact details
as well as details on how to provide fixes to any of the entries.
See also <a href="../faq.html">the IOCCC FAQ</a> for addition information on the IOCCC.</p>
<h2 id="credits">Credits:</h2>
<p>We would like to thank Barbara Frezza for her role as official chef
of the contest. Landon Noll and Larry Bassel appreciated the opportunity
<p>We would like to thank Barbara Frezza for her role as official chef of
the contest. Landon Noll and Larry Bassel appreciated the opportunity
to serve as official taste testers. Yummo!</p>
<h1 id="copyright-and-license">Copyright and License</h1>
<p>Copyright (c) 1992,2023, Landon Curt Noll and Larry Bassel. All
Rights Reserved. This work is licensed under a <a
href="https://creativecommons.org/licenses/by-sa/4.0/">Creative Commons
CC BY-SA 4.0 DEED Attribution-ShareAlike 4.0 International</a> license.
If you do use this work in some form, the <a href="../judges.html">IOCCC
judges</a> would appreciate (but does not require) if you were to <a
href="../contact.html">send us a note about your use</a>.</p>
<p>Copyright (c) 1992,2023, Landon Curt Noll and Larry Bassel. All Rights Reserved.
This work is licensed under a <a href="https://creativecommons.org/licenses/by-sa/4.0/">Creative Commons CC BY-SA 4.0 DEED Attribution-ShareAlike
4.0 International</a> license.
If you do use this work in some form, the <a href="../judges.html">IOCCC judges</a> would appreciate
(but does not require) if you were to <a href="../contact.html">send us a note about your use</a>.</p>
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<h1
id="winning-entries-of-1992---the-9th-ioccc"><a name=inventory></a><a name=1992></a>Winning
Entries of 1992 - The 9th IOCCC</h1>
<p><strong>Download IOCCC</strong> <a
href="1992/ioccc.1992.tar.bz2">1992 entry source</a></p>
<h1 id="winning-entries-of-1992---the-9th-ioccc"><a name=inventory></a><a name=1992></a>Winning Entries of 1992 - The 9th IOCCC</h1>
<p><strong>Download IOCCC</strong> <a href="1992/ioccc.1992.tar.bz2">1992 entry source</a></p>
<ul>
<li><a href="adrian/index.html">1992/adrian</a> - Most Educational</li>
<li><a href="albert/index.html">1992/albert</a> - Most Useful
Program</li>
<li><a href="albert/index.html">1992/albert</a> - Most Useful Program</li>
<li><a href="ant/index.html">1992/ant</a> - Best Utility</li>
<li><a href="buzzard.1/index.html">1992/buzzard.1</a> - Most Obfuscated
Algorithm</li>
<li><a href="buzzard.2/index.html">1992/buzzard.2</a> - Best Language
Tool</li>
<li><a href="buzzard.1/index.html">1992/buzzard.1</a> - Most Obfuscated Algorithm</li>
<li><a href="buzzard.2/index.html">1992/buzzard.2</a> - Best Language Tool</li>
<li><a href="gson/index.html">1992/gson</a> - Most Humorous Output</li>
<li><a href="imc/index.html">1992/imc</a> - Best Output</li>
<li><a href="kivinen/index.html">1992/kivinen</a> - Best X Program</li>
<li><a href="lush/index.html">1992/lush</a> - Worst Abuse of the C
Preprocessor</li>
<li><a href="lush/index.html">1992/lush</a> - Worst Abuse of the C Preprocessor</li>
<li><a href="marangon/index.html">1992/marangon</a> - Best Game</li>
<li><a href="nathan/index.html">1992/nathan</a> - Worst Abuse of the
Rules</li>
<li><a href="nathan/index.html">1992/nathan</a> - Worst Abuse of the Rules</li>
<li><a href="vern/index.html">1992/vern</a> - Best of Show</li>
<li><a href="westley/index.html">1992/westley</a> - Best Small
Program</li>
<li><a href="westley/index.html">1992/westley</a> - Best Small Program</li>
</ul>
<p> <strong>Jump to:</strong> <a href="#">top</a></p>
+42 -66
View File
@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Tero_Kivinen">Tero Kivinen</a><br>
Location: <a href="../../location.html#FI">FI</a> - <em>Republic of
Finland </em> (<em>Finland</em>) <br><br></li>
Location: <a href="../../location.html#FI">FI</a> - <em>Republic of Finland </em> (<em>Finland</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -142,15 +142,13 @@ Finland </em> (<em>Finland</em>) <br><br></li>
<h2 id="to-build">To build:</h2>
<p>If your machine support the X Window System, Version 11:</p>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<p>We recommend that you try the alt version first so you can get a
better idea of what this looked like back in 1992. See <a
href="#original-code">original code</a> for the original should you wish
to see what we mean.</p>
<p>We recommend that you try the alt version first so you can get a better idea of
what this looked like back in 1992. See <a href="#original-code">original code</a> for the
original should you wish to see what we mean.</p>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: known bug - please help us fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_kivinen">1992 kivinen bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_kivinen">1992 kivinen bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./kivinen.alt</span></span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a></span>
@@ -159,42 +157,39 @@ href="../../bugs.html#1992_kivinen">1992 kivinen bugs</a>.</p>
<span id="cb3-5"><a href="#cb3-5" aria-hidden="true" tabindex="-1"></a><span class="ex">./kivinen.alt</span> a b</span></code></pre></div>
<p>See also the author’s remarks for other variations.</p>
<h2 id="try">Try:</h2>
<p>Also try changing the speed that the game moves. For instance if you
wish to change the <code>usleep(3)</code> value to <code>30000</code>
from <code>20000</code>, try:</p>
<p>Also try changing the speed that the game moves. For instance if you wish to
change the <code>usleep(3)</code> value to <code>30000</code> from <code>20000</code>, try:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber SLEEP=30000 alt <span class="co"># make it slower</span></span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber SLEEP=10000 alt <span class="co"># make it faster</span></span></code></pre></div>
<p>Then use the same syntax as above and described by the author.</p>
<h2 id="original-code">Original code:</h2>
<p>As noted above, the alt version is recommended because the code goes
too fast in modern systems. If you wish to see the original you may do
so with the original code.</p>
<p>As noted above, the alt version is recommended because the code goes too fast in
modern systems. If you wish to see the original you may do so with the original
code.</p>
<h3 id="original-build">Original build:</h3>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<h3 id="original-use">Original use:</h3>
<p>Use <code>kivinen</code> as you would <code>kivinen.alt</code>.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>The type of entertainment depends on number of arguments you have
with the program. :-)</p>
<p>NOTE: Some systems do not need (or have)
<code>-lsocket -lresolv -lnsl</code>. Such systems should compile using
<code>-lX11</code>.</p>
<p>NOTE: The original winning source <a
href="kivinen.orig.c">kivinen.orig.c</a> assumed that
<code>exit(3)</code> returned a value which cause problems for some
systems where <code>exit(3)</code> returns <code>void</code>. The file
<a href="kivinen.c">kivinen.c</a> avoids this problem.</p>
<p>The type of entertainment depends on number of arguments
you have with the program. :-)</p>
<p>NOTE: Some systems do not need (or have) <code>-lsocket -lresolv -lnsl</code>.
