force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
This commit is contained in:
Landon Curt Noll committed 2024-03-18 01:26:39 -07:00
1 parent 9eb7a54e9f
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<h1 id="the-towers-of-hanoi-puzzle">The Towers of Hanoi puzzle</h1>
<p>The Towers of Hanoi is a puzzle consisting of three posts and several
rings of various sizes. The initial configuration of the game is that
all the rings are stacked in decreasing order of size on one post. The
object of the game is to move all the rings from one post to another
subject to two rules: only one ring can be moved at a time, and at no
time can one ring be placed on top of a smaller ring. The number of
steps necessary to solve this puzzle is exponential in the number
rings.</p>
<p>The Towers of Hanoi is a puzzle consisting of three posts
and several rings of various sizes. The initial
configuration of the game is that all the rings are stacked
in decreasing order of size on one post. The object of the
game is to move all the rings from one post to another
subject to two rules: only one ring can be moved at a time,
and at no time can one ring be placed on top of a smaller
ring. The number of steps necessary to solve this puzzle is
exponential in the number rings.</p>
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<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#E_Jay_Berkenbilt">E. Jay
Berkenbilt</a><br> Location: <a href="../../location.html#ZZ">ZZ</a> -
<em>Unknown location</em> <br><br></li>
<li>Name: <a href="../../authors.html#E_Jay_Berkenbilt">E. Jay Berkenbilt</a><br>
Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em>
<br><br></li>
</ul>
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@@ -148,116 +148,84 @@ Berkenbilt</a><br> Location: <a href="../../location.html#ZZ">ZZ</a> -
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>A negative argument plays the patience puzzle. An argument greater
than 0 plays the Tower of Hanoi puzzle. In either case the absolute
value of the argument specifies the size of the respective puzzle. Refer
to the web pages <a href="hanoi.html">hanoi.html</a> and <a
href="patience.html">patience.html</a> for more information on these
puzzles.</p>
<p>Of course, you need a different kind of “patience” if you give the
argument 127 to this program and want to see it finish!</p>
<p>A negative argument plays the patience puzzle. An argument
greater than 0 plays the Tower of Hanoi puzzle. In either case
the absolute value of the argument specifies the size of the
respective puzzle. Refer to the web pages <a href="hanoi.html">hanoi.html</a> and
<a href="patience.html">patience.html</a> for more information on these puzzles.</p>
<p>Of course, you need a different kind of “patience” if you give
the argument 127 to this program and want to see it finish!</p>
<p>We note that this also works under macOS just fine.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="what-this-program-does">What this program does</h3>
<h4 id="output-solution-to-towers-of-hanoi-for-five-rings">Output
solution to Towers of Hanoi for five rings:</h4>
<h4 id="output-solution-to-towers-of-hanoi-for-five-rings">Output solution to Towers of Hanoi for five rings:</h4>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./ejb</span> 5</span></code></pre></div>
<p>The format of the output for the Towers of Hanoi case is simply a
text description of how to solve the puzzle.</p>
<h4 id="output-solution-to-the-patience-puzzle-for-six-rings">Output
solution to the Patience puzzle for six rings:</h4>
<h4 id="output-solution-to-the-patience-puzzle-for-six-rings">Output solution to the Patience puzzle for six rings:</h4>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./ejb</span> <span class="at">-6</span></span></code></pre></div>
<p>For the patience puzzle, the output is a sequence binary codes
representing successive states of the puzzle. The rightmost digit
represents the first ring. A <code>1</code> means the ring is on the
<code>U</code>; a <code>0</code> means it is off the <code>U</code>. The
program prints the word <code>"Invalid"</code> in response to illegal
command line parameters.</p>
<p>For the patience puzzle, the output is a sequence binary codes representing
successive states of the puzzle. The rightmost digit represents the first ring.
