force use of pandoc version >= 3.1.12.2

The `bin/pandoc-wrapper.sh` tool will verify that the ssytem
has a recent enough version of `pandoc(1)`.

We explain why we insist on `pandoc(1)`. version >= 3.1.12.2
in comments where the $PANDOC_MIN_VERSION is set.

Added `--wrap=preserve` as a default argument to `pandoc(1)`.
While this change will impact every HTML file generated,
we believe this will improve the ability of someone to look
at the generated HTML and correlate with the original markdown.

Changed `bin/pandoc-wrapper.sh` VERSION from "1.4.2 2024-03-17"
to "1.4.3 2024-03-18".

Performed `make www` to achieve all of the above and to generate
HTML using the new  `--wrap=preserve` `pandoc(1)` mode.
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@@ -130,8 +130,8 @@
<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Edward_Giles">Edward Giles</a><br>
Location: <a href="../../location.html#AU">AU</a> - <em>Commonwealth of
Australia</em> (<em>Australia</em>) <br><br></li>
Location: <a href="../../location.html#AU">AU</a> - <em>Commonwealth of Australia</em> (<em>Australia</em>)
<br><br></li>
</ul>
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@@ -144,182 +144,149 @@ Australia</em> (<em>Australia</em>) <br><br></li>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
<p>For more detailed information see <a
href="../../bugs.html#2020_giles">2020 giles bugs</a>.</p>
<p>For more detailed information see <a href="../../bugs.html#2020_giles">2020 giles bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> <span class="op">&lt;</span> dtmf.wav</span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-3"><a href="#cb3-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> <span class="pp">[</span><span class="ss">digits</span><span class="pp">]</span> <span class="op">&gt;</span> digits.wav</span></code></pre></div>
<p>where <code>dtmf.wav</code> is a WAV file of the dialling of a number
being dialled with <a
href="https://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling">DTMF
(Dual-tone multi frequency)</a> (more commonly known as Touch-Tone) and
<code>[digits]</code> is a sequence of digits that will be converted to
the DTMF sound!</p>
<p>where <code>dtmf.wav</code> is a WAV file of the dialling of a number being dialled with
<a href="https://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling">DTMF (Dual-tone multi
frequency)</a>
(more commonly known as Touch-Tone) and <code>[digits]</code> is a sequence of digits that
will be converted to the DTMF sound!</p>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> <span class="op">&lt;</span> pi.wav</span>
<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a><span class="co"># See</span></span>
<span id="cb4-5"><a href="#cb4-5" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> 867-5309 <span class="op">&gt;</span> jenny.wav</span></code></pre></div>
<p>If the script <a href="try.sh">try.sh</a> did not play a WAV file, it
means you do not have SoX installed; see <a
href="../../faq.html#sox">FAQ 3.10: How do I compile and use an IOCCC
entry that requires sound?</a>). In this case install it and try it
again or play the files <code>jenny.wav</code> and
<code>ioccc28.wav</code> in a program that can play WAV files.</p>
<p>NOTE: the phone number of <code>jenny.wav</code> comes from <a
href="https://en.wikipedia.org/wiki/867-5309/Jenny"
class="uri">https://en.wikipedia.org/wiki/867-5309/Jenny</a>.</p>
<p>If the script <a href="try.sh">try.sh</a> did not play a WAV file, it means you do not have
SoX installed; see <a href="../../faq.html#sox">FAQ 3.10: How do I compile and use an IOCCC entry that
requires sound?</a>). In this case install it and try it again or
play the files <code>jenny.wav</code> and <code>ioccc28.wav</code> in a program that can play WAV
files.</p>
<p>NOTE: the phone number of <code>jenny.wav</code> comes from
<a href="https://en.wikipedia.org/wiki/867-5309/Jenny" class="uri">https://en.wikipedia.org/wiki/867-5309/Jenny</a>.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>A cross platform utility for both encoding and decoding touch
tones.</p>
<p>A cross platform utility for both encoding and decoding touch tones.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="introduction-and-usage">Introduction and Usage</h3>
<p>This program encodes and decodes <a
href="https://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling">dual-tone
multiple frequency</a> signals used in telephone systems, more commonly
known as Touch-Tones.</p>
<p>If the program is executed with no arguments, it will read a WAV file
from standard input, decode the touch-tones in the file, and output the
corresponding digits to standard output. This program only supports WAV
files that have exactly 16 bits per sample, but it allows any sample
rate and any number of audio channels.</p>
<p>This program encodes and decodes <a href="https://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling">dual-tone multiple
frequency</a>
signals used in telephone systems, more commonly known as Touch-Tones.</p>
<p>If the program is executed with no arguments, it will read a WAV file from
standard input, decode the touch-tones in the file, and output the corresponding
digits to standard output. This program only supports WAV files that have
exactly 16 bits per sample, but it allows any sample rate and any number of
