force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
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@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Daniel_Vik">Daniel Vik</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of
America</em> (<em>United States</em>) <br><br></li>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
</ul>
<!-- END: next line ends content generated by: bin/output-index-author.sh -->
@@ -144,178 +144,143 @@ America</em> (<em>United States</em>) <br><br></li>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik2</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>The fun thing about <a
href="https://en.wikipedia.org/wiki/C_preprocessor">CPP</a> abuses is
that, in most cases, running the <a
href="https://en.wikipedia.org/wiki/C_preprocessor">preprocessor</a> on
them doesn’t help you decipher the obfuscated code. That’s assuming your
preprocessor can take it at all.</p>
<p>The fun thing about <a href="https://en.wikipedia.org/wiki/C_preprocessor">CPP</a> abuses
is that, in most cases, running the
<a href="https://en.wikipedia.org/wiki/C_preprocessor">preprocessor</a> on them doesn’t
help you decipher the obfuscated code. That’s assuming your preprocessor can
take it at all.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="introduction">Introduction</h3>
<p>It’s been a while since the last <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>
killer won the IOCCC. I thought it was time to relive hour long compile
times so I made a program that does (almost) all computation in the
pre-processor. The program even causes <code>gcc</code> (and other
pre-processors) to crash when configured to do maximum number of
computations. The default configuration of the <a
href="Makefile">Makefile</a> is set to make the program compile in a not
too long time.</p>
<p>I’ve got <code>cpp</code> to crash in a couple of different ways.
Most common is to get a segmentation fault, but a couple of times it
just got stuck in some infinite loop.</p>
<p>I actually had to write my own <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> to
verify that the program was doing the right thing…</p>
<p>It’s been a while since the last
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> killer won the
IOCCC. I thought it was time to relive hour long compile times so I made a
program that does (almost) all computation in the pre-processor. The program
even causes <code>gcc</code> (and other pre-processors) to crash when configured to do
maximum number of computations. The default configuration of the
<a href="Makefile">Makefile</a> is set to make the program compile in a not too long time.</p>
<p>I’ve got <code>cpp</code> to crash in a couple of different ways. Most common is to
get a segmentation fault, but a couple of times it just got stuck in
some infinite loop.</p>
<p>I actually had to write my own
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> to verify that the
program was doing the right thing…</p>
<p>Since it takes a very long time to compile the program, there is a
symbol that can be defined to shorten the compile time and avoid
compiler errors.</p>
<h3 id="features">Features</h3>
<p>The program implements an 11-bit <a
href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a> in
the <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>.
The ALU has two <a
href="https://en.wikipedia.org/wiki/Processor_register">registers</a>,
<code>X</code> and <code>Y</code>, for calculations and one status
register <code>SR</code>. Each bit in the registers are represented by
one symbol that are either defined or undefined.</p>
<p>The program implements an 11-bit
<a href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a> in the
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>. The ALU has two
<a href="https://en.wikipedia.org/wiki/Processor_register">registers</a>, <code>X</code> and <code>Y</code>, for
calculations and one status register <code>SR</code>. Each bit in the registers are
represented by one symbol that are either defined or undefined.</p>
<p>The ALU has six instructions:</p>
<ul>
<li><p><code>CLR_X</code> - Clear <a
href="https://en.wikipedia.org/wiki/Processor_register">register</a>
<code>X</code>.</p></li>
<li><p><code>CLR_Y</code> - Clear <a
href="https://en.wikipedia.org/wiki/Processor_register">register</a>
<code>Y</code>.</p></li>
<li><p><code>ADD</code> - Calculates <code>X</code> + <code>Y</code> and
stores the result in <code>X</code>. If the result is larger than 11
bits, the <a href="https://en.wikipedia.org/wiki/Carry_flag">CARRY
bit</a> in <code>SR</code> is set otherwise the <code>CARRY</code> bit
is cleared.</p></li>
<li><p><code>SUB</code> - Calculates <code>X</code> - <code>Y</code> and
stores the result in <code>X</code>. If <code>Y</code> was larger than
