Add preview of 1984-2019
The 2020 winners are hinted it, but the source code is not there,
nor are the hints. Someone could look into the HTML and
see what was commented out, but that is not a problem because
WHO won is known and the name of their AWARD is known already.
Moreover a number of the winners have talked about what their
entirs do, so the commented out spoiler text is not a bit problem.
One will find HTML commented out with:
<!-- XXX remove when 2020 is ready
2020 links here
XXX remove when 2020 is ready -->
The "XXX remove when 2020 is ready" string is found at the
start and end comment blocks. Again, soneone could read
what was commented out, but that is OK since most of that
information is known or can be known. The following files
have such HTML comment blocks in them.
./winners.html
./years-spoiler.html
./years.html
In addition, ./all/summary.txt was modified to not
include the 2020 entries for the momemt.
The 2020 winner code AND write-ups are NOT part of this set.
p.s. The all/all.tar.bz2 does not contain the 2020 source code (yet?).
This commit is contained in:
1 parent
28efc67f5d
commit
c0663537cb
1683 files changed
+220064
No files matched your search
@@ -0,0 +1,117 @@
|
||||
#!/usr/bin/env make
|
||||
#
|
||||
# 2011 makefile
|
||||
#
|
||||
# Copyright (C) 2011, Landon Curt Noll, Simon Cooper, and Leonid A. Broukhis.
|
||||
#
|
||||
# Creative Commons Attribution-ShareAlike 3.0 Unported License.
|
||||
# See: http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
################
|
||||
# tool locations
|
||||
################
|
||||
#
|
||||
SHELL= /bin/bash
|
||||
CP= cp
|
||||
CPP= cpp
|
||||
GUNZIP= gunzip
|
||||
LD= ld
|
||||
MAKE= make
|
||||
RM= rm
|
||||
SED= sed
|
||||
TAR= tar
|
||||
TRUE= true
|
||||
|
||||
# optimization
|
||||
#
|
||||
# Most compiles will safely use -O2. Some can use only -O1 or -O.
|
||||
# A few compilers have broken optimizers or this entry make break
|
||||
# under those buggy optimizers and thus you may not want anything.
|
||||
#
|
||||
OPT= -O2
|
||||
|
||||
# bitness
|
||||
#
|
||||
# Some entries require 32-bitness,
|
||||
# other entries require 64-bitess.
|
||||
# By default we assume nothing.
|
||||
#
|
||||
ARCH=
|
||||
|
||||
# default flags for ANSI C compilation
|
||||
#
|
||||
CFLAGS= -Wall -W -ansi ${ARCH} ${OPT} -D_BSD_SOURCE -lm
|
||||
|
||||
# ANSI compiler
|
||||
#
|
||||
# Set CC to the name of your ANSI compiler.
|
||||
#
|
||||
CC= cc
|
||||
|
||||
|
||||
##############################
|
||||
# Special flags for this entry
|
||||
##############################
|
||||
#
|
||||
ENTRY= zucker
|
||||
DATA=
|
||||
|
||||
|
||||
#################
|
||||
# build the entry
|
||||
#################
|
||||
#
|
||||
all: ${ENTRY} ${DATA}
|
||||
@${TRUE}
|
||||
|
||||
${ENTRY}: ${ENTRY}.c
|
||||
${CC} ${CFLAGS} ${ENTRY}.c -o ${ENTRY}
|
||||
|
||||
# alternative executable
|
||||
#
|
||||
alt:
|
||||
@${TRUE}
|
||||
|
||||
|
||||
###############
|
||||
# utility rules
|
||||
###############
|
||||
#
|
||||
everything: all alt
|
||||
|
||||
clean:
|
||||
${RM} -f ${ENTRY}.o
|
||||
|
||||
clobber: clean
|
||||
${RM} -f ${ENTRY}
|
||||
|
||||
nuke: clobber
|
||||
@echo gnab gib!
