force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
This commit is contained in:
Landon Curt Noll committed 2024-03-18 01:26:39 -07:00
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@@ -140,20 +140,18 @@ Location: <a href="../../location.html#JP">JP</a> - <em>Japan</em>
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
<p>There are two alt versions that let you control the compile time
variables that control the fluid behaviour and the added variables to
speed up or slow down the fluid as well as setting a timeout (if not 0):
one for the original black and white and one for the colour one added by
the author (at the request of the judges at the time of the contest).
Another version is the deobfuscated version provided by the author as
well. See the <a href="#alternate-code">Alternate code</a> section below
for more details.</p>
<p>There are two alt versions that let you control the compile time variables that
control the fluid behaviour and the added variables to speed up or slow down the
fluid as well as setting a timeout (if not 0): one for the original black and
white and one for the colour one added by the author (at the request of the
judges at the time of the contest). Another version is the deobfuscated version
provided by the author as well. See the <a href="#alternate-code">Alternate code</a>
section below for more details.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./endoh1</span> <span class="op">&lt;</span> file</span></code></pre></div>
<p>WARNING: if you’re sensitive to/don’t like flashing colours/text or
just want to see what this looks like not going so fast then you might
wish to try the <a href="#alternate-code">Alternate code</a>
instead.</p>
<p>WARNING: if you’re sensitive to/don’t like flashing colours/text or just want to
see what this looks like not going so fast then you might wish to try the
<a href="#alternate-code">Alternate code</a> instead.</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.bw.sh</span> endoh1.c</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span> endoh1.c</span>
@@ -164,91 +162,75 @@ instead.</p>
<span id="cb3-7"><a href="#cb3-7" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.bw.sh</span> fountain.txt</span>
<span id="cb3-8"><a href="#cb3-8" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span> fountain.txt</span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>The files <a href="endoh1.alt.c">endoh1.alt.c</a> and <a
href="endoh1_color.alt.c">endoh1_color.alt.c</a> correspond to <a
href="endoh1.c">endoh1.c</a> and <a
href="endoh1_color.c">endoh1_color.c</a> but which allow you to speed up
or slow down the fluid and change the behaviour of the fluid. The file
<a href="endoh1.alt.c">endoh1.alt2.c</a> is deobfuscated and was
provided by the author.</p>
<p>The files <a href="endoh1.alt.c">endoh1.alt.c</a> and
<a href="endoh1_color.alt.c">endoh1_color.alt.c</a> correspond to <a href="endoh1.c">endoh1.c</a> and
<a href="endoh1_color.c">endoh1_color.c</a> but which allow you to speed up or slow down
the fluid and change the behaviour of the fluid. The file
<a href="endoh1.alt.c">endoh1.alt2.c</a> is deobfuscated and was provided by the author.</p>
<h3 id="alternate-build">Alternate build:</h3>
<p>For the default values, try:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<p>In the <code>alt</code> versions a default time of 10 seconds is set
as an alarm so that one can more easily go through the list of files to
see them all in succession, for fun. That is controlled by the variable
<code>TIMER</code> at compilation. For instance if you wish to change
the value to 5:</p>
<p>In the <code>alt</code> versions a default time of 10 seconds is set as an alarm so that
one can more easily go through the list of files to see them all in succession,
for fun. That is controlled by the variable <code>TIMER</code> at compilation.
For instance if you wish to change the value to 5:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber TIMER=5 alt</span></code></pre></div>
<p>If you want to disable the alarm time, set it to 0:</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber TIMER=0 alt</span></code></pre></div>
<p>It cannot be &lt; 0 or &gt; 60 (arbitrarily selected).</p>
<p>The <code>SLEEP</code> variable is to delay the time between updates
to make it easier to see and to not flash too quickly. The code protects
against a value &lt; 0 and defaults to 12321 but you can change it to.
