add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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+11 -11
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@@ -1,20 +1,20 @@
## To build:
```sh
```<!---sh-->
make all
```
## To use:
```sh
```<!---sh-->
./buzzard.1 num num
```
## Try:
```sh
```<!---sh-->
./try.sh
```
@@ -23,7 +23,7 @@
To see good C Preprocessor buzzard.1, try:
```sh
```<!---sh-->
make babble.cppcb
cat babble.cppcb
```
@@ -54,19 +54,19 @@ short strings.
`buzzard.1` is a simple mathematical program. It expects two numeric
arguments.
```sh
```<!---sh-->
./buzzard.1 0 <num>
```
will print out the factorial of `<num>`.
```sh
```<!---sh-->
./buzzard.1 <num1> <num2>
```
will print out the largest common factor of `num1` and `num2`.
```sh
```<!---sh-->
./buzzard.1 1 <num2>
```
@@ -171,21 +171,21 @@ programs is the conditional (given that we have loops).
Since all you can do in the given operation output set is
assignment, we implement "conditional assignment":
```c
```<!---c-->
if (x) y = z;
```
To implement this, we constrain `x` to be either 0 or 1, and
simply compute:
```c
```<!---c-->
y = (z * x) + (y * (1-x));
```
This is more obscured by factoring out common terms and restricting
ourselves to two operand operations:
```c
```<!---c-->
temp = z; (temp == z)
temp -= y; (temp == z-y)
temp *= x; (temp == (z-y)*x)
@@ -199,7 +199,7 @@ Next we imagine we have a [pc](https://en.wikipedia.org/wiki/Program_counter).
we're not currently coming up on statement pc. To handle this, we simply make
every operation conditional on the pc having the correct value:
```c
```<!---c-->
if (pc == some_constant) y = z;
```
+17 -17
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@@ -141,15 +141,15 @@ Location: <a href="../../location.html#ZZ">ZZ</a> - <em>Unknown location</em></l
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> all</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make all</code></pre>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> num num</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./buzzard.1 num num</code></pre>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./try.sh</code></pre>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>To see good C Preprocessor buzzard.1, try:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> babble.cppcb</span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a> <span class="fu">cat</span> babble.cppcb</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make babble.cppcb
cat babble.cppcb</code></pre>
<p>Notice how many statements it takes to do anything useful?</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>What you shouldn’t think about <code>buzzard.1</code>:</p>
@@ -162,11 +162,11 @@ short strings.</p>
<h3 id="what-it-does">What it does</h3>
<p><code>buzzard.1</code> is a simple mathematical program. It expects two numeric
arguments.</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> 0 <span class="op">&lt;</span>num<span class="op">&gt;</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./buzzard.1 0 &lt;num&gt;</code></pre>
<p>will print out the factorial of <code>&lt;num&gt;</code>.</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> <span class="op">&lt;</span>num1<span class="op">&gt;</span> <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./buzzard.1 &lt;num1&gt; &lt;num2&gt;</code></pre>
<p>will print out the largest common factor of <code>num1</code> and <code>num2</code>.</p>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./buzzard.1</span> 1 <span class="op">&lt;</span>num2<span class="op">&gt;</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./buzzard.1 1 &lt;num2&gt;</code></pre>
<p>will print out a factor of <code>num2</code> if it’s composite, or else
it will print a string informing you that <code>num2</code> is prime.</p>
<p>If the first argument is less than 0, it prints out an
@@ -244,23 +244,23 @@ BCD, so it can be output by the hexadecimal output statement.</p>
programs is the conditional (given that we have loops).
Since all you can do in the given operation output set is
assignment, we implement “conditional assignment”:</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a> <span class="cf">if</span> <span class="op">(</span>x<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> if (x) y = z;</code></pre>
<p>To implement this, we constrain <code>x</code> to be either 0 or 1, and
simply compute:</p>
<div class="sourceCode" id="cb10"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a> y <span class="op">=</span> <span class="op">(</span>z <span class="op">*</span> x<span class="op">)</span> <span class="op">+</span> <span class="op">(</span>y <span class="op">*</span> <span class="op">(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">));</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> y = (z * x) + (y * (1-x));</code></pre>
<p>This is more obscured by factoring out common terms and restricting
ourselves to two operand operations:</p>
<div class="sourceCode" id="cb11"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb11-1"><a href="#cb11-1" aria-hidden="true" tabindex="-1"></a> temp <span class="op">=</span> z<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">)</span></span>
<span id="cb11-2"><a href="#cb11-2" aria-hidden="true" tabindex="-1"></a> temp <span class="op">-=</span> y<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> z<span class="op">-</span>y<span class="op">)</span></span>
<span id="cb11-3"><a href="#cb11-3" aria-hidden="true" tabindex="-1"></a> temp <span class="op">*=</span> x<span class="op">;</span> <span class="op">(</span>temp <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x<span class="op">)</span></span>
<span id="cb11-4"><a href="#cb11-4" aria-hidden="true" tabindex="-1"></a> y <span class="op">+=</span> temp<span class="op">;</span> <span class="op">(</span>y <span class="op">==</span> <span class="op">(</span>z<span class="op">-</span>y<span class="op">)*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-5"><a href="#cb11-5" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">-</span> y<span class="op">*</span>x <span class="op">+</span> y<span class="op">)</span></span>
<span id="cb11-6"><a href="#cb11-6" aria-hidden="true" tabindex="-1"></a> <span class="op">(</span> <span class="op">==</span> z<span class="op">*</span>x <span class="op">+</span> y<span class="op">*(</span><span class="dv">1</span><span class="op">-</span>x<span class="op">))</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> temp = z; (temp == z)
temp -= y; (temp == z-y)
temp *= x; (temp == (z-y)*x)
y += temp; (y == (z-y)*x + y)
( == z*x - y*x + y)
( == z*x + y*(1-x))</code></pre>
<p>Next we imagine we have a <a href="https://en.wikipedia.org/wiki/Program_counter">pc</a>.
“I’m supposed to execute statement pc next”, says our emulator. But suppose
we’re not currently coming up on statement pc. To handle this, we simply make
every operation conditional on the pc having the correct value:</p>
<div class="sourceCode" id="cb12"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb12-1"><a href="#cb12-1" aria-hidden="true" tabindex="-1"></a> <span class="cf">if</span> <span class="op">(</span>pc <span class="op">==</span> some_constant<span class="op">)</span> y <span class="op">=</span> z<span class="op">;</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> if (pc == some_constant) y = z;</code></pre>
<p>To combine this with other operations, we simply multiply by our
(<code>pc == some_constant</code>) flag right after the above <code>temp *= x</code>.</p>
<p>To evaluate <code>pc == some_constant</code> requires one more trick. We assume that