add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -451,9 +451,9 @@ setting the max size to a smaller value than the size you specify (or the
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default) or setting the size to higher than the default (or < 0 which will end
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up being > the max size though I suppose there might be some value that makes it
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less than again - I’m not going to try and figure that out however). Anyway:</p>
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<div class="sourceCode" id="cb14"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb14-1"><a href="#cb14-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>-1 <span class="ex">./prog</span></span>
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<span id="cb14-2"><a href="#cb14-2" aria-hidden="true" tabindex="-1"></a> <span class="ex">YOU</span> WIN!</span>
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<span id="cb14-3"><a href="#cb14-3" aria-hidden="true" tabindex="-1"></a> <span class="ex">X:24/49</span> Y:8/16 S:658/658 B:0</span></code></pre></div>
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<pre class="<!---sh-->"><code> SIZE=-1 ./prog
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YOU WIN!
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X:24/49 Y:8/16 S:658/658 B:0</code></pre>
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<p>Observe that the size isn’t the default 997: because the screen size is too
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small for that value (see <a href="terminals.md">terminals.md</a>).</p>
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<p>The reason I chose 997 is that it leaves a bit of a challenge for some (maybe
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@@ -499,22 +499,22 @@ you have any form of epilepsy. Thank you.</strong></p>
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<p>If you want to draw the snake wherever you like on the screen you can do this by
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modifying the wait time (for input) to -1 (or any value < 0): then the snake
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does not move until you press a movement key. For example:</p>
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<div class="sourceCode" id="cb16"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb16-1"><a href="#cb16-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>-1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=-1 ./prog</code></pre>
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<p>When you eat a bug the snake will grow and you can draw more. If you want to
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make it so you can go through yourself:</p>
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<div class="sourceCode" id="cb17"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb17-1"><a href="#cb17-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>-1 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=-1 CANNIBAL=1 ./prog</code></pre>
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<p>If you don’t want to start out so small (i.e. you want to be able to draw more
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quickly) you can just set the size to a bigger number (and you could do the same
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with growth and moult/shed):</p>
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<div class="sourceCode" id="cb18"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb18-1"><a href="#cb18-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>50 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>-1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> SIZE=50 CANNIBAL=1 WAIT=-1 ./prog</code></pre>
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<p>Do note that although you’re a bigger size you still grow one movement at a
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time.</p>
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<p>Okay but then if you get too many bugs the drawing will be over. If this proves
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to be a problem simply do:</p>
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<div class="sourceCode" id="cb19"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb19-1"><a href="#cb19-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>100 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>-1 <span class="va">GROW</span><span class="op">=</span>0 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> SIZE=100 CANNIBAL=1 WAIT=-1 GROW=0 ./prog</code></pre>
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<p>Or something like that (maybe make the size bigger but that’s up to you). You
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could also set the max size to be the highest possible by saying</p>
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<div class="sourceCode" id="cb20"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb20-1"><a href="#cb20-1" aria-hidden="true" tabindex="-1"></a> <span class="va">MAXSIZE</span><span class="op">=</span>-1</span></code></pre></div>
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<pre class="<!---sh-->"><code> MAXSIZE=-1</code></pre>
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<p>Which I’ve done in the <a href="play.sh">play.sh</a> script.</p>
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<p>I discuss how this mode works in [spoilers.markdown][].</p>
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<p>Here’s an example run where I spelt ‘SNAKE’. As you can see it’s far from
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@@ -536,7 +536,7 @@ different colours and depending on the exact parameters you specify it could
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easily be in the trigger range for epilepsy but potentially stimulation overload
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too.</p>