<code>X</code>, the <a
href="https://en.wikipedia.org/wiki/Carry_flag">CARRY bit</a> in
<code>SR</code> is set otherwise the <code>CARRY</code> bit is
cleared.</p></li>
<li><p><code>TST</code> - If <code>X</code> == <code>Y</code> the
<code>EQ</code> bit in <code>SR</code> is set, otherwise the
<code>EQ</code> bit is cleared. If <code>X</code> &lt; <code>Y</code>
the <code>LT</code> bit in <code>SR</code> is set, otherwise the
<code>LT</code> bit is cleared.</p></li>
<li><p><code>INC2</code> - Calculates <code>X</code> + 2 and stores the
result in <code>X</code>. The <a
href="https://en.wikipedia.org/wiki/Carry_flag">CARRY bit</a> is handled
as in the <code>ADD</code> instruction.</p></li>
<li><p><code>CLR_X</code> - Clear <a href="https://en.wikipedia.org/wiki/Processor_register">register</a> <code>X</code>.</p></li>
<li><p><code>CLR_Y</code> - Clear <a href="https://en.wikipedia.org/wiki/Processor_register">register</a> <code>Y</code>.</p></li>
<li><p><code>ADD</code> - Calculates <code>X</code> + <code>Y</code> and stores the result in <code>X</code>. If the result
is larger than 11 bits, the <a href="https://en.wikipedia.org/wiki/Carry_flag">CARRY
bit</a> in <code>SR</code> is set otherwise
the <code>CARRY</code> bit is cleared.</p></li>
<li><p><code>SUB</code> - Calculates <code>X</code> - <code>Y</code> and stores the result in <code>X</code>. If <code>Y</code> was larger
than <code>X</code>, the <a href="https://en.wikipedia.org/wiki/Carry_flag">CARRY bit</a>
in <code>SR</code> is set otherwise the <code>CARRY</code> bit is cleared.</p></li>
<li><p><code>TST</code> - If <code>X</code> == <code>Y</code> the <code>EQ</code> bit in <code>SR</code> is set, otherwise the <code>EQ</code> bit is
cleared. If <code>X</code> &lt; <code>Y</code> the <code>LT</code> bit in <code>SR</code> is set, otherwise the <code>LT</code>
bit is cleared.</p></li>
<li><p><code>INC2</code> - Calculates <code>X</code> + 2 and stores the result in <code>X</code>. The <a href="https://en.wikipedia.org/wiki/Carry_flag">CARRY
bit</a> is handled as in the
<code>ADD</code> instruction.</p></li>
</ul>
<p>Internally the <a
href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a>
implements a one bit adder with a carry in and carry out. This adder is
the core of the ALU. The <code>ADD</code> instruction uses the one bit
adder to create the 11-bit adder. The <code>SUB</code> instruction is
implemented by adding <code>~Y</code> to <code>X</code> and then add 1.
Finally the <code>TST</code> instruction calculates <code>X-Y</code> and
checks the result and the <a
href="https://en.wikipedia.org/wiki/Carry_flag">CARRY bit</a> in the
<code>SR</code> <a
href="https://en.wikipedia.org/wiki/Processor_register">register</a> to
set the <code>EQ</code> and <code>LT</code> bits.</p>
<p>All calculations are made using only <code>#ifdef</code>,
<code>#ifndef</code>, <code>#else</code>, <code>#endif</code>,
<code>#define</code> and <code>#undef</code>. I never assign a value to
a defined symbol. The logic is done by assuming that a defined symbol is
1 and an undefined symbol is 0. (I guess this means that I have
unlimited memory as long as I only store zeroes (!)).</p>
<p>The application that uses the <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> <a
href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a> is a
<a href="https://en.wikipedia.org/wiki/Prime_number">prime number</a>
<p>Internally the <a href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a>
implements a one bit adder with a carry in and carry out. This adder is the core
of the ALU. The <code>ADD</code> instruction uses the one bit adder to create the 11-bit
adder. The <code>SUB</code> instruction is implemented by adding <code>~Y</code> to <code>X</code> and then add 1.
Finally the <code>TST</code> instruction calculates <code>X-Y</code> and checks the result and the
<a href="https://en.wikipedia.org/wiki/Carry_flag">CARRY bit</a> in the <code>SR</code>
<a href="https://en.wikipedia.org/wiki/Processor_register">register</a> to set the <code>EQ</code> and
<code>LT</code> bits.</p>
<p>All calculations are made using only <code>#ifdef</code>, <code>#ifndef</code>, <code>#else</code>, <code>#endif</code>,
<code>#define</code> and <code>#undef</code>. I never assign a value to a defined symbol. The
logic is done by assuming that a defined symbol is 1 and an undefined
symbol is 0. (I guess this means that I have unlimited memory as long as
I only store zeroes (!)).</p>
<p>The application that uses the
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>
<a href="https://en.wikipedia.org/wiki/Arithmetic_logic_unit">ALU</a> is a <a href="https://en.wikipedia.org/wiki/Prime_number">prime
number</a>
generator. The application uses the same pre-processor directives.
