force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
This commit is contained in:
Landon Curt Noll committed 2024-03-18 01:26:39 -07:00
1 parent 9eb7a54e9f
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@@ -129,9 +129,9 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Oscar_Toledo">Oscar Toledo
G.</a><br> Location: <a href="../../location.html#MX">MX</a> -
<em>United Mexican States</em> (<em>Mexico</em>) <br><br></li>
<li>Name: <a href="../../authors.html#Oscar_Toledo">Oscar Toledo G.</a><br>
Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</em> (<em>Mexico</em>)
<br><br></li>
</ul>
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@@ -141,42 +141,36 @@ G.</a><br> Location: <a href="../../location.html#MX">MX</a> -
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
<p>The author provided two alternate versions, one which adds a status
bar and another that makes it text only. The author also provided a
version that they tested with Windows. See <a
href="#alternate-code">alternate code</a> below.</p>
<p>The author provided two alternate versions, one which adds a status bar and
another that makes it text only. The author also provided a version that they
tested with Windows. See <a href="#alternate-code">alternate code</a> below.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> [1 <span class="kw">|</span> <span class="ex">2</span> <span class="kw">|</span> <span class="ex">3</span> <span class="pp">[</span><span class="ss">b</span><span class="pp">]</span>]</span></code></pre></div>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 1</span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>The author provided two additional versions, <a
href="toledo3-sbar.c">toledo3-sbar.c</a> and <a
href="toledo3-txt.c">toledo3-txt.c</a>. Respectively these create a
status bar and make the game text only.</p>
<p>The author provided two additional versions, <a href="toledo3-sbar.c">toledo3-sbar.c</a>
and <a href="toledo3-txt.c">toledo3-txt.c</a>. Respectively these create a status bar and
make the game text only.</p>
<h3 id="alternate-build">Alternate build:</h3>
<p>With the exception of the Windows version, these are built by
default. To build the Windows version, <a
href="toledo3.alt.c">toledo3.alt.c</a>, you will have to figure out how
to compile Windows code.</p>
<p>With the exception of the Windows version, these are built by default. To build
the Windows version, <a href="toledo3.alt.c">toledo3.alt.c</a>, you will have to figure out
how to compile Windows code.</p>
<h3 id="alternate-use">Alternate use:</h3>
<p>Use <code>toledo3-sbar</code> and <code>toledo3-txt</code> as you
would <code>toledo3</code> above.</p>
<p>As for the Windows version, <code>toledo3.alt</code>, we presume you
can open it like any other application.</p>
<p>Use <code>toledo3-sbar</code> and <code>toledo3-txt</code> as you would <code>toledo3</code> above.</p>
<p>As for the Windows version, <code>toledo3.alt</code>, we presume you can open it like any
other application.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>It’s pretty obvious from looking at it what this program does, since
it’s clearly spelled out in the code. The interesting question is
whether this is easier or harder to understand than the code for Deep
Blue.</p>
<p>It’s pretty obvious from looking at it what this program does,
since it’s clearly spelled out in the code. The interesting
question is whether this is easier or harder to understand than
the code for Deep Blue.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>There are so many text-based chess programs, what is that of
<code>A1</code>, <code>H5</code>, <code>C4</code>, <code>D5</code>? The
queen is really pointing to the king?</p>
<p>So I managed to do a graphical X11 chess program
(‘<code>WYSIAIE</code>’, or ‘What You See Is An IOCCC Entry’). Pointing
and clicking to move pieces is the only required action, and of course
the command-line options:</p>
<code>A1</code>, <code>H5</code>, <code>C4</code>, <code>D5</code>? The queen is really pointing to the king?</p>
<p>So I managed to do a graphical X11 chess program (‘<code>WYSIAIE</code>’, or ‘What You See
Is An IOCCC Entry’). Pointing and clicking to move pieces is the only required
action, and of course the command-line options:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> <span class="co"># Two-players mode (useful if you don&#39;t have a board at hand)</span></span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 1 <span class="co"># Human white - Computer black, level 1 (fast)</span></span>
<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 2 <span class="co"># Human white - Computer black, level 2 (medium)</span></span>
@@ -184,21 +178,18 @@ the command-line options:</p>
<span id="cb4-5"><a href="#cb4-5" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 1 b <span class="co"># Human black - Computer white, level 1 (fast)</span></span>
<span id="cb4-6"><a href="#cb4-6" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 2 b <span class="co"># Human black - Computer white, level 2 (medium)</span></span>
<span id="cb4-7"><a href="#cb4-7" aria-hidden="true" tabindex="-1"></a><span class="ex">./toledo3</span> 3 b <span class="co"># Human black - Computer white, level 3 (slow)</span></span></code></pre></div>
<p>The computer will check that your moves are legal. Full legal chess
moves are allowed, except minor promotions on human side.</p>
<p>The game will continue up to its logical conclusion, you make a
mistake and the computer surpasses you. ;)</p>
<p>The computer will check that your moves are legal. Full legal
chess moves are allowed, except minor promotions on human side.</p>
<p>The game will continue up to its logical conclusion, you make
