add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,20 +1,20 @@
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## To build:
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```sh
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```<!---sh-->
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make
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```
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## To use:
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```sh
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```<!---sh-->
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./toledo [a ...]
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```
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## Try:
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```sh
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```<!---sh-->
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./toledo a
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./toledo a b
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```
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@@ -30,7 +30,7 @@ Two alternate versions of this entry, [toledo2.c](toledo2.c) and
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To compile the alternate versions:
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```sh
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```<!---sh-->
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make alt
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```
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@@ -63,7 +63,7 @@ This is a [chess](https://en.wikipedia.org/wiki/Chess) program, it can work in
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two modes: two-players, and one player (always white) against the machine. To
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get the first mode, run the program without arguments:
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```sh
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```<!---sh-->
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./toledo
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```
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@@ -71,14 +71,14 @@ The other mode is accessible running the program with one argument
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(5-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
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analysis):
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```sh
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```<!---sh-->
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./toledo a
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```
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Two arguments for 6-[ply](https://en.wikipedia.org/wiki/Ply_(game_theory))
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analysis:
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```sh
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```<!---sh-->
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./toledo a b
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```
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@@ -141,18 +141,18 @@ Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</e
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make</code></pre>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> [a ...]</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./toledo [a ...]</code></pre>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a</span>
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<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a b</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./toledo a
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./toledo a b</code></pre>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>Two alternate versions of this entry, <a href="toledo2.c">toledo2.c</a> and
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<a href="toledo3.c">toledo3.c</a> are provided.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<p>To compile the alternate versions:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> alt</span></code></pre></div>
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<pre class="<!---sh-->"><code> make alt</code></pre>
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<h3 id="alternate-use">Alternate use:</h3>
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<p>Use Use <code>toledo2</code> and <code>toledo3</code> as you would <code>toledo</code> above.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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@@ -170,14 +170,14 @@ single function.</p>
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<p>This is a <a href="https://en.wikipedia.org/wiki/Chess">chess</a> program, it can work in
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two modes: two-players, and one player (always white) against the machine. To
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get the first mode, run the program without arguments:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./toledo</code></pre>
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<p>The other mode is accessible running the program with one argument
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(5-<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>
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analysis):</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./toledo a</code></pre>
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<p>Two arguments for 6-<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a>
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analysis:</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span> a b</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./toledo a b</code></pre>
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<p>And each successive argument will analyze one
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<a href="https://en.wikipedia.org/wiki/Ply_(game_theory)">ply</a> more. There is no ply
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limit, but beyond 7 ply is very slow, try it at your own risk and computing
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