|
||||
|
||||
install:
|
||||
@echo "Surely you're joking Mr. Feynman!"
|
||||
|
||||
# backwards compatibility
|
||||
#
|
||||
build: all
|
||||
|
||||
|
||||
##################
|
||||
# 133t hacker rulz
|
||||
##################
|
||||
#
|
||||
love:
|
||||
@echo 'not war?'
|
||||
|
||||
haste:
|
||||
$(MAKE) waste
|
||||
|
||||
waste:
|
||||
@echo 'waste'
|
||||
|
||||
easter_egg:
|
||||
@echo you expected to mis-understand this $${RANDOM} magic
|
||||
@echo chongo '<was here>' "/\\oo/\\"
|
||||
@echo Readers shall not be disallowed from being unable to partly misunderstand this final echo.
|
||||
@${TRUE}
|
||||
@@ -0,0 +1,194 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<meta name="GENERATOR" content="mkd2html 2.1.3 DL=DISCOUNT">
|
||||
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8">
|
||||
<link rel="stylesheet"
|
||||
type="text/css"
|
||||
href="../hint.css">
|
||||
<title>Most shiny</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Most shiny</h1>
|
||||
|
||||
<p>Matt Zucker<br>
|
||||
<a href="mailto:mzucker1@swarthmore.edu">mzucker1@swarthmore.edu</a><br>
|
||||
<a href="http://www.swarthmore.edu/NatSci/mzucker1/">http://www.swarthmore.edu/NatSci/mzucker1/</a></p>
|
||||
|
||||
<h2>Judges' comments:</h2>
|
||||
|
||||
<h3>To build:</h3>
|
||||
|
||||
<pre><code>make zucker
|
||||
</code></pre>
|
||||
|
||||
<h3>To run:</h3>
|
||||
|
||||
<pre><code>./zucker > image.ppm
|
||||
</code></pre>
|
||||
|
||||
<h3>Try:</h3>
|
||||
|
||||
<pre><code>./zucker "Hello!!!" > hello.ppm
|
||||
./zucker faster\! -preview > image2.ppm
|
||||
|
||||
# Display the PPM image with your favorite image viewer
|
||||
</code></pre>
|
||||
|
||||
<h3>Selected Judges Remarks:</h3>
|
||||
|
||||
<p>The rendered image is centered and is output as a 600 by 220 pixel PPM.
|
||||
The vector font is proportional.</p>
|
||||
|
||||
<p>This entry uses no local variables. None! At! All!</p>
|
||||
|
||||
<h2>Author’s comments:</h2>
|
||||
|
||||
<h1>An image generator</h1>
|
||||
|
||||
<h2>What it does:</h2>
|
||||
|
||||
<p>This program makes pretty pictures. To see the default output, try
|
||||
running</p>
|
||||
|
||||
<pre><code> ./zucker > image.ppm
|
||||
</code></pre>
|
||||
|
||||
<p>On the author’s 2.5 GHz MacBook Pro, this command takes approximately
|
||||
1 minute and 18 seconds to run – your runtime may vary. You will
|
||||
need an image viewer capable of displaying Netpbm images in order to
|
||||
display the output. On the Mac, <a href="http://wakaba.c3.cx/s/apps/xee">Xee</a>
|
||||
works well; otherwise <a href="http://www.imagemagick.org/">ImageMagick</a>
|
||||
and/or <a href="http://www.graphicsmagick.org/">GraphicsMagick</a> are both
|
||||
capable of displaying Netpbm files, and are available on multiple
|
||||
platforms. (Using Xee is particularly nice because it periodically
|
||||
reloads the image as it is rendered.)</p>
|
||||
|
||||
<p>Aside from the default image, you may create your own by running the
|
||||
program as follows:</p>
|
||||
|
||||
<pre><code> ./zucker "your text" > image.ppm
|
||||
</code></pre>
|
||||
|
||||
<p>To mitigate long runtimes, the program can be invoked in a “preview”
|
||||
mode by appending <code>-preview</code> to the command line arguments, like so:</p>
|
||||
|
||||
<pre><code> ./zucker faster\! -preview > image.ppm
|
||||
</code></pre>
|
||||
|
||||
<p>If your platform distinguishes between binary and text streams, you
|
||||
may need to insert some code to reopen standard output in binary mode
|
||||
at the start of <code>main</code>. An ASCII platform is assumed.</p>
|
||||
|
||||
<h2>Pedagogical value:</h2>
|
||||
|
||||
<p>This program is quite suitable for the inexperienced programmer, due
|
||||
to a number of considerations:</p>
|
||||
|
||||
<ul>
|
||||
<li><p>It is fairly short: just 4 preprocessor directives followed by 29
|
||||
lines of source.</p></li>
|
||||
<li><p>It compiles cleanly as ANSI C under gcc 4.2.1 with very strict
|
||||
compilation flags.</p></li>
|
||||
<li><p>It uses a very small subset of the keywords available in C, namely
|
||||
<code>char</code>, <code>float</code>, <code>int</code>, <code>typedef</code>, <code>struct</code>, <code>for</code>, and <code>return</code>.