For instance to slow it down you could increase the sleep time from
<code>12321</code> to <code>50000</code>:</p>
<p>The <code>SLEEP</code> variable is to delay the time between updates to make it easier to
see and to not flash too quickly. The code protects against a value &lt; 0 and
defaults to 12321 but you can change it to. For instance to slow it down you
could increase the sleep time from <code>12321</code> to <code>50000</code>:</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber SLEEP=50000 alt</span></code></pre></div>
<p>If you wish to speed it up you might decrease the sleep time from
<code>12321</code> to <code>9999</code>:</p>
<p>If you wish to speed it up you might decrease the sleep time from <code>12321</code> to
<code>9999</code>:</p>
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber SLEEP=9999 alt</span></code></pre></div>
<p>WARNING: the lower the value the faster it will flash so be careful
if you’re sensitive to this.</p>
<p>WARNING: the lower the value the faster it will flash so be careful if you’re
sensitive to this.</p>
<p>If you wish to change the gravity factor, pressure factor and/or
viscosity factor, you should redefine the values <code>GRAVITY</code>,
<code>PRESSURE</code> and/or <code>VISCOSITY</code> macros,
respectively. For instance if you wish to change the viscosity and
pressure factors but leave the other values alone:</p>
viscosity factor, you should redefine the values <code>GRAVITY</code>, <code>PRESSURE</code> and/or
<code>VISCOSITY</code> macros, respectively. For instance if you wish to change the
viscosity and pressure factors but leave the other values alone:</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber VISCOSITY=X PRESSURE=Y alt</span></code></pre></div>
<p>where <code>X</code> and <code>Y</code> are numbers or the letter
<code>I</code> and which are, respectively, the viscosity and pressure
factors. There is no attempt to check the value or type because doing so
prevents the macros from being defined to <code>I</code> which would
<p>where <code>X</code> and <code>Y</code> are numbers or the letter <code>I</code> and which are, respectively, the
viscosity and pressure factors. There is no attempt to check the value or type
because doing so prevents the macros from being defined to <code>I</code> which would
prevent the author’s remarks about it from being done.</p>
<p>You might also wish to try redefining the macros <code>G</code>,
<code>P</code> and/or <code>V</code>. For instance:</p>
<div class="sourceCode" id="cb10"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber GRAVITY=5 PRESSURE=5 VISCOSITY=5 alt</span></code></pre></div>
<p>You might also wish to try redefining the macros <code>G</code>, <code>P</code> and/or <code>V</code>. For
instance:</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber GRAVITY=5 PRESSURE=5 VISCOSITY=5 alt</span></code></pre></div>
<p>You might try even:</p>
<div class="sourceCode" id="cb11"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber GRAVITY=I alt</span></code></pre></div>
<div class="sourceCode" id="cb11"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber GRAVITY=I alt</span></code></pre></div>
<p>See the author’s remarks for details on these macros where:</p>
<pre><code>G = GRAVITY
P = PRESSURE
V = VISCOSITY</code></pre>
<h3 id="alternate-use">Alternate use:</h3>
<p>Use <code>endoh1.alt</code>, <code>endoh1_color.alt</code> and
<code>endoh1.alt2</code> as you would <code>endoh1</code> and
<code>endoh1_color</code> above.</p>
<p>Use <code>endoh1.alt</code>, <code>endoh1_color.alt</code> and <code>endoh1.alt2</code> as you would <code>endoh1</code>
and <code>endoh1_color</code> above.</p>
<h3 id="alternate-try">Alternate try:</h3>
<p>To see two different ways run on the source file and each of the text
files, try:</p>
<div class="sourceCode" id="cb13"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb13-1"><a href="#cb13-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.sh</span></span></code></pre></div>
<p>The second run of each will be with the gravity factor set to
<code>I</code>.</p>
<p>To see the same thing but in the original uncoloured version,
<p>To see two different ways run on the source file and each of the text files,
try:</p>
<div class="sourceCode" id="cb14"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb14-1"><a href="#cb14-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.bw.sh</span></span></code></pre></div>
<div class="sourceCode" id="cb13"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb13-1"><a href="#cb13-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.sh</span></span></code></pre></div>
<p>The second run of each will be with the gravity factor set to <code>I</code>.</p>
<p>To see the same thing but in the original uncoloured version, try:</p>
<div class="sourceCode" id="cb14"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb14-1"><a href="#cb14-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.alt.bw.sh</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Let’s play <a
href="https://en.wikipedia.org/wiki/Jeopardy!">Jeopardy!</a></p>
<p>A: An obfuscated program that deals with complex numbers and produces
animated ASCII graphics. Q: What is a Mandelbrot simulator?</p>
<p>Let’s play <a href="https://en.wikipedia.org/wiki/Jeopardy!">Jeopardy!</a></p>
<p>A: An obfuscated program that deals with complex numbers and produces animated ASCII graphics.
