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@@ -121,18 +121,15 @@
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h1 id="terminals">Terminals</h1>
<p>Terminals are very easy to mess up and for that reason they deserve
their own file. I discuss terminal capabilities, dimensions (setting and
how to restore sanity if it causes any problems) as well as colours
(limitations etc.).</p>
<p>Terminals are very easy to mess up and for that reason they deserve their own
file. I discuss terminal capabilities, dimensions (setting and how to restore
sanity if it causes any problems) as well as colours (limitations etc.).</p>
<p><a name="toc"></a></p>
<ul>
<li><p><a href="#termcaps">Capabilities support testing
program</a></p></li>
<li><p><a href="#termcaps">Capabilities support testing program</a></p></li>
<li><p><a href="#dimensions">Setting the game dimensions</a></p>
<ul>
<li><p><a href="#linescolumns">The LINES and COLUMNS environmental
variables</a></p></li>
<li><p><a href="#linescolumns">The LINES and COLUMNS environmental variables</a></p></li>
<li><p><a href="#insanity">Terminal insanity</a></p></li>
<li><p><a href="#restore">Restoring the terminal</a></p></li>
<li><p><a href="#abuse">Terminal size abuse</a></p></li>
@@ -146,18 +143,14 @@ variables</a></p></li>
<li><p><a href="#disablecolour">Disabling colour</a></p></li>
</ul></li>
</ul>
<h1
id="capabilities-support-testing-program"><a name="termcaps" href="#toc">Capabilities
support testing program</a></h1>
<p>Although it should be playable without the features I use (except
that cursor movement is required) I have provided a source file that can
test your terminal for the capabilities I use in the entry.</p>
<p>It also tries to determine the minimum number of columns to play
without the status line overflowing - even with the dynamic length.
Try:</p>
<h1 id="capabilities-support-testing-program"><a name="termcaps" href="#toc">Capabilities support testing program</a></h1>
<p>Although it should be playable without the features I use (except that cursor
movement is required) I have provided a source file that can test your terminal
for the capabilities I use in the entry.</p>
<p>It also tries to determine the minimum number of columns to play without the
status line overflowing - even with the dynamic length. Try:</p>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="ex">$</span> make test</span></code></pre></div>
<p>This compiles the program <a href="termcaps.c">termcaps.c</a> and
runs it; you should see something like:</p>
<p>This compiles the program <a href="termcaps.c">termcaps.c</a> and runs it; you should see something like:</p>
<pre><code>terminal supports cursor movement
terminal supports making cursor invisible
terminal supports bold
@@ -173,20 +166,16 @@ at least 34 columns (currently 155) recommended for snake size 997
at least 37 columns (currently 155) recommended for capped snake size 5776
No problems detected.</code></pre>
<p>Terminal rows and cols are the current values (the number of columns
shown later as well). The snake size is the default size to win (based
on the variables, see below). The <code>max size: 5776</code> is the
capped size (or ‘capsize’). The 199 bugs is approximately the
<code>snake_size / growth_size</code> i.e. how many bugs it will take to
win the game. The max bugs in the <code>bugs</code> line is
approximately <code>max_snake_size / growth_size</code> i.e. how many
bugs it’ll take to win at the maximum (capped) snake size.</p>
<p>If I pass in any of the variables <strong><code>GROW</code></strong>,
<strong><code>MAXSIZE</code></strong>,
<strong><code>SIZE</code></strong> and/or
<strong><code>LINES</code></strong> or
<strong><code>COLUMNS</code></strong> it bases its calculations on those
variables. For example:</p>
<p>Terminal rows and cols are the current values (the number of columns shown later
as well). The snake size is the default size to win (based on the variables, see
