add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -141,16 +141,16 @@ Location: <a href="../../location.html#SE">SE</a> - <em>Kingdom of Sweden</em> (
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> all</span></code></pre></div>
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<pre class="<!---sh-->"><code> make all</code></pre>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./august</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./august</code></pre>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./try.sh</code></pre>
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<p>If you have the <code>primes(6)</code> tool (sometimes part of <a href="https://github.com/vattam/BSDGames">BSD
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Games</a>) you can see
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what of the output in the first <code>N</code> (say <code>15</code> or <code>25</code>) lines are primes:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./primes.sh</span> <span class="co"># 15</span></span>
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<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./primes.sh</span> 25</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./primes.sh # 15
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./primes.sh 25</code></pre>
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<p>Note that <code>try.sh</code> will run this script anyway, telling you where to get
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<code>primes(6)</code> if you don’t have it installed, but it will only run with the
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default value of 15, rather than trying several different values.</p>
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