Such systems should compile using <code>-lX11</code>.</p>
<p>NOTE: The original winning source <a href="kivinen.orig.c">kivinen.orig.c</a> assumed that
<code>exit(3)</code> returned a value which cause problems for some systems where <code>exit(3)</code> returns
<code>void</code>. The file <a href="kivinen.c">kivinen.c</a> avoids this problem.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="x-entertainment-kit">X Entertainment Kit</h3>
<p>This kit includes three games from the early era of video games
designed for the X Window System Version 11 Release 5. It should work
with earlier releases, though.</p>
<p>This kit includes three games from the early era of video games designed for
the X Window System Version 11 Release 5. It should work with earlier releases,
though.</p>
<h4 id="space-invaders">Space Invaders</h4>
<p>The classic game of shooting aliens from outer space, trying to
exterminate all life on earth. The game ends when the first line of
aliens touches the ground, or destroy you. To win the game you must
destroy all the aliens. If you evade out from the screen you lose.</p>
exterminate all life on earth. The game ends when the first line
of aliens touches the ground, or destroy you. To win the game you
must destroy all the aliens. If you evade out from the screen you
lose.</p>
<h5 id="controls">Controls</h5>
<ul>
<li>Button 1 = Move left</li>
@@ -218,8 +213,8 @@ miss it, game ends. To win you must catch all 30 pieces.</p>
<li>Button 3 = Move right</li>
</ul>
<h3 id="starting-a-game">Starting a game</h3>
<p>The type of the game is determined by the number of arguments given
to the program.</p>
<p>The type of the game is determined by the number of arguments
given to the program.</p>
<ul>
<li>no arguments = Space Invaders</li>
<li>1 argument = Breakout</li>
@@ -232,58 +227,39 @@ to the program.</p>
</ul>
<p>…and so on…</p>
<h3 id="scores">Scores</h3>
<p>The exit value of the game is your score. The smaller the score the
better it is. The exit value of zero means you have won.</p>
<p>The exit value of the game is your score. The smaller the score
the better it is. The exit value of zero means you have won.</p>
<h3 id="features">Features</h3>
<p>The game has a cheat system, which can be found after examining the
event loop at the end of program. It is not a bug, it’s a feature!</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992kivinen"><a name="inventory"></a>Inventory for
1992/kivinen</h1>
<h1 id="inventory-for-1992kivinen"><a name="inventory"></a>Inventory for 1992/kivinen</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.c">kivinen.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.alt.c">kivinen.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.orig.c">kivinen.orig.c</a>
- original source</li>
<li><a href="1992_kivinen.tar.bz2">1992_kivinen.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.c">kivinen.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.alt.c">kivinen.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/kivinen.orig.c">kivinen.orig.c</a> - original source</li>
<li><a href="1992_kivinen.tar.bz2">1992_kivinen.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/kivinen/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+17 -37
View File
@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Ed_Luke">Ed Luke</a><br> Location:
<a href="../../location.html#US">US</a> - <em>United States of
America</em> (<em>United States</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Ed_Luke">Ed Luke</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -144,8 +144,7 @@ America</em> (<em>United States</em>) <br><br></li>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: doesn&#39;t work with some compilers - please provide alternative code or fix for more compilers</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_lush">1992 lush bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_lush">1992 lush bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./lush.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
@@ -156,53 +155,34 @@ program’s data!</p>
<p>This program is yet another “Hello World.” program with a twist. The
string Hello World has been encoded in the error messages the compiler
generates when compiling the source.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992lush"><a name="inventory"></a>Inventory for
1992/lush</h1>
<h1 id="inventory-for-1992lush"><a name="inventory"></a>Inventory for 1992/lush</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.c">lush.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.orig.c">lush.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.sh">lush.sh</a>
- how to run</li>
<li><a href="1992_lush.tar.bz2">1992_lush.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.c">lush.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.orig.c">lush.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/lush.sh">lush.sh</a> - how to run</li>
<li><a href="1992_lush.tar.bz2">1992_lush.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/lush/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+26 -48
View File
@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Andrea_Marangoni">Andrea
Marangoni</a><br> Location: <a href="../../location.html#IT">IT</a> -
<em>Italian Republic</em> (<em>Italy</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Andrea_Marangoni">Andrea Marangoni</a><br>
Location: <a href="../../location.html#IT">IT</a> - <em>Italian Republic</em> (<em>Italy</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -144,68 +144,46 @@ Marangoni</a><br> Location: <a href="../../location.html#IT">IT</a> -
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./marangon</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>The object is to refill the table with 5’s, by incrementing or
decrementing numbers as needed. It is the side effects that get you into
trouble. If you are not careful, you may find things “at 6’s and 7’s”.