below). The <code>max size: 5776</code> is the capped size (or ‘capsize’). The 199 bugs is
approximately the <code>snake_size / growth_size</code> i.e. how many bugs it
will take to win the game. The max bugs in the <code>bugs</code> line is approximately
<code>max_snake_size / growth_size</code> i.e. how many bugs it’ll take to win at the
maximum (capped) snake size.</p>
<p>If I pass in any of the variables <strong><code>GROW</code></strong>, <strong><code>MAXSIZE</code></strong>, <strong><code>SIZE</code></strong> and/or
<strong><code>LINES</code></strong> or <strong><code>COLUMNS</code></strong> it bases its calculations on those variables. For
example:</p>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">terminal</span> supports cursor movement</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a><span class="ex">terminal</span> supports making cursor invisible</span>
<span id="cb3-3"><a href="#cb3-3" aria-hidden="true" tabindex="-1"></a><span class="ex">terminal</span> supports bold</span>
@@ -202,76 +191,64 @@ variables. For example:</p>
<span id="cb3-13"><a href="#cb3-13" aria-hidden="true" tabindex="-1"></a><span class="ex">at</span> least 37 columns <span class="er">(</span><span class="ex">currently</span> 155<span class="kw">)</span> <span class="ex">recommended</span> for capped snake size 5776</span>
<span id="cb3-14"><a href="#cb3-14" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-15"><a href="#cb3-15" aria-hidden="true" tabindex="-1"></a><span class="ex">No</span> problems detected.</span></code></pre></div>
<p>As you can see it tells you the max size (the ‘capsized’ snake) as
well as the requested max size (if the requested size is bigger than the
capped size then it will be set to that value instead) of the snake. The
capped size is like in the Snake game itself but the suggested minimum
number of columns is based on a number of variables.</p>
<p>If I were to do the above but set columns to less &lt; 35 then there
would be a problem. But why if the utility recommends at least 37? This
is because the max size of the snake also depends on the terminal size.
This utility is not perfect: I don’t consider shedding; I set growth to
5 if it’s 0 (since it would be indeterminate how many bugs are possible
before ‘winning’ since there would be no ‘winning’); and there are
probably other things too.</p>
<p>As for capabilities: besides cursor movement the others are just nice
to have. From my tests keeping the cursor visible doesn’t ruin gameplay
but it is less distracting if nothing else to have it invisible (in fact
due to the sequence of function calls the cursor would mostly appear to
be not in the game field itself - from memory at least).</p>
<p>Maybe there are other capabilities I should check for that I’m
unaware of but this should give you an idea.</p>
<p>If there are any problems it will say how many (fatal and otherwise).
The fatal problems are if curses fails to initialise or if movement of
cursor cannot be done (both seem unlikely to happen nowadays).</p>
<p>As you can see it tells you the max size (the ‘capsized’ snake) as well as the
requested max size (if the requested size is bigger than the capped size then it
will be set to that value instead) of the snake. The capped size is like in the
Snake game itself but the suggested minimum number of columns is based on a
number of variables.</p>
<p>If I were to do the above but set columns to less &lt; 35 then there would be a
problem. But why if the utility recommends at least 37? This is because the
max size of the snake also depends on the terminal size. This utility is not
perfect: I don’t consider shedding; I set growth to 5 if it’s 0 (since it would
be indeterminate how many bugs are possible before ‘winning’ since there would
be no ‘winning’); and there are probably other things too.</p>
<p>As for capabilities: besides cursor movement the others are just nice to have.