|
||||
More difficult concepts such as <code>void</code>, <code>if</code>, <code>switch</code>, and
|
||||
<code>while</code> are eschewed for simplicity’s sake.</p></li>
|
||||
<li><p>It also uses a very small number of library functions: just <code>putchar</code>,
|
||||
<code>cos</code>, <code>sin</code>, <code>atan2</code>, <code>sqrt</code>, and <code>pow</code>.</p></li>
|
||||
<li><p>New programmers often prefer to use global variables when
|
||||
possible. Hence, <em>all</em> variables in this program (aside from
|
||||
function parameters) have global scope.</p></li>
|
||||
<li><p>An important aspect of the computation is graphically illustrated
|
||||
by the source code itself: the geometric construction of a
|
||||
reflection ray at an object’s surface, given the incoming
|
||||
direction and surface normal.</p></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Further details (contains spoilers):</h2>
|
||||
|
||||
<p>The program is not quite a traditional ray tracer, but a “sphere
|
||||
tracer” which uses distance fields to encode proximity to objects in
|
||||
the scene. Using sphere tracing to compute visibility instead of
|
||||
analytic ray tracing provides two advantages: first, it greatly eases
|
||||
the computation of ray-torus intersection (which would otherwise
|
||||
require solving a quartic polynomial), and second, it makes it
|
||||
possible to compute ambient occlusion (which is used to generate soft
|
||||
shadows). Unlike many traditional ray tracers and sphere tracers, this
|
||||
one uses iteration instead of recursion to compute the effect of
|
||||
reflections. This, unfortunately, resulted in the programmer going
|
||||
insane; however, program size was reduced and readability
|
||||
hindered. Neither the plaintext for the program’s default output nor
|
||||
for the Netpbm header appears in the program source, which hinders
|
||||
readability as well. Also, unlike some previous IOCCC entries which
|
||||
render ASCII text, this one uses a vector (as opposed to raster)
|
||||
font. Although the program does not generate uppercase letters, it
|
||||
handles them in a reasonable manner when they appear in the input.</p>
|
||||
|
||||
<p>Even when the program is pretty-printed and preprocessor macros are
|
||||
expanded, it should be fairly resistant to analysis due to reckless
|
||||
reuse of global variables, to the inherently opaque nature of the
|
||||
math, and to its overall density. Global variables are used to store
|
||||
the results of intermediate computation. As a result, seemingly simple
|
||||
functions have important side effects. Although some of the global
|
||||
variables are simply constants, their use is overloaded. For instance,
|
||||
the variable <code>X</code> is used both as the number 40 and as the ASCII
|
||||
character <code>'('</code>. Maintainability is hindered due to hardcoding
|
||||
several aspects of the program in multiple locations. As an example,
|
||||
it is impossible to modify either the image width or height without
|
||||
changing the source in at least three different places, including
|
||||
inside the large string literal.</p>
|
||||
|
||||
<p>Some of the functions are simple vector algebra operations such as
|
||||
vector construction, dot product, and normalization. However, it was
|
||||
found to be much more compact to define a single operation for
|
||||
multiply-and-add rather than to have separate functions for addition,