Needed variables are stored in memory represented by one defined or
undefined symbol per bit. When doing arithmetics, the variables are
loaded into the <code>X</code> and <code>Y</code> registers by defining
/ undefining the <code>X</code> and <code>Y</code> <a
href="https://en.wikipedia.org/wiki/Processor_register">register</a>
bits. Then the calculation is made and the result is moved back to the
memory.</p>
<p>The choice of application may be a bit unfortunate since we’ve
already seen a winning entry calculating <a
href="https://en.wikipedia.org/wiki/Prime_number">prime numbers</a> in
the <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>.
There is a big difference though. The <a
href="../../1988/applin/index.html">1988/applin</a> entry uses pre-
loaded into the <code>X</code> and <code>Y</code> registers by defining / undefining the <code>X</code> and <code>Y</code>
<a href="https://en.wikipedia.org/wiki/Processor_register">register</a> bits. Then the
calculation is made and the result is moved back to the memory.</p>
<p>The choice of application may be a bit unfortunate since we’ve already
seen a winning entry calculating <a href="https://en.wikipedia.org/wiki/Prime_number">prime
numbers</a> in the
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>.
There is a big difference though. The <a href="../../1988/applin/index.html">1988/applin</a> entry uses pre-
processor arithmetic (in a very nice way though). This program only
defines and undefines symbols in a well defined ;) way and doesn’t do
any pre-processor arithmetics.</p>
<p>The reason why I chose to do a <a
href="https://en.wikipedia.org/wiki/Prime_number">prime number</a>
application is that the algorithm can be written to do a lot of
calculations without a lot of nesting (GNU <code>cpp</code> allows only
200 nested includes).</p>
<p>The reason why I chose to do a <a href="https://en.wikipedia.org/wiki/Prime_number">prime
number</a> application is that the
algorithm can be written to do a lot of calculations without a lot of nesting
(GNU <code>cpp</code> allows only 200 nested includes).</p>
<h3 id="build-and-run">Build and Run</h3>
<p>First, do a first pre-processing of the initial definitions. The
<code>FNAME</code> symbol must be defined to the name of the output
file. If you want to speed up the compilation, define the
<code>STOP</code> symbol to anything from <code>_3</code> to
<code>_10</code>. (The default value is <code>_10</code> which will make
the compilation take some time.) Prime numbers up to <code>2^STOP</code>
will be calculated.</p>
<p>First, do a first pre-processing of the initial definitions. The <code>FNAME</code>
symbol must be defined to the name of the output file. If you want to
speed up the compilation, define the <code>STOP</code> symbol to anything from <code>_3</code> to
<code>_10</code>. (The default value is <code>_10</code> which will make the compilation take some
time.) Prime numbers up to <code>2^STOP</code> will be calculated.</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cpp</span> <span class="st">&#39;-DSTOP=_5&#39;</span> <span class="st">&#39;-DFNAME=&quot;tmp1.c&quot;&#39;</span> prog.c tmp1.c</span></code></pre></div>
<p>Then use <code>cpp</code> or any other <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> to
do the actual work. This will take some time….</p>
<p>Then use <code>cpp</code> or any other
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> to do the actual
work. This will take some time….</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cpp</span> tmp1.c <span class="op">&gt;</span> tmp2.c</span></code></pre></div>
<p>Finally compile the pre-processed file</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cc</span> <span class="at">-O</span> tmp2.c <span class="at">-o</span> prog</span></code></pre></div>
<p>Then run the program to reveal all prime numbers up to 32 (if you
used <code>STOP=_5</code> as above):</p>
<p>Then run the program to reveal all prime numbers up to 32 (if you used
<code>STOP=_5</code> as above):</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik2</span></span></code></pre></div>
<h3 id="verification">Verification</h3>
<p>I wasn’t able to compile the full program which calculates <a
href="https://en.wikipedia.org/wiki/Prime_number">prime numbers</a> up
to 1024 using GNU <code>cpp</code> (or any other <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>)
so I had to write my own. Knowing how the program works it was quite
easy to reduce the compilation time from several hours to about one
second. I also added some statistics to my home made pre-processor and I
found that calculating prime numbers up to 1024 makes the program
include itself over 6.8 million times (see the statistics table
below).</p>
<p>I wasn’t able to compile the full program which calculates <a href="https://en.wikipedia.org/wiki/Prime_number">prime
numbers</a> up to 1024 using GNU <code>cpp</code>
(or any other <a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>) so
I had to write my own. Knowing how the program works it was quite easy to reduce