:-)</p>
<p>The object is to refill the table with 5’s, by incrementing or decrementing
numbers as needed. It is the side effects that get you into trouble. If you
are not careful, you may find things “at 6’s and 7’s”. :-)</p>
<p>NOTE: Some compilers have had trouble optimizing this entry.</p>
<p>NOTE: Some systems need to compile with <code>-ltermcap</code> as
well as <code>-lcurses</code>.</p>
<p>NOTE: The original winning source <a
href="marangon.orig.c">marangon.orig.c</a>, found in the archive
directory, assumed that <code>exit(3)</code> returns a value which cause
problems for some systems where <code>exit(3)</code> returns a
<code>void</code>. The file <a href="marangon.c">marangon.c</a> avoids
this problem.</p>
<p>NOTE: Some systems need to compile with <code>-ltermcap</code> as well as <code>-lcurses</code>.</p>
<p>NOTE: The original winning source <a href="marangon.orig.c">marangon.orig.c</a>, found in
the archive directory, assumed that <code>exit(3)</code> returns a value which cause
problems for some systems where <code>exit(3)</code> returns a <code>void</code>. The file
<a href="marangon.c">marangon.c</a> avoids this problem.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>It starts off by creating a table with number 5 in all places. The
CPU melts the numbers and you must return them in original state. When
you increase a number, all the other eight numbers next to it decrease
and vice-versa.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>It starts off by creating a table with number 5 in all places. The CPU melts
the numbers and you must return them in original state. When you increase a
number, all the other eight numbers next to it decrease and vice-versa.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992marangon"><a name="inventory"></a>Inventory
for 1992/marangon</h1>
<h1 id="inventory-for-1992marangon"><a name="inventory"></a>Inventory for 1992/marangon</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/marangon.c">marangon.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/marangon.orig.c">marangon.orig.c</a>
- original source</li>
<li><a href="1992_marangon.tar.bz2">1992_marangon.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/marangon.c">marangon.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/marangon.orig.c">marangon.orig.c</a> - original source</li>
<li><a href="1992_marangon.tar.bz2">1992_marangon.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/marangon/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+72 -100
View File
@@ -129,10 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Nathan_Sidwell">Nathan
Sidwell</a><br> Location: <a href="../../location.html#GB">GB</a> -
<em>United Kingdom of Great Britain and Northern Ireland</em>
(<em>United Kingdom</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Nathan_Sidwell">Nathan Sidwell</a><br>
Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -150,131 +149,104 @@ Sidwell</a><br> Location: <a href="../../location.html#GB">GB</a> -
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<h3 id="warning">WARNING:</h3>
<p>The judges make no claim as to the strength or security of this
program. It is likely to be nil, or the next best thing to it. Still,
you might consider installing it in <code>/usr/games/nathan</code>.
:-)</p>
<h3 id="note-from-the-judges-about-the-winning-category">Note from the
judges about the winning category::</h3>
<p>The ‘winning’ category is also open to question. One could say that
it is a ‘file obfuscator’. One could also say that it unintentionally
abused the intent of rule #7 (that programs should be freely
re-distributable). We suspect that the author may not have intended to
do this, but that is the way things go sometimes.</p>
<p>BTW, ‘abuse of the rules’ entries do not violate the rules. Entries
that violate the rules are disqualified. Abuse of the rules entries are
ones that tend to ‘stretch’ the limits and take the contest into
unexpected territory.</p>
<h3 id="historical-notes-from-the-judges-about-this-entry">Historical
notes from the judges about this entry:</h3>
<p>The US International Traffic in Arms Regulations controls certain
exportations going out of the United States. The U.S. Munitions List
gives the specific categories of restricted exports. Because this entry
at one time appeared to fall under this restricted category, the judges
originally were not able to distribute some winning entries outside of
the US.</p>
<p>Nathan Sidwell stated that he was willing to distribute the winning
source. To read HIS instructions of how to obtain his winning program
one was able to run:</p>
<p>The judges make no claim as to the strength or security
of this program. It is likely to be nil, or the next
best thing to it. Still, you might consider installing
it in <code>/usr/games/nathan</code>. :-)</p>
<h3 id="note-from-the-judges-about-the-winning-category">Note from the judges about the winning category::</h3>
<p>The ‘winning’ category is also open to question. One could say
that it is a ‘file obfuscator’. One could also say that it
unintentionally abused the intent of rule #7 (that programs
should be freely re-distributable). We suspect that the author
may not have intended to do this, but that is the way things go
sometimes.</p>
<p>BTW, ‘abuse of the rules’ entries do not violate the rules.