From my tests keeping the cursor visible doesn’t ruin gameplay but it is less
distracting if nothing else to have it invisible (in fact due to the sequence of
function calls the cursor would mostly appear to be not in the game field itself -
from memory at least).</p>
<p>Maybe there are other capabilities I should check for that I’m unaware of but
this should give you an idea.</p>
<p>If there are any problems it will say how many (fatal and otherwise). The fatal
problems are if curses fails to initialise or if movement of cursor cannot be
done (both seem unlikely to happen nowadays).</p>
<p>Both scripts run this utility and prompt if there are any problems;
you can continue either way.</p>
<h1
id="setting-the-game-dimensions"><a name="dimensions" href="#toc">Setting
the game dimensions</a></h1>
<p>There are a number of ways to do this and only one will keep the
terminal sane all the time but that’s by running it under a terminal
emulator that you can resize the window with first. But what if you want
exacts?</p>
<h2
id="the-lines-and-columns-environmental-variables"><a name="linescolumns" href="#toc">The
LINES and COLUMNS environmental variables</a></h2>
<p>To specify the lines/columns of curses program per instance use the
<code>LINES</code> and <code>COLUMNS</code> environmental variables.</p>
<h1 id="setting-the-game-dimensions"><a name="dimensions" href="#toc">Setting the game dimensions</a></h1>
<p>There are a number of ways to do this and only one will keep the terminal sane
all the time but that’s by running it under a terminal emulator that you can
resize the window with first. But what if you want exacts?</p>
<h2 id="the-lines-and-columns-environmental-variables"><a name="linescolumns" href="#toc">The LINES and COLUMNS environmental variables</a></h2>
<p>To specify the lines/columns of curses program per instance use the <code>LINES</code> and
<code>COLUMNS</code> environmental variables.</p>
<p>For demonstration consider the following:</p>
<pre><code> $ echo $LINES $COLUMNS
42 157</code></pre>
<p>Note: I subtract 1 from the max y/x and the max coords in the game
output include the walls and score line but these values are for the
terminal itself.</p>
<p>Note: I subtract 1 from the max y/x and the max coords in the game output
include the walls and score line but these values are for the terminal itself.</p>
<p>Say you want 55 columns:</p>
<pre><code> $ COLUMNS=55 ./prog</code></pre>
<p>This will force curses to detect the max columns (X) of your terminal
(for the game dimensions) - to be 55; it might look like this
instead:</p>
<p>This will force curses to detect the max columns (X) of your terminal (for the
game dimensions) - to be 55; it might look like this instead:</p>
<pre><code> X:27/54 Y:20/41 S:5/997 B:0</code></pre>
<p>But problems can arise with messing with dimensions: in my tests this
held only to lines.</p>
<h2 id="terminal-insanity"><a name="insanity" href="#toc">Terminal
insanity</a></h2>
<p>Terminal sanity can be compromised and it can cause all sorts of
output problems; it might not appear right away but it will show its
ugly head eventually if you use it. For example pager output might be
screwy, echo might be turned off, output of commands might overwrite the
input of those commands, etc. For the game you might not see the final
score.</p>
<h3 id="restoring-the-terminal"><a name="restore" href="#toc">Restoring
the terminal</a></h3>
<p>In my tests there is one thing that at least allows you to see the
final score and that is by running <code>clear</code> before running the
program. That’s what the prog.alt version does. You might run it as one
of:</p>
<p>But problems can arise with messing with dimensions: in my tests this held only
to lines.</p>
<h2 id="terminal-insanity"><a name="insanity" href="#toc">Terminal insanity</a></h2>
<p>Terminal sanity can be compromised and it can cause all sorts of output
problems; it might not appear right away but it will show its ugly head
eventually if you use it. For example pager output might be screwy, echo might
be turned off, output of commands might overwrite the input of those commands,
etc. For the game you might not see the final score.</p>
<h3 id="restoring-the-terminal"><a name="restore" href="#toc">Restoring the terminal</a></h3>
<p>In my tests there is one thing that at least allows you to see the final score
and that is by running <code>clear</code> before running the program. That’s what the
prog.alt version does. You might run it as one of:</p>
<pre><code> LINES=20 ./prog.alt