the compilation time from several hours to about one second. I also added some
statistics to my home made pre-processor and I found that calculating prime
numbers up to 1024 makes the program include itself over 6.8 million times (see
the statistics table below).</p>
<h3 id="obfuscation">Obfuscation</h3>
<p>Well, since 98.5% of the program is <a
href="https://en.wikipedia.org/wiki/C_preprocessor">preprocessor</a>
directives, the main obfuscation is the use of preprocessor
directives.</p>
<p>Doing arithmetics without actually using any arithmetic operations
makes the program quite hard to follow.</p>
<p>In order to actually do the calculations, the program includes itself
a lot.</p>
<p>The symbol names are made as short as possible to meet the space
limits. This of course adds to the obfuscation (even though the program
is quite obfuscated with longer, readable macro names.</p>
<p>Well, since 98.5% of the program is
<a href="https://en.wikipedia.org/wiki/C_preprocessor">preprocessor</a> directives, the
main obfuscation is the use of preprocessor directives.</p>
<p>Doing arithmetics without actually using any arithmetic operations makes
the program quite hard to follow.</p>
<p>In order to actually do the calculations, the program includes itself a
lot.</p>
<p>The symbol names are made as short as possible to meet the space limits.
This of course adds to the obfuscation (even though the program is
quite obfuscated with longer, readable macro names.</p>
<p>Finally, I made the 1.5% C code a bit harder to read by breaking all
lines after three characters.</p>
<p>The program has 1029 lines which makes it the longest entry (so
far).</p>
<p>Even though the pre-processed and indented output is easier to read,
it is quite hard to find the code in it. The size of the pre-processed
file is several Mb when using GNU <code>cpp</code>.</p>
<p>The program has 1029 lines which makes it the longest entry (so far).</p>
<p>Even though the pre-processed and indented output is easier to read, it
is quite hard to find the code in it. The size of the pre-processed file
is several Mb when using GNU <code>cpp</code>.</p>
<h3 id="limitations">Limitations</h3>
<p>In order to fit the program within the space limits, I had to define
the <code>#define</code>, <code>#endif</code>, and some other directives
as single character symbols. This does not compile on all <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processors</a>
but using GNU <code>cpp</code> as a first compilation step solves
this.</p>
<p>In order to fit the program within the space limits, I had to define the
<code>#define</code>, <code>#endif</code>, and some other directives as single character symbols.
This does not compile on all
<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processors</a> but using GNU
<code>cpp</code> as a first compilation step solves this.</p>
<h3 id="statistics">Statistics</h3>
<p>The table below contains some interesting statistics about the
compilation of the program. The intermediate file size is the size of
the output file of the <code>cpp</code> <a
href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>.
The times taken to pre-process the program were measured using GNU
<code>cpp</code> on my 2.0MHz P4 with 512Mb ram and a lot of disk.</p>
<p>The table below contains some interesting statistics about the compilation of
the program. The intermediate file size is the size of the output file of the
<code>cpp</code> <a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a>. The times
taken to pre-process the program were measured using GNU <code>cpp</code> on my 2.0MHz P4
with 512Mb ram and a lot of disk.</p>
<pre><code> Generated Recursive Max nest Intermediate
Level prime nrs includes count file size Time
@@ -329,56 +294,35 @@ The times taken to pre-process the program were measured using GNU
_10 &lt; 1024 6 826 389 114 63 782 912(*) 2h 47&#39;58&quot;(*)
(*) Before cpp crashed.</code></pre>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-2004vik2"><a name="inventory"></a>Inventory for
2004/vik2</h1>
<h1 id="inventory-for-2004vik2"><a name="inventory"></a>Inventory for 2004/vik2</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.c">vik2.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.orig.c">vik2.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.possible.cat.death.c">vik2.possible.cat.death.c</a>
- include file for entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2_1.c">vik2_1.c</a>
- include file for entry source</li>
<li><a href="2004_vik2.tar.bz2">2004_vik2.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.c">vik2.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.orig.c">vik2.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2.possible.cat.death.c">vik2.possible.cat.death.c</a> - include file for entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/vik2_1.c">vik2_1.c</a> - include file for entry source</li>
<li><a href="2004_vik2.tar.bz2">2004_vik2.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2004/vik2/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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