add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,20 +1,20 @@
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## To build:
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```sh
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```<!---sh-->
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make
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```
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## To use:
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```sh
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```<!---sh-->
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./vik [file.map]
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```
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## Try:
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```sh
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```<!---sh-->
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./vik maze.map
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```
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@@ -60,7 +60,7 @@ Compile the source code and link in [X
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libraries](https://en.wikipedia.org/wiki/Xlib) if necessary. The program takes
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three options which have to be typed in a specific order as described below.
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```sh
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```<!---sh-->
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./vik [-w <width>] [mapfile]
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```
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@@ -75,20 +75,20 @@ where:
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Start the engine using a built in labyrinth and texture bitmaps:
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```sh
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```<!---sh-->
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./vik
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```
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Start the engine and loads the labyrinth defined in the file
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[maze.map](maze.map):
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```sh
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```<!---sh-->
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./vik maze.map
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```
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Start the engine using [maze.map](maze.map) in a window that is 400 pixels wide:
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```sh
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```<!---sh-->
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./vik -w 400 maze.map
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```
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