add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

No files matched your search

+9 -9
View File
@@ -1,6 +1,6 @@
## To build:
```sh
```<!---sh-->
make all
```
@@ -27,7 +27,7 @@ for the interested. See the [try](#try) section if you just want to play.
Make and then run as follows:
```sh
```<!---sh-->
./westley [move_location] | tee nextmove.c
```
@@ -43,7 +43,7 @@ a move on a tic-tac-toe board:
If you omit `move_location`, then the computer moves first. For your
next move, recompile `nextmove.c` and play it again:
```sh
```<!---sh-->
make nextmove
./nextmove move_location | tee nextmove.c
```
@@ -54,7 +54,7 @@ next move, recompile `nextmove.c` and play it again:
We have provided the shell script, [ttt](ttt.sh), to make it easier to play the
game:
```sh
```<!---sh-->
make ttt
./ttt [first_move] # <- omit first arg to have it move first
./ttt next_move
@@ -64,14 +64,14 @@ The shell script determines when the game is over, and automatically replaces
`merlyn.c` (copied from [westley.c](westley.c) with an improved version after a
loss). The [ttt](ttt.sh) script has two other modes:
```sh
```<!---sh-->
./ttt quitgame # cancel any game in progress, revert to merlyn.c
./ttt clobber # remove all game files, revert to original source
```
For example here is a potentially losing game:
```sh
```<!---sh-->
./ttt 1
./ttt 4
./ttt 6
@@ -80,7 +80,7 @@ For example here is a potentially losing game:
The final might look like:
```c
```<!---c-->
a(X){/*/X=- a(X){/*/X=-
X -1;F;X=- -1;F;X=-
-1;F;}/*/ -1;F;}/*/
@@ -123,7 +123,7 @@ can lose if you cheat. That's supposed to happen. Can you win any other time?
### Alternate build:
```sh
```<!---sh-->
make alt
```
@@ -194,7 +194,7 @@ function as `a()`, `b()`, or `c()`. After each function is called, the global
variables `X` and `O` contain bitmasks of where all the `X`s and `O`s are placed.
The statement:
```c
```<!---c-->
X=- <char> -1;
```