LINES=20 ./snake.alt</code></pre>
<p>Even if the final score is visible though the terminal may very well
still be messed up. There are numerous things you might try but probably
the easiest is to run the game again without modifying the dimensions
(and then just quit) or even just the <code>reset</code> command.</p>
<p>Even if the final score is visible though the terminal may very well still be
messed up. There are numerous things you might try but probably the easiest is
to run the game again without modifying the dimensions (and then just quit) or
even just the <code>reset</code> command.</p>
<p>The Linux man page says:</p>
<pre><code>You might have to run the `reset` tool like:
@@ -281,77 +258,59 @@ the easiest is to run the game again without modifying the dimensions
to work, as carriage-return may no longer work in the abnormal state.</code></pre>
<p>If you don’t have the reset utility you can try:</p>
<pre><code> echo -e \\033c</code></pre>
<p>Otherwise try <code>clear; stty sane</code> (that will turn on echo
also) or if all else fails log out and back in.</p>
<p>For more information on this subject generally see the <a
href="https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO.html">Linux
keyboard and console HOWTO</a> (specifically <a
href="https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO-4.html">Linux
keyboard and console HOWTO section 4</a>). Yes this works under macOS
(at least it did for me).</p>
<h3 id="terminal-size-abuse"><a name="abuse" href="#toc">Terminal size
abuse</a></h3>
<p>So players 1, 2 and 3 are content with not meddling with the terminal
sizes outside what’s actually possible with their screen. But then
player 4 comes along and thinks he/she will be clever and mess with the
dimensions a bit. Let’s say they have a 13” monitor and they think it’d
be funny to see how 997 lines would work; they might try something
like:</p>
<p>Otherwise try <code>clear; stty sane</code> (that will turn on echo also) or if all else
fails log out and back in.</p>
<p>For more information on this subject generally see the <a href="https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO.html">Linux keyboard and
console HOWTO</a> (specifically <a href="https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO-4.html">Linux keyboard and console HOWTO section 4</a>).
Yes this works under macOS (at least it did for me).</p>
<h3 id="terminal-size-abuse"><a name="abuse" href="#toc">Terminal size abuse</a></h3>
<p>So players 1, 2 and 3 are content with not meddling with the terminal sizes
outside what’s actually possible with their screen. But then player 4 comes
along and thinks he/she will be clever and mess with the dimensions a bit. Let’s
say they have a 13” monitor and they think it’d be funny to see how 997 lines
would work; they might try something like:</p>
<pre><code> LINES=997 ./prog</code></pre>
<p>What then? Well expect trouble; curses will not know any better and
the max number of lines will be 997. If they were to do:</p>
<p>What then? Well expect trouble; curses will not know any better and the max
number of lines will be 997. If they were to do:</p>
<pre><code> COLUMNS=997 ./prog</code></pre>
<p>Then they will see a different effect. Again the same reason: the
player trying to be funny.</p>
<p>The game will try and be funny in return and you can expect it to not
function properly. Because that’s what funny means in this context.</p>
<h1
id="terminal-limitations"><a name="termlimitations" href="#toc">Terminal
limitations</a></h1>
<p>It’d be nice if curses could detect hitting more than one arrow key
at the same time so that diagonal directions would be possible but
unfortunately it’s not (<code>cat -v</code> confirms this). Even if I
were to define four extra keys what would they be? And what about the
head character? The <a href="HACKING.html">HACKING.html</a> (<a
href="HACKING.md">HACKING</a> on GitHub) file has information on
this.</p>
<p>I also limit the terminal size to 10 lines/columns but most likely it
would require the cheat modes to win and in any event allowing certain
low values causes problems e.g. <strong>LINES=6 COLUMNS=6</strong> and
<strong>LINES=3 COLUMNS=3</strong> caused some nasty issues.</p>
<h1 id="terminal-colours"><a name="colours" href="#toc">Terminal
colours</a></h1>
<p>N.B.: If all you’re after is wanting to change the colours see the
script <a href="snake-colours.sh">snake-colours.sh</a> instead. The rest
of this file was mostly notes for the judges; here I discuss the
