add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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+4 -4
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@@ -2,7 +2,7 @@
If you have X11 installed:
```sh
```<!---sh-->
make
```
@@ -13,7 +13,7 @@ Windows](toledo.alt2.c). See [Alternate code](#alternate-code) below.
## To use:
```sh
```<!---sh-->
./toledo
```
@@ -49,7 +49,7 @@ but you can change them about however you like, even with other keys. For
instance to swap `LEFT` and `RIGHT`:
```sh
```<!---sh-->
make clobber LEFT=XK_Right:XK_d RIGHT=XK_Left:XK_a alt
```
@@ -75,7 +75,7 @@ the source early on, right before the code gets hard to follow, or using the
Like Oscar's previous winning X11 program for the 19th IOCCC, if
you remove both the X11 include files and replace them with
```c
```<!---c-->
#include "layer.c"
```
+4 -4
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@@ -142,12 +142,12 @@ Location: <a href="../../location.html#MX">MX</a> - <em>United Mexican States</e
<h2 id="to-build">To build:</h2>
<p>If you have X11 installed:</p>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make</code></pre>
<p>There are two alternate versions, <a href="toledo.alt.c">one that lets you reconfigure the
controls and size</a> and <a href="toledo.alt2.c">another that should work for
Windows</a>. See <a href="#alternate-code">Alternate code</a> below.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./toledo</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./toledo</code></pre>
<h2 id="alternate-code">Alternate code:</h2>
<p>The first alt version, <a href="toledo.alt.c">toledo.alt.c</a>, allows you to reconfigure
the controls and the dimensions more easily.</p>
@@ -168,7 +168,7 @@ have the right names you can define the macros <code>FIRE</code>, <code>FORWARD<
HEIGHT= 288</code></pre>
<p>but you can change them about however you like, even with other keys. For
instance to swap <code>LEFT</code> and <code>RIGHT</code>:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> clobber LEFT=XK_Right:XK_d RIGHT=XK_Left:XK_a alt</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make clobber LEFT=XK_Right:XK_d RIGHT=XK_Left:XK_a alt</code></pre>
<p>but you can specify something completely else and you can pick and choose which
controls you wish to redefine. You might also wish to change the dimensions of
the game, <code>WIDTH</code> and <code>HEIGHT</code> which have an arbitrarily selected lower limit as
@@ -184,7 +184,7 @@ the source early on, right before the code gets hard to follow, or using the
<a href="#alternate-code">alternate version</a>.</p>
<p>Like Oscar’s previous winning X11 program for the 19th IOCCC, if
you remove both the X11 include files and replace them with</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode c"><code class="sourceCode c"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="pp">#include </span><span class="im">&quot;layer.c&quot;</span></span></code></pre></div>
<pre class="&lt;!---c--&gt;"><code> #include &quot;layer.c&quot;</code></pre>
<p>you ought to be able to compile and run this program on Windows.
NOTE: this is what <a href="toledo.alt2.c">toledo.alt2.c</a> is for.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>