|
||||
subtraction, and scaling. Again, compactness led to obfuscation.</p>
|
||||
|
||||
<p>This program heavily abuses <code>for</code> loops. The comma operator is used to
|
||||
get as much milage as possible out of statements inside of loop
|
||||
declarations. Between <code>for</code> loops, the comma operator, and the ternary
|
||||
operator, it was possible to avoid <code>if</code> and <code>while</code> altogether.</p>
|
||||
|
||||
<p>Bitwise and arithmetic operators are used instead of logical operators
|
||||
whenever gcc doesn’t warn about it. Conversely, integer
|
||||
multiplication, division, and modulus are sometimes used in place of
|
||||
traditional bitwise operators just to keep the reader on his or her
|
||||
toes. Automatic casting between characters, integers, and floats is
|
||||
performed just about everywhere. Fascinatingly, this doesn’t seem to
|
||||
affect performance too badly. Sometimes when an explicit cast
|
||||
(i.e. from float to int) is needed, the program instead simply assigns
|
||||
to a free variable of the desired type instead. Both the <code>array[index]</code>
|
||||
and <code>index[array]</code> notations are used interchangably throughout the
|
||||
program.</p>
|
||||
|
||||
<p>Two other programs were written to support development of this
|
||||
program. The first used a randomized search algorithm to deduce the
|
||||
most compact encoding of the vector font instructions into ASCII; the
|
||||
second used a modified form of the Knuth-Plass algorithm to layout the
|
||||
final text on top of a hand-generated ASCII “stencil”. The programs
|
||||
were not submitted as entries for this year’s IOCCC, not because they
|
||||
lack obfuscation, but because neither is written in C (they are in C++
|
||||
and Python, respectively).</p>
|
||||
|
||||
<hr />
|
||||
|
||||
<!--
|
||||
(c) Copyright 1984-2012, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
|
||||
This work is licensed under a [Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].
|
||||
|
||||
[judges]: http://www.ioccc.org/judges.html
|
||||
[cc]: http://creativecommons.org/licenses/by-sa/3.0/
|
||||
-->
|
||||
|
||||
<TABLE><TR>
|
||||
<TD><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a></TD>
|
||||
<TD><P>© Copyright 1984-2012,
|
||||
<A HREF="/judges.html">Leo Broukhis, Simon Cooper, Landon Curt Noll</A>
|
||||
- All rights reserved<BR>
|
||||
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.</P></TD>
|
||||
<TD> <!--<a href="http://validator.w3.org/check?uri=referer"><img src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Transitional" height="31" width="88"></a>--></TD>
|
||||
</TR></TABLE>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,171 @@
|
||||
# Most shiny
|
||||
|
||||
Matt Zucker
|
||||
<mzucker1@swarthmore.edu>
|
||||
<http://www.swarthmore.edu/NatSci/mzucker1/>
|
||||
|
||||
|
||||
## Judges' comments:
|
||||
### To build:
|
||||
|
||||
make zucker
|
||||
|
||||
### To run:
|
||||
|
||||
./zucker > image.ppm
|
||||
|
||||
### Try:
|
||||
|
||||
./zucker "Hello!!!" > hello.ppm
|
||||
./zucker faster\! -preview > image2.ppm
|
||||
|
||||
# Display the PPM image with your favorite image viewer
|
||||
|
||||
### Selected Judges Remarks:
|
||||
|
||||
The rendered image is centered and is output as a 600 by 220 pixel PPM.
|
||||
The vector font is proportional.
|
||||
|
||||
This entry uses no local variables. None! At! All!