background, foreground as well as limitations (in particular runtime
limitations).</p>
<h2 id="curses-background"><a name="background" href="#toc">Curses
background</a></h2>
<p>The documentation I have seen says that the background will always be
black and from a quick test this holds even with a terminal that has a
white background. There is a way to force the background to remain white
though that’s by way of monochrome (so no colours); I discuss that and
another related terminal specific in the troubleshooting guide (there’s
another way but it would take me over the iocccsize; I talk about it in
the <a href="HACKING.html">HACKING.html</a> (<a
href="HACKING.md">HACKING</a> on GitHub) file).</p>
<h2
id="monochrome-terminals"><a name="monochrome" href="#toc">Monochrome
terminals</a></h2>
<p>According to my tests for monochrome terminals the screen has the
white and black background; if terminal is configured to be black
background white foreground that is the order it is too. You can try
that like:</p>
<p>Then they will see a different effect. Again the same reason: the player trying
to be funny.</p>
<p>The game will try and be funny in return and you can expect it to not function
properly. Because that’s what funny means in this context.</p>
<h1 id="terminal-limitations"><a name="termlimitations" href="#toc">Terminal limitations</a></h1>
<p>It’d be nice if curses could detect hitting more than one arrow key at the
same time so that diagonal directions would be possible but unfortunately it’s
not (<code>cat -v</code> confirms this). Even if I were to define four extra keys what
would they be? And what about the head character? The <a href="HACKING.html">HACKING.html</a>
(<a href="HACKING.md">HACKING</a> on GitHub) file has information on this.</p>
<p>I also limit the terminal size to 10 lines/columns but most likely it would
require the cheat modes to win and in any event allowing certain low values
causes problems e.g. <strong>LINES=6 COLUMNS=6</strong> and <strong>LINES=3 COLUMNS=3</strong> caused some
nasty issues.</p>
<h1 id="terminal-colours"><a name="colours" href="#toc">Terminal colours</a></h1>
<p>N.B.: If all you’re after is wanting to change the colours see the script
<a href="snake-colours.sh">snake-colours.sh</a> instead. The rest of this file was mostly notes for the
judges; here I discuss the background, foreground as well as limitations (in
particular runtime limitations).</p>
<h2 id="curses-background"><a name="background" href="#toc">Curses background</a></h2>
<p>The documentation I have seen says that the background will always be black and
from a quick test this holds even with a terminal that has a white background.
There is a way to force the background to remain white though that’s by way of
monochrome (so no colours); I discuss that and another related terminal specific
in the troubleshooting guide (there’s another way but it would take me over the
iocccsize; I talk about it in the <a href="HACKING.html">HACKING.html</a> (<a href="HACKING.md">HACKING</a> on
GitHub) file).</p>
<h2 id="monochrome-terminals"><a name="monochrome" href="#toc">Monochrome terminals</a></h2>
<p>According to my tests for monochrome terminals the screen has the white and
black background; if terminal is configured to be black background white
foreground that is the order it is too. You can try that like:</p>
<pre><code> TERM=linux-m ./prog</code></pre>
<p>But I do not specifically check if the terminal has colours. Is there
a curses implementation that has a problem here? Below I explain what to
comment out should you need colours to be disabled but I personally have
not run into any problems even with monochrome terminals. Later I say
what to do to remove colour support in the source code itself.</p>
<h2
id="colour-limitations"><a name="colourlimitations" href="#toc">Colour
limitations</a></h2>
<p>But I do not specifically check if the terminal has colours. Is there a curses
implementation that has a problem here? Below I explain what to comment out
should you need colours to be disabled but I personally have not run into any
problems even with monochrome terminals. Later I say what to do to remove colour
support in the source code itself.</p>
<h2 id="colour-limitations"><a name="colourlimitations" href="#toc">Colour limitations</a></h2>
<p>According to X/Open Curses, Issue 7 (pg. 57):</p>
<pre><code>With init_pair() and pair_content(), the value of pair must be in a range
from 0 to and including COLOR_PAIRS-1. (There may be an
@@ -364,10 +323,9 @@ including COLORS-1.</code></pre>
[...]
