Format fixes in html files of 2013
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@@ -3528,23 +3528,18 @@ The author also stated:
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### Source code: [2013/endoh1/endoh1.c](%%REPO_URL%%/2013/endoh1/endoh1.c)
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### Information: [2013/endoh1/index.html](2013/endoh1/index.html)
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From the author:
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--
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This program supports only "Combinator-calculus style notation" of Lazy K.
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> This program supports only "Combinator-calculus style notation" of Lazy K.
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"Unlambda style" and "Iota and Jot" style are not supported.
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>
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Also, it requires a space between identifiers. In short, use `(S K)` instead of
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`(SK)`, "\`sk", **i*i*i*ii*i*i*ii`, or `11111100011100`.
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Huge memory may be required to compile the program (about 300 MB on my machine).
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In addition, there are some limitations (and workarounds) mentioned in the
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> Also, it requires a space between identifiers. In short, use `(S K)` instead of
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> `(SK)`, "\`sk", `**i*i*i*ii*i*i*ii`, or `11111100011100`.
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>
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> Huge memory may be required to compile the program (about 300 MB on my machine).
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>
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>In addition, there are some limitations (and workarounds) mentioned in the
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[obfuscation section](2013/endoh1/index.html#obfuscation).
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--
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<div id="2013_endoh3">
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## 2013/endoh3
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@@ -3556,16 +3551,12 @@ In addition, there are some limitations (and workarounds) mentioned in the
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From the author:
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--
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You can *NOT* write a note length immediately followed by a note `E`,
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such as `C2E2`.
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Can you figure out why?
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A workaround is inserting a whitespace: `C2 E2`.
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--
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> You can *NOT* write a note length immediately followed by a note `E`, such as
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`C2E2`.
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>
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> Can you figure out why?
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>
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> A workaround is inserting a whitespace: `C2 E2`.
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<div id="2013_endoh4">
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@@ -3579,7 +3570,6 @@ A workaround is inserting a whitespace: `C2 E2`.
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Invalid input files will very likely crash the program.
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<div id="2013_hou">
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## 2013/hou
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</div>
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@@ -3623,31 +3613,23 @@ it out as a known limitation it is not a bug but a feature.
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### Source code: [2014/maffiodo1/prog.c](%%REPO_URL%%/2014/maffiodo1/prog.c)
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### Information: [2014/maffiodo1/index.html](2014/maffiodo1/index.html)
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The author noted that in macOS the colours might be wrong. They gave a solution.
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However Cody didn't see any problem with it and he beat the series many times.
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Of course the game here is small and he's practically blind and it's been a
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while since he last played so it might be wrong. Nevertheless the author does
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give a way to reconfigure the colours.
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The author noted that in macOS the colours might be wrong and gives a solution,
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though it is unclear if this is still true or if there was any problem at all.
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The author noted that the character cannot go through walls and the impression
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is that this is how it was believed but Cody ironically pointed out that there
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are known glitches where in some places you actually could go through walls.
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This might even have applied to the arcade version, Mario Bros, though that can
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no longer be confirmed by Cody. The point here is that in this game you cannot
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go through walls but it's not a bug.
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is that this is how it was believed but someone did ironically point out that
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there are known glitches where in some places you actually could go through
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walls. This might even have applied to the arcade version, Mario Bros, though
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that can no longer be confirmed by said person. The point here is that in this
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game you cannot go through walls but it's not a bug.
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On the other hand, the author also stated:
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--
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When the `Super character` becomes bigger (`ZOOM` flag), the character can
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> When the `Super character` becomes bigger (`ZOOM` flag), the character can
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collide with blocks and get stuck inside them. This is a KNOWN BUG. When your
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player become bigger, stay away from blocks!
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--
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but since it's documented it's considered a feature, not a bug to fix.
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.. but since it's documented it's considered a feature, not a bug to fix.
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<div id="2014_maffiodo2">
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