|
||||
|
||||
## Author's comments:
|
||||
An image generator
|
||||
==================
|
||||
|
||||
What it does:
|
||||
-------------
|
||||
|
||||
This program makes pretty pictures. To see the default output, try
|
||||
running
|
||||
|
||||
./zucker > image.ppm
|
||||
|
||||
On the author's 2.5 GHz MacBook Pro, this command takes approximately
|
||||
1 minute and 18 seconds to run -- your runtime may vary. You will
|
||||
need an image viewer capable of displaying Netpbm images in order to
|
||||
display the output. On the Mac, [Xee](http://wakaba.c3.cx/s/apps/xee)
|
||||
works well; otherwise [ImageMagick](http://www.imagemagick.org/)
|
||||
and/or [GraphicsMagick](http://www.graphicsmagick.org/) are both
|
||||
capable of displaying Netpbm files, and are available on multiple
|
||||
platforms. (Using Xee is particularly nice because it periodically
|
||||
reloads the image as it is rendered.)
|
||||
|
||||
Aside from the default image, you may create your own by running the
|
||||
program as follows:
|
||||
|
||||
./zucker "your text" > image.ppm
|
||||
|
||||
To mitigate long runtimes, the program can be invoked in a "preview"
|
||||
mode by appending `-preview` to the command line arguments, like so:
|
||||
|
||||
./zucker faster\! -preview > image.ppm
|
||||
|
||||
If your platform distinguishes between binary and text streams, you
|
||||
may need to insert some code to reopen standard output in binary mode
|
||||
at the start of `main`. An ASCII platform is assumed.
|
||||
|
||||
Pedagogical value:
|
||||
------------------
|
||||
|
||||
This program is quite suitable for the inexperienced programmer, due
|
||||
to a number of considerations:
|
||||
|
||||
* It is fairly short: just 4 preprocessor directives followed by 29
|
||||
lines of source.
|
||||
|
||||
* It compiles cleanly as ANSI C under gcc 4.2.1 with very strict
|
||||
compilation flags.
|
||||
|
||||
* It uses a very small subset of the keywords available in C, namely
|
||||
`char`, `float`, `int`, `typedef`, `struct`, `for`, and `return`.
|
||||
More difficult concepts such as `void`, `if`, `switch`, and
|
||||
`while` are eschewed for simplicity's sake.
|
||||
|
||||
* It also uses a very small number of library functions: just `putchar`,
|
||||
`cos`, `sin`, `atan2`, `sqrt`, and `pow`.
|
||||
|
||||
* New programmers often prefer to use global variables when
|
||||
possible. Hence, *all* variables in this program (aside from
|
||||
function parameters) have global scope.
|
||||
|
||||
* An important aspect of the computation is graphically illustrated
|
||||
by the source code itself: the geometric construction of a
|
||||
reflection ray at an object's surface, given the incoming
|
||||
direction and surface normal.
|
||||
|
||||
|
||||
Further details (contains spoilers):
|
||||
------------------------------------
|
||||
|
||||
The program is not quite a traditional ray tracer, but a "sphere
|
||||
tracer" which uses distance fields to encode proximity to objects in
|
||||
the scene. Using sphere tracing to compute visibility instead of
|
||||
analytic ray tracing provides two advantages: first, it greatly eases
|
||||
the computation of ray-torus intersection (which would otherwise
|
||||
require solving a quartic polynomial), and second, it makes it
|
||||
possible to compute ambient occlusion (which is used to generate soft
|
||||
shadows). Unlike many traditional ray tracers and sphere tracers, this
|
||||
one uses iteration instead of recursion to compute the effect of
|
||||
reflections. This, unfortunately, resulted in the programmer going
|
||||
insane; however, program size was reduced and readability
|
||||
hindered. Neither the plaintext for the program's default output nor
|
||||
for the Netpbm header appears in the program source, which hinders
|
||||
readability as well. Also, unlike some previous IOCCC entries which
|
||||
render ASCII text, this one uses a vector (as opposed to raster)
|
||||
font. Although the program does not generate uppercase letters, it
|
||||
handles them in a reasonable manner when they appear in the input.
