add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,6 +1,6 @@
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## To build:
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```sh
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```<!---sh-->
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make
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```
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@@ -11,14 +11,14 @@ tested with Windows. See [alternate code](#alternate-code) below.
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## To use:
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```sh
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```<!---sh-->
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./toledo3 [1 | 2 | 3 [b]]
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```
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## Try:
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```sh
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```<!---sh-->
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./toledo3 1
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```
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@@ -62,7 +62,7 @@ So I managed to do a graphical X11 chess program ('`WYSIAIE`', or 'What You See
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Is An IOCCC Entry'). Pointing and clicking to move pieces is the only required
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action, and of course the command-line options:
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```sh
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```<!---sh-->
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./toledo3 # Two-players mode (useful if you don't have a board at hand)
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./toledo3 1 # Human white - Computer black, level 1 (fast)
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./toledo3 2 # Human white - Computer black, level 2 (medium)
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@@ -97,7 +97,7 @@ number generator.
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Because it is resource-hungry, I strongly recommend to compile it
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using maximum optimization. With GCC you can use:
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```sh
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```<!---sh-->
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gcc -O3 -fexpensive-optimizations prog.c -o prog -lX11
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```
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