force use of pandoc version >= 3.1.12.2
The `bin/pandoc-wrapper.sh` tool will verify that the ssytem has a recent enough version of `pandoc(1)`. We explain why we insist on `pandoc(1)`. version >= 3.1.12.2 in comments where the $PANDOC_MIN_VERSION is set. Added `--wrap=preserve` as a default argument to `pandoc(1)`. While this change will impact every HTML file generated, we believe this will improve the ability of someone to look at the generated HTML and correlate with the original markdown. Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17" to "1.4.3 2024-03-18". Performed `make www` to achieve all of the above and to generate HTML using the new `--wrap=preserve` `pandoc(1)` mode.
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@@ -130,8 +130,8 @@
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Don_Yang">Don Yang</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of
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America</em> (<em>United States</em>) <br><br></li>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
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<br><br></li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-author.sh -->
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@@ -147,17 +147,16 @@ America</em> (<em>United States</em>) <br><br></li>
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<span id="cb2-3"><a href="#cb2-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./glock.sh</span></span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<p>This script will ask you if you wish to try again after each run.
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Type in any character other than <code>y</code> or <code>Y</code> to
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exit at this point.</p>
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<p>This script will ask you if you wish to try again after each run. Type in any
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character other than <code>y</code> or <code>Y</code> to exit at this point.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Try to figure out how this entry determines the optimization level
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with which it had been compiled. Is this an example of undefined
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behavior or unspecified behavior?</p>
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<p>Try to figure out how this entry determines the optimization level with
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which it had been compiled. Is this an example of undefined behavior
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or unspecified behavior?</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="summary">Summary</h3>
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<p><code>Sinon</code> is a game of timing, the goal is to eliminate all
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enemies in under one minute.</p>
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<p><code>Sinon</code> is a game of timing, the goal is to eliminate all enemies in
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under one minute.</p>
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<p>To start, compile and run the program. To resume, compile and run the
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output repeatedly until you have won/lost the game. For example:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">cp</span> prog.c run.c</span>
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@@ -165,35 +164,33 @@ output repeatedly until you have won/lost the game. For example:</p>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a><span class="fu">gcc</span> <span class="at">-O2</span> run.c <span class="at">-o</span> run <span class="kw">&&</span> <span class="ex">./run</span> <span class="kw">|</span> <span class="fu">tee</span> run.c</span>
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<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a><span class="ex">...</span></span></code></pre></div>
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<h3 id="details">Details</h3>
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<p><code>Sinon</code> is played by compiling and running the output
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repeatedly. Two factors determine what actions are taken:</p>
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<p><code>Sinon</code> is played by compiling and running the output repeatedly. Two
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factors determine what actions are taken:</p>
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<ul>
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<li>Time since last compilation.</li>
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<li>Whether compiler optimizations are enabled or not.</li>
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</ul>
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<p>If you fire too quickly, the weapon will jam. If you fire too slowly,
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you will not be able to eliminate all the enemies in time. Thus the
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primary objective of the game is to time your compilations just
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right.</p>
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<p><code>Sinon</code> has two weapons that are selected based on
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compiler optimization level:</p>
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primary objective of the game is to time your compilations just right.</p>
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<p><code>Sinon</code> has two weapons that are selected based on compiler optimization
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level:</p>
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<ul>
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<li><p>“gcc -O2” or “clang -O2” will fire Hecate II, a powerful rifle
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that requires longer time to cool off.</p></li>
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<li><p>“gcc -O0” or “clang -O0” will fire Glock 18C, a less powerful
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pistol that requires less time to cool off.</p></li>
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<li><p>“gcc -O2” or “clang -O2” will fire Hecate II, a powerful rifle that
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requires longer time to cool off.</p></li>
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<li><p>“gcc -O0” or “clang -O0” will fire Glock 18C, a less powerful pistol
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that requires less time to cool off.</p></li>
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</ul>
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<p>Because the weapons cool off independently, the best strategy is to
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alternate between the two weapons. It is fairly easy to win the game
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with this strategy even with occasional jams.</p>
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<p>If your compiler does not have the right optimizations, only Glock
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18C would be available. It is still possible to win, but your timing
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will need to be more precise. This is effectively playing the game on
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<p>If your compiler does not have the right optimizations, only Glock 18C
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would be available. It is still possible to win, but your timing will
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need to be more precise. This is effectively playing the game on
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“hard” mode. It is worth trying this mode even if you have the right
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compilers.</p>
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<h3 id="compatibility">Compatibility</h3>
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<p><code>Sinon</code> has been tested and verified to work on these
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platforms:</p>
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<p><code>Sinon</code> has been tested and verified to work on these platforms:</p>
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<ul>
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<li>gcc 4.4.3 on Linux.</li>
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<li>gcc 4.4.5 on Linux.</li>
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@@ -208,72 +205,47 @@ available).</li>
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</ul>
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<p><code>Sinon</code> is intended to be played in a 80x25 terminal.</p>
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<h3 id="miscellaneous-features">Miscellaneous features</h3>
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<p><code>Sinon</code> might be the first game that uses compiler
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optimization level as a primary input.</p>
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<p><code>Sinon</code> has a demo mode that plays the game automatically.