A <code>1</code> means the ring is on the <code>U</code>; a <code>0</code> means it is off the <code>U</code>. The program
prints the word <code>"Invalid"</code> in response to illegal command line parameters.</p>
<h3 id="motivation">Motivation</h3>
<p>Most people who have written software for other people have been
asked to count lines of code. Naturally, this brings up the
controversial question of exactly what defines a line of code. This
program serves to show that counting semicolons will not always provide
a meaningful measure of code size. This is especially true in this
program where the number of semicolons itself is ambiguous. Does it have
two or three? In addition, the only C keyword this program uses besides
type names and qualifiers is <code>return</code>, and the only function
defined in the code is <code>main()</code>. The level of complexity of
the program without multiple semicolons, statements, and functions is
achieved by abusing C operators, especially the comma operator.
Considerable use of <code>||</code>, <code>&amp;&amp;</code>, and
<code>?:</code> helps too. In addition, <code>main()</code> is called
recursively. The NULL pointer that terminates <code>argv</code> is used
to pass additional information into <code>main()</code>. Even though the
algorithms used by this code are simple, this program is still hard to
follow even when indented properly. (It is pretty hard to indent this
code reasonably, however.)</p>
<p>Although this program has only been tested on UNIX systems it will
probably run on just about any machine with an ANSI C compiler. It does
not use the C preprocessor at all. The only functions it uses are
<code>atoi()</code>, <code>malloc()</code>, <code>memset()</code>,
<code>printf()</code>, and <code>puts()</code>. It does, however,
require that the architecture it runs on have bytes that are at least
eight bits long and pointers that are at least four bytes long. In
addition, it requires an ANSI compiler since it uses
<code>signed char</code> and ANSI-style function declarations.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
controversial question of exactly what defines a line of code.
This program serves to show that counting semicolons will not
always provide a meaningful measure of code size. This is
especially true in this program where the number of semicolons
itself is ambiguous. Does it have two or three? In addition, the
only C keyword this program uses besides type names and
qualifiers is <code>return</code>, and the only function defined in the code
is <code>main()</code>. The level of complexity of the program without multiple
semicolons, statements, and functions is achieved by abusing C
operators, especially the comma operator. Considerable use of <code>||</code>,
<code>&amp;&amp;</code>, and <code>?:</code> helps too. In addition, <code>main()</code> is called recursively.
The NULL pointer that terminates <code>argv</code> is used to pass additional
information into <code>main()</code>. Even though the algorithms used by this
code are simple, this program is still hard to follow even when
indented properly. (It is pretty hard to indent this code
reasonably, however.)</p>
<p>Although this program has only been tested on UNIX systems it will probably run
on just about any machine with an ANSI C compiler. It does not use the C
preprocessor at all. The only functions it uses are <code>atoi()</code>, <code>malloc()</code>,
<code>memset()</code>, <code>printf()</code>, and <code>puts()</code>. It does, however, require that the
architecture it runs on have bytes that are at least eight bits long and
pointers that are at least four bytes long. In addition, it requires an ANSI
compiler since it uses <code>signed char</code> and ANSI-style function declarations.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-1993ejb"><a name="inventory"></a>Inventory for
1993/ejb</h1>
<h1 id="inventory-for-1993ejb"><a name="inventory"></a>Inventory for 1993/ejb</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/ejb.c">ejb.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/ejb.orig.c">ejb.orig.c</a>
- original source</li>
<li><a href="hanoi.html">hanoi.html</a> - about the Towers of Hanoi
puzzle</li>
<li><a href="patience.html">patience.html</a> - about the Patience
puzzle</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/try.sh">try.sh</a>
- how to run</li>
<li><a href="1993_ejb.tar.bz2">1993_ejb.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/ejb.c">ejb.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/ejb.orig.c">ejb.orig.c</a> - original source</li>
<li><a href="hanoi.html">hanoi.html</a> - about the Towers of Hanoi puzzle</li>
<li><a href="patience.html">patience.html</a> - about the Patience puzzle</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/try.sh">try.sh</a> - how to run</li>
<li><a href="1993_ejb.tar.bz2">1993_ejb.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/README.md">README.md</a>
- markdown source for index.html</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/hanoi.md">hanoi.md</a>
- markdown source for hanoi.html</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/patience.md">patience.md</a>
- markdown source for patience.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/README.md">README.md</a> - markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/hanoi.md">hanoi.md</a> - markdown source for hanoi.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1993/ejb/patience.md">patience.md</a> - markdown source for patience.html</li>
</ul>
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<h1 id="the-patience-puzzle">The Patience puzzle</h1>
<p>The Patience puzzle, probably of Chinese origin, consists of an iron
U-shaped piece and several rings that link around it. The physical shape
of the puzzle is very difficult to describe verbally, but here is an
attempt.</p>
<p>This description of the puzzle is presented as a set of instructions
for constructing the puzzle. Start with a flat piece of iron about 15
centimeters long by about two centimeters wide. Drill six holes in the
piece of iron. Through each hole, place a rod. The rod should have a
diameter slightly less than that of the hole so that it can move freely.
