add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,13 +1,13 @@
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## To build:
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```sh
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```<!---sh-->
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make
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```
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## To use:
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```sh
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```<!---sh-->
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./vik2
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```
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@@ -127,7 +127,7 @@ speed up the compilation, define the `STOP` symbol to anything from `_3` to
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`_10`. (The default value is `_10` which will make the compilation take some
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time.) Prime numbers up to `2^STOP` will be calculated.
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```sh
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```<!---sh-->
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cpp '-DSTOP=_5' '-DFNAME="tmp1.c"' prog.c tmp1.c
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```
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@@ -135,20 +135,20 @@ Then use `cpp` or any other
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[pre-processor](https://en.wikipedia.org/wiki/C_preprocessor) to do the actual
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work. This will take some time....
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```sh
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```<!---sh-->
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cpp tmp1.c > tmp2.c
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```
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Finally compile the pre-processed file
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```sh
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```<!---sh-->
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cc -O tmp2.c -o prog
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```
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Then run the program to reveal all prime numbers up to 32 (if you used
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`STOP=_5` as above):
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```sh
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```<!---sh-->
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./vik2
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```
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@@ -141,9 +141,9 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make</code></pre>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik2</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./vik2</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>The fun thing about <a href="https://en.wikipedia.org/wiki/C_preprocessor">CPP</a> abuses
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is that, in most cases, running the
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@@ -234,16 +234,16 @@ symbol must be defined to the name of the output file. If you want to
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speed up the compilation, define the <code>STOP</code> symbol to anything from <code>_3</code> to
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<code>_10</code>. (The default value is <code>_10</code> which will make the compilation take some
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time.) Prime numbers up to <code>2^STOP</code> will be calculated.</p>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cpp</span> <span class="st">'-DSTOP=_5'</span> <span class="st">'-DFNAME="tmp1.c"'</span> prog.c tmp1.c</span></code></pre></div>
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<pre class="<!---sh-->"><code> cpp '-DSTOP=_5' '-DFNAME="tmp1.c"' prog.c tmp1.c</code></pre>
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<p>Then use <code>cpp</code> or any other
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<a href="https://en.wikipedia.org/wiki/C_preprocessor">pre-processor</a> to do the actual
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work. This will take some time….</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cpp</span> tmp1.c <span class="op">></span> tmp2.c</span></code></pre></div>
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<pre class="<!---sh-->"><code> cpp tmp1.c > tmp2.c</code></pre>
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<p>Finally compile the pre-processed file</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cc</span> <span class="at">-O</span> tmp2.c <span class="at">-o</span> prog</span></code></pre></div>
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<pre class="<!---sh-->"><code> cc -O tmp2.c -o prog</code></pre>
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<p>Then run the program to reveal all prime numbers up to 32 (if you used
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<code>STOP=_5</code> as above):</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./vik2</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./vik2</code></pre>
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<h3 id="verification">Verification</h3>
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<p>I wasn’t able to compile the full program which calculates <a href="https://en.wikipedia.org/wiki/Prime_number">prime
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numbers</a> up to 1024 using GNU <code>cpp</code>
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