Entries that violate the rules are disqualified. Abuse of the
rules entries are ones that tend to ‘stretch’ the limits and
take the contest into unexpected territory.</p>
<h3 id="historical-notes-from-the-judges-about-this-entry">Historical notes from the judges about this entry:</h3>
<p>The US International Traffic in Arms Regulations controls certain exportations
going out of the United States. The U.S. Munitions List gives the specific
categories of restricted exports. Because this entry at one time appeared to
fall under this restricted category, the judges originally were not able to
distribute some winning entries outside of the US.</p>
<p>Nathan Sidwell stated that he was willing to distribute the winning source. To
read HIS instructions of how to obtain his winning program one was able to run:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> nathan</span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./nathan</span></span></code></pre></div>
<p>to learn how to get a copy of the code.</p>
<p>See the 1992/nathan.c file in the <a
href="../../archive/historic/archive-1992.tar.bz2">archive/historic/archive-1992.tar.bz2</a>
<p>See the 1992/nathan.c file in the
<a href="../../archive/historic/archive-1992.tar.bz2">archive/historic/archive-1992.tar.bz2</a>
tarball if you’re interested in this file.</p>
<h3 id="personal-note-from-chongo">Personal note from chongo:</h3>
<p>I think the situation showed just how ridiculous US crypto
regulations really were/are. Certain US federal officials can get away
with shipping arms to certain nations in apparent violation of US laws,
but I personally can’t re-distribute a program contest entry to the
network!</p>
<p>I think the situation showed just how ridiculous US crypto regulations really
were/are. Certain US federal officials can get away with shipping arms to
certain nations in apparent violation of US laws, but I personally can’t
re-distribute a program contest entry to the network!</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="program-use">Program use</h3>
<p>This program is a hello world text encryptor/decryptor. It uses an
enigma (I think) style encryption algorithm, where the encryption key
character is modified by a value, determined from the previous
character. Non-printable characters (those with ASCII values &lt;
<code>' '</code> or &gt; <code>0x7e</code>) are passed unaltered, thus
any kind of file may be successfully processed, but if the original is
printable, the processed file will be too. The input is read from
<code>stdin</code>, and the output presented to <code>stdout</code>. The
key, a text string, is presented as a command argument. This is
optional, and if omitted, the file is self-{de,en}crypted. To specify
decryption, a <code>-</code> should be given before the key. (Actually
encryption and decryption proper inverse operations, so you can use
decrypt to scramble and encrypt to descramble, if you’re perverse.)</p>
<h3 id="portability-a-little-knowledge-is-a-dangerous-thing">Portability
(A little knowledge is a dangerous thing)</h3>
enigma (I think) style encryption algorithm, where the encryption
key character is modified by a value, determined from the previous
character. Non-printable characters (those with ASCII values &lt; <code>' '</code>
or &gt; <code>0x7e</code>) are passed unaltered, thus any kind of file may be
successfully processed, but if the original is printable, the
processed file will be too. The input is read from <code>stdin</code>, and the
output presented to <code>stdout</code>. The key, a text string, is presented as
a command argument. This is optional, and if omitted, the file is
self-{de,en}crypted. To specify decryption, a <code>-</code> should be given
before the key. (Actually encryption and decryption proper inverse
operations, so you can use decrypt to scramble and encrypt to
descramble, if you’re perverse.)</p>
<h3 id="portability-a-little-knowledge-is-a-dangerous-thing">Portability (A little knowledge is a dangerous thing)</h3>
<p>It’s written in ANSI C, and doesn’t even assume an ASCII character
set, (it has an array of the characters to convert), so should be
portable across many platforms. It passes
<code>gcc -ansi -pedantic -O -Wall</code> with no warnings (You may get
assignment in conditional warnings on other platforms though). Because
I’ve heard that conditional jumps slow down fast processors, I’ve
eliminated all the <code>if</code>s from the code; indeed, as its only
one statement, it should compile to one instruction and a suitably
designed CISC machine. To speed compilation, there is only one statement
in the loop, so that another scoping level does not need to be
opened.</p>
<p>Being an encryptor/decryptor, you probably want the source code to be
obfuscated, to hide the algorithm.</p>
portable across many platforms. It passes <code>gcc -ansi -pedantic -O -Wall</code> with no warnings (You may get assignment in conditional
warnings on other platforms though). Because I’ve heard that
conditional jumps slow down fast processors, I’ve eliminated all
the <code>if</code>s from the code; indeed, as its only one statement, it should
compile to one instruction and a suitably designed CISC machine. To
speed compilation, there is only one statement in the loop, so that
another scoping level does not need to be opened.</p>
<p>Being an encryptor/decryptor, you probably want the source code to
be obfuscated, to hide the algorithm.</p>
<h3 id="obfuscation">Obfuscation</h3>
<p>In spite of the fact that it looks like a nice friendly hello world
program, it isn’t (as documented above). (Short lines have been padded,
as you’ll find if you look at an encrypted copy of the source.)</p>
<p>I’ve also named some of the macros from commonly used functions, just
to keep things muddy. Of course, all the variables are misnamed. The
program is kept simply (one for statement), by serious overuse of
<code>,</code> and <code>?:</code>. These are really confusing when used
together, nested or put in argument lists (is that a comma operator, or
argument separator?).</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>I’ve also named some of the macros from commonly used functions, just to keep
things muddy. Of course, all the variables are misnamed. The program is kept
simply (one for statement), by serious overuse of <code>,</code> and <code>?:</code>. These are really
confusing when used together, nested or put in argument lists (is that a comma
operator, or argument separator?).</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992nathan"><a name="inventory"></a>Inventory for
1992/nathan</h1>
<h1 id="inventory-for-1992nathan"><a name="inventory"></a>Inventory for 1992/nathan</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/nathan.c">nathan.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/nathan.orig.c">nathan.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/try.sh">try.sh</a>
- how to run</li>
