add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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@@ -141,11 +141,11 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make</code></pre>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./meyer</span> <span class="pp">[</span><span class="ss">SEED</span><span class="pp">]</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./meyer [SEED]</code></pre>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./meyer</span> <span class="pp">[</span><span class="ss">SEED</span><span class="pp">]</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./meyer [SEED]</code></pre>
<p>For your first input try:</p>
<pre><code> a 0 1</code></pre>
<p>where <code>a</code> is the row (<code>a</code>-<code>i</code>), <code>0</code> is the column (<code>0</code>-<code>8</code>) and <code>1</code> is the
@@ -183,7 +183,7 @@ it is obvious, that object-oriented code isn’t ‘<code>WYWIWID</code>’ (‘
you write is what it does’). It may be tempting to think that</p>
<pre><code> Object o;</code></pre>
<p>might do something similar as</p>
<div class="sourceCode" id="cb6"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="kw">struct</span> not_an_object o<span class="op">;</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> struct not_an_object o;</code></pre>
<p>But this program reveals that it doesn’t. Even worse, this program only
reveals the tip of the iceberg, what kind of black magic is involved in
a simple declaration of an object.</p>
@@ -201,7 +201,7 @@ and <a href="https://en.wikipedia.org/wiki/Polymorphism_(computer_science)">poly
<p>It is left as an exercise to the reader to find a corresponding
implementation in a popular object-oriented programming language.</p>
<h3 id="starting-the-game">Starting the game</h3>
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./meyer</span> <span class="pp">[</span><span class="ss">SEED</span><span class="pp">]</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./meyer [SEED]</code></pre>
<h3 id="gameplay">Gameplay</h3>
<p>It is a <a href="https://en.wikipedia.org/wiki/Sudoku">sudoku</a> based game. The goal of
the game is to be able to do the last valid ‘move’.</p>