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<p>If you’re still here you can create this effect like:</p>
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<div class="sourceCode" id="cb22"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb22-1"><a href="#cb22-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>0 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=0 WALLS=1 CANNIBAL=1 ./prog</code></pre>
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<p>As long as the bug evades you’ll find that the snake is growing because it’s
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actually eating bugs; the computer is actually playing the game by itself! You
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can still move the snake though it won’t seem like you have much control over
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@@ -553,14 +553,14 @@ happen because the bug has to find a X and Y coordinate that’s not occupied an
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so with fewer available it has a harder time finding a place in that one line.</p>
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<h3 id="computer-player-variations"><a name="auto-variations" href="#toc">Computer player variations</a></h3>
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<p>Here’s how to make the bug move every time the snake moves:</p>
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<div class="sourceCode" id="cb23"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb23-1"><a href="#cb23-1" aria-hidden="true" tabindex="-1"></a> <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>0 <span class="va">EVADE</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> CANNIBAL=1 WALLS=1 WAIT=0 EVADE=1 ./prog</code></pre>
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<h4 id="help-the-computer-win-fairly-quickly">Help the computer win fairly quickly</h4>
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<p>If you want to see the game ‘win’ try something like:</p>
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<div class="sourceCode" id="cb24"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb24-1"><a href="#cb24-1" aria-hidden="true" tabindex="-1"></a> <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>0 <span class="va">EVADE</span><span class="op">=</span>1 <span class="va">MAXSIZE</span><span class="op">=</span>10 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> CANNIBAL=1 WALLS=1 WAIT=0 EVADE=1 MAXSIZE=10 ./prog</code></pre>
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<h4 id="negative-growth-shrink-automatic-mode">Negative growth (Shrink) Automatic mode</h4>
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<p>Here’s a fun one I just thought of (a long time after these other modes were
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thought of):</p>
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<div class="sourceCode" id="cb25"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb25-1"><a href="#cb25-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>0 <span class="va">EVADE</span><span class="op">=</span>1 <span class="va">GROW</span><span class="op">=</span>-1 <span class="va">SIZE</span><span class="op">=</span>9 <span class="va">MAXSIZE</span><span class="op">=</span>10 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=0 EVADE=1 GROW=-1 SIZE=9 MAXSIZE=10 CANNIBAL=1 ./prog</code></pre>
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<p>What you’ll see is that first the snake will get to the size of 9 - whether it
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shows to be 10 characters depends on whether or not it gets a bug before it can
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get to that length - and then it’ll start shrinking until it’s just the head
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@@ -568,7 +568,7 @@ then the head again (i.e. 1 then 0 in size) and then win! This is also in the
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<a href="play.sh">play.sh</a> script.</p>
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<h4 id="adjusting-the-timespeed">Adjusting the time/speed</h4>
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<p>Of course you can also do something like:</p>
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<div class="sourceCode" id="cb26"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb26-1"><a href="#cb26-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>5 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=5 WALLS=1 CANNIBAL=1 ./prog</code></pre>
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<p>Which although might not seem like it is significantly slower.</p>
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<h4 id="moving-the-snake-about-to-create-patterns">Moving the snake about to create patterns</h4>
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<p>If you press different direction keys in some pattern you will see a pattern
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@@ -578,7 +578,7 @@ suppose also how much the bug moves and the chance of being eaten also).</p>
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<p>Here’s an idea: how many moves is needed to make it possible to have some sort
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of success in catching bugs? Obviously the dimensions will affect this value.</p>
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<p>How long will it take for the snake to run into itself? For instance by doing:</p>
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<div class="sourceCode" id="cb27"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb27-1"><a href="#cb27-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>0 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=0 ./prog</code></pre>
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<p>On my 13” MacBook Pro (replaced later by a 16”) at the default settings going
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horizontally the snake ran into itself at:</p>
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<pre><code> OW!
