add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -1,6 +1,6 @@
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## To build:
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```sh
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```<!---sh-->
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make all
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```
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@@ -18,7 +18,7 @@ For more detailed information see [2013 hou bugs](../../bugs.html#2013_hou).
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## To use:
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```sh
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```<!---sh-->
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./hou [scene-file-name] [options]
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```
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@@ -29,7 +29,7 @@ effects should be more or less recognizable when you see 16.
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## Try:
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```sh
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```<!---sh-->
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./try.sh
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```
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@@ -62,7 +62,7 @@ This program will loop infinitely while progressively refining a
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NOTE: the author refers to [a.c](a.c), placed in a gzipped file `a.c.gz`. We do not
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include it but it can be generated like:
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```sh
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```<!---sh-->
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cc -Wall hou.c -o hou -lm
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./hou > a.c
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```
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@@ -78,7 +78,7 @@ needing to create a temporary file.
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This program is a programmable rendering engine with a built-in default scene.
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The standard command line is:
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```sh
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```<!---sh-->
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./hou [scene-file-name] [options]
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```
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+6
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@@ -141,18 +141,18 @@ Location: <a href="../../location.html#CN">CN</a> - <em>People’s Republic of C
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> all</span></code></pre></div>
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<pre class="<!---sh-->"><code> make all</code></pre>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2013_hou">2013 hou bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./hou [scene-file-name] [options]</code></pre>
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<p>Follow the instructions in <code>stdout</code>, preferably with an auto-refreshing PPM
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image viewer ready. Refresh the image every time the output refreshes, all
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effects should be more or less recognizable when you see 16.</p>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./try.sh</code></pre>
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<p>Try opening the file noted by the program then let the program run a while and
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every so often reopen the file, to see how it changes. The author suggests that
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you leave the program running overnight to see what happens. If however you do
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@@ -181,15 +181,15 @@ program.</p>
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<a href="https://en.wikipedia.org/wiki/Ray_tracing_(graphics)">raytraced</a> image.</p>
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<p>NOTE: the author refers to <a href="a.c">a.c</a>, placed in a gzipped file <code>a.c.gz</code>. We do not
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include it but it can be generated like:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cc</span> <span class="at">-Wall</span> hou.c <span class="at">-o</span> hou <span class="at">-lm</span></span>
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<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="op">></span> a.c</span></code></pre></div>
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<pre class="<!---sh-->"><code> cc -Wall hou.c -o hou -lm
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./hou > a.c</code></pre>
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<p>but there is no need to do this as the Makefile takes care of it without even
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needing to create a temporary file.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="using-hou">Using hou</h3>
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<p>This program is a programmable rendering engine with a built-in default scene.
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The standard command line is:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hou</span> <span class="pp">[</span><span class="ss">scene</span><span class="pp">-</span><span class="ss">file</span><span class="pp">-</span><span class="ss">name</span><span class="pp">]</span> <span class="pp">[</span><span class="ss">options</span><span class="pp">]</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./hou [scene-file-name] [options]</code></pre>
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<p>As <code>hou</code> runs, it writes a progressively refining image to a ppm file specified
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in the scene. The initialization may take a while, but once it’s done, a rough
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preview should be available in seconds. Leave <code>hou</code> running for the night, and you
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