<li><a href="1992_nathan.tar.bz2">1992_nathan.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/nathan.c">nathan.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/nathan.orig.c">nathan.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/try.sh">try.sh</a> - how to run</li>
<li><a href="1992_nathan.tar.bz2">1992_nathan.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/nathan/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+79 -110
View File
@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Vern_Paxson">Vern Paxson</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of
America</em> (<em>United States</em>) <br><br></li>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
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@@ -144,8 +144,7 @@ America</em> (<em>United States</em>) <br><br></li>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_vern">1992 vern bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_vern">1992 vern bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vern</span> 3 <span class="co"># &lt;-- default is 2</span></span></code></pre></div>
<h2 id="try">Try:</h2>
@@ -163,155 +162,125 @@ suggested above. :-)</p>
<span id="cb5-3"><a href="#cb5-3" aria-hidden="true" tabindex="-1"></a><span class="ex">65</span> 55</span>
<span id="cb5-4"><a href="#cb5-4" aria-hidden="true" tabindex="-1"></a><span class="ex">66</span> 46</span></code></pre></div>
<p>NOTE: Move values must be restricted to the range 00 to 77.</p>
<p>NOTE: Because some mailers have problems with the original winning
source, a slightly modified version with shorter lines has been
provided.</p>
<p>NOTE: Because some mailers have problems with the original winning source,
a slightly modified version with shorter lines has been provided.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>This program plays chess. You play the white pieces and the program
the black pieces. Moves are entered as a two-digit number specifying the
coordinates of the piece to be moved followed by another two-digit
number specifying the coordinates of where to move it. Rows and columns
are numbered starting with <code>(0,0)</code> for the upper-left-hand
corner (black’s queen’s rook) and going to <code>(7,7)</code> for the
lower-right-hand corner (white’s king’s rook). For example, the
<code>PK4</code> opening for white is indicated as
<code>"64 44" (without the quotes)</code>. Moves are read using
<code>scanf()</code> so care should be taken to not enter the wrong
number of fields.</p>
<p>This program plays chess. You play the white pieces and the program the black
pieces. Moves are entered as a two-digit number specifying the coordinates of
the piece to be moved followed by another two-digit number specifying the
coordinates of where to move it. Rows and columns are numbered starting with
<code>(0,0)</code> for the upper-left-hand corner (black’s queen’s rook) and going to
<code>(7,7)</code> for the lower-right-hand corner (white’s king’s rook). For example, the
<code>PK4</code> opening for white is indicated as <code>"64 44" (without the quotes)</code>. Moves
are read using <code>scanf()</code> so care should be taken to not enter the wrong number
of fields.</p>
<p>If the move you enter is illegal then you are just prompted again to
move. If the move is legal then the new position is displayed and the
program starts computing its response. For every 64 board positions it
examines a “.” is printed. Once it has chosen its move it simply
displays the board updated to reflect the move.</p>
<p>Your move is prompted for using a string like
<code>"1351 9 2 &gt;"</code>. The first number is how many board
positions the program examined when computing its previous response. The
second number is its anticipated value for the move it just made (with
larger numbers meaning an ultimately better board position for it), and
the third number is the evaluation it assigns to the your current
position (larger numbers meaning better positions for you). A
<code>&gt;</code> indicates that you are not in check; for check it is
changed to <code>!</code>.</p>
<p>Your move is prompted for using a string like <code>"1351 9 2 &gt;"</code>. The first
number is how many board positions the program examined when computing
its previous response. The second number is its anticipated value for
the move it just made (with larger numbers meaning an ultimately better
board position for it), and the third number is the evaluation it
assigns to the your current position (larger numbers meaning better
positions for you). A <code>&gt;</code> indicates that you are not in check; for
check it is changed to <code>!</code>.</p>
<p>There are a few limitations on play:</p>
<ul>
<li>castling can only be done on the king’s side.</li>
<li>prohibitions against castling out of or through check are not
enforced.</li>
<li>prohibitions against castling if the king or rook have moved are not
enforced.</li>
<li>prohibitions against castling out of or through check are not enforced.</li>
<li>prohibitions against castling if the king or rook have moved are not enforced.</li>
<li>pawns are always promoted to queens.</li>
<li>en passant is not allowed.</li>
<li>the board-position-repeated-three-times and fifty-moves stalemates
are not recognized.</li>
<li>the board-position-repeated-three-times and fifty-moves stalemates are not
recognized.</li>
</ul>
<p>If you checkmate the computer it prints “Rats!” and exits. If your
own checkmate is imminent it prints “Har har.” but doesn’t exit so it
can rub your nose in defeat (which may be a move or two away if you’re
<p>If you checkmate the computer it prints “Rats!” and exits. If your own
checkmate is imminent it prints “Har har.” but doesn’t exit so it can
rub your nose in defeat (which may be a move or two away if you’re
playing at a high “ply” - see the next paragraph). Stalemates are not
recognized per se, but when selecting its move the program assigns a
stalemate position a value of 0 so it will try for a stalemate if its
other options are worse.</p>
<p>The program takes one optional argument indicating the ply
(lookahead) it should use. The default is 2, which is enough to keep it
from making flaming blunders. The higher the ply, the better the play,
and the longer you have to wait. For example, at a ply of 2, a response
to the <code>PK4</code> opening takes about 1.8 CPU seconds on a SPARC
ELC when compiled <code>-O</code> with Sun <code>cc</code>. A ply of 3
takes 13 CPU seconds (and results in a different response to
<code>PK4</code>) and a ply of 4 takes a little under 4 CPU minutes (and
for <code>PK4</code> comes up with the same response as a ply of 3). A
ply of 3 is in general good enough to avoid not only flaming blunders
but also immediately stupid moves altogether. A ply of 4 will find all
<p>The program takes one optional argument indicating the ply (lookahead) it should
use. The default is 2, which is enough to keep it from making flaming blunders.