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@@ -592,7 +592,7 @@ or growing to the full size directly. This is how it works:</p>
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<p>You have a negative shedding growth and a positive growth size: negative and
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positive winning. Depending on the parameters specified it might go one way over
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the other. Try:</p>
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<div class="sourceCode" id="cb29"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb29-1"><a href="#cb29-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>150 <span class="va">SHEDS</span><span class="op">=</span>-5 <span class="va">GROW</span><span class="op">=</span>10 <span class="va">SHED</span><span class="op">=</span>50 <span class="va">MAXSIZE</span><span class="op">=</span>250 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> SIZE=150 SHEDS=-5 GROW=10 SHED=50 MAXSIZE=250 ./prog</code></pre>
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<p>What this does is set the size to 150 (to make it not go down so quickly) and
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then for each bug you eat it adds 5 to the size; for every 50 moves (that you
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don’t get the bug) you shrink by 5. You will find that at times you might only
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@@ -608,7 +608,7 @@ dumps with this idea.</p>
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<p>You could also have it so that eating a bug makes you shrink and moving so many
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moves you grow. I tried this and for me it was far more fun. The <a href="play.sh">play.sh</a>
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also has this mode:</p>
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<div class="sourceCode" id="cb30"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb30-1"><a href="#cb30-1" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>100 <span class="va">SHEDS</span><span class="op">=</span>5 <span class="va">GROW</span><span class="op">=</span>-10 <span class="va">SHED</span><span class="op">=</span>50 <span class="va">MAXSIZE</span><span class="op">=</span>250 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> SIZE=100 SHEDS=5 GROW=-10 SHED=50 MAXSIZE=250 ./prog</code></pre>
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<p>Obviously there are many other variations. The <a href="play.sh">play.sh</a> script has some
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of them (the above is option 5; others are 4, 15 and 16 but only options 4 and 5
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are called Grow / Shrink).</p>
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@@ -622,7 +622,7 @@ typical range of seizures is 3 to 30 flashes per seconds (but can be higher) and
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that means that at <strong>EVADE=1</strong> every 231ms there will be a flash in addition to the
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snake moving too.</p>
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<p>Anyway this might sound absurd but it can be somewhat hypnotic by doing:</p>
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<div class="sourceCode" id="cb31"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb31-1"><a href="#cb31-1" aria-hidden="true" tabindex="-1"></a> <span class="va">EVADE</span><span class="op">=</span>1 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> EVADE=1 CANNIBAL=1 ./prog</code></pre>
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<p>And just moving the snake about not trying to catch any bugs - just let whatever
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happens happen.</p>
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<h2 id="gameplay-mode-stimulation-calming-mode"><a name="stim" href="#toc">Gameplay mode: Stimulation / Calming mode</a></h2>
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@@ -631,7 +631,7 @@ want to play a game without having to worry about winning or losing you can set
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the growth size to 0 and then just move the snake round and round eating bugs
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until you want to quit. You can enable cannibalism so that you don’t have to
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worry about even running into yourself and losing:</p>
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<div class="sourceCode" id="cb32"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb32-1"><a href="#cb32-1" aria-hidden="true" tabindex="-1"></a> <span class="va">GROW</span><span class="op">=</span>0 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> GROW=0 CANNIBAL=1 ./prog</code></pre>
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<h2 id="gameplay-mode-expansibility"><a name="expansibility" href="#toc">Gameplay mode: Expansibility</a></h2>
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<p>As I was writing this document and the game modes I have thought of other game
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modes (they were added) and I have come back to this document to add more modes.
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@@ -650,9 +650,9 @@ reason as well as I simply enjoy it and thinking up new modes.</p>
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this file discusses as well as allowing to easily change the colours.</p>
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<h2 id="colours-selection-snake-colours"><a name="colours" href="#toc">Colours selection: snake-colours</a></h2>
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<p>To do this use the <a href="snake-colours">snake-colours</a> script like so:</p>
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<div class="sourceCode" id="cb33"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb33-1"><a href="#cb33-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./snake-colours</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./snake-colours</code></pre>
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<p>If you want to pass in specific variables you can do that too e.g.:</p>
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<div class="sourceCode" id="cb34"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb34-1"><a href="#cb34-1" aria-hidden="true" tabindex="-1"></a> <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./snake-colours</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> CANNIBAL=1 ./snake-colours</code></pre>
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<p>The script will prompt you for the colour of the walls, snake head, body and the
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bug.</p>
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<h2 id="automate-the-above-gameplay-modes"><a name="preset" href="#toc">Automate the above gameplay modes</a></h2>
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@@ -664,9 +664,9 @@ snake-colours above) and then gives you a list of game modes to play. You can
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pass in the game variables but note that if you pass in a variable that the mode
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you choose uses then the script will override what you pass in.</p>
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<p>To use you can do something like:</p>
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<div class="sourceCode" id="cb35"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb35-1"><a href="#cb35-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./play.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> ./play.sh</code></pre>
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<p>Or to make it so walls are an obstacle:</p>
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<div class="sourceCode" id="cb36"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb36-1"><a href="#cb36-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WALLS</span><span class="op">=</span>0 <span class="ex">./play.sh</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WALLS=0 ./play.sh</code></pre>
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<h1 id="notes-about-some-of-the-game-variables">6. <a name="variables" href="#toc">Notes about some of the game variables</a></h1>
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<p>The game variables can be used for a variety of things including different
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gameplay modes (as shown above) but here are some general notes about a few of them.</p>
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Reference in new issue
Block a user