add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -22,7 +22,7 @@ simply a fun consequence of the features I did implement.
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Let's say you want to verify that the evade mode is at the right count. How
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can you verify it without modifying the code? Try:
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```sh
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```<!---sh-->
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SIZE=0 SHED=1 SHEDS=1 EVADE=10 ./prog
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```
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@@ -44,7 +44,7 @@ don't at this time remember any I might have done.
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One way to show this is in full is to set the initial size and growth size to a
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high value; then try each one individually. For example:
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```sh
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```<!---sh-->
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SIZE=100 ./prog
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```
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@@ -113,7 +113,7 @@ Here's a fun output:
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That's from:
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```sh
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```<!---sh-->
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SHED=1 SHEDS=-1 ./prog
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```
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@@ -126,7 +126,7 @@ And right after that you would see:
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Try this though:
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```sh
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```<!---sh-->
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SHEDS=-1 SHED=25 ./prog
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```
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@@ -138,7 +138,7 @@ this is the basis of the grow/shrink mode of play that I talk about in the
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Here's another thing to be aware of. Let's say you do:
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```sh
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```<!---sh-->
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SIZE=1 GROW=-1 ./prog
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```
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@@ -146,7 +146,7 @@ How many bugs will it take before you win? In fact it's two: you would see the
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head twice: the second time once you 'shrink' down to size 0; it would then be
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that if you get another bug you will be at the 'max size':
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```sh
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```<!---sh-->
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YOU WIN!
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X:81/156 Y:35/41 S:997/997 B:2
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```
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@@ -228,7 +228,7 @@ the game is 10 x 10. This includes the walls and score line.
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Now the default max snake size is 997 but when the terminal is too small it
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adjusts the max snake size. For 10 lines and 10 columns you would see:
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```sh
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```<!---sh-->
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$ make test
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terminal supports cursor movement
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terminal supports making cursor invisible
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