add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,6 +1,6 @@
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## To build:
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```sh
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```<!---sh-->
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make
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```
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@@ -8,7 +8,7 @@ NOTE: there is an alternate version for vi(m) like movements. See [alternate
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version](#alternate-code) below. If your terminal has problems with the
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`stty(1)` commands try:
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```sh
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```<!---sh-->
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make anon-no_stty
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```
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@@ -28,14 +28,14 @@ For more detailed information see [2005 anon bugs](../../bugs.html#2005_anon).
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## To use:
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```sh
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```<!---sh-->
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./anon x y [z]
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```
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## Try:
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```sh
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```<!---sh-->
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./anon 4 4
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./anon 3 3 3
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@@ -48,13 +48,13 @@ hook you) and spending too much time playing. :-)
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If you want to see this in action you can easily do this:
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```sh
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```<!---sh-->
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yes 'please crash on me :-)' | ./anon 4 4
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```
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What happens if you specify a larger board? For instance:
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```sh
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```<!---sh-->
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yes 'please crash on me :-)' | ./anon 10 10 10
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```
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@@ -70,13 +70,13 @@ The alternate version uses `vi(m)` like movement keys.
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### Alternate build:
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```sh
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```<!---sh-->
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make alt
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```
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To compile the version without `stty(1)`:
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```sh
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```<!---sh-->
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make alt-no_stty
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```
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@@ -121,13 +121,13 @@ sorted in the order they appear on the screen.
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The program takes 2 or 3 arguments, specifying the dimensions of the board.
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For example, to play the original version of the Fifteen Puzzle:
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```sh
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```<!---sh-->
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./anon 4 4
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```
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To play with a 3D board, do something like this:
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```sh
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```<!---sh-->
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./anon 3 3 3
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```
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@@ -377,7 +377,7 @@ stored in a well-known location in the `MASS`.
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`if(p,q,r,s)` is, in fact, an `if` statement. :-) It is equivalent to:
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```c
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```<!---c-->
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if (p) { q; r } else {s}
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```
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@@ -404,7 +404,7 @@ closes the current state and opens a new one behind the programmer's back.
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variable); `x` and `y-1` define the starting and ending values of `i`, and `z`
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is the loop body. `Z` is the post-loop code in the current state. For example:
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```c
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```<!---c-->
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for(s,i, 0, 10,
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some_code ,
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other_code)
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@@ -412,7 +412,7 @@ is the loop body. `Z` is the post-loop code in the current state. For example:
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is equivalent to:
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```c
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```<!---c-->
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for (i=0; i<10; i++) {
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some_code;
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}
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