add hack-a-round for language specified markdown code blocks
When language is specified in a markdown code block such as:
````
```c
printf("Hello, world!\n");
```
````
is used, the resulting HTML as produced by `pandoc(1)` combined
with our revised `ioccc.css` is not intent the code block well.
A temporary "_hack-a-round_" is to turn the "markdown code language
specifier" into an HTML comment. For example:
````
```<!---c-->
printf("Hello, world!\n");
```
````
This commits turns off existing markdown code language specifiers
for now, while preserving our ability to restore them in the future
when a better "_hack-a-round_" to the "markdown code language
specifier" problem is found.
The HTML impact if this "_hack-a-round_" is to produce HTML that
looks like this:
```
<pre class="<!---c-->"><code> .. </code></pre>
```
We might be able to create a complex set of classes for each markdown
code language (there won't be very many) in `ioccc.css`, or we might
find a more general CSS (or maybe `pandoc(1)`?) solution.
For now, this hack-a-round will have to do.
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@@ -141,14 +141,14 @@ Location: <a href="../../location.html#US">US</a> - <em>United States of America
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<!-- START: this line starts content for HTML phase 21 by: bin/pandoc-wrapper.sh via bin/md2html.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make</code></pre>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#2020_ferguson1">2020 ferguson1 bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>N <span class="va">WALLS</span><span class="op">=</span><span class="pp">[</span><span class="ss">01</span><span class="pp">]</span> <span class="va">EVADE</span><span class="op">=</span>N <span class="va">SIZE</span><span class="op">=</span>N <span class="va">MAXSIZE</span><span class="op">=</span>N <span class="va">GROW</span><span class="op">=</span>N <span class="va">SHEDS</span><span class="op">=</span>N <span class="va">SHED</span><span class="op">=</span>N <span class="va">CANNIBAL</span><span class="op">=</span><span class="pp">[</span><span class="ss">01</span><span class="pp">]</span> <span class="ex">./prog</span></span>
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<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a> <span class="co"># start pressing some arrow keys</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> WAIT=N WALLS=[01] EVADE=N SIZE=N MAXSIZE=N GROW=N SHEDS=N SHED=N CANNIBAL=[01] ./prog
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# start pressing some arrow keys</code></pre>
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<p>where <code>N</code> is a number and <code>[01]</code> is either <code>1</code> or <code>0</code> (or more correctly zero
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and non-zero).</p>
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<h3 id="variables">Variables:</h3>
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@@ -202,25 +202,25 @@ whether you can go through the Snake or not. Default is 0
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(cannot - die if you try).</p></li>
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</ul>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">make</span> test</span>
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<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>75 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span>
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<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-5"><a href="#cb4-5" aria-hidden="true" tabindex="-1"></a> <span class="ex">./prog</span></span>
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<span id="cb4-6"><a href="#cb4-6" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-7"><a href="#cb4-7" aria-hidden="true" tabindex="-1"></a> <span class="va">SIZE</span><span class="op">=</span>-1 <span class="ex">./prog</span></span>
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<span id="cb4-8"><a href="#cb4-8" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-9"><a href="#cb4-9" aria-hidden="true" tabindex="-1"></a> <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>50 <span class="va">EVADE</span><span class="op">=</span>200 <span class="ex">./prog</span></span>
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<span id="cb4-10"><a href="#cb4-10" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-11"><a href="#cb4-11" aria-hidden="true" tabindex="-1"></a> <span class="va">WAIT</span><span class="op">=</span>75 <span class="va">GROW</span><span class="op">=</span>-1 <span class="va">SIZE</span><span class="op">=</span>5 <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="ex">./prog</span></span>
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<span id="cb4-12"><a href="#cb4-12" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-13"><a href="#cb4-13" aria-hidden="true" tabindex="-1"></a> <span class="va">CANNIBAL</span><span class="op">=</span>1 <span class="va">WALLS</span><span class="op">=</span>1 <span class="va">WAIT</span><span class="op">=</span>0 <span class="va">EVADE</span><span class="op">=</span>1 <span class="va">MAXSIZE</span><span class="op">=</span>10 <span class="ex">./prog</span></span>
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<span id="cb4-14"><a href="#cb4-14" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-15"><a href="#cb4-15" aria-hidden="true" tabindex="-1"></a> <span class="ex">./play</span></span>
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<span id="cb4-16"><a href="#cb4-16" aria-hidden="true" tabindex="-1"></a> <span class="co"># allows you to configure colours and has various pre-configured gameplay modes</span></span>
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<span id="cb4-17"><a href="#cb4-17" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb4-18"><a href="#cb4-18" aria-hidden="true" tabindex="-1"></a> <span class="ex">./snake-colours</span></span>
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<span id="cb4-19"><a href="#cb4-19" aria-hidden="true" tabindex="-1"></a> <span class="co"># allows for configuring colours</span></span></code></pre></div>
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<pre class="<!---sh-->"><code> make test
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WAIT=75 WALLS=1 CANNIBAL=1 ./prog
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./prog
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SIZE=-1 ./prog
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CANNIBAL=1 WALLS=1 WAIT=50 EVADE=200 ./prog
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WAIT=75 GROW=-1 SIZE=5 CANNIBAL=1 ./prog
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CANNIBAL=1 WALLS=1 WAIT=0 EVADE=1 MAXSIZE=10 ./prog
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./play
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# allows you to configure colours and has various pre-configured gameplay modes
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./snake-colours
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# allows for configuring colours</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>As the <a href="https://en.wikipedia.org/wiki/Gadsden_flag">Gadsden flag</a> warns, beware of the snake!
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This game has a number of configurable pitfalls including walls and snakes.</p>
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@@ -306,7 +306,7 @@ look like bugs but aren’t as well as documenting a built-in test unit for some
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features.</p>
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<p>Because all IOCCC entries should have a man page I have included one (even
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though much of it is what’s also above). To render try:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a> <span class="fu">man</span> ./snake.1</span></code></pre></div>
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<pre class="<!---sh-->"><code> man ./snake.1</code></pre>
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<p>The <a href="COMPILING.html">COMPILING.html</a> file has a few portability
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notes and the <a href="HACKING.html">HACKING.html</a> file has some
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information on how one might modify things, things that could be implemented
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