force use of pandoc version >= 3.1.12.2
The `bin/pandoc-wrapper.sh` tool will verify that the ssytem has a recent enough version of `pandoc(1)`. We explain why we insist on `pandoc(1)`. version >= 3.1.12.2 in comments where the $PANDOC_MIN_VERSION is set. Added `--wrap=preserve` as a default argument to `pandoc(1)`. While this change will impact every HTML file generated, we believe this will improve the ability of someone to look at the generated HTML and correlate with the original markdown. Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17" to "1.4.3 2024-03-18". Performed `make www` to achieve all of the above and to generate HTML using the new `--wrap=preserve` `pandoc(1)` mode.
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@@ -130,8 +130,8 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Don_Dodson">Don Dodson</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of
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America</em> (<em>United States</em>) <br><br></li>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
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<br><br></li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -141,122 +141,100 @@ America</em> (<em>United States</em>) <br><br></li>
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
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<p>There is an alternate version that allows you to cheat, giving you
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configurable amount of arrows at the start of the game. See the <a
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href="#alternate-code">Alternate code</a> section below.</p>
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<p>There is an alternate version that allows you to cheat, giving you configurable
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amount of arrows at the start of the game. See the <a href="#alternate-code">Alternate
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code</a> section below.</p>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a
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href="../../bugs.html#1994_dodsond2">1994 dodsond2 bugs</a>.</p>
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<p>For more detailed information see <a href="../../bugs.html#1994_dodsond2">1994 dodsond2 bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./dodsond2</span></span></code></pre></div>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>This version allows you to choose how many arrows to start with,
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instead of the default 0. If one tries specifying a value < 0 it will
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set it to 0.</p>
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<p>Fun fact: this version helped uncover and fix a bug that prevented
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the entry from working in some cases.</p>
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<p>This version allows you to choose how many arrows to start with, instead of the
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default 0. If one tries specifying a value < 0 it will set it to 0.</p>
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<p>Fun fact: this version helped uncover and fix a bug that prevented the entry
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from working in some cases.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
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<p>The default number of arrows in this version is 3 but if you want to
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change it, say to 5, try:</p>
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<p>The default number of arrows in this version is 3 but if you want to change it,
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say to 5, try:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber ARROWS=5 alt</span></code></pre></div>
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<h3 id="alternate-use">Alternate use:</h3>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./dodsond2.alt</span></span></code></pre></div>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Each year people find new ways to squeeze more and more out of the
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contest rules. Next year, entries that use compression utilities to get
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around the size limit will find themselves squeezed out of the
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contest!</p>
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contest rules. Next year, entries that use compression utilities
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to get around the size limit will find themselves squeezed out of
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the contest!</p>
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<h3 id="a-historical-note">A historical note:</h3>
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<p>The original source code was submitted as a GZIP compressed file that
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the <em>file(1)</em> command reports as:</p>
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<p>The original source code was submitted as a GZIP compressed file
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that the <em>file(1)</em> command reports as:</p>
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<pre><code>dodsond2.gz: gzip compressed data, last modified: Mon Aug 29 21:54:39 1994, max compression, from Unix, original size modulo 2^32 2652</code></pre>
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<p>The <a href="dodsond2.gz">dodsond2.gz</a> file was submitted as
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source in an effort to get around the 1994 version of Rule 2:</p>
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<p>The <a href="dodsond2.gz">dodsond2.gz</a> file was submitted as source
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in an effort to get around the 1994 version of Rule 2:</p>
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<pre><code>2) Your entry must be <= 3217 bytes in length. The number of characters
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excluding whitespace (tab, space, newline), and excluding any ; { or }
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followed by either whitespace or end of file, must be <= 1536.</code></pre>
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<p>Indeed, when <a href="dodsond2.gz">dodsond2.gz</a> is uncompressed,
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it is identical to the <a href="dodsond2.c">dodsond2.c</a> file you find
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today.</p>
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<p>Indeed, when <a href="dodsond2.gz">dodsond2.gz</a> is uncompressed, it is identical
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to the <a href="dodsond2.c">dodsond2.c</a> file you find today.</p>
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<p>The IOCCC rules and guidelines were modified in an effort to address
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this fun “<em>abuse of the rules</em>” style hack.</p>
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<p>It is worth noting that without this compression “<em>abuse of the
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rules</em>” style hack, the <a href="dodsond2.c">dodsond2.c</a> is
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further obfuscated.</p>
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<p>It is worth noting that without this compression “<em>abuse of the rules</em>”
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style hack, the <a href="dodsond2.c">dodsond2.c</a> is further obfuscated.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>Go searching for the Wumpus in the Caverns of Doom! But be careful…
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There are pits and bats waiting to seal your fate, as well as a stealthy
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robber lurking in the shadows. Move through the rooms by typing the
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number of the adjacent room you wish to visit. You can feel a breeze if
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there is a pit in an adjacent room. A rustling sound will tell you that
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bats are nearby. The scent of the evil Wumpus can be detected from 2
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rooms away.</p>
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There are pits and bats waiting to seal your fate, as well as a
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stealthy robber lurking in the shadows. Move through the rooms by
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typing the number of the adjacent room you wish to visit. You can
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feel a breeze if there is a pit in an adjacent room. A rustling sound
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will tell you that bats are nearby. The scent of the evil Wumpus can
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be detected from 2 rooms away.</p>
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<p>To win, you must find one or more arrows, determine where the Wumpus
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is, and shoot him, all without falling into a pit or becoming the next
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meal for the Wumpus. To shoot an arrow, type <code>s</code>. Then give a
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list of the rooms you want to shoot into. The rooms must be connected in
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the order you list them, or else the arrow may bounce back and hit you.