a mistake and the computer surpasses you. ;)</p>
<h3 id="what-about-the-engine">WHAT ABOUT THE ENGINE</h3>
<p>Uses an <a
href="https://en.wikipedia.org/wiki/Alpha_Beta">alpha-beta</a> search up
to a depth of 3+level <a
href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>, extended
with quiescence search, that helps playing strength, something around
<p>Uses an <a href="https://en.wikipedia.org/wiki/Alpha_Beta">alpha-beta</a> search up to a
depth of 3+level <a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>,
extended with quiescence search, that helps playing strength, something around
1500 ELO (level 1) to 1700 ELO (level 3).</p>
<p>It searches the board and generates moves for each piece located. A
lot of comparisons are used for <a
href="https://en.wikipedia.org/wiki/En_passant">en passant</a>, castling
and promotion. Would be faster with optimizations, but that
<p>It searches the board and generates moves for each piece located. A lot of
comparisons are used for <a href="https://en.wikipedia.org/wiki/En_passant">en passant</a>,
castling and promotion. Would be faster with optimizations, but that
optimizations use valuable IOCCC characters.</p>
<p>It plays a different game every time, using the C library random
number generator.</p>
@@ -207,89 +198,62 @@ using maximum optimization. With GCC you can use:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">gcc</span> <span class="at">-O3</span> <span class="at">-fexpensive-optimizations</span> prog.c <span class="at">-o</span> prog <span class="at">-lX11</span></span></code></pre></div>
<h3 id="known-features">KNOWN “FEATURES”</h3>
<ol type="1">
<li><p>Because this is my second X11 program (the first was point n
click happy face), I added sentences everywhere until it worked.
:)</p></li>
<li><p>Because this is my second X11 program (the first was
point n click happy face), I added sentences everywhere
until it worked. :)</p></li>
<li><p>It is portable to Windows (using the supplied layer.c file)
Change <code>#include &lt;X11/Xlib.h&gt; to #include "layer.c"</code>
and use a Windows compiler (only tested with Dev C/C++ 4.9.9.2) The play
level is fixed, though you can change it easily. Of course, this is an
example of an obfuscated Windows program (there exists another way of
write them?).</p></li>
<li><p>It will give warnings on compilation, so you can be sure that
your compiler works.</p></li>
Change <code>#include &lt;X11/Xlib.h&gt; to #include "layer.c"</code> and
use a Windows compiler (only tested with Dev C/C++ 4.9.9.2)
The play level is fixed, though you can change it easily.
Of course, this is an example of an obfuscated Windows
program (there exists another way of write them?).</p></li>
<li><p>It will give warnings on compilation, so you can be sure
that your compiler works.</p></li>
<li><p>It will not update the window while it is “thinking”</p></li>
<li><p>The space character has many useful applications, especially when
it comes to the character limit (8).</p></li>
<li><p>The space character has many useful applications, especially
when it comes to the character limit (8).</p></li>
<li><p>I still don’t understand what to do after semicolons. :P</p></li>
</ol>
<h3 id="challenges">CHALLENGES</h3>
<p>It is possible to convert this code into JavaScript with a graphical
interface. Can you do it?</p>
<p>Can the evaluation function be enhanced to make the program play
stronger?</p>
<p>It is possible to convert this code into JavaScript with a
graphical interface. Can you do it?</p>
<p>Can the evaluation function be enhanced to make the program
play stronger?</p>
<h3 id="upgrades">UPGRADES</h3>
<p>Using <a href="toledo3-sbar.c">toledo3-sbar.c</a> (which is too large
for this IOCCC size rules) creates a status display about gameplay on
the window title bar.</p>
<p>Using <a href="toledo3-txt.c">toledo3-txt.c</a> turns this into being
purely text based.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>Using <a href="toledo3-sbar.c">toledo3-sbar.c</a> (which is too large for this IOCCC size
rules) creates a status display about gameplay on the window title bar.</p>
<p>Using <a href="toledo3-txt.c">toledo3-txt.c</a> turns this into being purely text based.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-2006toledo3"><a name="inventory"></a>Inventory for
2006/toledo3</h1>
<h1 id="inventory-for-2006toledo3"><a name="inventory"></a>Inventory for 2006/toledo3</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.c">toledo3.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.alt.c">toledo3.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.orig.c">toledo3.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3-sbar.c">toledo3-sbar.c</a>
- source to create a status bar</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3-txt.c">toledo3-txt.c</a>
- source to make the game text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/layer.c">layer.c</a>
- windows portability source</li>
<li><a href="2006_toledo3.tar.bz2">2006_toledo3.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.c">toledo3.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.alt.c">toledo3.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3.orig.c">toledo3.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3-sbar.c">toledo3-sbar.c</a> - source to create a status bar</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/toledo3-txt.c">toledo3-txt.c</a> - source to make the game text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/layer.c">layer.c</a> - windows portability source</li>
<li><a href="2006_toledo3.tar.bz2">2006_toledo3.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2006/toledo3/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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