|
||||
|
||||
Even when the program is pretty-printed and preprocessor macros are
|
||||
expanded, it should be fairly resistant to analysis due to reckless
|
||||
reuse of global variables, to the inherently opaque nature of the
|
||||
math, and to its overall density. Global variables are used to store
|
||||
the results of intermediate computation. As a result, seemingly simple
|
||||
functions have important side effects. Although some of the global
|
||||
variables are simply constants, their use is overloaded. For instance,
|
||||
the variable `X` is used both as the number 40 and as the ASCII
|
||||
character `'('`. Maintainability is hindered due to hardcoding
|
||||
several aspects of the program in multiple locations. As an example,
|
||||
it is impossible to modify either the image width or height without
|
||||
changing the source in at least three different places, including
|
||||
inside the large string literal.
|
||||
|
||||
Some of the functions are simple vector algebra operations such as
|
||||
vector construction, dot product, and normalization. However, it was
|
||||
found to be much more compact to define a single operation for
|
||||
multiply-and-add rather than to have separate functions for addition,
|
||||
subtraction, and scaling. Again, compactness led to obfuscation.
|
||||
|
||||
This program heavily abuses `for` loops. The comma operator is used to
|
||||
get as much milage as possible out of statements inside of loop
|
||||
declarations. Between `for` loops, the comma operator, and the ternary
|
||||
operator, it was possible to avoid `if` and `while` altogether.
|
||||
|
||||
Bitwise and arithmetic operators are used instead of logical operators
|
||||
whenever gcc doesn't warn about it. Conversely, integer
|
||||
multiplication, division, and modulus are sometimes used in place of
|
||||
traditional bitwise operators just to keep the reader on his or her
|
||||
toes. Automatic casting between characters, integers, and floats is
|
||||
performed just about everywhere. Fascinatingly, this doesn't seem to
|
||||
affect performance too badly. Sometimes when an explicit cast
|
||||
(i.e. from float to int) is needed, the program instead simply assigns
|
||||
to a free variable of the desired type instead. Both the `array[index]`
|
||||
and `index[array]` notations are used interchangably throughout the
|
||||
program.
|
||||
|
||||
Two other programs were written to support development of this
|
||||
program. The first used a randomized search algorithm to deduce the
|
||||
most compact encoding of the vector font instructions into ASCII; the
|
||||
second used a modified form of the Knuth-Plass algorithm to layout the
|
||||
final text on top of a hand-generated ASCII "stencil". The programs
|
||||
were not submitted as entries for this year's IOCCC, not because they
|
||||
lack obfuscation, but because neither is written in C (they are in C++
|
||||
and Python, respectively).
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
<!--
|
||||
(c) Copyright 1984-2012, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
|
||||
This work is licensed under a [Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].
