add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -141,13 +141,13 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make</code></pre>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./hecate.sh</span></span>
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<span id="cb2-2"><a href="#cb2-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb2-3"><a href="#cb2-3" aria-hidden="true" tabindex="-1"></a> <span class="ex">./glock.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./hecate.sh
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./glock.sh</code></pre>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./try.sh</code></pre>
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<p>This script will ask you if you wish to try again after each run. Type in any
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character other than <code>y</code> or <code>Y</code> to exit at this point.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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@@ -160,10 +160,10 @@ or unspecified behavior?</p>
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under one minute.</p>
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<p>To start, compile and run the program. To resume, compile and run the
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output repeatedly until you have won/lost the game. For example:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">cp</span> prog.c run.c</span>
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<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a> <span class="fu">gcc</span> <span class="at">-O0</span> run.c <span class="at">-o</span> run <span class="kw">&&</span> <span class="ex">./run</span> <span class="kw">|</span> <span class="fu">tee</span> run.c</span>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a> <span class="fu">gcc</span> <span class="at">-O2</span> run.c <span class="at">-o</span> run <span class="kw">&&</span> <span class="ex">./run</span> <span class="kw">|</span> <span class="fu">tee</span> run.c</span>
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<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a> <span class="ex">...</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> cp prog.c run.c
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gcc -O0 run.c -o run && ./run | tee run.c
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gcc -O2 run.c -o run && ./run | tee run.c
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...</code></pre>
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<h3 id="details">Details</h3>
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<p><code>Sinon</code> is played by compiling and running the output repeatedly. Two
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factors determine what actions are taken:</p>
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@@ -211,7 +211,7 @@ a primary input.</p>
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<p><code>Sinon</code> has a demo mode that plays the game automatically. Make sure
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that there are no files named “run” and “run.c” in current directory
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(they will be overwritten) and run:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">perl</span> prog.c <span class="kw">|</span> <span class="fu">bash</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> perl prog.c | bash</code></pre>
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<p>File size and CRC32 of <a href="prog.c">prog.c</a> are embedded in line 7.</p>
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<p>Process for making <code>Sinon</code> is included in <a href="spoiler.html">spoiler.html</a>.</p>
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<p>Layout of this code is based on Asada Shino, also known as “<code>Sinon</code>”,
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