add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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+14 -14
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@@ -1,6 +1,6 @@
## To build:
```sh
```<!---sh-->
make
```
@@ -21,7 +21,7 @@ For more detailed information see [2001 kev bugs](../../bugs.html#2001_kev).
## To use:
```sh
```<!---sh-->
./kev # in one terminal
./kev hostname # in another terminal
@@ -32,7 +32,7 @@ NOTE: each player's paddle is at the bottom and the opponent at the top.
## Try:
```sh
```<!---sh-->
./kev # in one terminal
./kev localhost # in another terminal on the same host
@@ -41,13 +41,13 @@ NOTE: each player's paddle is at the bottom and the opponent at the top.
If you need to change the speed you can reconfigure it like (say
for over a network and not the same host):
```sh
```<!---sh-->
make clobber SPEED=50 all # original default value which is very fast
```
If you wish to change the port you can do so like:
```sh
```<!---sh-->
make clobber PORT=3773 all
```
@@ -58,19 +58,19 @@ syscall with the `l_` macro, changing the `L` variable like one would `PORT`. Of
course you can do more than one at the same time. For instance to change the
speed and port:
```sh
```<!---sh-->
make clobber SPEED=512 PORT=3773 all
```
If you have `xterm` try on one system:
```sh
```<!---sh-->
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev &
```
and then the other, the client system:
```sh
```<!---sh-->
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev localhost&
```
@@ -85,7 +85,7 @@ awkward `,` and `.` keys to move your paddle.
### Alternate build:
```sh
```<!---sh-->
make alt
```
@@ -105,13 +105,13 @@ terminal?
If you have `xterm` try on one system:
```sh
```<!---sh-->
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev.alt &
```
and then the other, the client system:
```sh
```<!---sh-->
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev.alt localhost&
```
@@ -151,14 +151,14 @@ getting the ball past your opponent's paddle. It's pretty fun! :)
Run the server first without any command line arguments, i.e.
```sh
```<!---sh-->
./kev
```
Then run the client with a single command line argument which is
the name of the machine running the server, e.g.
```sh
```<!---sh-->
./kev localhost
```
@@ -169,7 +169,7 @@ blocked by a firewall.
Here's a good quick example to see it in action on your own
machine, assuming you have `Xwindows`:
```sh
```<!---sh-->
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev &
xterm -geometry 80x40 -fg green -bg black -fn 9x15bold -e ./kev localhost&
```