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An arrow can go through as many as four rooms. But beware that shooting
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an arrow and missing the Wumpus may awaken him.</p>
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<p>There is a robber who waits in an unknown room. If you enter that
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room carrying an arrow, he will steal that arrow from you and move to a
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new room. If he steals all the arrows in the Caverns, you may catch him
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and recover all of them. Doing this gives you a bonus on your score.</p>
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<p>You can quit at any time by typing <code>q</code>. Typing
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<code>i</code> will tell you how many arrows you are carrying.
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<code>l</code> prints the description of the current room again.</p>
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<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
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License:</h2>
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<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
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Reserved. You are free to share and adapt this file under the terms of
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this license:</p>
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is, and shoot him, all without falling into a pit or becoming the
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next meal for the Wumpus. To shoot an arrow, type <code>s</code>. Then give a
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list of the rooms you want to shoot into. The rooms must be
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connected in the order you list them, or else the arrow may bounce
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back and hit you. An arrow can go through as many as four rooms.
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But beware that shooting an arrow and missing the Wumpus may
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awaken him.</p>
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<p>There is a robber who waits in an unknown room. If you enter
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that room carrying an arrow, he will steal that arrow from you
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and move to a new room. If he steals all the arrows in the
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Caverns, you may catch him and recover all of them. Doing this
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gives you a bonus on your score.</p>
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<p>You can quit at any time by typing <code>q</code>. Typing <code>i</code> will tell
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you how many arrows you are carrying. <code>l</code> prints the description
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of the current room again.</p>
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<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
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<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:</p>
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<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
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<p>For more information, see:
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https://creativecommons.org/licenses/by-sa/4.0/</p>
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<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<!-- END: this line ends content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<!-- START: this line starts content for HTML phase 22 by: bin/output-index-inventory.sh via bin/md2html.sh -->
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<!-- START: this line starts content generated by: bin/output-index-inventory.sh -->
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<h1 id="inventory-for-1994dodsond2"><a name="inventory"></a>Inventory
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for 1994/dodsond2</h1>
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<h1 id="inventory-for-1994dodsond2"><a name="inventory"></a>Inventory for 1994/dodsond2</h1>
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<p><a href="#top">Jump to top</a></p>
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<h2 id="primary-files">Primary files</h2>
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<ul>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.c">dodsond2.c</a>
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- entry source</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/Makefile">Makefile</a>
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- entry Makefile</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.alt.c">dodsond2.alt.c</a>
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- alternative source</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.orig.c">dodsond2.orig.c</a>
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- original source</li>
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<li><a href="dodsond2.gz">dodsond2.gz</a> - original source in gzip
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form</li>
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<li><a href="1994_dodsond2.tar.bz2">1994_dodsond2.tar.bz2</a> - download
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entry source</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.c">dodsond2.c</a> - entry source</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/Makefile">Makefile</a> - entry Makefile</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.alt.c">dodsond2.alt.c</a> - alternative source</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.orig.c">dodsond2.orig.c</a> - original source</li>
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<li><a href="dodsond2.gz">dodsond2.gz</a> - original source in gzip form</li>
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<li><a href="1994_dodsond2.tar.bz2">1994_dodsond2.tar.bz2</a> - download entry source</li>
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</ul>
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<h2 id="secondary-files">Secondary files</h2>
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<ul>
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<li><a href="index.html">index.html</a> - entry home page</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.entry.json">.entry.json</a>
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- description of entry in JSON</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.gitignore">.gitignore</a>
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- list of files that should not be committed under git</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.entry.json">.entry.json</a> - description of entry in JSON</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
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<li><a href=".path">.path</a> - directory path from top directory</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/README.md">README.md</a>
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- markdown source for index.html</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/README.md">README.md</a> - markdown source for index.html</li>
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</ul>
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