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Make sure that there are no files named “run” and “run.c” in current
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directory (they will be overwritten) and run:</p>
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<p><code>Sinon</code> might be the first game that uses compiler optimization level as
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a primary input.</p>
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<p><code>Sinon</code> has a demo mode that plays the game automatically. Make sure
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that there are no files named “run” and “run.c” in current directory
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(they will be overwritten) and run:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">perl</span> prog.c <span class="kw">|</span> <span class="fu">bash</span></span></code></pre></div>
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<p>File size and CRC32 of <a href="prog.c">prog.c</a> are embedded in
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line 7.</p>
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<p>Process for making <code>Sinon</code> is included in <a
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href="spoiler.html">spoiler.html</a>.</p>
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<p>Layout of this code is based on Asada Shino, also known as
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“<code>Sinon</code>”, from Sword Art Online.</p>
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<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
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License:</h2>
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<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
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Reserved. You are free to share and adapt this file under the terms of
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this license:</p>
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<p>File size and CRC32 of <a href="prog.c">prog.c</a> are embedded in line 7.</p>
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<p>Process for making <code>Sinon</code> is included in <a href="spoiler.html">spoiler.html</a>.</p>
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<p>Layout of this code is based on Asada Shino, also known as “<code>Sinon</code>”,
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from Sword Art Online.</p>
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<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
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<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:</p>
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<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
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<p>For more information, see:
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https://creativecommons.org/licenses/by-sa/4.0/</p>
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<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<!-- END: this line ends content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<!-- START: this line starts content for HTML phase 22 by: bin/output-index-inventory.sh via bin/md2html.sh -->
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<!-- START: this line starts content generated by: bin/output-index-inventory.sh -->
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<h1 id="inventory-for-2014sinon"><a name="inventory"></a>Inventory for
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2014/sinon</h1>
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<h1 id="inventory-for-2014sinon"><a name="inventory"></a>Inventory for 2014/sinon</h1>
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<p><a href="#top">Jump to top</a></p>
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<h2 id="primary-files">Primary files</h2>
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<ul>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/prog.c">prog.c</a>
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- entry source</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/Makefile">Makefile</a>
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- entry Makefile</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/prog.orig.c">prog.orig.c</a>
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- original source</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/glock.sh">glock.sh</a>
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- how to run</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/hecate.sh">hecate.sh</a>
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- how to run</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/try.sh">try.sh</a>
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- how to run</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/prog.c">prog.c</a> - entry source</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/Makefile">Makefile</a> - entry Makefile</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/prog.orig.c">prog.orig.c</a> - original source</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/glock.sh">glock.sh</a> - how to run</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/hecate.sh">hecate.sh</a> - how to run</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/try.sh">try.sh</a> - how to run</li>
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<li><a href="spoiler.html">spoiler.html</a> - SPOILER WARNING</li>
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<li><a href="2014_sinon.tar.bz2">2014_sinon.tar.bz2</a> - download entry
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source</li>
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<li><a href="2014_sinon.tar.bz2">2014_sinon.tar.bz2</a> - download entry source</li>
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</ul>
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<h2 id="secondary-files">Secondary files</h2>
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<ul>
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<li><a href="index.html">index.html</a> - entry home page</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/.entry.json">.entry.json</a>
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- description of entry in JSON</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/.gitignore">.gitignore</a>
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- list of files that should not be committed under git</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/.entry.json">.entry.json</a> - description of entry in JSON</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
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<li><a href=".path">.path</a> - directory path from top directory</li>
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<li><a
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href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/README.md">README.md</a>
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- markdown source for index.html</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2014/sinon/README.md">README.md</a> - markdown source for index.html</li>
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</ul>
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<!-- END: next line ends content generated by: bin/output-index-inventory.sh -->
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