Q: What is a Mandelbrot simulator?</p>
<p>Bzzzt!</p>
<p>Such heavily squeezed fluid simulation (this is parsed uniquely as
fluids are not squeezable) has a few quirks that the judges were happy
to experiment with.</p>
<p>One configuration file was inspired by an <a
href="https://web.archive.org/web/20230711134609/https://whatif.xkcd.com/6/">XKCD
what if? entry</a>.</p>
<p>Such heavily squeezed fluid simulation (this is parsed uniquely
as fluids are not squeezable) has a few quirks that the judges were
happy to experiment with.</p>
<p>One configuration file was inspired by an <a href="https://web.archive.org/web/20230711134609/https://whatif.xkcd.com/6/">XKCD what if?
entry</a>.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="synopsis">Synopsis</h3>
<p><strong>DO NOT FORGET</strong> <code>-DG=1 -DP=4 -DV=8</code> and
make your terminal window larger than 80 x 25.</p>
<div class="sourceCode" id="cb15"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb15-1"><a href="#cb15-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cc</span> endoh1.c <span class="at">-DG</span><span class="op">=</span>1 <span class="at">-DP</span><span class="op">=</span>4 <span class="at">-DV</span><span class="op">=</span>8 <span class="at">-D_BSD_SOURCE</span> <span class="at">-o</span> endoh1 <span class="at">-lm</span></span>
<p><strong>DO NOT FORGET</strong> <code>-DG=1 -DP=4 -DV=8</code> and make your terminal window larger
than 80 x 25.</p>
<div class="sourceCode" id="cb15"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb15-1"><a href="#cb15-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cc</span> endoh1.c <span class="at">-DG</span><span class="op">=</span>1 <span class="at">-DP</span><span class="op">=</span>4 <span class="at">-DV</span><span class="op">=</span>8 <span class="at">-D_BSD_SOURCE</span> <span class="at">-o</span> endoh1 <span class="at">-lm</span></span>
<span id="cb15-2"><a href="#cb15-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./endoh1</span> <span class="op">&lt;</span> endoh1.c</span>
<span id="cb15-3"><a href="#cb15-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./endoh1</span> <span class="op">&lt;</span> logo.txt</span>
<span id="cb15-4"><a href="#cb15-4" aria-hidden="true" tabindex="-1"></a><span class="ex">./endoh1</span> <span class="op">&lt;</span> column.txt</span>
@@ -281,202 +263,119 @@ class="sourceCode sh"><code class="sourceCode bash"><span id="cb15-1"><a href="#
`-&#39;`&#39; `-&#39;`-&#39; `-&#39;`-&#39; `-&#39;`&#39; `&#39;`&#39; `&#39;`&#39; `&#39;`&#39;
</code></pre>
<p>This program is a fluid simulator using the <a
href="http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics">Smoothed-particle
hydrodynamics (SPH)</a> method.</p>
<p>The SPH particles represent the fluid flow. Particles have
information about the position, density, and velocity. In every
simulation step, they are changed by pressure force, viscosity force,
and external force (i.e., gravity).</p>
<p>This program reads a text from standard input, and uses it as an
initial configuration of the particles. The character <code>#</code>
represents a “wall particle” (a particle with a fixed position), and any
other non-space characters represent free particles.</p>
<p>The compilation options <code>-DG=1 -DP=4 -DV=8</code> represent,
respectively, the factor of gravity, pressure, and viscosity. By
changing their values, you can see different fluid behavior.</p>
<p><a href="http://en.wikipedia.org/wiki/Marching_squares">Marching
square</a>-like algorithm is used to render the particles.</p>