The higher the ply, the better the play, and the longer you have to wait. For
example, at a ply of 2, a response to the <code>PK4</code> opening takes about 1.8 CPU
seconds on a SPARC ELC when compiled <code>-O</code> with Sun <code>cc</code>. A ply of 3 takes 13
CPU seconds (and results in a different response to <code>PK4</code>) and a ply of 4 takes
a little under 4 CPU minutes (and for <code>PK4</code> comes up with the same response as a
ply of 3). A ply of 3 is in general good enough to avoid not only flaming
blunders but also immediately stupid moves altogether. A ply of 4 will find all
mate-in-two’s.</p>
<h3 id="obfuscation">Obfuscation</h3>
<p>This program is obfuscated in a number of ways. First, it abuses the
contest rule regarding ‘;’, ‘{’, and ‘}’ in the source not counting
against the non-whitespace character limit if followed by whitespace. As
can be seen from the build file, certain combinations of these
characters followed by a particular whitespace character are expanded at
build time into much-needed text. Without this hack the program wouldn’t
pass the character limit. A nice side effect is that the initial source
is gloriously difficult to peruse. In particular, the Makefile does:</p>
against the non-whitespace character limit if followed by whitespace.
As can be seen from the build file, certain combinations of these
characters followed by a particular whitespace character are expanded
at build time into much-needed text. Without this hack the program
wouldn’t pass the character limit. A nice side effect is that the
initial source is gloriously difficult to peruse. In particular, the Makefile
does:</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="fu">sed</span> <span class="op">&lt;</span>vern.c <span class="st">&#39;s/{ /(/g;s/} /)/g;s/; /#define /&#39;</span> <span class="kw">|</span> <span class="dt">\</span></span>
<span id="cb6-2"><a href="#cb6-2" aria-hidden="true" tabindex="-1"></a> <span class="fu">sed</span> <span class="st">&#39;s/} /=/g;s/{ /i/g&#39;</span> <span class="op">&gt;</span>vern.tmp.c</span></code></pre></div>
<p>and compiles <code>vern.tmp.c</code>.</p>
<p>Second, the rather ho-hum step has been taking of naming each
variable with a one or two letter identifier to render it meaningless
(and save space). This tactic is rather effective in a complex
program.</p>
<p>Third, the board is represented not as an array of pieces but rather
as an array of function pointers (with a separate array representing
<p>Second, the rather ho-hum step has been taking of naming each variable
with a one or two letter identifier to render it meaningless (and save
space). This tactic is rather effective in a complex program.</p>
<p>Third, the board is represented not as an array of pieces but rather as
an array of function pointers (with a separate array representing
whether a piece is white or black). This obfuscates the program’s
central data structure. There is one function per type of piece; when
called they return 1 if the current move is illegal for that piece and 0
if it is legal. The functions also as a side effect set a global
called they return 1 if the current move is illegal for that piece and
0 if it is legal. The functions also as a side effect set a global
indicating the type of the piece (though the type can also be determined
by comparing the function pointer with the function itself).</p>
<p>Fourth, there are no independent routines for generating potential
moves. Instead, the program generates its moves by brute force: for
every piece it controls on the board, it attempts to move it to every
square on the board. Those moves that are legal it then explores to see
their effects (using <a
href="https://en.wikipedia.org/wiki/Alpha-beta_pruning">alpha-beta
search</a>). This tactic somewhat obfuscates the algorithm used by the
program.</p>
<p>Finally, there are three key constants that occur throughout the
program: <code>64</code>, <code>8</code>, and <code>3</code>
(<code>lg 8</code>). Rather than making these available at compile-time,
<p>Fourth, there are no independent routines for generating potential moves.
Instead, the program generates its moves by brute force: for every piece it
controls on the board, it attempts to move it to every square on the board.
Those moves that are legal it then explores to see their effects (using
<a href="https://en.wikipedia.org/wiki/Alpha-beta_pruning">alpha-beta search</a>). This
tactic somewhat obfuscates the algorithm used by the program.</p>
<p>Finally, there are three key constants that occur throughout the program: <code>64</code>,
<code>8</code>, and <code>3</code> (<code>lg 8</code>). Rather than making these available at compile-time,
which provides a hint as to what the program is up to, they are computed
probabilistically at run-time. An instance of the <a
href="https://en.wikipedia.org/wiki/Renewal_theory#Inspection_paradox">“Inspection
Paradox”</a> is used which happens to produce a value that on average is
close to <code>.64</code>. <code>10000</code> instances of this value
are computed, added up, and then divided by <code>100</code>. Sometimes
the value produced will be <code>63</code> or <code>65</code> instead of
<code>64</code> (but I’ve never observed any other values), so the
result is then rounded to the nearest multiple of <code>4</code>, and
then the other constants are derived from it.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
probabilistically at run-time. An instance of the <a href="https://en.wikipedia.org/wiki/Renewal_theory#Inspection_paradox">“Inspection
Paradox”</a> is
used which happens to produce a value that on average is close to <code>.64</code>.
