add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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@@ -1,20 +1,20 @@
## To build:
```sh
```<!---sh-->
make
```
## To use:
```sh
```<!---sh-->
./vik [file.map]
```
## Try:
```sh
```<!---sh-->
./vik maze.map
```
@@ -60,7 +60,7 @@ Compile the source code and link in [X
libraries](https://en.wikipedia.org/wiki/Xlib) if necessary. The program takes
three options which have to be typed in a specific order as described below.
```sh
```<!---sh-->
./vik [-w <width>] [mapfile]
```
@@ -75,20 +75,20 @@ where:
Start the engine using a built in labyrinth and texture bitmaps:
```sh
```<!---sh-->
./vik
```
Start the engine and loads the labyrinth defined in the file
[maze.map](maze.map):
```sh
```<!---sh-->
./vik maze.map
```
Start the engine using [maze.map](maze.map) in a window that is 400 pixels wide:
```sh
```<!---sh-->
./vik -w 400 maze.map
```