One end of the rod is like the head of a nail and is larger than the
hole to prevent it from coming free. The other end is looped around a
metal ring with a diameter of about five centimeters. This completely
prevents the iron rod from separating from the base. Each rod, in
addition to going through the iron base, goes through the ring at the
end of the rod to its right. The only rod free of this restriction is
the rightmost rod. What has been described so far is one of the two
components of the puzzle.</p>
<p>The Patience puzzle, probably of Chinese origin, consists of
an iron U-shaped piece and several rings that link around
it. The physical shape of the puzzle is very difficult to
describe verbally, but here is an attempt.</p>
<p>This description of the puzzle is presented as a set of
instructions for constructing the puzzle. Start with a flat
piece of iron about 15 centimeters long by about two
centimeters wide. Drill six holes in the piece of iron.
Through each hole, place a rod. The rod should have a
diameter slightly less than that of the hole so that it can
move freely. One end of the rod is like the head of a nail
and is larger than the hole to prevent it from coming free.
The other end is looped around a metal ring with a diameter
of about five centimeters. This completely prevents the
iron rod from separating from the base. Each rod, in
addition to going through the iron base, goes through the
ring at the end of the rod to its right. The only rod free
of this restriction is the rightmost rod. What has been
described so far is one of the two components of the puzzle.</p>
<p>The other component is another iron rod shaped like a <code>U</code>.
The <code>U</code> is as long from the tips to the base as the original
piece of iron with the holes in it. The ends of the <code>U</code> are
looped around another ring of about five centimeters in diameter. In the
puzzle’s initial configuration, the <code>U</code> is placed through the
rings so that it is held in place by the iron rods. Imagine starting
with the <code>U</code> piece before the iron loop is placed at the end.
Slide the legs of the <code>U</code> through the loops so that the iron
rods securing the loops to the metal strip go up the center of the
<code>U</code>. Placing the final ring at the ends of the <code>U</code>
prevents it from coming out. The object of the puzzle is to free the
<code>U</code>-shaped piece from the other piece.</p>
<p>The following illustration (sideways) shows a three-ring case of this
puzzle. If you look carefully, you can see that the first ring could be
lifted over the edge of the <code>U</code> and slid down through the
center of the <code>U</code>, thereby freeing the <code>U</code> from
the first iron rod. The second ring can also be freed in the initial
configuration since it is already over the rod for the first ring. The
third ring cannot be moved, however, since it is blocked by the iron rod
to which the first ring is attached. If the first first is removed, then
the third ring is no longer blocked by the first ring’s iron rod and can
be removed freely. The second ring, however cannot be moved if the first
ring is gone because it will then be blocked by the first ring in its
new position outside of the <code>U</code>.</p>
<p>Here is an illustration of the three-ring case. The bottom of the
puzzle is on the left-hand side of the page.</p>
looped around another ring of about five centimeters in
diameter. In the puzzle’s initial configuration, the <code>U</code> is
placed through the rings so that it is held in place by the
iron rods. Imagine starting with the <code>U</code> piece before the
iron loop is placed at the end. Slide the legs of the <code>U</code>
through the loops so that the iron rods securing the loops
to the metal strip go up the center of the <code>U</code>. Placing the
final ring at the ends of the <code>U</code> prevents it from coming out.