audio channels.</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">$</span> ./prog <span class="op">&lt;</span> pi.wav</span>
<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a><span class="ex">31415926</span></span></code></pre></div>
<p>If the program is executed with a command-line argument, it will
generate the tones corresponding to the specified characters, writing
them to standard output as a WAV file.</p>
<p>If the program is executed with a command-line argument, it will generate the
tones corresponding to the specified characters, writing them to standard output
as a WAV file.</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">$</span> ./prog 867-5309 <span class="kw">|</span> <span class="fu">aplay</span></span></code></pre></div>
<h3 id="interesting-features">Interesting Features</h3>
<ul>
<li>When compiled with <code>gcc -pedantic -Wall -Wextra</code> there
are no compiler warnings.</li>
<li>This program can be successfully compiled and run on Windows, using
both Microsoft’s C compiler and <a
href="https://bellard.org/tcc/">TCC</a>.</li>
<li>This program resamples the incoming audio, so that it can accept
audio data at any sample rate.</li>
<li>The code that generates the output sine-waves is the same as the
code that looks for sine-waves in the input. (see Algorithm Details for
roughly how this works).</li>
<li>Despite handling lots of sine waves, the program only uses basic
arithmetic operations. It does not depend on <code>libm</code>.</li>
<li>All type punning is done with <code>memcpy(3)</code> so there are no
strict-aliasing violations.</li>
<li>The size of the source code using the IOCCC size tool is 1963, the
year the first push-button telephones were made available to
customers.</li>
<li>The source code (not counting the C pre-processor) is roughly in the
shape of a telephone handset.</li>
<li>When compiled with <code>gcc -pedantic -Wall -Wextra</code> there are no compiler
warnings.</li>
<li>This program can be successfully compiled and run on Windows, using both
Microsoft’s C compiler and <a href="https://bellard.org/tcc/">TCC</a>.</li>
<li>This program resamples the incoming audio, so that it can accept audio data at
any sample rate.</li>
<li>The code that generates the output sine-waves is the same as the code that
looks for sine-waves in the input. (see Algorithm Details for roughly how this
works).</li>
<li>Despite handling lots of sine waves, the program only uses basic arithmetic
operations. It does not depend on <code>libm</code>.</li>
<li>All type punning is done with <code>memcpy(3)</code> so there are no strict-aliasing
violations.</li>
<li>The size of the source code using the IOCCC size tool is 1963, the year the
first push-button telephones were made available to customers.</li>
<li>The source code (not counting the C pre-processor) is roughly in the shape of
a telephone handset.</li>
</ul>
<h3 id="assumptions">Assumptions</h3>
<ul>
<li>Code is compiled using the C99 or C11 standard.</li>
<li><code>CHAR_BIT == 8</code>.</li>
<li>Machine is little-endian.</li>
<li><code>int16_t</code>, <code>uint16_t</code>, and
<code>uint32_t</code> exist.</li>
<li><code>int16_t</code>, <code>uint16_t</code>, and <code>uint32_t</code> exist.</li>
<li><code>int16_t</code> is 2’s-complement.</li>
<li><code>double</code> is an IEEE 754 binary64 floating-point
type.</li>
<li><code>double</code> is an IEEE 754 binary64 floating-point type.</li>
<li><code>sizeof(double) == 8</code>.</li>
</ul>
<h3 id="obfuscations">Obfuscations</h3>
<ul>
<li>DSP code is inherently somewhat difficult to understand.</li>
<li>Lots of identifier reuse. Each identifier is used for about 2.2
different tasks, on average. For example, <code>aa</code> is both a
variable and a macro for error handling, and <code>memcpy(3)</code> is
both a library function and a <code>oto</code> label.</li>
<li>Most of the identifiers are only 1 or 2 characters long, and are
unrelated to their actual function.</li>
<li>Lots of identifier reuse. Each identifier is used for about 2.2 different
tasks, on average. For example, <code>aa</code> is both a variable and a macro for error
handling, and <code>memcpy(3)</code> is both a library function and a <code>oto</code> label.</li>
<li>Most of the identifiers are only 1 or 2 characters long, and are unrelated to
their actual function.</li>
<li>The <code>f</code> macro is used to unroll some of the loops.</li>
<li>Some numerical constants are replaced with character literals, so
the actual value is unclear.</li>
<li>All of the strings used by the program have been combined into a
single string literal.</li>
<li>Most of the values used for the actual signal-processing all reside
in one array, named <code>l</code>. This array is usually accessed at
index <code>z</code> plus a constant. Accesses of this type have been
rewritten from, e.g. <code>l[z+17]</code> to <code>17[l+z]</code>.
<code>[l+z]</code> ends up occurring quite often, so I created the macro
<code>a</code> as a shorthand.</li>
<li>Some numerical constants are replaced with character literals, so the actual
value is unclear.</li>
<li>All of the strings used by the program have been combined into a single string
literal.</li>
<li>Most of the values used for the actual signal-processing all reside in one