<p>This program is a fluid simulator using the <a href="http://en.wikipedia.org/wiki/Smoothed-particle_hydrodynamics">Smoothed-particle hydrodynamics
(SPH)</a> method.</p>
<p>The SPH particles represent the fluid flow. Particles have information about
the position, density, and velocity. In every simulation step, they are
changed by pressure force, viscosity force, and external force (i.e., gravity).</p>
<p>This program reads a text from standard input, and uses it as an initial
configuration of the particles. The character <code>#</code> represents a “wall particle” (a
particle with a fixed position), and any other non-space characters represent
free particles.</p>
<p>The compilation options <code>-DG=1 -DP=4 -DV=8</code> represent, respectively, the factor
of gravity, pressure, and viscosity. By changing their values, you can see
different fluid behavior.</p>
<p><a href="http://en.wikipedia.org/wiki/Marching_squares">Marching square</a>-like algorithm
is used to render the particles.</p>
<h3 id="portability">Portability</h3>
<p>The program requires a C99 compiler; it uses <code>complex</code>
types and one-line comments. It also uses <code>usleep(3)</code>, which
may require <code>-D_BSD_SOURCE</code> or so to build with no warning.
Under these conditions, it should be portable. At least, recent
compilers with <code>-std=c99 -Wall -W -Wextra -pedantic</code> say
<p>The program requires a C99 compiler; it uses <code>complex</code> types and one-line
comments. It also uses <code>usleep(3)</code>, which may require <code>-D_BSD_SOURCE</code> or so
to build with no warning. Under these conditions, it should be portable.
At least, recent compilers with <code>-std=c99 -Wall -W -Wextra -pedantic</code> say
nothing.</p>
<div class="sourceCode" id="cb17"><pre
class="sourceCode sh"><code class="sourceCode bash"><span id="cb17-1"><a href="#cb17-1" aria-hidden="true" tabindex="-1"></a><span class="fu">gcc</span> <span class="at">-DG</span><span class="op">=</span>1 <span class="at">-DP</span><span class="op">=</span>4 <span class="at">-DV</span><span class="op">=</span>8 <span class="at">-D_BSD_SOURCE</span> <span class="at">-std</span><span class="op">=</span>c99 <span class="at">-Wall</span> <span class="at">-W</span> <span class="at">-Wextra</span> <span class="at">-pedantic</span> endoh1.c</span>
<div class="sourceCode" id="cb17"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb17-1"><a href="#cb17-1" aria-hidden="true" tabindex="-1"></a><span class="fu">gcc</span> <span class="at">-DG</span><span class="op">=</span>1 <span class="at">-DP</span><span class="op">=</span>4 <span class="at">-DV</span><span class="op">=</span>8 <span class="at">-D_BSD_SOURCE</span> <span class="at">-std</span><span class="op">=</span>c99 <span class="at">-Wall</span> <span class="at">-W</span> <span class="at">-Wextra</span> <span class="at">-pedantic</span> endoh1.c</span>
<span id="cb17-2"><a href="#cb17-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb17-3"><a href="#cb17-3" aria-hidden="true" tabindex="-1"></a><span class="fu">clang</span> <span class="at">-DG</span><span class="op">=</span>1 <span class="at">-DP</span><span class="op">=</span>4 <span class="at">-DV</span><span class="op">=</span>8 <span class="at">-D_BSD_SOURCE</span> <span class="at">-std</span><span class="op">=</span>c99 <span class="at">-Wall</span> <span class="at">-W</span> <span class="at">-Wextra</span> <span class="at">-pedantic</span> endoh1.c</span></code></pre></div>
<p>I expect it to work in any Unix-like environment. VTxxx/ANSI
sequences are used to clear screen and move cursor to home.</p>
<p>I’ve tested with gcc-4.6.3 and clang-3.0 on Linux (Ubuntu 12.04) and
