add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,6 +1,6 @@
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## To build:
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```sh
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```<!---sh-->
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make all
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```
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@@ -27,7 +27,7 @@ for the interested. See the [try](#try) section if you just want to play.
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Make and then run as follows:
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```sh
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```<!---sh-->
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./westley [move_location] | tee nextmove.c
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```
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@@ -43,7 +43,7 @@ a move on a tic-tac-toe board:
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If you omit `move_location`, then the computer moves first. For your
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next move, recompile `nextmove.c` and play it again:
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```sh
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```<!---sh-->
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make nextmove
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./nextmove move_location | tee nextmove.c
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```
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@@ -54,7 +54,7 @@ next move, recompile `nextmove.c` and play it again:
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We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
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game:
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```sh
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```<!---sh-->
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make ttt
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./ttt [first_move] # <- omit first arg to have it move first
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./ttt next_move
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@@ -64,14 +64,14 @@ The shell script determines when the game is over, and automatically replaces
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`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
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loss). The [ttt](ttt.sh) script has two other modes:
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```sh
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```<!---sh-->
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./ttt quitgame # cancel any game in progress, revert to merlyn.c
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./ttt clobber # remove all game files, revert to original source
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```
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For example here is a potentially losing game:
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```sh
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```<!---sh-->
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./ttt 1
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./ttt 4
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./ttt 6
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@@ -80,7 +80,7 @@ For example here is a potentially losing game:
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The final might look like:
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```c
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```<!---c-->
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a(X){/*/X=- a(X){/*/X=-
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X -1;F;X=- -1;F;X=-
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-1;F;}/*/ -1;F;}/*/
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@@ -123,7 +123,7 @@ can lose if you cheat. That's supposed to happen. Can you win any other time?
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### Alternate build:
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```sh
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```<!---sh-->
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make alt
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```
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@@ -194,7 +194,7 @@ function as `a()`, `b()`, or `c()`. After each function is called, the global
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variables `X` and `O` contain bitmasks of where all the `X`s and `O`s are placed.
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The statement:
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```c
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```<!---c-->
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X=- <char> -1;
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```
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