add hack-a-round for language specified markdown code blocks

When language is specified in a markdown code block such as:

````
```c
    printf("Hello, world!\n");
```
````

is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.

A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment.  For example:

````
```<!---c-->
    printf("Hello, world!\n");
```
````

This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better  "_hack-a-round_" to the "markdown code language
specifier" problem is found.

The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:

```
<pre class="&lt;!---c--&gt;"><code> .. </code></pre>
```

We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.

For now, this hack-a-round will have to do.
This commit is contained in:
Landon Curt Noll committed 2024-04-04 14:50:38 -07:00
1 parent 3919df50fb
commit b66c79254a
700 files changed
+7052 -7056

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+7 -7
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@@ -1,20 +1,20 @@
## To build:
```sh
```<!---sh-->
make
```
## To use:
```sh
```<!---sh-->
./prog
```
## Try:
```sh
```<!---sh-->
./prog
```
@@ -27,13 +27,13 @@ Did you find that mobile application game a bit frustrating?
Well you can adjust the Makefile parameters to make life a
bit easier for you:
```sh
```<!---sh-->
./try.sh
```
which runs:
```sh
```<!---sh-->
make clobber all DW=199999 DW=22 DH=16 DA=50 DI=-150
./prog
```
@@ -147,13 +147,13 @@ to make some changes to the `Makefile` to get emojis to work on your system.
To help you get started, I've included some example substitutions for emojis
sprites and instruction text; for example, type
```sh
```<!---sh-->
make EMOJI=beer LANGUAGE=spanish
```
or
```sh
```<!---sh-->
make EMOJI=globe
```
+8 -8
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@@ -141,20 +141,20 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make</code></pre>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./prog</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./prog</code></pre>
<h2 id="try">Try:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./prog</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./prog</code></pre>
<p>Press the up arrow and the down arrow at the right time.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Did you find that mobile application game a bit frustrating?
Well you can adjust the Makefile parameters to make life a
bit easier for you:</p>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./try.sh</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> ./try.sh</code></pre>
<p>which runs:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> clobber all DW=199999 DW=22 DH=16 DA=50 DI=-150</span>
<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">./prog</span></span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make clobber all DW=199999 DW=22 DH=16 DA=50 DI=-150
./prog</code></pre>
<p>From the Makefile:</p>
<pre><code> # Game parameters
#
@@ -240,9 +240,9 @@ characters (needed for UTF-8 support, which is needed for emojis), you may need
to make some changes to the <code>Makefile</code> to get emojis to work on your system.
To help you get started, I’ve included some example substitutions for emojis
sprites and instruction text; for example, type</p>
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> EMOJI=beer LANGUAGE=spanish</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make EMOJI=beer LANGUAGE=spanish</code></pre>
<p>or</p>
<div class="sourceCode" id="cb9"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb9-1"><a href="#cb9-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> EMOJI=globe</span></code></pre></div>
<pre class="&lt;!---sh--&gt;"><code> make EMOJI=globe</code></pre>
<p>for some examples (the full list of options is in the <code>Makefile</code>). Don’t forget
to <code>make clobber</code> first (or use <code>make -B</code>). If the output doesn’t look right,
you may need to link with the “wide” version of <code>ncurses</code>. On MacOSX 10.11, it