The object of the puzzle is to free the <code>U</code>-shaped piece from
the other piece.</p>
<p>The following illustration (sideways) shows a three-ring
case of this puzzle. If you look carefully, you can see
that the first ring could be lifted over the edge of the <code>U</code>
and slid down through the center of the <code>U</code>, thereby freeing
the <code>U</code> from the first iron rod. The second ring can also be
freed in the initial configuration since it is already over
the rod for the first ring. The third ring cannot be moved,
however, since it is blocked by the iron rod to which the
first ring is attached. If the first first is removed, then
the third ring is no longer blocked by the first ring’s iron
rod and can be removed freely. The second ring, however
cannot be moved if the first ring is gone because it will
then be blocked by the first ring in its new position
outside of the <code>U</code>.</p>
<p>Here is an illustration of the three-ring case. The bottom
of the puzzle is on the left-hand side of the page.</p>
<pre><code>
@@ -216,37 +221,41 @@ puzzle is on the left-hand side of the page.</p>
\ | \\ ||
\ | \\||
\| \||</code></pre>
<p>This puzzle takes other forms as well. One such puzzle is called
“Spin-Out”. This puzzle consists of one plastic piece that encases
another piece that can slide in and out of it. The movement of the
smaller piece is restricted by discs that, when turned to one angle,
lock the smaller piece inside the larger one and, when turned the other
way, allow it to move. This puzzle is as difficult to describe as the
first and, since I don’t have one in front of me, I will not attempt to
describe it. The object of this puzzle is to free the smaller piece from
the larger one. The other puzzle that is like this one consists of a
cylinder with rods protruding from the top. The rods can be slid from
the center to the edge of the cylinder constrained by a series of discs
in the center. The discs have cuts in them that allow some rods to move
and force others in one place based on the relative rotations of the
discs. The object here is to move all the rods from the inside to the
outside.</p>
<p>What makes these puzzles similar is that the physical shapes of the
puzzles put the same restrictions on the movement of the pieces.
Specifically, there is always one piece that is free to move. The only
other piece that is free to move is the second one that is still
attached to the base it is trying to be freed from. In the case of the
original puzzle, consider the rings numbered from 1 to 6 with ring 1
being the one at the closed end of the <code>U</code>. Ring 1 can always
be removed from or added to the <code>U</code>. In the initial state,
when all rings are around the <code>U</code>, ring 2 is the other one
that can be moved because it is second. If ring 1 is removed, then only
two operations are possible: the restoration of ring 1 and the removal
of ring 3. This is because ring 1 is always movable, and ring 3 is
currently the second ring still attached to the <code>U</code>. This
constraint leads to a recursive solution to the puzzle. Like the <a
href="hanoi.md">Towers of Hanoi</a>, the number of steps to solve this
puzzle is exponential in the number of rings.</p>
<p>This puzzle takes other forms as well. One such puzzle is
called “Spin-Out”. This puzzle consists of one plastic
piece that encases another piece that can slide in and out
of it. The movement of the smaller piece is restricted by
discs that, when turned to one angle, lock the smaller piece
inside the larger one and, when turned the other way, allow
it to move. This puzzle is as difficult to describe as the
first and, since I don’t have one in front of me, I will not
attempt to describe it. The object of this puzzle is to
free the smaller piece from the larger one. The other
puzzle that is like this one consists of a cylinder with
rods protruding from the top. The rods can be slid from the
center to the edge of the cylinder constrained by a series
of discs in the center. The discs have cuts in them that
allow some rods to move and force others in one place based
on the relative rotations of the discs. The object here is
to move all the rods from the inside to the outside.</p>
<p>What makes these puzzles similar is that the physical shapes
of the puzzles put the same restrictions on the movement of
the pieces. Specifically, there is always one piece that is
free to move. The only other piece that is free to move is
the second one that is still attached to the base it is
trying to be freed from. In the case of the original
puzzle, consider the rings numbered from 1 to 6 with ring 1
being the one at the closed end of the <code>U</code>. Ring 1 can
always be removed from or added to the <code>U</code>. In the initial
state, when all rings are around the <code>U</code>, ring 2 is the other
one that can be moved because it is second. If ring 1 is
removed, then only two operations are possible: the
restoration of ring 1 and the removal of ring 3. This is
because ring 1 is always movable, and ring 3 is currently
the second ring still attached to the <code>U</code>. This constraint
leads to a recursive solution to the puzzle. Like the
<a href="hanoi.md">Towers of Hanoi</a>, the number of steps to solve this puzzle is
exponential in the number of rings.</p>
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