array, named <code>l</code>. This array is usually accessed at index <code>z</code> plus a constant.
Accesses of this type have been rewritten from, e.g. <code>l[z+17]</code> to <code>17[l+z]</code>.
<code>[l+z]</code> ends up occurring quite often, so I created the macro <code>a</code> as a
shorthand.</li>
</ul>
<h3 id="algorithm-details">Algorithm Details</h3>
<p>Each tone in a DTMF signal is a combination of two frequencies. The
lower frequency determines which row the digit is in, and the higher
frequency determines the column. There are 4 possible row frequencies
and 4 possible column frequencies.</p>
<p>Each tone in a DTMF signal is a combination of two frequencies. The lower
frequency determines which row the digit is in, and the higher frequency
determines the column. There are 4 possible row frequencies and 4 possible
column frequencies.</p>
<pre><code>| | **1209 Hz** | **1336 Hz** | **1477 Hz** | **1633 Hz** |
|------------|-------------|-------------|-------------|-------------|
| **697 Hz** | 1 | 2 abc | 3 def | A |
| **770 Hz** | 4 ghi | 5 jkl | 6 mno | B |
| **852 Hz** | 7 pqrs | 8 tuv | 9 wxyz | C |
| **941 Hz** | * | 0 | # | D |</code></pre>
<p>This program determines which frequencies are present in the input by
passing it through a set of 8 virtual resonators, each tuned to one of
the frequencies used for DTMF. These can be implemented using only basic
arithmetic, and they are able to ‘select’ a specific frequency from the
input sound, blocking all other frequencies from reaching the output.
The loudness of the sound output from each resonator can therefore be
used as a measure of how much of a particular frequency was present in
the input. The program then decides, over the course of one tone, which
row frequency and which column frequency were most prominent.</p>
<p>Tones are generated using those same resonators by providing <a
href="https://en.wikipedia.org/wiki/Kronecker_delta#Digital_signal_processing">an
impulse</a> as input. An impulse can be thought of as consisting of
sine-waves at all frequencies, and when it is put through one of the
resonators, the result is a single pure sine wave.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
Reserved. You are free to share and adapt this file under the terms of
this license:</p>
<p>This program determines which frequencies are present in the input by passing it
through a set of 8 virtual resonators, each tuned to one of the frequencies used
for DTMF. These can be implemented using only basic arithmetic, and they are
able to ‘select’ a specific frequency from the input sound, blocking all other
frequencies from reaching the output. The loudness of the sound output from each
resonator can therefore be used as a measure of how much of a particular
frequency was present in the input. The program then decides, over the course of
one tone, which row frequency and which column frequency were most prominent.</p>
<p>Tones are generated using those same resonators by providing <a href="https://en.wikipedia.org/wiki/Kronecker_delta#Digital_signal_processing">an
impulse</a>
as input. An impulse can be thought of as consisting of sine-waves at all
frequencies, and when it is put through one of the resonators, the result is a
single pure sine wave.</p>
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0 License:</h2>
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved.
You are free to share and adapt this file under the terms of this license:</p>
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
<p>For more information, see:
https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>For more information, see: https://creativecommons.org/licenses/by-sa/4.0/</p>
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<h1 id="inventory-for-2020giles"><a name="inventory"></a>Inventory for
2020/giles</h1>
<h1 id="inventory-for-2020giles"><a name="inventory"></a>Inventory for 2020/giles</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/prog.c">prog.c</a>
- entry source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/Makefile">Makefile</a>
- entry Makefile</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/prog.orig.c">prog.orig.c</a>
- original source</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/try.sh">try.sh</a>
- how to run</li>
<li><a href="pi.wav">pi.wav</a> - touch tone for leading decimal digits
of pi</li>
<li><a href="2020_giles.tar.bz2">2020_giles.tar.bz2</a> - download entry
source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/prog.c">prog.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/prog.orig.c">prog.orig.c</a> - original source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/try.sh">try.sh</a> - how to run</li>
<li><a href="pi.wav">pi.wav</a> - touch tone for leading decimal digits of pi</li>
<li><a href="2020_giles.tar.bz2">2020_giles.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/.entry.json">.entry.json</a>
- description of entry in JSON</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/.gitignore">.gitignore</a>
- list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
<li><a
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/README.md">README.md</a>
- markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/giles/README.md">README.md</a> - markdown source for index.html</li>
<li><a href="dtmf.bin">dtmf.bin</a> - binary support file</li>
</ul>