<code>10000</code> instances of this value are computed, added up, and then divided by
<code>100</code>. Sometimes the value produced will be <code>63</code> or <code>65</code> instead of <code>64</code> (but
I’ve never observed any other values), so the result is then rounded to the
nearest multiple of <code>4</code>, and then the other constants are derived from it.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992vern"><a name="inventory"></a>Inventory for
1992/vern</h1>
<h1 id="inventory-for-1992vern"><a name="inventory"></a>Inventory for 1992/vern</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.c">vern.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.orig.c">vern.orig.c</a>
- original source</li>
<li><a href="1992_vern.tar.bz2">1992_vern.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.c">vern.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.orig.c">vern.orig.c</a> - original source</li>
<li><a href="1992_vern.tar.bz2">1992_vern.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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+80 -123
View File
@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Brian_Westley">Brian
Westley</a><br> Location: <a href="../../location.html#US">US</a> -
<em>United States of America</em> (<em>United States</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Brian_Westley">Brian Westley</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -145,33 +145,27 @@ Westley</a><br> Location: <a href="../../location.html#US">US</a> -
<p>The current status of this entry is:</p>
<pre><code>STATUS: INABIAF - please **DO NOT** fix
STATUS: known bug - please help us fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#1992_westley">1992 westley bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#1992_westley">1992 westley bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<p>If lost:</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./whereami.sh</span> lat long</span></code></pre></div>
<p>Where <code>lat</code> and <code>long</code> correspond to your
latitude and longitude.</p>
<p>NOTE: you <strong>MUST</strong> have a terminal that is at least 80
columns for this to show properly. The <code>whereami</code> and
<code>whereami.alt</code> code checks this but it is not prohibitive if
it cannot be compiled and linked (it uses curses); instead one should
just use the <code>westley</code> and <code>westley.alt</code> programs
directly.</p>
<p>Where <code>lat</code> and <code>long</code> correspond to your latitude and longitude.</p>
<p>NOTE: you <strong>MUST</strong> have a terminal that is at least 80 columns for this to show
properly. The <code>whereami</code> and <code>whereami.alt</code> code checks this but it is not
prohibitive if it cannot be compiled and linked (it uses curses); instead one
should just use the <code>westley</code> and <code>westley.alt</code> programs directly.</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>The author provided a version for the US which we added. To
build:</p>
<p>The author provided a version for the US which we added. To build:</p>
<h3 id="alternate-build">Alternate build:</h3>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./whereami.alt.sh</span> lat long</span></code></pre></div>
<p>NOTE: this alternative version also needs a terminal with at least 80
columns.</p>
<p>NOTE: this alternative version also needs a terminal with at least 80 columns.</p>
<h3 id="alternate-try">Alternate try:</h3>
<p>The <a href="try.sh">try.sh</a> script uses both the original entry
and the alternate code so one can try the same script for both:</p>
<p>The <a href="try.sh">try.sh</a> script uses both the original entry and the alternate code
so one can try the same script for both:</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>To find the approximate place where this entry was judged, type:</p>
@@ -181,62 +175,56 @@ and the alternate code so one can try the same script for both:</p>
<span id="cb8-4"><a href="#cb8-4" aria-hidden="true" tabindex="-1"></a><span class="ex">./westley</span> 37 <span class="at">-122</span> <span class="co"># </span><span class="al">NOTE</span><span class="co">: - means west of meridian</span></span></code></pre></div>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>Run the program with your latitude &amp; longitude as integer
arguments; it will produce a map made up of <code>'!'</code> with the
given position marked with either a <code>'"'</code> (if the position is
over a <code>'!'</code>) or a <code>#</code> (if the position is over a
space). Southern latitudes and western longitudes are entered as
negative numbers. For example, to find San Francisco, run with
<code>./whereami 38 -122</code>. The resolution of the map is five
degrees horizontally, ten degrees vertically. The map is a Mercator
projection with equal spacing of the latitudes, so the areas near the
poles are very distorted. Latitudes near the poles and Antarctica are
not shown.</p>
<p>The program requires the ASCII character set, <code>putchar()</code>,
<code>atoi()</code>, and a display that auto-wraps at 80 characters(!).
If your display does not work this way, you will have to massage the
output; for example, you can redirect it to a file and edit it with vi,
arguments; it will produce a map made up of <code>'!'</code> with the given
position marked with either a <code>'"'</code> (if the position is over a <code>'!'</code>)
or a <code>#</code> (if the position is over a space). Southern latitudes
and western longitudes are entered as negative numbers. For
example, to find San Francisco, run with <code>./whereami 38 -122</code>. The
resolution of the map is five degrees horizontally, ten degrees
vertically. The map is a Mercator projection with equal spacing
of the latitudes, so the areas near the poles are very distorted.
Latitudes near the poles and Antarctica are not shown.</p>
<p>The program requires the ASCII character set, <code>putchar()</code>, <code>atoi()</code>,
and a display that auto-wraps at 80 characters(!). If your display
does not work this way, you will have to massage the output;
for example, you can redirect it to a file and edit it with vi,
which will do auto-wrap for you.</p>
<p>Lint complains that <code>main()</code> returns a random value and
I’m not checking the value that <code>putchar()</code> returns.