gcc-4.5.3 and clang-3.1 on Cygwin. On Cygwin, gcc and clang complain
about a usage of <code>I</code> (complex’s imaginary unit), but I bet
this is cygwin’s issue; it is surely a C99 feature.</p>
<p>I expect it to work in any Unix-like environment. VTxxx/ANSI sequences are
used to clear screen and move cursor to home.</p>
<p>I’ve tested with gcc-4.6.3 and clang-3.0 on Linux (Ubuntu 12.04)
and gcc-4.5.3 and clang-3.1 on Cygwin. On Cygwin, gcc and clang complain about
a usage of <code>I</code> (complex’s imaginary unit), but I bet this is cygwin’s issue;
it is surely a C99 feature.</p>
<h3 id="obfuscation-w-spoiler">Obfuscation w/ Spoiler</h3>
<p>First of all, the source code itself serves as an initial
configuration. Preprocessing directives (such as
<code>#include</code>)’s <code>#</code> serve as walls.</p>
<p>This program uses <code>double complex</code> to represent any 2D
vector. But, note that the <code>x-axis</code> and <code>y-axis</code>
are swapped (real axis = y-axis, imaginary axis = x-axis). The purpose
of swapping is not only obfuscation, but also short coding: for example,
to add gravity to total force, <code>force += G</code> suffices, rather
than <code>force += G*I</code>.</p>
<p>(Incidentally, you can exert horizontal gravity by using for instance
<code>-DG=I</code>)</p>
<p>Every five entries of <code>double complex a[]</code> contain
information of one particle: position, wall-flag, density, force, and
velocity, in turn.</p>
<p>You can use <code>G</code>, <code>P</code>, and <code>V</code> as a
guide to find the calculation code of gravity, pressure, and viscosity
forces.</p>
<p>Though some assignments may look meaningless, they are actually
meaningful; they extract “integer part of real part” from a complex
value by assigning (and casting) it to an integer-type variable.</p>
<p>First of all, the source code itself serves as an initial configuration.
Preprocessing directives (such as <code>#include</code>)’s <code>#</code> serve as walls.</p>
<p>This program uses <code>double complex</code> to represent any 2D vector. But, note that
the <code>x-axis</code> and <code>y-axis</code> are swapped (real axis = y-axis, imaginary axis =
x-axis). The purpose of swapping is not only obfuscation, but also short
coding: for example, to add gravity to total force, <code>force += G</code> suffices,
rather than <code>force += G*I</code>.</p>
<p>(Incidentally, you can exert horizontal gravity by using for instance <code>-DG=I</code>)</p>
<p>Every five entries of <code>double complex a[]</code> contain information of one particle:
position, wall-flag, density, force, and velocity, in turn.</p>
<p>You can use <code>G</code>, <code>P</code>, and <code>V</code> as a guide to find the calculation code of
gravity, pressure, and viscosity forces.</p>
<p>Though some assignments may look meaningless, they are actually meaningful; they
extract “integer part of real part” from a complex value by assigning (and
casting) it to an integer-type variable.</p>
<h3 id="notes-about-additional-files">Notes about Additional Files</h3>
<p><a href="logo.txt">logo.txt</a> is a source of the logo in this
remark file.</p>
<p><a href="column.txt">column.txt</a> is a water column collapse, which
is a popular demo of SPH.</p>
<p><a href="logo.txt">logo.txt</a> is a source of the logo in this remark file.</p>
<p><a href="column.txt">column.txt</a> is a water column collapse, which is a popular demo of SPH.</p>
<p><a href="pour-out.txt">pour-out.txt</a> pours you a cup of tea.</p>
<p><a href="tanada.txt">tanada.txt</a> simulates “Terrace farming”.