|
||||
|
||||
[judges]: http://www.ioccc.org/judges.html
|
||||
[cc]: http://creativecommons.org/licenses/by-sa/3.0/
|
||||
-->
|
||||
@@ -0,0 +1,33 @@
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#define E return
|
||||
#define S for
|
||||
char*J="LJFFF%7544x^H^XXHZZXHZ]]2#( #@@DA#(.@@%(0CAaIqDCI$IDEH%P@T@qL%PEaIpBJCA\
|
||||
I%KBPBEP%CBPEaIqBAI%CAaIqBqDAI%U@PE%AAaIqBcDAI%ACaIaCqDCI%(aHCcIpBBH%E@aIqBAI%A\
|
||||
AaIqB%AAaIqBEH%AAPBaIqB%PCDHxL%H@hIcBBI%E@qJBH#C@@D%aIBI@D%E@QB2P#E@'C@qJBHqJBH\
|
||||
%C@qJBH%AAaIqBAI%C@cJ%" "cJ" "CH%C@qJ%aIqB1I%PCDI`I%BAaICH%KH+@'JH+@KP*@%S@\
|
||||
3P%H@ABhIaBBI%P@S@PC#", *j ,*e;typedef float x;x U(x a){E a<0?0:a>1?1:a; }
|
||||
typedef struct{x c,a,t; } y;y W={1,1,1},Z={0,0,0},B[99],P,C,M,N,K,p,s,d,h
|
||||
;y G(x t,x a,x c){K.c=t ; K.t=c; K.a=a;E K;}int T=-1,b=0,r,F=-111,(*m)(i\
|
||||
nt)=putchar,X=40,z=5,o, a, c,t=0 ,n,R;y A(y a,y b,x c){E G(a.c+b.c*c,a.a
|
||||
+c*b.a,b.t*c+a.t);}x H= .5,Y =.66 ,I,l=0,q,w,u,i,g;x O(y a,y b){E q=a.t*
|
||||
b.t+b.c*a.c+a.a*b.a;}x Q(){E A(P,M,T ),O(K,K)<I?C=M,I=q:0;}y V(y a){E A(Z,
|
||||
a,pow(O(a,a),-H));}x D(y p){S(I=X,P =p,b=T; M=B[++b],p=B[M.c+=8.8-l*.45,
|
||||
++b],b<=r;Q())M=p.t?q =M_PI*H,w=atan2( P.a-M.a,P.c-M.c) /q,o=p.c-2,a=p.a+1,t=
|
||||
o+a,w=q*(w>t+H*a?o: w>t?t:w<o-H*a?t :w<o?o:w),A( M,G(cos(w),sin(w),0),
|
||||
1):A(M,p,U(O(A(P,M,T) ,p)/O(p,p))); M=P;M.a=- .9;o=P.c/8+8;o^=a=P.t
|
||||
/8+8; M=Q ()?o&1 ?G(Y,0,0):W :G(Y,Y,1);E sqrt (I)-.45;}
|
||||
int main( int L,char **k){ S(e =L>1?1[z= 0, k]:J ;*e &&l<24 ;
|
||||
++e)S(o=a =0,j =J+9;(c= *++j)&& !(o&&c< X&&(q=l+=w) );o ?o=*j++/
|
||||
32,b++[B] =G(q +=*j/8&3,* j&7,0 ),B[r =b++]=G((c/8& 3)*( o<2?
|
||||
T:1), (c& 7)+ 1e-4,o>2),1: (o =(a =(c-=X)<0?w=c+6 ,t= a+1:c?(t
|
||||
?0:m(c),a ):*++j)==((*e|32 ) ^z)&&1[j]-X));S(z =3*( L<3);++
|
||||
F<110;)S(L=-301;p=Z,++L<300;m( p.c),m(p.a),m(p.t))S(c=T;++c<=z;)S(h
|
||||
=G(-4,4.6,29),d=V(A(A(A(Z,V(G(5,0 ,2)),L+L+c/2),V(G(2,-73,0)),F+F+c%2),G
|
||||
(30.75,-6,-75),20)),g=R=255-(n=z)*64; R*n+R;g*=H){S(u=i=R=0;!R&&94>(u+=i=D(h=
|
||||
A(h,d,i)));R=i<.01);S(N=V(A(P,C, T)),q=d.t*d.t,s=M,u=1;++i<6*R;u-=
|
||||
U(i/3-D(A(h,N,i/3)))/pow( 2,i));s=R?i=pow(U(O(N,V(A(
|
||||
M=V(G(T,1,2)),d,T)))) ,X),p=A(p,W,g*i),u*=U(
|
||||
O(N,M))*H*Y+Y,g*= n--?Y-Y*i:1-i,s:G(
|
||||
q,q,1); p=A(p,s ,g*u);h=A(h,N,.1
|
||||
);d=A(d,N,-2*O (d,N));}E 0;}
|
||||
Reference in new issue
Block a user