COLOR_PAIRS corresponds to the terminal database&#39;s max_pairs capability, (see terminfo(5)).</code></pre>
<p>Based on the two as well as the fact that monochrome terminals (I’ve
tried under both Linux and macOS) seem to work fine I believe I am fine
here too. And to confirm this I wrote the following code with the output
below:</p>
<p>Based on the two as well as the fact that monochrome terminals (I’ve tried under
both Linux and macOS) seem to work fine I believe I am fine here too. And to
confirm this I wrote the following code with the output below:</p>
<pre><code> #include &lt;curses.h&gt;
int main()
@@ -385,11 +343,10 @@ below:</p>
<p>Without specifying the TERM I get:</p>
<pre><code> COLORS: 256
COLOR_PAIRS: 32767</code></pre>
<p>In the case that colour is supported the standard states that there
will be more possible colour pairs than I have used so that’s not a
problem either. Perhaps even it would only be a runtime error if the
colours are supported and the number is out of the range? To try and
figure this out I did another test:</p>
<p>In the case that colour is supported the standard states that there will be more
possible colour pairs than I have used so that’s not a problem either. Perhaps
even it would only be a runtime error if the colours are supported and the
number is out of the range? To try and figure this out I did another test:</p>
<pre><code> int main()
{
initscr();
@@ -406,39 +363,35 @@ figure this out I did another test:</p>
}</code></pre>
<p>Running it like</p>
<pre><code> TERM=linux-m ./colour_pairs</code></pre>
<p>I got the output as if colours weren’t used: 0 and 0. With coloured
terminals however it was not visible. If I however comment out the call
to <code>bkgd()</code> I get instead:</p>
<p>I got the output as if colours weren’t used: 0 and 0. With coloured terminals
however it was not visible. If I however comment out the call to <code>bkgd()</code> I get
instead:</p>
<pre><code> COLORS: 256
COLOR_PAIRS: 32767</code></pre>
<p>Which leads me to believe that if you try using a value outside the
range it won’t work for a colour-capable terminal but it doesn’t matter
for monochrome terminals one way or another. And since I don’t go beyond
the ranges (as I cited earlier) there shouldn’t be any problem here.</p>
<h2 id="disabling-colour"><a name="disablecolour" href="#toc">Disabling
colour</a></h2>
<p>Nevertheless if it is a problem and you don’t want to use a
monochrome terminal (or can’t):</p>
<p>First comment out the code that has <code>start_color();</code> and
then add <code>return;</code> to the top of the <code>C()</code>
function (the rest of the code won’t be reached). If necessary you can
also comment out the <code>init_pair()</code> calls.</p>
<p>Perhaps you only need to add the <code>return;</code> to
<code>C()</code>. My guess is that’s the case but I do not know for
certain.</p>
<p>Which leads me to believe that if you try using a value outside the range it
won’t work for a colour-capable terminal but it doesn’t matter for monochrome
terminals one way or another. And since I don’t go beyond the ranges (as I cited
earlier) there shouldn’t be any problem here.</p>
<h2 id="disabling-colour"><a name="disablecolour" href="#toc">Disabling colour</a></h2>
<p>Nevertheless if it is a problem and you don’t want to use a monochrome terminal
(or can’t):</p>
<p>First comment out the code that has <code>start_color();</code> and then add <code>return;</code> to the
top of the <code>C()</code> function (the rest of the code won’t be reached). If necessary
you can also comment out the <code>init_pair()</code> calls.</p>
<p>Perhaps you only need to add the <code>return;</code> to <code>C()</code>. My guess is that’s the case
but I do not know for certain.</p>
<table>
<colgroup>
<col style="width: 100%" />
</colgroup>
<tbody>
<tr class="odd">
<td>(c) Copyright 1984-2020, [Leo Broukhis, Simon Cooper, Landon Curt
Noll][judges] - All rights reserved This work is licensed under a
[Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].</td>
<td>(c) Copyright 1984-2020, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
This work is licensed under a [Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].</td>
</tr>
<tr class="even">
<td>[judges]: https://www.ioccc.org/judges.html [cc]:
http://creativecommons.org/licenses/by-sa/3.0/</td>
<td>[judges]: https://www.ioccc.org/judges.html
[cc]: http://creativecommons.org/licenses/by-sa/3.0/</td>
</tr>
</tbody>
</table>