(“Tanada” means a “<a
href="https://en.wikipedia.org/wiki/Terrace_(earthworks)">terraced rice
<p><a href="tanada.txt">tanada.txt</a> simulates “Terrace farming”. (“Tanada” means a “<a href="https://en.wikipedia.org/wiki/Terrace_(earthworks)">terraced rice
fields</a>” in Japanese.)</p>
<p><a href="clock.txt">clock.txt</a> is a “water” clock created by
HAMANO Tsukasa.</p>
<p><a href="clock.txt">clock.txt</a> is a “water” clock created by HAMANO Tsukasa.</p>
<p>Other <code>*.txt</code> files are from the judges.</p>
<p><a href="endoh1_color.c">endoh1_color.c</a> is a variant that shows
the density by using terminal 256 colors.</p>
<p><a href="endoh1_color.c">endoh1_color.c</a> is a variant that shows the density by using terminal 256
colors.</p>
<h3 id="acknowledgments">Acknowledgments</h3>
<p>I would like to thank my wife <span class="citation"
data-cites="hirekoke">@hirekoke</span> for her teaching me the SPH
method.</p>
<p>The judges <strike>ordered</strike> suggested creating a color
version after the contest.</p>
<p>The judges and HAMANO Tsukasa (The silver medalist at this IOCCC)
kindly provided many configuration files.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>I would like to thank my wife <span class="citation" data-cites="hirekoke">@hirekoke</span> for her teaching me the SPH method.</p>
<p>The judges <strike>ordered</strike> suggested creating a color version
after the contest.</p>
<p>The judges and HAMANO Tsukasa (The silver medalist at this IOCCC) kindly
provided many configuration files.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-2012endoh1"><a name="inventory"></a>Inventory for
2012/endoh1</h1>
<h1 id="inventory-for-2012endoh1"><a name="inventory"></a>Inventory for 2012/endoh1</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.c">endoh1.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.alt.c">endoh1.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.alt2.c">endoh1.alt2.c</a>
- alternate alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1_color.alt.c">endoh1_color.alt.c</a>
- alternative source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.orig.c">endoh1.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/clock.txt">clock.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column.txt">column.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column2.txt">column2.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column3.txt">column3.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/corners.txt">corners.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/dripping-pan.txt">dripping-pan.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/evaporation.txt">evaporation.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/flat.txt">flat.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/fountain.txt">fountain.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel.txt">funnel.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel2.txt">funnel2.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel3.txt">funnel3.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/glass-half-empty.txt">glass-half-empty.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/leidenfrost.txt">leidenfrost.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/logo.txt">logo.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/pour-out.txt">pour-out.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/tanada.txt">tanada.txt</a>
- fluid initial state as text</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.alt.bw.sh">try.alt.bw.sh</a>
- how to run alternate code in black and white</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.alt.sh">try.alt.sh</a>
- how to run alternative code</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.bw.sh">try.bw.sh</a>
- try.alt.bw.sh</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.sh">try.sh</a>
- how to run in color</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1_color.c">endoh1_color.c</a>
- alternative source using terminal 256 colors</li>
<li><a href="2012_endoh1.tar.bz2">2012_endoh1.tar.bz2</a> - download
entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.c">endoh1.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.alt.c">endoh1.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.alt2.c">endoh1.alt2.c</a> - alternate alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1_color.alt.c">endoh1_color.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1.orig.c">endoh1.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/clock.txt">clock.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column.txt">column.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column2.txt">column2.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/column3.txt">column3.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/corners.txt">corners.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/dripping-pan.txt">dripping-pan.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/evaporation.txt">evaporation.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/flat.txt">flat.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/fountain.txt">fountain.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel.txt">funnel.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel2.txt">funnel2.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/funnel3.txt">funnel3.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/glass-half-empty.txt">glass-half-empty.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/leidenfrost.txt">leidenfrost.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/logo.txt">logo.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/pour-out.txt">pour-out.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/tanada.txt">tanada.txt</a> - fluid initial state as text</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.alt.bw.sh">try.alt.bw.sh</a> - how to run alternate code in black and white</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.alt.sh">try.alt.sh</a> - how to run alternative code</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.bw.sh">try.bw.sh</a> - try.alt.bw.sh</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/try.sh">try.sh</a> - how to run in color</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/endoh1_color.c">endoh1_color.c</a> - alternative source using terminal 256 colors</li>
<li><a href="2012_endoh1.tar.bz2">2012_endoh1.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2012/endoh1/README.md">README.md</a> - markdown source for index.html</li>
</ul>
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