Scandalous!</p>
<p>If you run it with fewer than 2 arguments, it will likely give you an
exception, as it will access arguments that don’t exist and characters
before a string constant.</p>
<p>Lint complains that <code>main()</code> returns a random value and I’m not
checking the value that <code>putchar()</code> returns. Scandalous!</p>
<p>If you run it with fewer than 2 arguments, it will likely
give you an exception, as it will access arguments that
don’t exist and characters before a string constant.</p>
<h3 id="how-it-works">How it works:</h3>
<p>The map is printed as one long string of <code>' '</code> and
<code>'!'</code> characters, with the auto-wrap used to stack up slices
of 80. The map data is a string; the first character is how many
<code>!</code>s are printed (<code>'A'</code>=1, <code>'B'</code>=2,
etc), the second character is how many <code>' '</code>s, the third is
how many <code>!</code>s, etc. ASCII characters less than
<code>'A'</code> print no characters but still change the polarity, so
any map of <code>' '</code>s and <code>'!'</code>s is possible. This is
done in the <code>putchar()</code> argument as <code>33^l&amp;1</code>,
where <code>l</code> is the character <code>position+4</code>; if
<code>l</code> is odd, <code>' '</code> is printed, if <code>l</code> is
even, <code>'!'</code> is printed.</p>
<p>The map is printed as one long string of <code>' '</code> and <code>'!'</code> characters,
with the auto-wrap used to stack up slices of 80. The map data is
a string; the first character is how many <code>!</code>s are printed
(<code>'A'</code>=1, <code>'B'</code>=2, etc), the second character is how many <code>' '</code>s, the
third is how many <code>!</code>s, etc. ASCII characters less than <code>'A'</code>
print no characters but still change the polarity, so any map
of <code>' '</code>s and <code>'!'</code>s is possible. This is done in the <code>putchar()</code>
argument as <code>33^l&amp;1</code>, where <code>l</code> is the character <code>position+4</code>; if
<code>l</code> is odd, <code>' '</code> is printed, if <code>l</code> is even, <code>'!'</code> is printed.</p>
<p>The position of latitude &amp; longitude is changed into a single
character position within the one long string via the first expression
<code>d = latitude/10*80 - longitude/5 - offset</code>. The latitude is
divided by ten because the vertical resolution is ten degrees, then
multiplied by 80 because of the 80 character wrap (i.e. each ten degrees
moves the position up or down one entire row). The longitude is divided
by five and added, because five degrees of change moves the location one
character. The signs are opposite because latitude is decreasing and
longitude is increasing as you go from upper left to lower right. The
offset is where the origin (latitude=0, longitude=0) is found.</p>
<p>The position counting down to zero changes the <code>putchar()</code>
from printing (<code>'!'</code> or <code>' '</code>) to printing
(<code>'"'</code> or <code>'#'</code>).</p>
<p>The <code>"H E L L O, W O R L D!"</code> string inside the data
string prints the line of blanks past <a
href="https://en.wikipedia.org/wiki/Tierra_del_Fuego">Tierra del
Fuego</a> and the last blank line. It’s just for show, really.</p>
<p>Since the resolution is coarse, a few coastal cities are shown to be
just off the map; this is an unavoidable artifact. The map is reasonably
accurate.</p>
<h3 id="here-are-some-cities-you-might-like-to-try">Here are some cities
you might like to try:</h3>
character position within the one long string via the first
expression <code>d = latitude/10*80 - longitude/5 - offset</code>. The
latitude is divided by ten because the vertical resolution is
ten degrees, then multiplied by 80 because of the 80 character
wrap (i.e. each ten degrees moves the position up or down one
entire row). The longitude is divided by five and added, because
five degrees of change moves the location one character. The signs
are opposite because latitude is decreasing and longitude is
increasing as you go from upper left to lower right. The offset
is where the origin (latitude=0, longitude=0) is found.</p>
<p>The position counting down to zero changes the <code>putchar()</code> from
printing (<code>'!'</code> or <code>' '</code>) to printing (<code>'"'</code> or <code>'#'</code>).</p>
<p>The <code>"H E L L O, W O R L D!"</code> string inside the data string
prints the line of blanks past <a href="https://en.wikipedia.org/wiki/Tierra_del_Fuego">Tierra del
Fuego</a> and the last
blank line. It’s just for show, really.</p>
<p>Since the resolution is coarse, a few coastal cities are shown to
be just off the map; this is an unavoidable artifact. The map
is reasonably accurate.</p>
<h3 id="here-are-some-cities-you-might-like-to-try">Here are some cities you might like to try:</h3>
<ul>
<li>New York 41 -74<br />
</li>
@@ -258,74 +246,43 @@ you might like to try:</h3>
<span id="cb9-2"><a href="#cb9-2" aria-hidden="true" tabindex="-1"></a>n<span class="op">=</span><span class="st">&quot;bnaBCOCXdBBHGYdAP[A M E R I C A].AqandkmavX|ELC}BOCd&quot;</span></span>
<span id="cb9-3"><a href="#cb9-3" aria-hidden="true" tabindex="-1"></a><span class="op">[</span>l<span class="op">++-</span><span class="dv">3</span><span class="op">];)</span><span class="cf">for</span><span class="op">(;</span>n<span class="op">--&gt;</span><span class="dv">64</span><span class="op">;)</span>putchar<span class="op">(!</span>d<span class="op">+++</span><span class="dv">33</span><span class="op">^</span>l<span class="op">&amp;</span><span class="dv">1</span><span class="op">);}</span></span></code></pre></div>
<p>The code will test the 80-column wrap and document itself if it is
joined together as one 160-character line and listed. You should
see:</p>
joined together as one 160-character line and listed. You should see:</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a>main<span class="op">(</span>l<span class="op">,</span>a<span class="op">,</span>n<span class="op">,</span>d<span class="op">)...</span></span>
<span id="cb10-2"><a href="#cb10-2" aria-hidden="true" tabindex="-1"></a><span class="op">[</span>A M E R I C A<span class="op">]...</span></span></code></pre></div>
<p>…going down the left edge if your terminal auto-wraps at 80
characters.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>…going down the left edge if your terminal auto-wraps at 80 characters.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1992westley"><a name="inventory"></a>Inventory for
1992/westley</h1>
<h1 id="inventory-for-1992westley"><a name="inventory"></a>Inventory for 1992/westley</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.c">westley.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.alt.c">westley.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.alt.orig.c">westley.alt.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.orig.c">westley.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/try.sh">try.sh</a>
- how to run</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.alt.sh">whereami.alt.sh</a>
- alternative whereami tool</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.c">whereami.c</a>
- tool to find your location on the map</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.sh">whereami.sh</a>
- whereami tool</li>
<li><a href="1992_westley.tar.bz2">1992_westley.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.c">westley.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.alt.c">westley.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.alt.orig.c">westley.alt.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/westley.orig.c">westley.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/try.sh">try.sh</a> - how to run</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.alt.sh">whereami.alt.sh</a> - alternative whereami tool</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.c">whereami.c</a> - tool to find your location on the map</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/whereami.sh">whereami.sh</a> - whereami tool</li>
<li><a href="1992_westley.tar.bz2">1992_westley.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/westley/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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