add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -141,15 +141,15 @@ Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make</code></pre>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2012_blakely">2012 blakely bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> <span class="st">"RPN formula"</span> resolution <span class="op">></span> output.gif</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./blakely "RPN formula" resolution > output.gif</code></pre>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./try.sh</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Several IOCCC themes (<a href="https://en.wikipedia.org/wiki/Reverse_Polish_notation">RPN
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calculator</a>, animated
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@@ -169,7 +169,7 @@ resolution, and an animated GIF showing a fly-around of the resulting surface is
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output to <code>stdout</code>.</p>
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<h3 id="usage">Usage</h3>
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<p>The program should be run as:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> pic.gif</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./blakely xy* 32 > pic.gif</code></pre>
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<p>where the first parameter is a
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<a href="https://en.wikipedia.org/wiki/Reverse_Polish_notation">RPN</a> expression, and the
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second is the width of the required <a href="https://en.wikipedia.org/wiki/GIF">GIF</a>, up
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@@ -201,9 +201,9 @@ and more complex expressions take longer to compute. For example, increasing the
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resolution of <code>ripple.gif</code>
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to 250 took ~35 minutes to render on an <a href="https://en.wikipedia.org/wiki/Intel_Core#Core_i7">i7
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processor</a>.</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xy<span class="pp">*</span> 32 <span class="op">></span> saddle.gif</span>
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<span id="cb7-2"><a href="#cb7-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb7-3"><a href="#cb7-3" aria-hidden="true" tabindex="-1"></a> <span class="ex">./blakely</span> xx<span class="pp">*</span>yy<span class="pp">*</span>1++d5<span class="pp">*</span>ct/ 64 <span class="op">></span> ripple.gif</span></code></pre></div>
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<pre class="<!---sh-->"><code> ./blakely xy* 32 > saddle.gif
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./blakely xx*yy*1++d5*ct/ 64 > ripple.gif</code></pre>
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<h3 id="algorithm">Algorithm</h3>
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<p>A generic root-finding algorithm to find the point of intersection between a ray
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and the surface is done using a simple forward search from the eye. In order to
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