Fix markdown, html files and Makefile

In particular the lists were mangled; I made sure that the html files
have the IOCCC headers/footers by using rdiscount to another file and
then yanking/pasting the generated lists in the one file into the target
files.

I also removed terminals.markdown which was a mistake I made when I sent
a patch (so I assume) to the judges.

Makefile now refers to *.text instead of *.markdown and no longer refers
to judges file as that was only part of the preview repo for winners.

There might have been other changes I have made but everything *appears*
to be okay now.
This commit is contained in:
Cody Boone Ferguson committed 2022-02-14 13:18:08 -08:00
1 parent 098a3e7e04
commit b19b35b0a4
13 files changed
+202 -69

No files matched your search

+53 -29
View File
@@ -30,35 +30,59 @@ have included much more than just the input keys and a few printouts of the
game. For normal play you probably don’t even need this file at all unless it be
for the input keys.</p>
<p><a name="toc"></a>
1. <a href="#support">Testing terminal environment/capabilities</a>
2. <a href="#input">Input keys</a>
3. <a href="#gameplay">Gameplay</a>
* <a href="#initial">The initial screen</a>
* <a href="#playing">Playing the game</a>
* <a href="#walls">Walls</a>
* <a href="#cannibalism">Cannibalism</a>
* <a href="#shedding">Stretching (shedding)</a>
* <a href="#winning">Winning</a>
* <a href="#quitting">Quitting</a>
4. <a href="#modes">Gameplay modes</a>
* <a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a>
* <a href="#drawing">Drawing / Practice mode</a>
* <a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a>
* <a href="#auto-variations">Variations</a>
* <a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a>
* <a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a>
* <a href="#stim">Stimulation / Calming mode</a>
* <a href="#other-ideas">Other ideas</a>
5. <a href="#scripts">Scripts</a>
* <a href="#colours">Colours selection</a>
* <a href="#preset">Automate the above gameplay modes</a>
6. <a href="#variables">Game variables</a>
* <a href="#wait">WAIT - Snake speed</a>
* <a href="#evade">EVADE - Bug evasion frequency</a>
* <a href="#sizes">SIZE / MAXSIZE - Initial snake / max sizes</a>
* <a href="#growth">GROW / SHEDS - Growth / Shedding sizes</a>
7. <a href="#conclusions">Conclusion (and inspirational words for everyone)</a></p>
<p><a name="toc"></a></p>
<ol>
<li><p><a href="#support">Testing terminal environment/capabilities</a></p></li>
<li><p><a href="#input">Input keys</a></p></li>
<li><p><a href="#gameplay">Gameplay</a></p>
<ul>
<li><p><a href="#initial">The initial screen</a></p></li>
<li><p><a href="#playing">Playing the game</a></p></li>
<li><p><a href="#walls">Walls</a></p></li>
<li><p><a href="#cannibalism">Cannibalism</a></p></li>
<li><p><a href="#shedding">Stretching (shedding)</a></p></li>
<li><p><a href="#winning">Winning</a></p></li>
<li><p><a href="#quitting">Quitting</a></p></li>
</ul>
</li>
<li><p><a href="#modes">Gameplay modes</a></p>
<ul>
<li><p><a href="#warning"><strong>Photosensitive epilepsy/Stimulation overload trigger warnings</strong></a></p></li>
<li><p><a href="#drawing">Drawing / Practice mode</a></p></li>
<li><p><a href="#auto">Computer playing / Automatic mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></p>
<ul>
<li><a href="#auto-variations">Variations</a></li>
</ul>
</li>
<li><p><a href="#grow-shrink">Grow-Shrink (Positive/Negative Winning) mode</a></p></li>
<li><p><a href="#hypnotic">Hypnotic / Sleepy mode (<strong>Photosensitive epilepsy/Stimulation overload trigger</strong>)</a></p></li>
<li><p><a href="#stim">Stimulation / Calming mode</a></p></li>
<li><p><a href="#other-ideas">Other ideas</a></p></li>
</ul>
</li>
<li><p><a href="#scripts">Scripts</a></p>
<ul>
<li><p><a href="#colours">Colours selection</a></p></li>
<li><p><a href="#preset">Automate the above gameplay modes</a></p></li>
</ul>
</li>
<li><p><a href="#variables">Game variables</a></p>
<ul>
<li><p><a href="#wait">WAIT - Snake speed</a></p></li>
<li><p><a href="#evade">EVADE - Bug evasion frequency</a></p></li>
<li><p><a href="#sizes">SIZE / MAXSIZE - Initial snake / max sizes</a></p></li>
<li><p><a href="#growth">GROW / SHEDS - Growth / Shedding sizes</a></p></li>
</ul>
</li>
<li><p><a href="#conclusions">Conclusion (and inspirational words for everyone)</a></p></li>
</ol>
<h1>1. <a name="support" href="#toc">Testing terminal environment/capabilities</a></h1>